EvilEngine/BOUL
BOUL | |
---|---|
Boulder | |
Type | Placeable |
Games used | The Incredibles |
This asset defines an entry for boulders such as the ones thrown by cannons.
Format
Boulders are placeable assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x54 | float | gravity | |
0x58 | float | mass | |
0x5C | float | bounce | |
0x60 | float | friction | |
0x64 | float | statFric | Not present in Movie (all below offset -4 bytes) |
0x68 | float | maxVel | |
0x6C | float | maxAngVel | |
0x70 | float | stickiness | |
0x74 | float | bounceDamp | If Y velocity is below this when hitting the ground, it gets reset to 0. |
0x78 | int | flags |
|
0x7C | float | killTimer | If 0, lifetime is infinity and Can Hit Walls is forced on. Note that it can still die on OOB surfaces and player attack. |
0x80 | int | hitpoints | |
0x84 | AssetID (Sound) | soundID | Bounce sound. |
0x88 | float | volume | Not present in Movie (all below offset -8 bytes) |
0x8C | float | minSoundVel | |
0x90 | float | maxSoundVel | |
0x94 | float | innerRadius | |
0x98 | float | outerRadius | |
Events | |||
0x9C | Event[numberOfEvents] | Events |