EvilEngine/EGEN: Difference between revisions
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Revision as of 01:11, 31 March 2021
EGEN | |
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Electric Arc Generator | |
Type | Entity |
Source code | zEGenerator.h |
This asset defines an entry for an electric arc generator. The arc is generated from the assets position onto an MVPT point.
Format
Electric arcs are entity assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x54 | Vector3? | src_dpos | |
0x60 | byte (enum?) | damage_type | |
0x61 | byte | flags | |
0x62 | byte[2] | unknown | padding? |
0x64 | float | ontime | Active time in seconds. |
0x68 | Asset ID | onAnimID | maybe arc type? |
Events | |||
0x6C | Event[numberOfEvents] | Events |
Events
- Arcto
- On