EvilEngine/DYNA/Context Object:Pole Swing: Difference between revisions

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==Format==
==Format==

<source lang=cpp>
struct zContextObjectPoleSwingAsset : xDynAsset
{
uint32 poleID;
float32 length;
};
</source>

{| class="wikitable"
{| class="wikitable"
|-
|-
Line 16: Line 25:
| 0x00 || [[AssetID]] || '''poleID''' ||
| 0x00 || [[AssetID]] || '''poleID''' ||
|-
|-
| 0x04 || float || '''length''' ||
| 0x04 || float32 || '''length''' ||
|}
|}



Latest revision as of 13:08, 17 September 2023

Context Object:Pole Swing
Hash0xD9CA96BC
Games usedRatatouille Prototype

Format

struct zContextObjectPoleSwingAsset : xDynAsset
{
    uint32 poleID;
    float32 length;
};
Offset Type Variable Description
0x00 AssetID poleID
0x04 float32 length