EvilEngine/PRJT: Difference between revisions
EnergyDrink (talk | contribs) (→Format) |
m (Seil moved page PRJT to EvilEngine/PRJT) |
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Latest revision as of 22:50, 15 September 2022
PRJT | |
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Projectile | |
Type | Base |
Base Type | 0x22 |
Games used | Night of 100 Frights |
Format
PRJT are base assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | int | efxType | |
0x0C | AssetID | modelID | |
0x10 | AssetID | animID | |
0x14 | AssetID | atRestModelID | |
0x18 | AssetID | atRestAnimID | |
0x1C | int | destructEnabled | |
0x20 | float | destructTime | |
0x24 | float | destructDist | |
0x28 | int | oriented | |
0x30 | int[6] | extra_space | |
Events | |||
0x44 | Event[numberOfEvents] | Events |