EvilEngine/DYNA/Analog Deflection: Difference between revisions

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Line 15: Line 15:
uint32 stick;
uint32 stick;
uint32 axis;
uint32 axis;
uint32 outputID1;
uint32 outputID[2];
uint32 outputID2;
};
};
</source>
</source>

Latest revision as of 16:11, 15 September 2023

Analog Deflection
Hash0x16B0A88D
Games usedRatatouille Prototype

Format

struct zAnalogInputDeflectionAsset : xDynAsset
{
    uint32 stick;
    uint32 axis;
    uint32 outputID[2];
};
Offset Type Variable Description
0x00 uint32 stick
0x04 uint32 axis
0x08 AssetID outputID1
0x0C AssetID outputID2