EvilEngine/DTRK

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DTRK
Dash Track
TypeBase
Games usedThe Incredibles


Format

Dash Tracks are base assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Variable Description
0x08 int num_vertices
0x0C int num_triangles
0x10 int landable_start
0x14 int leavable_start
0x18 Vector3 vertex
0x1C triangle triangle_list
0x20 short portal