EvilEngine/SIMP: Difference between revisions
Content added Content deleted
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{AssetInfobox |
{{AssetInfobox |
||
|subtitle=Simple Object |
|subtitle=Simple Object |
||
|type=[[ |
|type=[[Entity]] |
||
|objectid=0x0B |
|objectid=0x0B |
||
|games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>The Incredibles<br>Rise of the Underminer |
|games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>The Incredibles<br>Rise of the Underminer |
||
|sourcecode=[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zEntSimpleObj.h zEntSimpleObj.h]}} |
|||
This asset usually defines an entry for a simple, stationary object which may or may not be visible and collidable. |
This asset usually defines an entry for a simple, stationary object which may or may not be visible and collidable. |
||
==Format== |
==Format== |
||
SIMPs are [[ |
SIMPs are [[Entity|entity assets]], so they start with their 0x54 byte header, then are followed by: |
||
{| class="wikitable" |
{| class="wikitable" |
Revision as of 20:07, 30 March 2021
SIMP | |
---|---|
Simple Object | |
Type | Entity |
Games used | The Incredibles |
Source code | zEntSimpleObj.h |
This asset usually defines an entry for a simple, stationary object which may or may not be visible and collidable.
Format
SIMPs are entity assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x54 | float | animSpeed | |
0x58 | int | initAnimState | |
0x5C | byte | collType | Collision type. Set to None to disable collision and Static to enable collision.
The other types listed here do not affect SIMPs in any way, and are only used internally by a variety of entity types. Interestingly, this value is used as a bitmask during initialization, so it is possible to set multiple types at once, with Static (0x2) being the only functional type. |
0x5D | byte | flags | Always 0 |
0x5E | - | - | padding |
Events | |||
0x60 | Event[numberOfEvents] | Events |