EvilEngine/GRUP: Difference between revisions
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Revision as of 01:11, 31 March 2021
GRUP | |
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Group | |
Type | Base |
Games used | The Incredibles |
Source code | xGroup.h |
This asset groups an amount of other assets. It's used, for example, to make duplicatotrons function.
Format
Groups are base assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Variable | Description |
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0x08 | short | itemCount | |
0x0A | short | groupFlags | what to do with an event when it is received.
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0x0C | AssetID[itemCount] | unknown | List of asset IDs for each item in the group. |
Events | |||
- | Event[numberOfEvents] | Events | can GRUP receive/send events? |