EvilEngine/DYNA/Carrying:Carryable Object: Difference between revisions

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Line 23: Line 23:
! Offset !! Type !! Variable !! Description
! Offset !! Type !! Variable !! Description
|-
|-
| 0x00 || [[EvilEngine/Assets#Entity Assets|xEntAsset]] || '''entasset''' ||
| 0x10 || [[EvilEngine/Assets#Entity Assets|xEntAsset]] || '''entasset''' ||
|-
|-
| 0x0C || [[EvilEngine/SIMP|xSimpleObjAsset]] || '''simpleObjAsset''' ||
| 0x60 || [[EvilEngine/SIMP|xSimpleObjAsset]] || '''simpleObjAsset''' ||
|-
|-
| 0x5C || uint32 || '''propertyAsset''' ||
| 0x6C || uint32 || '''propertyAsset''' ||
|}
|}



Latest revision as of 11:22, 19 September 2023

Carrying:Carryable Object
Hash0x284375FD
Games usedRatatouille Prototype

Format

struct zCarryableObjectAsset : xDynAsset
{
    xEntAsset entAsset;
    xSimpleObjAsset simpleObjAsset;
    uint32 propertyAsset;
};
Offset Type Variable Description
0x10 xEntAsset entasset
0x60 xSimpleObjAsset simpleObjAsset
0x6C uint32 propertyAsset