EvilEngine/WIRE: Difference between revisions

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Revision as of 18:16, 30 March 2021

WIRE
Wireframe Model
TypeBinary
Games usedThe Incredibles

WIRE defines a wireframe model. Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14.

Format

struct WireframeData
{
    unsigned int totalFileSize;
    unsigned int vertexAmount;
    unsigned int lineAmount;
    unsigned int hashID;
    unsigned int hashID2;
    Vector3[vertexAmount] vertices;
    Line[lineAmount] lines
};
struct Line
{
    unsigned short vertex0;
    unsigned short vertex1;
};