EvilEngine/HANG
HANG | |
---|---|
Hangable | |
Type | Entity |
Base Type | 0x17 |
Games used | Night of 100 Frights |
Source code | zEntHangable.h |
This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although hangables do work in Battle For Bikini Bottom (after adapting the extra value in the Placeable Asset struct), they do not function and will simply display the model.
Format
Hangables are entity assets, so they start with their 0x54 byte header (which is only 0x50 in Scooby), then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x54 | int | flags | |
0x58 | float | pivotOffset | |
0x5C | float | leverArm | |
0x60 | float | gravity | |
0x64 | float | accel | |
0x68 | float | decay | |
0x6C | float | grabDelay | |
0x70 | float | stopDecel | |
Events | |||
0x60 | Event[numberOfEvents] | Events |