EvilEngine/BSP: Difference between revisions

From Heavy Iron Modding
Content added Content deleted
No edit summary
m (Seil moved page BSP to EvilEngine/BSP)
 
(One intermediate revision by one other user not shown)
Line 4: Line 4:
{{#vardefine:type|[[RenderWare]]}}<nowiki/>
{{#vardefine:type|[[RenderWare]]}}<nowiki/>
{{#vardefine:basetype|}}<nowiki/>
{{#vardefine:basetype|}}<nowiki/>
{{#vardefine:games|Scooby}}<nowiki/>
{{#vardefine:games|Scooby BFBB}}<nowiki/>
{{#vardefine:sourcecode|}}<nowiki/>
{{#vardefine:sourcecode|}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
{{#vardefine:image|}}<nowiki/>

Latest revision as of 22:32, 15 September 2022

BSP
BSP
TypeRenderWare
Games usedNight of 100 Frights
Battle for Bikini Bottom

BSP (Binary Space Partition) is a RenderWare asset that is used to store level models in Scooby-Doo! Night of 100 Frights.

It consists of a World chunk.

BSPs are also known to work in SpongeBob SquarePants: Battle for Bikini Bottom as an alternative to JSP.