EvilEngine/DYNA/Analog Deflection: Difference between revisions
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{{AutoDynaInfobox}} |
{{AutoDynaInfobox}} |
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==Format== |
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<source lang=cpp> |
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struct zAnalogInputDeflectionAsset : xDynAsset |
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{ |
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uint32 stick; |
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uint32 axis; |
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uint32 outputID[2]; |
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}; |
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</source> |
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{| class="wikitable" |
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! Offset !! Type !! Variable !! Description |
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|- |
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| 0x00 || uint32 || '''stick''' || |
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|- |
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| 0x04 || uint32 || '''axis''' || |
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|- |
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| 0x08 || [[AssetID]] || '''outputID1''' || |
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|- |
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| 0x0C || [[AssetID]] || '''outputID2''' || |
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|} |
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{{DynaAssets}} |
{{DynaAssets}} |
Latest revision as of 16:11, 15 September 2023
Analog Deflection | |
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Hash | 0x16B0A88D |
Games used | Ratatouille Prototype |
Format
struct zAnalogInputDeflectionAsset : xDynAsset
{
uint32 stick;
uint32 axis;
uint32 outputID[2];
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | uint32 | stick | |
0x04 | uint32 | axis | |
0x08 | AssetID | outputID1 | |
0x0C | AssetID | outputID2 |