EvilEngine/SHDW: Difference between revisions

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{{Assets}}


[[Category:Asset]]
[[Category:Asset]]

Revision as of 18:15, 30 March 2021

SHDW
Simple Shadow Table
TypeBinary

Format

The simple shadow table contains shadow data for level objects. The file starts with an int which defines the amount of entries, then each entry has the following layout:

Offset Type Description Notes
0x00 int AssetID MODL of model
0x04 int AssetID MODL of shadow
0x08 int Unknown