EvilEngine/BSP: Difference between revisions
Content added Content deleted
No edit summary |
Proboscis-2 (talk | contribs) mNo edit summary |
||
Line 4: | Line 4: | ||
{{#vardefine:type|[[RenderWare]]}}<nowiki/> |
{{#vardefine:type|[[RenderWare]]}}<nowiki/> |
||
{{#vardefine:basetype|}}<nowiki/> |
{{#vardefine:basetype|}}<nowiki/> |
||
{{#vardefine:games|Scooby}}<nowiki/> |
{{#vardefine:games|Scooby BFBB}}<nowiki/> |
||
{{#vardefine:sourcecode|}}<nowiki/> |
{{#vardefine:sourcecode|}}<nowiki/> |
||
{{#vardefine:image|}}<nowiki/> |
{{#vardefine:image|}}<nowiki/> |
Revision as of 04:02, 28 February 2022
BSP | |
---|---|
BSP | |
Type | RenderWare |
Games used | Night of 100 Frights Battle for Bikini Bottom |
BSP (Binary Space Partition) is a RenderWare asset that is used to store level models in Scooby-Doo! Night of 100 Frights.
It consists of a World chunk.
BSPs are also known to work in SpongeBob SquarePants: Battle for Bikini Bottom as an alternative to JSP.