EvilEngine/DYNA/Analog Deflection: Difference between revisions

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{{AutoDynaInfobox}}
{{AutoDynaInfobox}}


==Format==
<source lang=cpp>
struct zAnalogInputDeflectionAsset : xDynAsset
{
uint32 stick;
uint32 axis;
uint32 outputID1;
uint32 outputID2;
};
</source>

{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x00 || uint32 || '''stick''' ||
|-
| 0x04 || uint32 || '''axis''' ||
|-
| 0x08 || [[AssetID]] || '''outputID1''' ||
|-
| 0x0C || [[AssetID]] || '''outputID2''' ||
|}


{{DynaAssets}}
{{DynaAssets}}

Revision as of 15:51, 15 September 2023

Analog Deflection
Hash0x16B0A88D
Games usedRatatouille Prototype

Format

struct zAnalogInputDeflectionAsset : xDynAsset
{
    uint32 stick;
    uint32 axis;
    uint32 outputID1;
    uint32 outputID2;
};
Offset Type Variable Description
0x00 uint32 stick
0x04 uint32 axis
0x08 AssetID outputID1
0x0C AssetID outputID2