EvilEngine/PRJT: Difference between revisions
Content added Content deleted
m (1 revision imported) |
m (Seil moved page PRJT to EvilEngine/PRJT) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
<onlyinclude> |
|||
{{AssetInfobox |
|||
{{#vardefine:typeid|PRJT}}<nowiki/> |
|||
|subtitle=Projectile |
|||
{{#vardefine:name|Projectile}}<nowiki/> |
|||
|type=[[Base]] |
|||
{{#vardefine:type|[[Base]]}}<nowiki/> |
|||
|objectid=0x22 |
|||
{{#vardefine:basetype|0x22}}<nowiki/> |
|||
|games=Night of 100 Frights}} |
|||
{{#vardefine:games|Scooby}}<nowiki/> |
|||
{{#vardefine:sourcecode|}}<nowiki/> |
|||
{{#vardefine:image|}}<nowiki/> |
|||
</onlyinclude> |
|||
{{AutoAssetInfobox}} |
|||
==Format== |
==Format== |
||
PRJT are [[Base|base assets]], so they start with their 0x8 byte header, then are followed by: |
|||
{| class="wikitable" |
{| class="wikitable" |
||
! Offset !! Type !! Variable !! Description |
! Offset !! Type !! Variable !! Description |
||
|- |
|- |
||
| 0x08 || int || |
| 0x08 || int || '''efxType''' || |
||
|- |
|- |
||
| 0x0C || [[AssetID]] || |
| 0x0C || [[AssetID]] || '''modelID''' || |
||
|- |
|- |
||
| 0x10 || |
| 0x10 || [[AssetID]] || '''animID''' || |
||
|- |
|- |
||
| 0x14 || |
| 0x14 || [[AssetID]] || '''atRestModelID''' || |
||
|- |
|- |
||
| 0x18 || |
| 0x18 || [[AssetID]] || '''atRestAnimID''' || |
||
|- |
|- |
||
| 0x1C || int || |
| 0x1C || int || '''destructEnabled''' || |
||
|- |
|- |
||
| 0x20 || float || |
| 0x20 || float || '''destructTime'''|| |
||
|- |
|- |
||
| 0x24 || float || |
| 0x24 || float || '''destructDist''' || |
||
|- |
|- |
||
| |
| 0x28 || int || '''oriented''' || |
||
|- |
|- |
||
| |
| 0x30 || int[6] || '''extra_space''' || |
||
|- |
|||
| 0x38 || int || unknown || |
|||
|- |
|||
| 0x3C || int || unknown || |
|||
|- |
|||
| 0x40 || int || unknown || |
|||
|- |
|- |
||
! colspan="4" | Events |
! colspan="4" | Events |
||
Line 41: | Line 41: | ||
{{Assets}} |
{{Assets}} |
||
{{AutoGameNavs}} |
|||
[[Category:Asset]] |
[[Category:Asset]] |
Latest revision as of 22:50, 15 September 2022
PRJT | |
---|---|
Projectile | |
Type | Base |
Base Type | 0x22 |
Games used | Night of 100 Frights |
Format
PRJT are base assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | int | efxType | |
0x0C | AssetID | modelID | |
0x10 | AssetID | animID | |
0x14 | AssetID | atRestModelID | |
0x18 | AssetID | atRestAnimID | |
0x1C | int | destructEnabled | |
0x20 | float | destructTime | |
0x24 | float | destructDist | |
0x28 | int | oriented | |
0x30 | int[6] | extra_space | |
Events | |||
0x44 | Event[numberOfEvents] | Events |