EvilEngine/GUST

From Heavy Iron Modding
Revision as of 22:42, 15 September 2022 by Seil (talk | contribs) (Seil moved page GUST to EvilEngine/GUST)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

GUST
Gust
TypeBase
Base Type0x1C
Games usedNight of 100 Frights

Format

Gusts are base assets, so they start with their 0x8 byte header, then are followed by:

struct zGustAsset : p2BaseAsset
{
	uint32 flags;
	uint32 volumeID;
	uint32 effectID;
	_xVec3 vel;
	float32 fade;
	float32 partMod;
};
Offset Type Variable Description
0x08 uint32 flags
0x0C uint32 volumeID
0x10 uint32 effectID
0x14 Vector3 vel
0x20 float32 fade
0x24 float32 partMod