EvilEngine/DYNA/Context Object:Pole Swing: Difference between revisions
< EvilEngine | DYNA
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m (Seil moved page DYNA/Context Object:Pole Swing to EvilEngine/DYNA/Context Object:Pole Swing) |
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==Format== |
==Format== |
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<source lang=cpp> |
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struct zContextObjectPoleSwingAsset : xDynAsset |
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{ |
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uint32 poleID; |
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float32 length; |
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}; |
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</source> |
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{| class="wikitable" |
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| 0x00 || [[AssetID]] || '''poleID''' || |
| 0x00 || [[AssetID]] || '''poleID''' || |
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| 0x04 || |
| 0x04 || float32 || '''length''' || |
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|} |
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Latest revision as of 13:08, 17 September 2023
Context Object:Pole Swing | |
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Hash | 0xD9CA96BC |
Games used | Ratatouille Prototype |
Format
struct zContextObjectPoleSwingAsset : xDynAsset
{
uint32 poleID;
float32 length;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | AssetID | poleID | |
0x04 | float32 | length |