EvilEngine/DSTR: Difference between revisions

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<onlyinclude>
{{AssetInfobox
{{#vardefine:typeid|DSTR}}<nowiki/>
|subtitle=Destructible Object
{{#vardefine:name|Destructible Object}}<nowiki/>
|type=[[Entity]]
{{#vardefine:type|[[Entity]]}}<nowiki/>
|objectid=0x1B
{{#vardefine:basetype|0x1B}}<nowiki/>
|games=Night of 100 Frights<br>Battle for Bikini Bottom
{{#vardefine:games|Scooby BFBB}}<nowiki/>
|{{#vardefine:sourcecode=|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zEntDestructObj.h zEntDestructObj.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
 
This asset defines an entry for a destructible object.
Line 54 ⟶ 58:
 
{{Assets}}
{{AutoGameNavs}}
 
[[Category:Asset]]

Revision as of 22:46, 25 May 2021

DSTR
Destructible Object
TypeEntity
Base Type0x1B
Games usedNight of 100 Frights
Battle for Bikini Bottom
Source codezEntDestructObj.h

This asset defines an entry for a destructible object.

Format

Destructables are entity assets, so they start with their 0x54 byte header, then are followed by:

Note: the asset ID at 0x50 (in the Placeable header) refers to an animation.

Offset Type Variable Description
0x54 ? animSpeed null
0x58 ? initAnimState null
0x5C int health always 1
0x60 AssetID? spawnItemID null
0x64 int dflags hit mask?
0x68 byte collType usually 0 or 2
0x69 byte fxType usually 0, 1, or 2
0x6A short pad padding
0x6C float blast_radius
0x70 float blast_strength
0x74 AssetID (Shrapnel) shrapnelID_destroy Not present in Scooby
0x78 AssetID (Shrapnel) shrapnelID_hit Not present in Scooby
0x7C AssetID (SFX) sfx_destroy Not present in Scooby
0x80 AssetID (SFX) sfx_hit Not present in Scooby
0x84 AssetID (Model) hitModel Not present in Scooby
0x88 AssetID (Model) destroyModel Not present in Scooby
Events
0x8C Event[numberOfEvents] Events