EvilEngine/DYNA/Analog Deflection: Difference between revisions
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{{AutoDynaInfobox}}
==Format==
<source lang=cpp>
struct zAnalogInputDeflectionAsset : xDynAsset
{
uint32 stick;
uint32 axis;
uint32 outputID[2];
};
</source>
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x00 || uint32 || '''stick''' ||
|-
| 0x04 || uint32 || '''axis''' ||
|-
| 0x08 || [[AssetID]] || '''outputID1''' ||
|-
| 0x0C || [[AssetID]] || '''outputID2''' ||
|}
{{DynaAssets}}
|
Latest revision as of 16:11, 15 September 2023
Analog Deflection | |
---|---|
Hash | 0x16B0A88D |
Games used | Ratatouille Prototype |
Format
struct zAnalogInputDeflectionAsset : xDynAsset
{
uint32 stick;
uint32 axis;
uint32 outputID[2];
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | uint32 | stick | |
0x04 | uint32 | axis | |
0x08 | AssetID | outputID1 | |
0x0C | AssetID | outputID2 |