EvilEngine/SHDW: Difference between revisions
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Revision as of 18:15, 30 March 2021
SHDW | |
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Simple Shadow Table | |
Type | Binary |
Format
The simple shadow table contains shadow data for level objects. The file starts with an int which defines the amount of entries, then each entry has the following layout:
Offset | Type | Description | Notes |
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0x00 | int | AssetID | MODL of model |
0x04 | int | AssetID | MODL of shadow |
0x08 | int | Unknown |