EvilEngine/PEND: Difference between revisions
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{{AssetInfobox |
{{AssetInfobox |
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|subtitle= |
|subtitle=Pendulum |
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|type=[[ |
|type=[[Entity]] |
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|objectid=0x17 |
|objectid=0x17 |
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|games=Night of 100 Frights |
|games=Night of 100 Frights |
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|sourcecode=[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zPendulum.h zPendulum.h]}} |
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This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although not present originally in Battle For Bikini Bottom (similar objects are usually [[PLAT]]s), custom pendulums do function properly in that game. |
This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although not present originally in Battle For Bikini Bottom (similar objects are usually [[PLAT]]s), custom pendulums do function properly in that game. |
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==Format== |
==Format== |
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Pendulums are [[ |
Pendulums are [[Entity|entity assets]], so they start with their 0x54 byte header (which is only 0x50 in Scooby), then are followed by: |
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{| class="wikitable" |
{| class="wikitable" |
Revision as of 20:03, 30 March 2021
PEND | |
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Pendulum | |
Type | Entity |
Source code | zPendulum.h |
This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although not present originally in Battle For Bikini Bottom (similar objects are usually PLATs), custom pendulums do function properly in that game.
Format
Pendulums are entity assets, so they start with their 0x54 byte header (which is only 0x50 in Scooby), then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x54 | byte | Unknown | |
0x55 | byte | Unknown | |
0x56 | byte | Unknown | |
0x57 | byte | Unknown | |
0x58 | int | Unknown | |
0x5C | float | Movement distance | |
0x60 | float | Steepness | |
0x64 | float | Movement time | |
0x68 | float | Unknown | |
0x6C | int | Unknown | |
0x70 | int | Unknown | |
0x74 | int | Unknown | |
0x78 | int | Unknown | |
0x7C | int | Unknown | |
0x80 | int | Unknown | |
Events | |||
0x84 | Event[numberOfEvents] | Events |