EvilEngine/DYNA/Analog Direction: Difference between revisions

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(Created page with "<onlyinclude> {{#vardefine:name|Analog Direction}}<nowiki/> {{#vardefine:version|}}<nowiki/> {{#vardefine:hash|0xC0288F1F}}<nowiki/> {{#vardefine:games|RatProto}}<nowiki/> {{#vardefine:sourcecode|}}<nowiki/> {{#vardefine:image|}}<nowiki/> </onlyinclude> {{AutoDynaInfobox}} {{DynaAssets}} {{AutoGameNavs}} Category:DYNA")
 
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{{AutoDynaInfobox}}
{{AutoDynaInfobox}}


==Format==
<source lang=cpp>
struct zAnalogInputDirectionAsset : xDynAsset
{
uint32 stick;
uint32 outputID[2];
};
</source>

{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x00 || uint32 || '''stick''' ||
|-
| 0x04 || [[AssetID]] || '''outputID1''' ||
|-
| 0x08 || [[AssetID]] || '''outputID2''' ||
|}


{{DynaAssets}}
{{DynaAssets}}

Latest revision as of 16:20, 15 September 2023

Analog Direction
Hash0xC0288F1F
Games usedRatatouille Prototype

Format

struct zAnalogInputDirectionAsset : xDynAsset
{
    uint32 stick;
    uint32 outputID[2];
};
Offset Type Variable Description
0x00 uint32 stick
0x04 AssetID outputID1
0x08 AssetID outputID2