EvilEngine/WIRE: Difference between revisions
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Revision as of 18:16, 30 March 2021
WIRE | |
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Wireframe Model | |
Type | Binary |
Games used | The Incredibles |
WIRE defines a wireframe model. Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14.
Format
struct WireframeData { unsigned int totalFileSize; unsigned int vertexAmount; unsigned int lineAmount; unsigned int hashID; unsigned int hashID2; Vector3[vertexAmount] vertices; Line[lineAmount] lines };
struct Line { unsigned short vertex0; unsigned short vertex1; };