EvilEngine/SHDW: Difference between revisions
Content added Content deleted
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
|subtitle=Simple Shadow Table |
|subtitle=Simple Shadow Table |
||
|type=[[Binary]] |
|type=[[Binary]] |
||
|games=Battle for Bikini Bottom |
|games=Battle for Bikini Bottom |
||
|sourcecode=[https://github.com/bfbbdecomp/bfbb/blob/master/src/Core/x/xShadowSimple.h xShadowSimple.h]}} |
|||
==Format== |
==Format== |
Revision as of 20:21, 30 March 2021
SHDW | |
---|---|
Simple Shadow Table | |
Type | Binary |
Source code | xShadowSimple.h |
Format
The simple shadow table contains shadow data for level objects. The file starts with an int which defines the amount of entries, then each entry has the following layout:
Offset | Type | Description | Notes |
---|---|---|---|
0x00 | int | AssetID | MODL of model |
0x04 | int | AssetID | MODL of shadow |
0x08 | int | Unknown |