This asset defines information for enemies and NPCs. For example, they contain the asset IDs of the object's model, animations and possibly other data.
Format
Offset
Type
Description
0x00
uint32
Magic - MINF
0x04
uint32
NumModelInst - number of model instance entries
0x08
AssetID
AnimTableID - ATBL id
0x0C
AssetID
CombatID - Always null. Not present in Scooby
0x10
AssetID
BrainID - only used by jellyfish_pink_bind.MINF. Not present in Scooby
0x14
ModelInst[NumModelInst]
Model instances
-
byte[]
Unknown data
ModelInst
Offset
Type
Description
0x00
AssetID
ModelID - MODL or another MINF
0x04
uint16
Flags
0x06
uint8
Parent
0x07
uint8
Bone
Matrix
0x08
Vector3
Right - usually (1, 0, 0)
0x14
Vector3
Up - usually (0, 1, 0)
0x20
Vector3
At - usually (0, 0, 1)
0x2C
Vector3
Pos - usually (0, 0, 0)