EvilEngine/PORT

From Heavy Iron Modding
Revision as of 01:12, 31 March 2021 by Seil (talk | contribs) (6 revisions imported)
PORT
Portal
TypeBase
Games usedThe Incredibles
Source codezPortal.h

Format

Portals are base assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Variable Description
0x08 AssetID (Camera) assetCameraID Unknown
0x0C AssetID (Marker) assetMarkerID Marker to teleport to. If it can't be found, the position of the Player asset is used.
0x10 float ang Rotation in degrees, that the player and camera will face in.
0x14 uint sceneID ID of the level to warp to. This is backwards on the GameCube version (i.e. instead of "HB01", use "10BH"). If it's the same as the current level's ID, the teleportation will happen instantly. Otherwise, a loading screen will appear for the new level.
Events
0x18 Event[numberOfEvents] Events