EvilEngine/DYNA/Carrying:Carryable Object: Difference between revisions

From Heavy Iron Modding
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(format)
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</onlyinclude>
</onlyinclude>
{{AutoDynaInfobox}}
{{AutoDynaInfobox}}

==Format==

<source lang=cpp>
struct zCarryableObjectAsset : xDynAsset
{
xEntAsset entAsset;
xSimpleObjAsset simpleObjAsset;
uint32 propertyAsset;
};
</source>

{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x00 || [[EvilEngine/Assets#Entity Assets|xEntAsset]] || '''entasset''' ||
|-
| 0x0C || [[EvilEngine/SIMP|xSimpleObjAsset]] || '''simpleObjAsset''' ||
|-
| 0x5C || uint32 || '''propertyAsset''' ||
|}


{{DynaAssets}}
{{DynaAssets}}

Revision as of 18:07, 15 September 2023

Carrying:Carryable Object
Hash0x284375FD
Games usedRatatouille Prototype

Format

struct zCarryableObjectAsset : xDynAsset
{
    xEntAsset entAsset;
    xSimpleObjAsset simpleObjAsset;
    uint32 propertyAsset;
};
Offset Type Variable Description
0x00 xEntAsset entasset
0x0C xSimpleObjAsset simpleObjAsset
0x5C uint32 propertyAsset