List of Events/BFBB: Difference between revisions
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This is a list of [[Events]] |
This is a list of [[Events]] for Spongebob Squarepants: Battle for Bikini Bottom. |
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== |
== List == |
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{| class="wikitable sortable" |
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===<code>0x0001</code> Enable=== |
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'''Object types''': All |
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'''Parameters''': ??? |
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Turns on event handling for an object asset. |
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===<code>0x0002</code> Disable=== |
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'''Object types''': All |
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'''Parameters''': ??? |
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Turns off event handling for an object asset. |
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===<code>0x0003</code> Visible=== |
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'''Object types''': All |
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'''Parameters''': ??? |
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Turns on rendering for an object asset. |
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===<code>0x0004</code> Invisible=== |
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'''Object types''': All |
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'''Parameters''': ??? |
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Turns off rendering for an object asset. |
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===<code>0x0005</code> EnterPlayer=== |
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'''Object types''': [[TRIG]] |
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'''Parameters''': ??? |
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Automatically sent to a [[TRIG]] whenever the player enters its volume. |
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===<code>0x0006</code> ExitPlayer=== |
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'''Object types''': [[TRIG]] |
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'''Parameters''': ??? |
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Automatically sent to a [[TRIG]] whenever the player exits its volume. |
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===<code>0x0008</code> ControlOff=== |
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'''Object types''': [[PLYR]] |
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'''Parameters''': ??? |
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Turns off gamepad/controller input. |
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===<code>0x0009</code> ControlOn=== |
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'''Object types''': [[PLYR]] |
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'''Parameters''': ??? |
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Turns on gamepad/controller input. |
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===<code>0x000A</code> Reset=== |
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'''Object types''': [[BOUL]], [[BUTN]], [[CNTR]], [[DYNA]], [[SIMP]], [[TIMR]] |
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'''Parameters''': ??? |
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Resets a [[CNTR]] to its initial value. |
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Resets a [[TIMR]] to its initial value. |
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===<code>0x000B</code> Increment=== |
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'''Object types''': [[CNTR]] |
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'''Parameters''': ??? |
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Increases a [[CNTR]]’s value by 1. Automatically sends one of the events from [[#0x0192_Count1|Count1]] to [[#0x01A5_Count20|Count20]], based on the resulting value of the increment. |
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===<code>0x000C</code> Decrement=== |
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'''Object types''': [[CNTR]] |
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'''Parameters''': ??? |
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Decreases a [[CNTR]]'s value by 1. Automatically sends one of the events from [[#0x0192_Count1|Count1]] to [[#0x01A5_Count20|Count20]], based on the resulting value of the decrement. |
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===<code>0x0010</code> Teleport Player=== |
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'''Object types''': [[PLYR]] |
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'''Parameters''': |
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* [[AssetID]] '''[[PORT|Portal]]''' |
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Teleports the player using a '''Portal'''. If the '''Portal''''s destination level is the same as the current level, the player will teleport instantly. Otherwise, a loading screen will appear for the destination level. |
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===<code>0x0011</code> OutOfBounds=== |
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'''Object types''': [[PLYR]] |
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'''Parameters''': ??? |
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Causes the hand to immediately take the player off-screen and place him/her back into the level. |
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===<code>0x0012</code> Run=== |
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'''Object types''': [[DYNA]], [[PLAT]], [[TIMR]] |
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'''Parameters''': ??? |
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Starts ticking down a [[TIMR]]. |
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===<code>0x0013</code> Stop=== |
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'''Object types''': [[DYNA]], [[PLAT]], [[SFX]], [[TIMR]] |
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'''Parameters''': ??? |
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Pauses a [[TIMR]]? |
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===<code>0x0014</code> Expired=== |
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'''Object types''': [[CNTR]], [[TIMR]] |
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'''Parameters''': ??? |
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Automatically sent to a [[CNTR]] when its value is 0? |
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Automatically sent to a [[TIMR]] when its value is 0? |
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===<code>0x0035</code> GiveShinyObjects=== |
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'''Object types''': [[PLYR]] |
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'''Parameters''': |
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* float '''Amount''' |
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Gives or takes away a specified '''Amount''' of shiny objects from the player. |
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===<code>0x003C</code> Evaluate=== |
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'''Object types''': [[COND]] |
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'''Parameters''': ??? |
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Evaluates a [[COND]]. Automatically sends [[#0x003D_True|True]] or [[#0x003E_False|False]] to the [[COND]], based on the result of the evaluation. |
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===<code>0x003D</code> True=== |
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'''Object types''': [[COND]] |
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'''Parameters''': ??? |
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Automatically sent to a [[COND]] from the [[#0x003C_Evaluate|Evaluate]] event if the evaluation is true. |
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===<code>0x003E</code> False=== |
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'''Object types''': [[COND]] |
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'''Parameters''': ??? |
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Automatically sent to a [[COND]] from the [[#0x003C_Evaluate|Evaluate]] event if the evaluation is false. |
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===<code>0x0192</code> Count1=== |
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'''Object types''': [[CNTR]] |
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'''Parameters''': ??? |
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Sets the value of a [[CNTR]] to 1. Automatically sent from the [[#0x000B_Increment|Increment]] or [[#0x000C_Decrement|Decrement]] event if the resulting value is 1. |
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===<code>0x0193</code> Count2=== |
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'''Object types''': [[CNTR]] |
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'''Parameters''': ??? |
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Sets the value of a [[CNTR]] to 2. Automatically sent from the [[#0x000B_Increment|Increment]] or [[#0x000C_Decrement|Decrement]] event if the resulting value is 2. |
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===<code>0x0194</code> Count3=== |
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'''Object types''': [[CNTR]] |
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'''Parameters''': ??? |
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Sets the value of a [[CNTR]] to 3. Automatically sent from the [[#0x000B_Increment|Increment]] or [[#0x000C_Decrement|Decrement]] event if the resulting value is 3. |
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==All Events== |
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{| class="wikitable" |
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|+ |
|+ |
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! Event ID |
! align="center" |Event ID |
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! Name |
! align="center" |Name |
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! Asset Types |
! align="center" |Object Asset Types |
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! align="center" |Variables |
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! Description |
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! align="center" |Description |
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|- |
|- |
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| 0x0000||Unknown|||||| |
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| align=center | '''0x0000''' |
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|| Unknown |
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|| |
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|- |
|- |
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| 0x0001||{{SlashTrick|Events/Enable}}||All||None||Turns on event handling for an object asset. |
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| align=center | '''0x0001''' |
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|| Enable |
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|| Dispatcher (258), Trigger (214), Button (48), SFX (22), Simple Object (16), Timer (16), Group (14), Counter (13), game_object:Taxi (12), Conditional (11), UI Font (4), Conveyer Belt (2), Mechanism (2), Platform (2), Move Point (1), NPC (1) |
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|| |
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|- |
|- |
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| 0x0002||{{SlashTrick|Events/Disable}}||All||None||Turns off event handling for an object asset. |
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| align=center | '''0x0002''' |
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|| Disable |
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|| Trigger (648), Timer (247), Dispatcher (123), Counter (93), Button (57), SFX (45), Simple Object (19), Conditional (16), game_object:Flythrough (16), Mechanism (12), Platform (12), Electric Arc Generator (10), Group (7), Destructible Object (6), game_object:Taxi (6), UI (6), Cutscene Mgr (3), UI Font (3), Camera (2), Move Point (2), NPC (1), Particle Emitter (1), Power Up/Item (1) |
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|| |
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|- |
|- |
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| 0x0003||{{SlashTrick|Events/Visible}}||All|| |
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| align=center | '''0x0003''' |
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[[SIMP]], [[PLAT]], [[BOUL]]: |
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|| Visible |
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* float '''Unknown''', 0, 0, 0, 0, 0 |
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|| UI Font (463), UI (336), Group (184), Mechanism (147), Simple Object (118), Platform (110), game_object:text_box (28), Button (4), NPC (3), Destructible Object (2) |
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[[UI]]: |
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|| |
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* [[CRDT]] '''Credits''', 0, 0, 0, 0, 0 |
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||Turns on rendering for an object asset. If '''Argument 1''' is 77, plays a [https://i.imgur.com/890fBdw.gifv pop-in animation]. |
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|- |
|- |
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| 0x0004||{{SlashTrick|Events/Invisible}}||All|| |
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| align=center | '''0x0004''' |
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[[SIMP]], [[PLAT]], [[BOUL]]: |
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|| Invisible |
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* float '''Unknown''' |
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|| UI Font (471), UI (378), Group (270), Mechanism (267), Simple Object (145), Platform (97), game_object:text_box (54), game_object:talk_box (22), NPC (4), Boulder (3) |
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[[UIFT]]: |
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|| |
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* 0, 0, 0, 0, [[CRDT]] '''Credits''', 0 |
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||Turns off rendering for an object asset. If '''Argument 1''' is 77, plays a [https://i.imgur.com/ht1Azp2.gifv pop-out animation]. |
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|- |
|- |
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| 0x0005||{{SlashTrick|Events/EnterPlayer}}</span>||[[TRIG]]||None||Fired by the [[PLYR]] whenever it enters a [[TRIG]]'s volume. |
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| align=center | '''0x0005''' |
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|| EnterPlayer |
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|| Trigger (2581) |
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|| The game sends this event to a Trigger on the frame that the Player enters its collision area. This event is *not* continuously sent during the frames that the Player is still inside. |
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|- |
|- |
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| 0x0006||{{SlashTrick|Events/ExitPlayer}}</span>||[[TRIG]]||None||Fired by the [[PLYR]] whenever it exits a [[TRIG]]'s volume. |
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| align=center | '''0x0006''' |
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|| ExitPlayer |
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|| Trigger (797) |
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|| The game sends this event to a Trigger on the frame that the Player exits its collision area. This event is *not* continuously sent during the frames that the Player is still outside. |
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|- |
|- |
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| 0x0007||{{SlashTrick|Events/TouchPlayer}}||||||''Unused'' |
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| align=center | '''0x0007''' |
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|| TouchPlayer |
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|| |
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|- |
|- |
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| 0x0008||{{SlashTrick|Events/ControlOff}}||[[PLYR]]||None||Disables controller input except for the camera controls, and shows black bars on the top and bottom of the screen. |
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| align=center | '''0x0008''' |
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|| ControlOff |
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|| Player (255) |
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|| Disables all user input. This event is mainly used when starting a cutscene. |
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|- |
|- |
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| 0x0009||{{SlashTrick|Events/ControlOn}}||[[PLYR]]||None||Enables controller input and removes the black bars from the screen. |
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| align=center | '''0x0009''' |
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|| ControlOn |
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|| Player (174) |
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|| |
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|- |
|- |
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| 0x000A||{{SlashTrick|Events/Reset}}||All||None||Resets an object asset to its initial position/values. |
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| align=center | '''0x000A''' |
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|| Reset |
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|| Timer (995), Platform (193), Mechanism (66), Counter (47), Breakaway Platform (39), Group (14), game_object:task_box (9), Simple Object (8), game_object:BoulderGenerator (7), Button (2), Springboard Platform (2), Boulder (1) |
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|| |
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|- |
|- |
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| 0x000B||{{SlashTrick|Events/Increment}}||[[CNTR]]||0, 0, 0, 0, 0, 0||Increases a [[CNTR]]'s value by 1. If the new value is between 1 and 20, one of the events from [[#Count1|Count1]] to [[#Count20|Count20]] is fired. |
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| align=center | '''0x000B''' |
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|| Increment |
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|| Counter (37) |
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|| |
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|- |
|- |
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| 0x000C||{{SlashTrick|Events/Decrement}}||[[CNTR]], [[GRUP]]||float '''Unknown''', 0, 0, 0, 0, 0||Decreases a [[CNTR]]'s value by 1. If the new value is 0, [[#Expired|Expired]] is fired. Otherwise, if the new value is between 1 and 20, one of the events from [[#Count1|Count1]] to [[#Count20|Count20]] is fired. |
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| align=center | '''0x000C''' |
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|| Decrement |
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|| Counter (456), Group (2) |
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|| |
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|- |
|- |
||
| |
| 0x000D||Open||||||''Unused'' |
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|| Open |
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|| |
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|- |
|- |
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| 0x000E||Close||||||''Unused'' |
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| align=center | '''0x000E''' |
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|| Close |
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|| |
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|- |
|- |
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| 0x000F||Toggle||[[BUTN]]||0, 0, 0, 0, 0, 0||Toggles a [[BUTN]]'s pressed state. |
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| align=center | '''0x000F''' |
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|| Toggle |
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|| Button (1) |
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|| |
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|- |
|- |
||
| 0x0010||Teleport Player||[[PORT]]||0, 0, 0, 0, 0, 0||Teleports the [[PLYR|player]] using a [[PORT|portal]]. If the portal's destination level is the same as the current level, the player teleports instantly. Otherwise, a loading screen appears for the destination level. Moves the player to the portal's [[MRKR|marker]] and rotates both the player and the camera to the portal's rotation. |
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| align=center | '''0x0010''' |
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|| Teleport Player |
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|| Portal (194) |
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|| |
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|- |
|- |
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| 0x0011||OutOfBounds||[[PLYR]]||float '''Unknown''', 0, 0, 0, 0, 0||Causes the hand to immediately take the player off-screen and place him/her back into the level. |
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| align=center | '''0x0011''' |
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|| OutOfBounds |
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|| Player (346) |
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|| |
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|- |
|- |
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| 0x0012||Run||[[game_object:Camera_Tweak|game_object:Camera_Tweak]], [[game_object:Flythrough|game_object:Flythrough]], [[GRUP]], [[PLAT]], [[TIMR]] |
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| align=center | '''0x0012''' |
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||float '''Unknown''', float '''Unknown''', float '''Unknown''', float '''Unknown''', [[AssetID]], [[AssetID]] |
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|| Run |
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||Starts a [[TIMR]]. |
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|| Timer (2669), Mechanism (396), Platform (98), Group (64), game_object:Flythrough (63), Breakaway Platform (26), game_object:Camera_Tweak (11), Paddle (5) |
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|| |
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|- |
|- |
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| 0x0013||Stop||[[game_object:Camera_Tweak|game_object:Camera_Tweak]], [[game_object:Flythrough|game_object:Flythrough]], [[GRUP]], [[PLAT]], [[SFX]], [[TIMR]]||0, 0, 0, 0, 0, [[AssetID]]||Pauses a [[TIMR]]. |
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| align=center | '''0x0013''' |
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|| Stop |
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|| SFX (407), Timer (141), game_object:Flythrough (79), Group (54), Mechanism (44), Platform (43), game_object:Camera_Tweak (14) |
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|| |
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|- |
|- |
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| 0x0014||<span id="Expired">Expired</span>||[[CNTR]], [[GRUP]], [[TIMR]]||0, 0, 0, 0, 0, 0||Fired from [[#Decrement|Decrement]] if a [[CNTR]]'s new value is 0. |
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| align=center | '''0x0014''' |
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|| Expired |
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Fired when a running [[TIMR]] reaches 0. |
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|| Timer (4861), Counter (380), Group (2) |
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|| |
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|- |
|- |
||
| |
| 0x0015||Move||||||''Unused'' |
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|| Move |
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|| |
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|- |
|- |
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| 0x0016||Destroy||[[DSTR]], [[GRUP]]||0, 0, 0, 0, 0, [[AssetID]]||Sent to a DSTR if it is destroyed. |
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| align=center | '''0x0016''' |
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|| Destroy |
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|| Destructible Object (310), Group (3) |
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|| |
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|- |
|- |
||
| 0x0017||Pause||||||''Unused'' |
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| align=center | '''0x0017''' |
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|| Pause |
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|| |
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|- |
|- |
||
| 0x0018||Play||[[CSNM]], [[GRUP]], [[SFX]]||0, 0, 0, 0, [[AssetID]], [[AssetID]]|| |
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| align=center | '''0x0018''' |
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|| Play |
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|| SFX (1955), Cutscene Mgr (39), Group (30) |
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|| |
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|- |
|- |
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| 0x0019||PlayOne||||||''Unused'' |
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| align=center | '''0x0019''' |
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|| PlayOne |
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|| |
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|- |
|- |
||
| 0x001A||PlayMaybe||[[SFX]]||Probability, 0, 0, 0, 0, 0||Gives a SFX a specific probability for playing when the Event is sent. The lower the Argument, the more likely it is to play (EX: 0 = 100% Chance, 75 = 25% Chance). |
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| align=center | '''0x001A''' |
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|| PlayMaybe |
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|| SFX (23) |
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|| |
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|- |
|- |
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| 0x001B||RoomStart||||||''Unused'' |
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| align=center | '''0x001B''' |
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|| RoomStart |
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|| |
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|- |
|- |
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| 0x001C||Invalidate||||||''Unused'' |
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| align=center | '''0x001C''' |
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|| Invalidate |
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|| |
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|- |
|- |
||
| |
| 0x001D||Tilt||||||''Unused'' |
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|| Tilt |
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|| |
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|- |
|- |
||
| 0x001E||Untilt||||||''Unused'' |
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| align=center | '''0x001E''' |
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|| Untilt |
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|| |
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|- |
|- |
||
| 0x001F||Arrive||[[MVPT]], [[PLAT]]||?||When a [[PLAT]] reaches a [[MVPT]] or finishes moving, this is sent. |
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| align=center | '''0x001F''' |
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|| Arrive |
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|| Mechanism (232), Move Point (133) |
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|| |
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|- |
|- |
||
| 0x0020||Mount||[[game_object:bungee_hook]], [[GRUP]] [[PKUP]], [[PLAT]]||0, 0, 0, 0, [[AssetID]], 0||When the player lands on the object, this is sent. This can also be used with [[PKUP]] to allow them to move along with [[PLAT]]s movement (like drivenby). |
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| align=center | '''0x0020''' |
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|| Mount |
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|| Platform (195), Mechanism (91), Power Up/Item (74), Breakaway Platform (52), game_object:bungee_hook (6), Springboard Platform (5), Group (2) |
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|| |
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|- |
|- |
||
| 0x0021||Dismount||[[game_object:bungee_hook]], [[PLAT]]||?||When the player is not on top of the object, this is sent. |
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| align=center | '''0x0021''' |
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|| Dismount |
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|| Platform (92), Mechanism (26), game_object:bungee_hook (6), Springboard Platform (1) |
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|| |
|||
|- |
|- |
||
| 0x0022||Break||[[PLAT]]||?||Sent to a Breakaway PLAT, such as the sneaking platforms in Rock Bottom, if the platform breaks. |
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| align=center | '''0x0022''' |
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|| Break |
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|| Breakaway Platform (42) |
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|| |
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|- |
|- |
||
| 0x0023||Pickup||[[PKUP]]||0, 0, 0, 0, 0, 0||Collects a [[PKUP]]. Fired by the [[PLYR]] when it touches a [[PKUP]]. |
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| align=center | '''0x0023''' |
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|| Pickup |
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|| Power Up/Item (249) |
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|| |
|||
|- |
|- |
||
| 0x0024||Death||[[VIL]]||0, 0, 0, 0, 0, 0||This is sent when the [[VIL]] is defeated. |
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| align=center | '''0x0024''' |
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|| Death |
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|| NPC (243) |
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|| |
|||
|- |
|- |
||
| 0x0025||Kill||[[BOUL]], [[GRUP]], [[PLYR]], [[VIL]]||0, 0, 0, 0, 0, [[AssetID]]||Will bring the target to 0 health and kill them. |
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| align=center | '''0x0025''' |
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|| Kill |
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|| Boulder (84), NPC (22), Group (4), Player (1) |
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|| |
|||
|- |
|- |
||
| 0x0026||On||[[EGEN]], [[FOG]], [[GRUP]], [[MVPT]], [[PARE]], [[SURF]]||float '''Unknown''', 0, 0, 0, 0, 0||Activates the properties of the asset. |
|||
| align=center | '''0x0026''' |
|||
|| On |
|||
|| Particle Emitter (158), Electric Arc Generator (52), Fog (35), Group (10), Move Point (10), Surface (8) |
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|| |
|||
|- |
|- |
||
| 0x0027||Off||[[EGEN]], [[GRUP]], [[MVPT]], [[PARE]], [[PARS]], [[SURF]]||0, 0, 0, 0, 0, 0||Deactivates the properties of the asset. |
|||
| align=center | '''0x0027''' |
|||
|| Off |
|||
|| Particle Emitter (134), Electric Arc Generator (53), Group (19), Surface (8), Move Point (6), Particle System (2) |
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|| |
|||
|- |
|- |
||
| 0x0028||Patrol On||[[VIL]]||0, 0, 0, 0, 0, 0|| |
|||
| align=center | '''0x0028''' |
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|| Patrol On |
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|| NPC (1) |
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|| |
|||
|- |
|- |
||
| 0x0029||Patrol Off||[[VIL]]||0, 0, 0, 0, 0, 0|| |
|||
| align=center | '''0x0029''' |
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|| Patrol Off |
|||
|| NPC (3) |
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|| |
|||
|- |
|- |
||
| 0x002A||Wander On||||||''Unused'' |
|||
| align=center | '''0x002A''' |
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|| Wander On |
|||
|| |
|||
|- |
|- |
||
| 0x002B||Wander Off||||||''Unused'' |
|||
| align=center | '''0x002B''' |
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|| Wander Off |
|||
|| |
|||
|- |
|- |
||
| 0x002C||Detect Player On||[[GRUP]], [[VIL]]||0, 0, 0, 0, 0, 0||When received, an enemy starts targeting the [[PLYR]]. |
|||
| align=center | '''0x002C''' |
|||
|| Detect Player On |
|||
|| NPC (94), Group (2) |
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|| |
|||
|- |
|- |
||
| 0x002D||Detect Player Off||[[GRUP]], [[VIL]]||0, 0, 0, 0, 0, 0||When received, an enemy stops targeting the [[PLYR]]. |
|||
| align=center | '''0x002D''' |
|||
|| Detect Player Off |
|||
|| NPC (90), Group (4) |
|||
|| |
|||
|- |
|- |
||
| 0x002E||Chase Player On||||||''Unused'' |
|||
| align=center | '''0x002E''' |
|||
|| Chase Player On |
|||
|| |
|||
|- |
|- |
||
| 0x002F||Chase Player Off||[[VIL]]||0, 0, 0, 0, 0, 0|| |
|||
| align=center | '''0x002F''' |
|||
|| Chase Player Off |
|||
|| NPC (5) |
|||
|| |
|||
|- |
|- |
||
| 0x0030||Go To Sleep||||||''Unused'' |
|||
| align=center | '''0x0030''' |
|||
|| Go To Sleep |
|||
|| |
|||
|- |
|- |
||
| 0x0031||Wake Up Villain||||||''Unused'' |
|||
| align=center | '''0x0031''' |
|||
|| Wake Up Villain |
|||
|| |
|||
|- |
|- |
||
| 0x0032||Respawn||[[GRUP]], [[VIL]]||0, 0, 0, 0, 0, 0|| |
|||
| align=center | '''0x0032''' |
|||
|| Respawn |
|||
|| NPC (6), Group (1) |
|||
|| |
|||
|- |
|- |
||
| 0x0033||PlayerDeath||All||None||Sent to all objects when the player dies while on a Bungee. |
|||
| align=center | '''0x0033''' |
|||
|| PlayerDeath |
|||
|| |
|||
|- |
|- |
||
| 0x0034||GiveChance||||||''Unused'' |
|||
| align=center | '''0x0034''' |
|||
|| GiveChance |
|||
|| |
|||
|- |
|- |
||
| 0x0035||GiveShinyObjects||[[PLYR]]||float '''Amount''', 0, 0, 0, 0, [[AssetID]]||Gives '''Amount''' Shiny Objects to the player. A negative number takes away Shiny Objects. |
|||
| align=center | '''0x0035''' |
|||
|| GiveShinyObjects(float amount) |
|||
|| Player (99) |
|||
|| Changes the Player's Shiny Object count by '''amount'''. Animates the UI and plays a sound effect in the same way that you normally collect Shiny Objects. '''amount''' can be positive or negative. It's also converted to an integer at runtime, so any decimals will cause it to be rounded up to the next integer. This event is most often sent by Clams to subtract Shiny Objects once you confirm to pay them. |
|||
|- |
|- |
||
| 0x0036||GiveHealth||[[PLYR]]||float '''Amount''', 0, 0, 0, 0, 0||Gives '''Amount''' Underwear to the player. A negative number takes away Underwear. If '''Amount''' is -666, Underwear is not taken away if the player only has one Underwear left. |
|||
| align=center | '''0x0036''' |
|||
|| GiveHealth |
|||
|| Player (58) |
|||
|| |
|||
|- |
|- |
||
| 0x0037||ButtonPress||[[BUTN]], [[GRUP]]||0, 0, 0, 0, 0, 0||Fired by [[BUTN]] upon being pressed. |
|||
| align=center | '''0x0037''' |
|||
|| ButtonPress |
|||
|| Button (651), Group (4) |
|||
|| |
|||
|- |
|- |
||
| 0x0038||ButtonUnpress||[[BUTN]]||0, 0, 0, 0, 0, [[AssetID]]||Fired by [[BUTN]] upon being unpressed. |
|||
| align=center | '''0x0038''' |
|||
|| ButtonUnpress |
|||
|| Button (159) |
|||
|| |
|||
|- |
|- |
||
| 0x0039||ArriveHalfway||[[PLAT]]||?||When a [[PLAT]] is halfway to the next [[MVPT]] this is sent. |
|||
| align=center | '''0x0039''' |
|||
|| ArriveHalfway |
|||
|| Mechanism (15) |
|||
|| |
|||
|- |
|- |
||
| 0x003A||Hit||[[DSTR]], [[PLAT]], [[SIMP]]||?||Sent to the object if hit with a [[PLYR]] melee. |
|||
| align=center | '''0x003A''' |
|||
|| Hit |
|||
|| Simple Object (29), Mechanism (10), Destructible Object (1) |
|||
|| |
|||
|- |
|- |
||
| 0x003B||ButtonPressAction||||?|| |
|||
| align=center | '''0x003B''' |
|||
|| ButtonPressAction |
|||
|| |
|||
|- |
|- |
||
| 0x003C||Evaluate||[[COND]], [[GRUP]]||?||Evaluates a [[COND]], causing it to fire either [[#True|True]] or [[#False|False]]. |
|||
| align=center | '''0x003C''' |
|||
|| Evaluate |
|||
|| Conditional (317), Group (77) |
|||
|| |
|||
|- |
|- |
||
| 0x003D||<span id="True">True</span>||[[COND]]||?||Fired by a [[COND]] upon evaluation of condition to true. |
|||
| align=center | '''0x003D''' |
|||
|| True |
|||
|| Conditional (486) |
|||
|| |
|||
|- |
|- |
||
| 0x003E||<span id="False">False</span>||[[COND]]||?||Fired by a [[COND]] upon evaluation of condition to false. |
|||
| align=center | '''0x003E''' |
|||
|| False |
|||
|| Conditional (257) |
|||
|| |
|||
|- |
|- |
||
| 0x003F||PadPressX||[[UI]], [[UIFT]]||?||Sent when the button used to "Confirm/Continue" is pressed.<br>(PS2=X, XB=A, GCN=A) |
|||
| align=center | '''0x003F''' |
|||
|| PadPressX |
|||
|| UI Font (445), UI (20) |
|||
|| |
|||
|- |
|- |
||
| 0x0040||PadPressSquare||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Sent when the (PS2=Square, XB=Y, GCN=Y) button is pressed. |
|||
| align=center | '''0x0040''' |
|||
|| PadPressSquare |
|||
|| game_object:talk_box (4) |
|||
|| |
|||
|- |
|- |
||
| 0x0041||PadPressO||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[UI]]||?||Sent when the button used to enter the Options Menu is pressed.<br>(PS2=O, XB=X, GCN=X) |
|||
| align=center | '''0x0041''' |
|||
|| PadPressO |
|||
|| UI Font (46), game_object:talk_box (4) |
|||
|| |
|||
|- |
|- |
||
| 0x0042||PadPressTriangle||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[UIFT]]||?||Sent when the button used to "Quit/Return" is pressed.<br>(PS2=Triangle, XB=B, GCN=B) |
|||
| align=center | '''0x0042''' |
|||
|| PadPressTriangle |
|||
|| UI Font (500), game_object:talk_box (4) |
|||
|| |
|||
|- |
|- |
||
| 0x0043||PadPressL1||||?||Sent when the (PS2=L1, XB=LT, GCN=L) button is pressed. |
|||
| align=center | '''0x0043''' |
|||
|| PadPressL1 |
|||
|| |
|||
|- |
|- |
||
| 0x0044||PadPressL2||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?|| |
|||
| align=center | '''0x0044''' |
|||
|| PadPressL2 |
|||
|| game_object:talk_box (1) |
|||
|| |
|||
|- |
|- |
||
| 0x0045||PadPressR1||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[UIFT]]||?||Sent when the (PS2=R1, XB=RT, GCN=R) button is pressed. |
|||
| align=center | '''0x0045''' |
|||
|| PadPressR1 |
|||
|| game_object:talk_box (424), UI Font (24) |
|||
|| |
|||
|- |
|- |
||
| 0x0046||PadPressR2||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[UIFT]]||?|| |
|||
| align=center | '''0x0046''' |
|||
|| PadPressR2 |
|||
|| game_object:talk_box (1), UI Font (1) |
|||
|| |
|||
|- |
|- |
||
| 0x0047||PadPressStart||[[UIFT]]||?||Sent when the Start button is pressed. |
|||
| align=center | '''0x0047''' |
|||
|| PadPressStart |
|||
|| UI Font (37) |
|||
|| |
|||
|- |
|- |
||
| 0x0048||PadPressSelect||||?||Sent when the (PS2=Select, XB=Back, GCN=Z) button is pressed. |
|||
| align=center | '''0x0048''' |
|||
|| PadPressSelect |
|||
|| |
|||
|- |
|- |
||
| 0x0049||PadPressUp||[[UI]], [[UIFT]]||?||Sent when D-Pad Up is pressed. |
|||
| align=center | '''0x0049''' |
|||
|| PadPressUp |
|||
|| UI Font (202), UI (123) |
|||
|| |
|||
|- |
|- |
||
| 0x004A||PadPressDown||[[UI]], [[UIFT]]||?||Sent when D-Pad Down is pressed. |
|||
| align=center | '''0x004A''' |
|||
|| PadPressDown |
|||
|| UI Font (182), UI (120) |
|||
|| |
|||
|- |
|- |
||
| 0x004B||PadPressRight||[[UI]], [[UIFT]]||?||Sent when D-Pad Right is pressed. |
|||
| align=center | '''0x004B''' |
|||
|| PadPressRight |
|||
|| UI Font (156), UI (70) |
|||
|| |
|||
|- |
|- |
||
| 0x004C||PadPressLeft||[[UI]], [[UIFT]]||?||Sent when D-Pad Left is pressed. |
|||
| align=center | '''0x004C''' |
|||
|| PadPressLeft |
|||
|| UI Font (156), UI (70) |
|||
|| |
|||
|- |
|- |
||
| 0x004D||FontBackdropOn||[[UIFT]]||None||Shows the background. |
|||
| align=center | '''0x004D''' |
|||
|| FontBackdropOn |
|||
|| |
|||
|- |
|- |
||
| 0x004E||FontBackdropOff||[[UIFT]]||None||Hides the background. |
|||
| align=center | '''0x004E''' |
|||
|| FontBackdropOff |
|||
|| |
|||
|- |
|- |
||
| 0x004F||UI Select||[[UI]], [[UIFT]]||None||Selects |
|||
| align=center | '''0x004F''' |
|||
|| UI Select |
|||
|| UI Font (623), UI (152) |
|||
|| |
|||
|- |
|- |
||
| 0x0050||UI Unselect||[[UI]], [[UIFT]]||None||Unselects |
|||
| align=center | '''0x0050''' |
|||
|| UI Unselect |
|||
|| UI Font (303), UI (173) |
|||
|| |
|||
|- |
|- |
||
| 0x0051||UI Focus On||[[UI]], [[UIFT]]||None||Unknown, sends Visible to self? |
|||
| align=center | '''0x0051''' |
|||
|| UI Focus On |
|||
|| Group (100), UI Font (45) |
|||
|| |
|||
|- |
|- |
||
| 0x0052||UI Focus Off||[[UI]], [[UIFT]]||None||Unknown, sends Invisible to self? |
|||
| align=center | '''0x0052''' |
|||
|| UI Focus Off |
|||
|| UI Font (28), Group (2) |
|||
|| |
|||
|- |
|- |
||
| 0x0053||Collision On||[[GRUP]], [[PLAT]], [[SIMP]]||?||Enables the solidity flag on a [[Placeable Asset|placeable asset]]. |
|||
| align=center | '''0x0053''' |
|||
|| Collision On |
|||
|| Platform (13), Mechanism (8), Simple Object (7), Group (4) |
|||
|| |
|||
|- |
|- |
||
| 0x0054||Collision Off||[[DSTR]], [[GRUP]], [[PLAT]], [[SIMP]]||?||Disables the solidity flag on a [[Placeable Asset|placeable asset]]. |
|||
| align=center | '''0x0054''' |
|||
|| Collision Off |
|||
|| Simple Object (31), Group (25), Platform (13), Destructible Object (7), Mechanism (4) |
|||
|| |
|||
|- |
|- |
||
| 0x0055||Collision+Visible On||[[GRUP]], [[PKUP]], [[PLAT]], [[SIMP]]||?||Enables both the solidity and visibility flag on a [[Placeable Asset|placeable asset]]. |
|||
| align=center | '''0x0055''' |
|||
|| Collision+Visible On |
|||
|| Power Up/Item (105), Mechanism (93), Simple Object (62), Platform (54), Springboard Platform (44), Group (38), Conveyer Belt (8) |
|||
|| |
|||
|- |
|- |
||
| 0x0056||Collision+Visible Off||[[BOUL]], [[DSTR]], [[GRUP]], [[PKUP]], [[PLAT]], [[SIMP]]||?||Disables both the solidity and visibility flag on a [[Placeable Asset|placeable asset]]. |
|||
| align=center | '''0x0056''' |
|||
|| Collision+Visible Off |
|||
|| Mechanism (116), Group (96), Simple Object (69), Platform (52), Destructible Object (36), Springboard Platform (11), Power Up/Item (8), Boulder (4) |
|||
|| |
|||
|- |
|- |
||
| 0x0057||Scene Prepare||All||None||Sent to all objects when the scene is finished loading. |
|||
| align=center | '''0x0057''' |
|||
|| Scene Prepare |
|||
|| Dispatcher (776), Mechanism (363), NPC (304), Platform (216), Simple Object (143), Group (108), SFX (91), Electric Arc Generator (86), game_object:BoulderGenerator (85), Power Up/Item (83), Timer (68), Springboard Platform (64), Breakaway Platform (54), Button (40), Fog (30), Boulder (16), game_object:Flythrough (15), Teeter-Totter (10), game_object:talk_box (8), game_object:Taxi (6), Conveyer Belt (5), Conditional (3), Counter (3) Paddle (2), Player (2), Cutscene Mgr (1), Surface (1) |
|||
|| |
|||
|- |
|- |
||
| 0x0058||Scene Finish||All||None||Sent to all objects right after Room Finish. |
|||
| align=center | '''0x0058''' |
|||
|| Scene Finish |
|||
|| |
|||
|- |
|- |
||
| 0x0059||Room Prepare||All||None||Sent to all objects right after Scene Prepare. It can be used to override Events that run on Scene Prepare. |
|||
| align=center | '''0x0059''' |
|||
|| Room Prepare |
|||
|| Dispatcher (62), Timer (34), NPC (18), Group (4), Mechanism (4), Conditional (3), Counter (3), Env (3), Fog (2), Power Up/Item (2), SFX (2), UI Font (2), Electric Arc Generator (1) |
|||
|| |
|||
|- |
|- |
||
| 0x005A||Room Finish||All||None||Sent to all objects when the scene is exiting (when warping to a new scene) or resetting (when the player dies). |
|||
| align=center | '''0x005A''' |
|||
|| Room Finish |
|||
|| |
|||
|- |
|- |
||
| 0x005B||<s>LobMaster Shoot</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x005B''' |
|||
|| LobMaster Shoot |
|||
|| |
|||
|- |
|- |
||
| 0x005C||<s>LobMaster Reset</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x005C''' |
|||
|| LobMaster Reset |
|||
|| |
|||
|- |
|- |
||
| 0x005D||FallToDeath||[[PLYR]]||?||Defeats the Player, similar to the Kill Event, but without any death sounds. |
|||
| align=center | '''0x005D''' |
|||
|| FallToDeath |
|||
|| Player (1) |
|||
|| |
|||
|- |
|- |
||
| 0x005E||UI Focus On+Select||[[UI]], [[UIFT]]||None||Sends UI Focus On then UI Select to self. |
|||
| align=center | '''0x005E''' |
|||
|| UI Focus On+Select |
|||
|| UI Font (249), UI (226) |
|||
|| |
|||
|- |
|- |
||
| 0x005F||UI Focus Off+Unselect||[[UI]], [[UIFT]]||None||Sends UI Focus Off then UI Unselect to self. |
|||
| align=center | '''0x005F''' |
|||
|| UI Focus Off+Unselect |
|||
|| UI (180), Group (132), UI Font (118) |
|||
|| |
|||
|- |
|- |
||
| 0x0060||Set Pad Config to Preset A||||?|| |
|||
| align=center | '''0x0060''' |
|||
|| Set Pad Config to Preset A |
|||
|| |
|||
|- |
|- |
||
| 0x0061||Set Pad Config to Preset B||||?|| |
|||
| align=center | '''0x0061''' |
|||
|| Set Pad Config to Preset B |
|||
|| |
|||
|- |
|- |
||
| 0x0062||Set Pad Config to Preset C||||?|| |
|||
| align=center | '''0x0062''' |
|||
|| Set Pad Config to Preset C |
|||
|| |
|||
|- |
|- |
||
| 0x0063||Set Pad Config to Preset D||||?|| |
|||
| align=center | '''0x0063''' |
|||
|| Set Pad Config to Preset D |
|||
|| |
|||
|- |
|- |
||
| 0x0064||Pad Vibrate On||[[DPAT]]||?||Sets controller Vibration to On. |
|||
| align=center | '''0x0064''' |
|||
|| Pad Vibrate On |
|||
|| Dispatcher (15) |
|||
|| |
|||
|- |
|- |
||
| 0x0065||Pad Vibrate Off||[[DPAT]]||?||Sets controller Vibration to Off. |
|||
| align=center | '''0x0065''' |
|||
|| Pad Vibrate Off |
|||
|| Dispatcher (15) |
|||
|| |
|||
|- |
|- |
||
| 0x0066||Mono Sound||[[DPAT]]||?||Sets the sound mode to mono. |
|||
| align=center | '''0x0066''' |
|||
|| Mono Sound |
|||
|| Dispatcher (9) |
|||
|| |
|||
|- |
|- |
||
| 0x0067||Stereo Sound||[[DPAT]]||?||Sets the sound mode to stereo. |
|||
| align=center | '''0x0067''' |
|||
|| Stereo Sound |
|||
|| Dispatcher (9) |
|||
|| |
|||
|- |
|- |
||
| 0x0068||Increase Master Volume||||?|| |
|||
| align=center | '''0x0068''' |
|||
|| Increase Master Volume |
|||
|| |
|||
|- |
|- |
||
| 0x0069||Decrease Master Volume||||?|| |
|||
| align=center | '''0x0069''' |
|||
|| Decrease Master Volume |
|||
|| |
|||
|- |
|- |
||
| 0x006A||Increase Music Volume||[[DPAT]]||?|| |
|||
| align=center | '''0x006A''' |
|||
|| Increase Music Volume |
|||
|| Dispatcher (12) |
|||
|| |
|||
|- |
|- |
||
| 0x006B||Decrease Music Volume||[[DPAT]]||?|| |
|||
| align=center | '''0x006B''' |
|||
|| Decrease Music Volume |
|||
|| Dispatcher (12) |
|||
|| |
|||
|- |
|- |
||
| 0x006C||Increase SFX Volume||[[DPAT]]||?|| |
|||
| align=center | '''0x006C''' |
|||
|| Increase SFX Volume |
|||
|| Dispatcher (12) |
|||
|| |
|||
|- |
|- |
||
| 0x006D||Decrease SFX Volume||[[DPAT]]||?|| |
|||
| align=center | '''0x006D''' |
|||
|| Decrease SFX Volume |
|||
|| Dispatcher (12) |
|||
|| |
|||
|- |
|- |
||
| 0x006E||IntroState_Sony||||?|| |
|||
| align=center | '''0x006E''' |
|||
|| IntroState_Sony |
|||
|| |
|||
|- |
|- |
||
| 0x006F||IntroState_Publisher||||?|| |
|||
| align=center | '''0x006F''' |
|||
|| IntroState_Publisher |
|||
|| |
|||
|- |
|- |
||
| 0x0070||IntroState_Developer||||?|| |
|||
| align=center | '''0x0070''' |
|||
|| IntroState_Developer |
|||
|| |
|||
|- |
|- |
||
| 0x0071||IntroState_License||||?|| |
|||
| align=center | '''0x0071''' |
|||
|| IntroState_License |
|||
|| |
|||
|- |
|- |
||
| 0x0072||IntroState_Count||||?|| |
|||
| align=center | '''0x0072''' |
|||
|| IntroState_Count |
|||
|| |
|||
|- |
|- |
||
| 0x0073||TitleState_Start||||?|| |
|||
| align=center | '''0x0073''' |
|||
|| TitleState_Start |
|||
|| |
|||
|- |
|- |
||
| 0x0074||TitleState_Attract||||?|| |
|||
| align=center | '''0x0074''' |
|||
|| TitleState_Attract |
|||
|| |
|||
|- |
|- |
||
| 0x0075||TitleState_Count||||?|| |
|||
| align=center | '''0x0075''' |
|||
|| TitleState_Count |
|||
|| |
|||
|- |
|- |
||
| 0x0076||LoadState_SelectMemCard||||?|| |
|||
| align=center | '''0x0076''' |
|||
|| LoadState_SelectMemCard |
|||
|| |
|||
|- |
|- |
||
| 0x0077||LoadState_SelectSlot||||?|| |
|||
| align=center | '''0x0077''' |
|||
|| LoadState_SelectSlot |
|||
|| |
|||
|- |
|- |
||
| 0x0078||LoadState_Loading||||?|| |
|||
| align=center | '''0x0078''' |
|||
|| LoadState_Loading |
|||
|| |
|||
|- |
|- |
||
| 0x0079||LoadState_Count||||?|| |
|||
| align=center | '''0x0079''' |
|||
|| LoadState_Count |
|||
|| |
|||
|- |
|- |
||
| 0x007A||OptionsState_Options||||?|| |
|||
| align=center | '''0x007A''' |
|||
|| OptionsState_Options |
|||
|| |
|||
|- |
|- |
||
| 0x007B||OptionsState_Count||||?|| |
|||
| align=center | '''0x007B''' |
|||
|| OptionsState_Count |
|||
|| |
|||
|- |
|- |
||
| 0x007C||SaveState_SelectMemCard||||?|| |
|||
| align=center | '''0x007C''' |
|||
|| SaveState_SelectMemCard |
|||
|| |
|||
|- |
|- |
||
| 0x007D||SaveState_SelectSlot||||?|| |
|||
| align=center | '''0x007D''' |
|||
|| SaveState_SelectSlot |
|||
|| |
|||
|- |
|- |
||
| 0x007E||SaveState_Saving||||?|| |
|||
| align=center | '''0x007E''' |
|||
|| SaveState_Saving |
|||
|| |
|||
|- |
|- |
||
| 0x007F||SaveState_Count||||?|| |
|||
| align=center | '''0x007F''' |
|||
|| SaveState_Count |
|||
|| |
|||
|- |
|- |
||
| 0x0080||PauseState_Pause||[[DPAT]]||?||Detects that the game is paused. |
|||
| align=center | '''0x0080''' |
|||
|| PauseState_Pause |
|||
|| Dispatcher (10) |
|||
|| |
|||
|- |
|- |
||
| 0x0081||PauseState_Options||||?|| |
|||
| align=center | '''0x0081''' |
|||
|| PauseState_Options |
|||
|| |
|||
|- |
|- |
||
| 0x0082||PauseState_Count||||?|| |
|||
| align=center | '''0x0082''' |
|||
|| PauseState_Count |
|||
|| |
|||
|- |
|- |
||
| 0x0083||GameState_FirstTime||||?|| |
|||
| align=center | '''0x0083''' |
|||
|| GameState_FirstTime |
|||
|| |
|||
|- |
|- |
||
| 0x0084||GameState_Play||[[DPAT]]||?||Detects that the game is unpaused and in gameplay. |
|||
| align=center | '''0x0084''' |
|||
|| GameState_Play |
|||
|| Dispatcher (28) |
|||
|| |
|||
|- |
|- |
||
| 0x0085||GameState_LoseChance||||?|| |
|||
| align=center | '''0x0085''' |
|||
|| GameState_LoseChance |
|||
|| |
|||
|- |
|- |
||
| 0x0086||GameState_GameOver||||?|| |
|||
| align=center | '''0x0086''' |
|||
|| GameState_GameOver |
|||
|| |
|||
|- |
|- |
||
| 0x0087||GameState_SceneSwitch||||?|| |
|||
| align=center | '''0x0087''' |
|||
|| GameState_SceneSwitch |
|||
|| |
|||
|- |
|- |
||
| 0x0088||GameState_Dead||||?|| |
|||
| align=center | '''0x0088''' |
|||
|| GameState_Dead |
|||
|| |
|||
|- |
|- |
||
| 0x0089||SetIntroState_Sony||||?|| |
|||
| align=center | '''0x0089''' |
|||
|| SetIntroState_Sony |
|||
|| |
|||
|- |
|- |
||
| 0x008A||SetIntroState_Publisher||||?|| |
|||
| align=center | '''0x008A''' |
|||
|| SetIntroState_Publisher |
|||
|| |
|||
|- |
|- |
||
| 0x008B||SetIntroState_Developer||||?|| |
|||
| align=center | '''0x008B''' |
|||
|| SetIntroState_Developer |
|||
|| |
|||
|- |
|- |
||
| 0x008C||SetIntroState_License||||?|| |
|||
| align=center | '''0x008C''' |
|||
|| SetIntroState_License |
|||
|| |
|||
|- |
|- |
||
| 0x008D||SetIntroState_Count||||?|| |
|||
| align=center | '''0x008D''' |
|||
|| SetIntroState_Count |
|||
|| |
|||
|- |
|- |
||
| 0x008E||SetTitleState_Start||||?|| |
|||
| align=center | '''0x008E''' |
|||
|| SetTitleState_Start |
|||
|| |
|||
|- |
|- |
||
| 0x008F||SetTitleState_Attract||||?|| |
|||
| align=center | '''0x008F''' |
|||
|| SetTitleState_Attract |
|||
|| |
|||
|- |
|- |
||
| 0x0090||SetTitleState_Count||||?|| |
|||
| align=center | '''0x0090''' |
|||
|| SetTitleState_Count |
|||
|| |
|||
|- |
|- |
||
| 0x0091||SetLoadState_SelectMemCard||||?|| |
|||
| align=center | '''0x0091''' |
|||
|| SetLoadState_SelectMemCard |
|||
|| |
|||
|- |
|- |
||
| 0x0092||SetLoadState_SelectSlot||||?|| |
|||
| align=center | '''0x0092''' |
|||
|| SetLoadState_SelectSlot |
|||
|| |
|||
|- |
|- |
||
| 0x0093||SetLoadState_Loading||[[DPAT]]||?||Hardcoded to MNU3. Sets the Game State to load a saved game. |
|||
| align=center | '''0x0093''' |
|||
|| SetLoadState_Loading |
|||
|| Dispatcher (5) |
|||
|| |
|||
|- |
|- |
||
| 0x0094||SetLoadState_Count||||?|| |
|||
| align=center | '''0x0094''' |
|||
|| SetLoadState_Count |
|||
|| |
|||
|- |
|- |
||
| 0x0095||SetOptionsState_Options||||?|| |
|||
| align=center | '''0x0095''' |
|||
|| SetOptionsState_Options |
|||
|| |
|||
|- |
|- |
||
| 0x0096||SetOptionsState_Count||||?|| |
|||
| align=center | '''0x0096''' |
|||
|| SetOptionsState_Count |
|||
|| |
|||
|- |
|- |
||
| 0x0097||SetSaveState_SelectMemCard||[[DPAT]]||?|| |
|||
| align=center | '''0x0097''' |
|||
|| SetSaveState_SelectMemCard |
|||
|| Dispatcher (2) |
|||
|| |
|||
|- |
|- |
||
| 0x0098||SetSaveState_SelectSlot||||?|| |
|||
| align=center | '''0x0098''' |
|||
|| SetSaveState_SelectSlot |
|||
|| |
|||
|- |
|- |
||
| 0x0099||SetSaveState_Saving||[[DPAT]]||?|| |
|||
| align=center | '''0x0099''' |
|||
|| SetSaveState_Saving |
|||
|| Dispatcher (3) |
|||
|| |
|||
|- |
|- |
||
| 0x009A||SetSaveState_Count||||?|| |
|||
| align=center | '''0x009A''' |
|||
|| SetSaveState_Count |
|||
|| |
|||
|- |
|- |
||
| 0x009B||SetPauseState_Pause||||?||Opens the pause menu. |
|||
| align=center | '''0x009B''' |
|||
|| SetPauseState_Pause |
|||
|| |
|||
|- |
|- |
||
| 0x009C||SetPauseState_Options||||?|| |
|||
| align=center | '''0x009C''' |
|||
|| SetPauseState_Options |
|||
|| |
|||
|- |
|- |
||
| 0x009D||SetPauseState_Count||||?|| |
|||
| align=center | '''0x009D''' |
|||
|| SetPauseState_Count |
|||
|| |
|||
|- |
|- |
||
| 0x009E||SetGameState_FirstTime||[[DPAT]]||?|| |
|||
| align=center | '''0x009E''' |
|||
|| SetGameState_FirstTime |
|||
|| Dispatcher (4) |
|||
|| |
|||
|- |
|- |
||
| 0x009F||SetGameState_Play||[[DPAT]]||?|| |
|||
| align=center | '''0x009F''' |
|||
|| SetGameState_Play |
|||
|| Dispatcher (13) |
|||
|| |
|||
|- |
|- |
||
| 0x00A0||SetGameState_LoseChance||||?|| |
|||
| align=center | '''0x00A0''' |
|||
|| SetGameState_LoseChance |
|||
|| |
|||
|- |
|- |
||
| 0x00A1||SetGameState_GameOver||||?|| |
|||
| align=center | '''0x00A1''' |
|||
|| SetGameState_GameOver |
|||
|| |
|||
|- |
|- |
||
| 0x00A2||SetGameState_SceneSwitch||||?|| |
|||
| align=center | '''0x00A2''' |
|||
|| SetGameState_SceneSwitch |
|||
|| |
|||
|- |
|- |
||
| 0x00A3||SetGameState_Dead||||?|| |
|||
| align=center | '''0x00A3''' |
|||
|| SetGameState_Dead |
|||
|| |
|||
|- |
|- |
||
| 0x00A4||<s>Digup</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00A4''' |
|||
|| Digup |
|||
|| |
|||
|- |
|- |
||
| 0x00A5||GameState_Exit||||?|| |
|||
| align=center | '''0x00A5''' |
|||
|| GameState_Exit |
|||
|| |
|||
|- |
|- |
||
| 0x00A6||SetGameState_Exit||[[DPAT]]||?||Quits player back to the main menu. |
|||
| align=center | '''0x00A6''' |
|||
|| SetGameState_Exit |
|||
|| Dispatcher (3) |
|||
|| |
|||
|- |
|- |
||
| 0x00A7||<s>LobMaster Shoot From Widget</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00A7''' |
|||
|| LobMaster Shoot From Widget |
|||
|| |
|||
|- |
|- |
||
| 0x00A8||Back||[[DPAT]]||?|| |
|||
| align=center | '''0x00A8''' |
|||
|| Back |
|||
|| Dispatcher |
|||
|| |
|||
|- |
|- |
||
| 0x00A9||Cancel||[[DPAT]]||?|| |
|||
| align=center | '''0x00A9''' |
|||
|| Cancel |
|||
|| Dispatcher |
|||
|| |
|||
|- |
|- |
||
| 0x00AA||Retry||[[DPAT]]||?|| |
|||
| align=center | '''0x00AA''' |
|||
|| Retry |
|||
|| Dispatcher |
|||
|| |
|||
|- |
|- |
||
| 0x00AB||Select Card||[[DPAT]]||?|| |
|||
| align=center | '''0x00AB''' |
|||
|| Select Card |
|||
|| Dispatcher |
|||
|| |
|||
|- |
|- |
||
| 0x00AC||Select Slot||[[DPAT]]||?|| |
|||
| align=center | '''0x00AC''' |
|||
|| Select Slot |
|||
|| Dispatcher |
|||
|| |
|||
|- |
|- |
||
| 0x00AD||OK||[[DPAT]]||?|| |
|||
| align=center | '''0x00AD''' |
|||
|| OK |
|||
|| Dispatcher |
|||
|| |
|||
|- |
|- |
||
| 0x00AE||VilHurtBoss||||?|| |
|||
| align=center | '''0x00AE''' |
|||
|| VilHurtBoss |
|||
|| |
|||
|- |
|- |
||
| 0x00AF||Attack||||?|| |
|||
| align=center | '''0x00AF''' |
|||
|| Attack |
|||
|| |
|||
|- |
|- |
||
| 0x00B0||AttackOn||||?|| |
|||
| align=center | '''0x00B0''' |
|||
|| AttackOn |
|||
|| |
|||
|- |
|- |
||
| 0x00B1||AttackOff||||?|| |
|||
| align=center | '''0x00B1''' |
|||
|| AttackOff |
|||
|| |
|||
|- |
|- |
||
| 0x00B2||Drop pickup||[[PKUP]]||?|| |
|||
| align=center | '''0x00B2''' |
|||
|| Drop pickup |
|||
|| Power Up/Item |
|||
|| |
|||
|- |
|- |
||
| 0x00B3||VilReport_StartingIdle||||?|| |
|||
| align=center | '''0x00B3''' |
|||
|| VilReport_StartingIdle |
|||
|| |
|||
|- |
|- |
||
| 0x00B4||VilReport_StartingSleep||||?|| |
|||
| align=center | '''0x00B4''' |
|||
|| VilReport_StartingSleep |
|||
|| |
|||
|- |
|- |
||
| 0x00B5||VilReport_StartingGuard||||?|| |
|||
| align=center | '''0x00B5''' |
|||
|| VilReport_StartingGuard |
|||
|| |
|||
|- |
|- |
||
| 0x00B6||VilReport_StartingPatrol||||?|| |
|||
| align=center | '''0x00B6''' |
|||
|| VilReport_StartingPatrol |
|||
|| |
|||
|- |
|- |
||
| 0x00B7||VilReport_StartingDazed||||?|| |
|||
| align=center | '''0x00B7''' |
|||
|| VilReport_StartingDazed |
|||
|| |
|||
|- |
|- |
||
| 0x00B8||VilReport_StartingLook||||?|| |
|||
| align=center | '''0x00B8''' |
|||
|| VilReport_StartingLook |
|||
|| |
|||
|- |
|- |
||
| 0x00B9||VilReport_StartingListen||||?|| |
|||
| align=center | '''0x00B9''' |
|||
|| VilReport_StartingListen |
|||
|| |
|||
|- |
|- |
||
| 0x00BA||VilReport_StartingInvestigate||||?|| |
|||
| align=center | '''0x00BA''' |
|||
|| VilReport_StartingInvestigate |
|||
|| |
|||
|- |
|- |
||
| 0x00BB||VilReport_StartingChase||||?|| |
|||
| align=center | '''0x00BB''' |
|||
|| VilReport_StartingChase |
|||
|| |
|||
|- |
|- |
||
| 0x00BC||VilReport_StartingAttack||||?|| |
|||
| align=center | '''0x00BC''' |
|||
|| VilReport_StartingAttack |
|||
|| |
|||
|- |
|- |
||
| 0x00BD||VilReport_StartingRetreat||||?|| |
|||
| align=center | '''0x00BD''' |
|||
|| VilReport_StartingRetreat |
|||
|| |
|||
|- |
|- |
||
| 0x00BE||Preload||[[CSNM]]||?||Begins showing a cutscene. |
|||
| align=center | '''0x00BE''' |
|||
|| Preload |
|||
|| Cutscene Mgr (38) |
|||
|| |
|||
|- |
|- |
||
| 0x00BF||Done||[[CSNM]], [[SFX]]||?||Sent to a CSNM or SFX when it finishes playing. |
|||
| align=center | '''0x00BF''' |
|||
|| Done |
|||
|| Cutscene Mgr (119), SFX (15) |
|||
|| |
|||
|- |
|- |
||
| 0x00C0||Arcto||[[EGEN]], [[MVPT]], [[PLAT]]||?||Used by an EGEN to connect its electric beam to an object. |
|||
| align=center | '''0x00C0''' |
|||
|| Arcto |
|||
|| Move Point (38), Platform (28) |
|||
|| |
|||
|- |
|- |
||
| 0x00C1||<s>Digup Reaction</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00C1''' |
|||
|| Digup Reaction |
|||
|| |
|||
|- |
|- |
||
| 0x00C2||Set Check Point||[[DPAT]]||Rotation (Degrees),?,?,?,[[MRKR]],?||When sent to the [[DPAT]], it updates the player's respawn point to the [[MRKR]] specified. |
|||
| align=center | '''0x00C2''' |
|||
|| Set Check Point |
|||
|| Dispatcher |
|||
|| |
|||
|- |
|- |
||
| 0x00C3||AnimPlay||[[DSTR]], [[GRUP]], [[PLAT]], [[SIMP]]||?||Plays the animation for that asset, which is specified in Animation_AssetID in the asset. |
|||
| align=center | '''0x00C3''' |
|||
|| AnimPlay |
|||
|| Simple Object (170), Platform (39), Breakaway Platform (21), Destructible Object (18), Mechanism (12), Group (1) |
|||
|| |
|||
|- |
|- |
||
| 0x00C4||AnimPlayLoop||[[GRUP]], [[PLAT]], [[SIMP]]||?||Plays a looping animation for an asset. |
|||
| align=center | '''0x00C4''' |
|||
|| AnimPlayLoop |
|||
|| Simple Object (152), Platform (32), Mechanism (9), Group (1) |
|||
|| |
|||
|- |
|- |
||
| 0x00C5||AnimStop||[[PLAT]], [[SIMP]]||?||Stops the animation for an asset. |
|||
| align=center | '''0x00C5''' |
|||
|| AnimStop |
|||
|| Platform (2), Simple Object (1) |
|||
|| |
|||
|- |
|- |
||
| 0x00C6||AnimPause||[[SIMP]]||?||Pauses the animation for an asset. |
|||
| align=center | '''0x00C6''' |
|||
|| AnimPause |
|||
|| Simple Object (5) |
|||
|| |
|||
|- |
|- |
||
| 0x00C7||AnimResume||||?||Resumes a paused animation for an asset. |
|||
| align=center | '''0x00C7''' |
|||
|| AnimResume |
|||
|| |
|||
|- |
|- |
||
| 0x00C8||AnimTogglePause||||?|| |
|||
| align=center | '''0x00C8''' |
|||
|| AnimTogglePause |
|||
|| |
|||
|- |
|- |
||
| 0x00C9||AnimPlayRandom||||?|| |
|||
| align=center | '''0x00C9''' |
|||
|| AnimPlayRandom |
|||
|| |
|||
|- |
|- |
||
| 0x00CA||AnimPlayMaybe||||?|| |
|||
| align=center | '''0x00CA''' |
|||
|| AnimPlayMaybe |
|||
|| |
|||
|- |
|- |
||
| 0x00CB||SetSpeed||[[PLAT]]||?|| |
|||
| align=center | '''0x00CB''' |
|||
|| SetSpeed |
|||
|| Platform (10) |
|||
|| |
|||
|- |
|- |
||
| 0x00CC||Accelerate||||?|| |
|||
| align=center | '''0x00CC''' |
|||
|| Accelerate |
|||
|| |
|||
|- |
|- |
||
| 0x00CD||MoveToTarget||||?|| |
|||
| align=center | '''0x00CD''' |
|||
|| MoveToTarget |
|||
|| |
|||
|- |
|- |
||
| 0x00CE||SwingerFollow||||?|| |
|||
| align=center | '''0x00CE''' |
|||
|| SwingerFollow |
|||
|| |
|||
|- |
|- |
||
| 0x00CF||<s>ShaggyMount</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00CF''' |
|||
|| ShaggyMount |
|||
|| |
|||
|- |
|- |
||
| 0x00D0||<s>ShaggyWitchDrop</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00D0''' |
|||
|| ShaggyWitchDrop |
|||
|| |
|||
|- |
|- |
||
| 0x00D1||<s>ShaggySwap</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00D1''' |
|||
|| ShaggySwap |
|||
|| |
|||
|- |
|- |
||
| 0x00D2||<s>ShaggyState</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00D2''' |
|||
|| ShaggyState |
|||
|| |
|||
|- |
|- |
||
| 0x00D3||<s>ShaggyAction</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00D3''' |
|||
|| ShaggyAction |
|||
|| |
|||
|- |
|- |
||
| 0x00D4||<span id="EnterEntity">EnterEntity</span>||[[TRIG]]||0, 0, 0, 0, 0, [[AssetID]]||Fired by the [[Asset]] that enters the [[TRIG]]'s volume. |
|||
| align=center | '''0x00D4''' |
|||
|| EnterEntity |
|||
|| Trigger (104) |
|||
|| |
|||
|- |
|- |
||
| 0x00D5||<span id="ExitEntity">ExitEntity</span>||[[TRIG]]||0, 0, 0, 0, 0, [[AssetID]]||Fired by the [[Asset]] that exits the [[TRIG]]'s volume. |
|||
| align=center | '''0x00D5''' |
|||
|| ExitEntity |
|||
|| Trigger (6) |
|||
|| |
|||
|- |
|- |
||
| 0x00D6||ENTER FLAGGED - DO NOT USE||||?|| |
|||
| align=center | '''0x00D6''' |
|||
|| ENTER FLAGGED - DO NOT USE |
|||
|| |
|||
|- |
|- |
||
| 0x00D7||EXIT FLAGGED - DO NOT USE||||?|| |
|||
| align=center | '''0x00D7''' |
|||
|| EXIT FLAGGED - DO NOT USE |
|||
|| |
|||
|- |
|- |
||
| 0x00D8||<span id="Drivenby">Drivenby</span>||[[PLAT]]||?||Sets the target asset as a parent, so any movement performed by the asset will be followed. |
|||
| align=center | '''0x00D8''' |
|||
|| Drivenby |
|||
|| Mechanism (360), Platform (229), Springboard Platform (23), Breakaway Platform (12), Teeter-Totter (12) |
|||
|| |
|||
|- |
|- |
||
| 0x00D9||FollowTarget||[[PKUP]]||float '''Offset Position''' X, Y, Z||Makes a [[PKUP]] asset follow a [[PLYR]] asset, mimicking movement and keeping offset. |
|||
| align=center | '''0x00D9''' |
|||
|| FollowTarget |
|||
|| |
|||
|- |
|- |
||
| 0x00DA||FaceTarget||||?|| |
|||
| align=center | '''0x00DA''' |
|||
|| FaceTarget |
|||
|| |
|||
|- |
|- |
||
| 0x00DB||WatchTarget||||?|| |
|||
| align=center | '''0x00DB''' |
|||
|| WatchTarget |
|||
|| |
|||
|- |
|- |
||
| 0x00DC||<s>ShaggyCollideOnly</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00DC''' |
|||
|| ShaggyCollideOnly |
|||
|| |
|||
|- |
|- |
||
| 0x00DD||<s>Shaggy1_ThrowTarget</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00DD''' |
|||
|| Shaggy1_ThrowTarget |
|||
|| |
|||
|- |
|- |
||
| 0x00DE||<s>Shaggy8_CallEnable</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00DE''' |
|||
|| Shaggy8_CallEnable |
|||
|| |
|||
|- |
|- |
||
| 0x00DF||<s>Shaggy8_CallDisable</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00DF''' |
|||
|| Shaggy8_CallDisable |
|||
|| |
|||
|- |
|- |
||
| 0x00E0||<s>Shaggy8_SetMagnet</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00E0''' |
|||
|| Shaggy8_SetMagnet |
|||
|| |
|||
|- |
|- |
||
| 0x00E1||<s>Shaggy8_ClearMagnet</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00E1''' |
|||
|| Shaggy8_ClearMagnet |
|||
|| |
|||
|- |
|- |
||
| 0x00E2||StartMoving||[[PLAT]]||?||Fired by a [[PLAT]] when it begins to move. |
|||
| align=center | '''0x00E2''' |
|||
|| StartMoving |
|||
|| Mechanism (195), Teeter-Totter (26), Platform (8) |
|||
|| |
|||
|- |
|- |
||
| 0x00E3||StopMoving||[[PLAT]]||?||Fired by a [[PLAT]] when it no longer moves. |
|||
| align=center | '''0x00E3''' |
|||
|| StopMoving |
|||
|| Platform (68), Mechanism (50), Teeter-Totter (19) |
|||
|| |
|||
|- |
|- |
||
| 0x00E4||Swoosh||[[PEND]]||?|| |
|||
| align=center | '''0x00E4''' |
|||
|| Swoosh |
|||
|| |
|||
|- |
|- |
||
| 0x00E5||<s>ShaggySetDown</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00E5''' |
|||
|| ShaggySetDown |
|||
|| |
|||
|- |
|- |
||
| 0x00E6||<s>ShaggyGrabEnable</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00E6''' |
|||
|| ShaggyGrabEnable |
|||
|| |
|||
|- |
|- |
||
| 0x00E7||<s>ShaggyGrabDisable</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00E7''' |
|||
|| ShaggyGrabDisable |
|||
|| |
|||
|- |
|- |
||
| 0x00E8||<s>ShaggyGrabbed</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00E8''' |
|||
|| ShaggyGrabbed |
|||
|| |
|||
|- |
|- |
||
| 0x00E9||<s>ShaggyThrown</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00E9''' |
|||
|| ShaggyThrown |
|||
|| |
|||
|- |
|- |
||
| 0x00EA||VilDoAction||||?|| |
|||
| align=center | '''0x00EA''' |
|||
|| VilDoAction |
|||
|| |
|||
|- |
|- |
||
| 0x00EB||GangDoBossAction||||?|| |
|||
| align=center | '''0x00EB''' |
|||
|| GangDoBossAction |
|||
|| |
|||
|- |
|- |
||
| 0x00EC||VilFakeChaseOn||||?|| |
|||
| align=center | '''0x00EC''' |
|||
|| VilFakeChaseOn |
|||
|| |
|||
|- |
|- |
||
| 0x00ED||VilFakeChaseOff||||?|| |
|||
| align=center | '''0x00ED''' |
|||
|| VilFakeChaseOff |
|||
|| |
|||
|- |
|- |
||
| 0x00EE||<s>BossMMPushButton</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x00EE''' |
|||
|| BossMMPushButton |
|||
|| |
|||
|- |
|- |
||
| 0x00EF||VilReport_DecayComplete||||?|| |
|||
| align=center | '''0x00EF''' |
|||
|| VilReport_DecayComplete |
|||
|| |
|||
|- |
|- |
||
| 0x00F0||VilGuardWidget||||?|| |
|||
| align=center | '''0x00F0''' |
|||
|| VilGuardWidget |
|||
|| |
|||
|- |
|- |
||
| 0x00F1||TextureAnimateOn||||?|| |
|||
| align=center | '''0x00F1''' |
|||
|| TextureAnimateOn |
|||
|| |
|||
|- |
|- |
||
| 0x00F2||TextureAnimateOff||||?|| |
|||
| align=center | '''0x00F2''' |
|||
|| TextureAnimateOff |
|||
|| |
|||
|- |
|- |
||
| 0x00F3||TextureAnimateToggle||||?|| |
|||
| align=center | '''0x00F3''' |
|||
|| TextureAnimateToggle |
|||
|| |
|||
|- |
|- |
||
| 0x00F4||ColorEffectOn||||?|| |
|||
| align=center | '''0x00F4''' |
|||
|| ColorEffectOn |
|||
|| |
|||
|- |
|- |
||
| 0x00F5||ColorEffectOff||||?|| |
|||
| align=center | '''0x00F5''' |
|||
|| ColorEffectOff |
|||
|| |
|||
|- |
|- |
||
| 0x00F6||ColorEffectToggle||||?|| |
|||
| align=center | '''0x00F6''' |
|||
|| ColorEffectToggle |
|||
|| |
|||
|- |
|- |
||
| 0x00F7||SetTextureAnimGroup||||?|| |
|||
| align=center | '''0x00F7''' |
|||
|| SetTextureAnimGroup |
|||
|| |
|||
|- |
|- |
||
| 0x00F8||SetTextureAnimSpeed||[[SURF]]||?|| |
|||
| align=center | '''0x00F8''' |
|||
|| SetTextureAnimSpeed |
|||
|| Surface (1) |
|||
|| |
|||
|- |
|- |
||
| 0x00F9||TextureAnimateStep||||?|| |
|||
| align=center | '''0x00F9''' |
|||
|| TextureAnimateStep |
|||
|| |
|||
|- |
|- |
||
| |
| 0x00FA||Emit||||?|| |
||
|| Emit |
|||
|| |
|||
|- |
|- |
||
| 0x00FB||Emitted||||?|| |
|||
| align=center | '''0x00FB''' |
|||
|| Emitted |
|||
|| |
|||
|- |
|- |
||
| 0x00FC||TranslucentOn||||?|| |
|||
| align=center | '''0x00FC''' |
|||
|| TranslucentOn |
|||
|| |
|||
|- |
|- |
||
| 0x00FD||TranslucentOff||||?|| |
|||
| align=center | '''0x00FD''' |
|||
|| TranslucentOff |
|||
|| |
|||
|- |
|- |
||
| 0x00FE||TranslucentToggle||||?|| |
|||
| align=center | '''0x00FE''' |
|||
|| TranslucentToggle |
|||
|| |
|||
|- |
|- |
||
| 0x00FF||VilGangTalkOn||||?|| |
|||
| align=center | '''0x00FF''' |
|||
|| VilGangTalkOn |
|||
|| |
|||
|- |
|- |
||
| 0x0100||VilGangTalkOff||||?|| |
|||
| align=center | '''0x0100''' |
|||
|| VilGangTalkOff |
|||
|| |
|||
|- |
|- |
||
| 0x0101||Give PowerUp||[[PLYR]]|| |
|||
| align=center | '''0x0101''' |
|||
*float '''PowerUp''' - The powerup to enable.<br>0 = Bubble Bowl, 1 = Cruise Bubble |
|||
|| Give PowerUp(float powerup) |
|||
|| Enables one of the player's moves. (Only affects SpongeBob) |
|||
|| Player (2) |
|||
|| 0 = Bubble Bowl, 1 = Cruise Bubble |
|||
|- |
|- |
||
| 0x0102||<s>Unlock R00</s>1||||||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x0102''' |
|||
|| Unlock R001 |
|||
|| |
|||
|- |
|- |
||
| 0x0103||<s>Unlock S001</s>||||||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x0103''' |
|||
|| Unlock S001 |
|||
|| |
|||
|- |
|- |
||
| 0x0104||<s>Unlock E001</s>||||||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x0104''' |
|||
|| Unlock E001 |
|||
|| |
|||
|- |
|- |
||
| 0x0105||<s>Unlock F001</s>||||||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x0105''' |
|||
|| Unlock F001 |
|||
|| |
|||
|- |
|- |
||
| 0x0106||Disable Group Contents||[[GRUP]]||?||Turns off Event handling for items in a GRUP. |
|||
| align=center | '''0x0106''' |
|||
|| Disable Group Contents |
|||
|| Group (26) |
|||
|| |
|||
|- |
|- |
||
| 0x0107||<s>ShaggyPhysHack</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x0107''' |
|||
|| ShaggyPhysHack |
|||
|| |
|||
|- |
|- |
||
| 0x0108||OccludeOn||||?|| |
|||
| align=center | '''0x0108''' |
|||
|| OccludeOn |
|||
|| |
|||
|- |
|- |
||
| 0x0109||OccludeOff||||?|| |
|||
| align=center | '''0x0109''' |
|||
|| OccludeOff |
|||
|| |
|||
|- |
|- |
||
| 0x010A||WaveSetLinear - OBSOLETE||||?|| |
|||
| align=center | '''0x010A''' |
|||
|| WaveSetLinear - OBSOLETE |
|||
|| |
|||
|- |
|- |
||
| 0x010B||WaveSetRipple - OBSOLETE||||?|| |
|||
| align=center | '''0x010B''' |
|||
|| WaveSetRipple - OBSOLETE |
|||
|| |
|||
|- |
|- |
||
| 0x010C||SituationLaugh||||?|| |
|||
| align=center | '''0x010C''' |
|||
|| SituationLaugh |
|||
|| |
|||
|- |
|- |
||
| 0x010D||<s>SituationBossBattleGreenGhost</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x010D''' |
|||
|| SituationBossBattleGreenGhost |
|||
|| |
|||
|- |
|- |
||
| 0x010E||<s>SituationBossBattleRedBeard</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x010E''' |
|||
|| SituationBossBattleRedBeard |
|||
|| |
|||
|- |
|- |
||
| 0x010F||<s>SituationBossBattleMasterMind</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x010F''' |
|||
|| SituationBossBattleMasterMind |
|||
|| |
|||
|- |
|- |
||
| 0x0110||<s>SituationBossBattleBlacknight</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x0110''' |
|||
|| SituationBossBattleBlacknight |
|||
|| |
|||
|- |
|- |
||
| 0x0111||SituationPlayerScare||||?|| |
|||
| align=center | '''0x0111''' |
|||
|| SituationPlayerScare |
|||
|| |
|||
|- |
|- |
||
| 0x0112||SituationPlayerSafe||||?|| |
|||
| align=center | '''0x0112''' |
|||
|| SituationPlayerSafe |
|||
|| |
|||
|- |
|- |
||
| 0x0113||SituationPlayerDanger||||?|| |
|||
| align=center | '''0x0113''' |
|||
|| SituationPlayerDanger |
|||
|| |
|||
|- |
|- |
||
| 0x0114||SituationPlayerChaseBegin||||?|| |
|||
| align=center | '''0x0114''' |
|||
|| SituationPlayerChaseBegin |
|||
|| |
|||
|- |
|- |
||
| 0x0115||SituationPlayerChaseEnd||||?|| |
|||
| align=center | '''0x0115''' |
|||
|| SituationPlayerChaseEnd |
|||
|| |
|||
|- |
|- |
||
| 0x0116||<s>SituationPlayerSeeShaggy</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x0116''' |
|||
|| SituationPlayerSeeShaggy |
|||
|| |
|||
|- |
|- |
||
| 0x0117||<s>SituationPlayerSeeFood</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x0117''' |
|||
|| SituationPlayerSeeFood |
|||
|| |
|||
|- |
|- |
||
| 0x0118||<s>SituationPlayerSeeToken</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x0118''' |
|||
|| SituationPlayerSeeToken |
|||
|| |
|||
|- |
|- |
||
| 0x0119||<s>SituationPlayerSeeScoobySnack</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x0119''' |
|||
|| SituationPlayerSeeScoobySnack |
|||
|| |
|||
|- |
|- |
||
| 0x011A||<s>SituationPlayerSeePowerup</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x011A''' |
|||
|| SituationPlayerSeePowerup |
|||
|| |
|||
|- |
|- |
||
| 0x011B||<s>SituationPlayerSeeMonster</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x011B''' |
|||
|| SituationPlayerSeeMonster |
|||
|| |
|||
|- |
|- |
||
| 0x011C||SituationPlayerSuccess||||?|| |
|||
| align=center | '''0x011C''' |
|||
|| SituationPlayerSuccess |
|||
|| |
|||
|- |
|- |
||
| 0x011D||SituationPlayerFailure||||?|| |
|||
| align=center | '''0x011D''' |
|||
|| SituationPlayerFailure |
|||
|| |
|||
|- |
|- |
||
| 0x011E||Show Hud||[[DPAT]], [[GRUP]]||?|| |
|||
| align=center | '''0x011E''' |
|||
|| Show Hud |
|||
|| Dispatcher (3), Group (1) |
|||
|| |
|||
|- |
|- |
||
| 0x011F||Hide Hud||[[DPAT]], [[GRUP]]||?|| |
|||
| align=center | '''0x011F''' |
|||
|| Hide Hud |
|||
|| Dispatcher (1), Group (1) |
|||
|| |
|||
|- |
|- |
||
| 0x0120||FADE OUT||[[DPAT]]||?|| |
|||
| align=center | '''0x0120''' |
|||
|| FADE OUT |
|||
|| Dispatcher (1) |
|||
|| |
|||
|- |
|- |
||
| 0x0121||SetRain||||?|| |
|||
| align=center | '''0x0121''' |
|||
|| SetRain |
|||
|| |
|||
|- |
|- |
||
| 0x0122||SetSnow||||?|| |
|||
| align=center | '''0x0122''' |
|||
|| SetSnow |
|||
|| |
|||
|- |
|- |
||
| 0x0123||<s>ShaggyMowerStopMode</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x0123''' |
|||
|| ShaggyMowerStopMode |
|||
|| |
|||
|- |
|- |
||
| 0x0124||ScriptReset||||?|| |
|||
| align=center | '''0x0124''' |
|||
|| ScriptReset |
|||
|| |
|||
|- |
|- |
||
| 0x0125||WaitForInput||||?|| |
|||
| align=center | '''0x0125''' |
|||
|| WaitForInput |
|||
|| |
|||
|- |
|- |
||
| 0x0126||{{SlashTrick|EvilEngine/Events/Play Movie}}||[[DPAT]]||?||Plays a movie (fmv) with a specified argument, 0 - FOP, 1 - TAK, 2 - JN, 3 - SB, 4 - HILogo, 5 - NickLogo, 6 - RWLogo, 7 - THQLogo, 8 - demo1. |
|||
| align=center | '''0x0126''' |
|||
|| Play Movie |
|||
|| Dispatcher (20) |
|||
|| |
|||
|- |
|- |
||
| 0x0127||<s>Mastermind is defeated</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.'' |
|||
| align=center | '''0x0127''' |
|||
|| Mastermind is defeated |
|||
|| |
|||
|- |
|- |
||
| 0x0128||-||||?||There is no event defined for this ID for some reason. |
|||
| align=center | '''0x0128''' |
|||
|| - |
|||
|| |
|||
|| There is no event defined for this ID for some reason. |
|||
|- |
|- |
||
| 0x0129||PlayMusic||[[DPAT]]||?||Plays music with a [[Essentials Series/Sound and Music#PlayMusic_Event|specified argument]]. |
|||
| align=center | '''0x0129''' |
|||
|| PlayMusic |
|||
|| Dispatcher (73) |
|||
|| |
|||
|- |
|- |
||
| 0x012A||Forward||[[GRUP]], [[PLAT]]||?||Causes a PLAT to play its movement forward. |
|||
| align=center | '''0x012A''' |
|||
|| Forward |
|||
|| Mechanism (303), Group (22) |
|||
|| |
|||
|- |
|- |
||
| 0x012B||Reverse||[[GRUP]], [[PLAT]]||?||Causes a PLAT to play its movement in reverse. |
|||
| align=center | '''0x012B''' |
|||
|| Reverse |
|||
|| Mechanism (226), Group (14) |
|||
|| |
|||
|- |
|- |
||
| 0x012C||PlayerRumbleTest||||?|| |
|||
| align=center | '''0x012C''' |
|||
|| PlayerRumbleTest |
|||
|| |
|||
|- |
|- |
||
| 0x012D||PlayerRumbleLight||[[PLYR]]||?|| |
|||
| align=center | '''0x012D''' |
|||
|| PlayerRumbleLight |
|||
|| Player (1) |
|||
|| |
|||
|- |
|- |
||
| 0x012E||PlayerRumbleMedium||[[PLYR]]||?|| |
|||
| align=center | '''0x012E''' |
|||
|| PlayerRumbleMedium |
|||
|| |
|||
|- |
|- |
||
| 0x012F||PlayerRumbleHeavy||[[PLYR]]||?|| |
|||
| align=center | '''0x012F''' |
|||
|| PlayerRumbleHeavy |
|||
|| Player (2) |
|||
|| |
|||
|- |
|- |
||
| 0x0130||Screen Adjustment ON||[[DPAT]]||?|| |
|||
| align=center | '''0x0130''' |
|||
|| Screen Adjustment ON |
|||
|| Dispatcher (7) |
|||
|| |
|||
|- |
|- |
||
| 0x0131||Screen Adjustment OFF||[[DPAT]]||?|| |
|||
| align=center | '''0x0131''' |
|||
|| Screen Adjustment OFF |
|||
|| Dispatcher (6) |
|||
|| |
|||
|- |
|- |
||
| 0x0132||Set as Skydome||[[PLAT]], [[SIMP]]||?||Causes asset to behave like a skydome. |
|||
| align=center | '''0x0132''' |
|||
|| Set as Skydome |
|||
|| Mechanism (77), Simple Object (2) |
|||
|| |
|||
|- |
|- |
||
| 0x0133||Connect_IOwnYou||[[BOUL]], [[GRUP]], [[MVPT]], [[VIL]]||?||The Duplicatotron sends this to connect a GRUP of move points and VILs. |
|||
| align=center | '''0x0133''' |
|||
|| Connect_IOwnYou |
|||
|| NPC (110), Group (73), Move Point (68), Boulder (66) |
|||
|| |
|||
|- |
|- |
||
| 0x0134||Duplotron_WaveBegin||[[VIL]]||?||Duplicatotron receives this event when it starts spawning a new wave of enemies. |
|||
| align=center | '''0x0134''' |
|||
|| Duplotron_WaveBegin |
|||
|| |
|||
|- |
|- |
||
| 0x0135||Duplotron_WaveComplete||[[VIL]]||?||Fires when all enemies in a Duplo's wave are destroyed (when WaveMode Discreet), or all enemies + duplotron are destroyed otherwise |
|||
| align=center | '''0x0135''' |
|||
|| Duplotron_WaveComplete |
|||
|| NPC (7) |
|||
|| |
|||
|- |
|- |
||
| 0x0136||Duplotron_NPCBorn||[[VIL]]||?||Fired when an enemy of a Duplicatotron is created. |
|||
| align=center | '''0x0136''' |
|||
|| Duplotron_NPCBorn |
|||
|| |
|||
|- |
|- |
||
| 0x0137||Duplotron_NPCKilled||[[VIL]]||?||Fired when an enemy of a Duplicatotron is killed. |
|||
| align=center | '''0x0137''' |
|||
|| Duplotron_NPCKilled |
|||
|| |
|||
|- |
|- |
||
| 0x0138||Duplotron_MaxNPCExpired||[[VIL]]||?||Fired when the amount set in DuploSpawnLifeMax is reached. |
|||
| align=center | '''0x0138''' |
|||
|| Duplotron_MaxNPCExpired |
|||
|| |
|||
|- |
|- |
||
| 0x0139||Duplotron_Pause||[[GRUP]], [[VIL]]||?||Pauses Duplotron spawning when received. |
|||
| align=center | '''0x0139''' |
|||
|| Duplotron_Pause |
|||
|| NPC (39), Group (4) |
|||
|| |
|||
|- |
|- |
||
| 0x013A||Duplotron_Resume||[[GRUP]], [[VIL]]||?||Resumes Duplotron spawning when received. |
|||
| align=center | '''0x013A''' |
|||
|| Duplotron_Resume |
|||
|| NPC (49), Group (2) |
|||
|| |
|||
|- |
|- |
||
| 0x013B||Set as Goo||[[GRUP]], [[PLAT]], [[SIMP]]||?||Causes an object to gain the properties of goo, meaning landing on it will knock you back and can drown you, along with having waves. |
|||
| align=center | '''0x013B''' |
|||
|| Set as Goo |
|||
|| Simple Object (41), Mechanism (19), Group (1) |
|||
|| |
|||
|- |
|- |
||
| 0x013C||NPCScript_ScriptBegin||||?|| |
|||
| align=center | '''0x013C''' |
|||
|| NPCScript_ScriptBegin |
|||
|| |
|||
|- |
|- |
||
| 0x013D||NPCScript_ScriptEnd||||?|| |
|||
| align=center | '''0x013D''' |
|||
|| NPCScript_ScriptEnd |
|||
|| |
|||
|- |
|- |
||
| 0x013E||NPCScript_ScriptReady||||?|| |
|||
| align=center | '''0x013E''' |
|||
|| NPCScript_ScriptReady |
|||
|| |
|||
|- |
|- |
||
| 0x013F||NPCScript_Halt||||?|| |
|||
| align=center | '''0x013F''' |
|||
|| NPCScript_Halt |
|||
|| |
|||
|- |
|- |
||
| 0x0140||NPCScript_SetPos||||?|| |
|||
| align=center | '''0x0140''' |
|||
|| NPCScript_SetPos |
|||
|| |
|||
|- |
|- |
||
| 0x0141||NPCScript_SetDir||||?|| |
|||
| align=center | '''0x0141''' |
|||
|| NPCScript_SetDir |
|||
|| |
|||
|- |
|- |
||
| 0x0142||NPCScript_LookNormal||||?|| |
|||
| align=center | '''0x0142''' |
|||
|| NPCScript_LookNormal |
|||
|| |
|||
|- |
|- |
||
| 0x0143||NPCScript_LookAlert||||?|| |
|||
| align=center | '''0x0143''' |
|||
|| NPCScript_LookAlert |
|||
|| |
|||
|- |
|- |
||
| 0x0144||NPCScript_FaceWidget||||?|| |
|||
| align=center | '''0x0144''' |
|||
|| NPCScript_FaceWidget |
|||
|| |
|||
|- |
|- |
||
| 0x0145||NPCScript_FaceWidgetDone||||?|| |
|||
| align=center | '''0x0145''' |
|||
|| NPCScript_FaceWidgetDone |
|||
|| |
|||
|- |
|- |
||
| 0x0146||NPCScript_GotoWidget||||?|| |
|||
| align=center | '''0x0146''' |
|||
|| NPCScript_GotoWidget |
|||
|| |
|||
|- |
|- |
||
| 0x0147||NPCScript_GotoWidgetDone||||?|| |
|||
| align=center | '''0x0147''' |
|||
|| NPCScript_GotoWidgetDone |
|||
|| |
|||
|- |
|- |
||
| 0x0148||NPCScript_AttackWidget||||?|| |
|||
| align=center | '''0x0148''' |
|||
|| NPCScript_AttackWidget |
|||
|| |
|||
|- |
|- |
||
| 0x0149||NPCScript_AttackWidgetDone||||?|| |
|||
| align=center | '''0x0149''' |
|||
|| NPCScript_AttackWidgetDone |
|||
|| |
|||
|- |
|- |
||
| 0x014A||NPCScript_FollowWidget||||?|| |
|||
| align=center | '''0x014A''' |
|||
|| NPCScript_FollowWidget |
|||
|| |
|||
|- |
|- |
||
| 0x014B||NPCScript_PlayAnim||||?|| |
|||
| align=center | '''0x014B''' |
|||
|| NPCScript_PlayAnim |
|||
|| |
|||
|- |
|- |
||
| 0x014C||NPCScript_PlayAnimDone||||?|| |
|||
| align=center | '''0x014C''' |
|||
|| NPCScript_PlayAnimDone |
|||
|| |
|||
|- |
|- |
||
| 0x014D||NPCScript_LeadPlayer||||?|| |
|||
| align=center | '''0x014D''' |
|||
|| NPCScript_LeadPlayer |
|||
|| |
|||
|- |
|- |
||
| 0x014E||Set Text||[[UIFT]]||[[AssetID]] textAssetID||Replaces the text. |
|||
| align=center | '''0x014E''' |
|||
|| Set Text |
|||
|| |
|||
|- |
|- |
||
| 0x014F||Start Conversation||[[CAM]], [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]||?||Prepares the given asset to be sent other Events (Ex: Switch for [[CAM]]). |
|||
| align=center | '''0x014F''' |
|||
|| Start Conversation |
|||
|| game_object:talk_box (663), Camera (418), game_object:task_box (36) |
|||
|| |
|||
|- |
|- |
||
| 0x0150||End Conversation||[[CAM]], [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[GRUP]]||?||Stops interacting with the asset. Forces a [[CAM]] to switch back to the Player camera. |
|||
| align=center | '''0x0150''' |
|||
|| End Conversation |
|||
|| game_object:talk_box (460), Camera (374), Group (2) |
|||
|| |
|||
|- |
|- |
||
| 0x0151||Switch||[[CAM]]||float '''Transition time''', ?, ?, ?, ?, ?||Shifts the Player view to the given camera asset. StartConversation must be sent first, however. |
|||
| align=center | '''0x0151''' |
|||
|| Switch |
|||
|| Camera (976) |
|||
|| |
|||
|- |
|- |
||
| 0x0152||Add Text||||?|| |
|||
| align=center | '''0x0152''' |
|||
|| Add Text |
|||
|| |
|||
|- |
|- |
||
| 0x0153||Clear Text||[[UIFT]]||None||Clears the text. |
|||
| align=center | '''0x0153''' |
|||
|| Clear Text |
|||
|| |
|||
|- |
|- |
||
| 0x0154||Open Teleport Box||[[game_object:Teleport]]||?||Opens a [[game_object:Teleport]] Box. |
|||
| align=center | '''0x0154''' |
|||
|| Open Teleport Box |
|||
|| game_object:Teleport |
|||
|| |
|||
|- |
|- |
||
| 0x0155||Close Teleport Box||||?||Closes a [[game_object:Teleport]] Box. |
|||
| align=center | '''0x0155''' |
|||
|| Close Teleport Box |
|||
|| |
|||
|- |
|- |
||
| 0x0156||On Signal 0||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:0}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x0156''' |
|||
|| On Signal 0 |
|||
|| game_object:talk_box (86) |
|||
|| |
|||
|- |
|- |
||
| 0x0157||On Signal 1||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:1}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x0157''' |
|||
|| On Signal 1 |
|||
|| game_object:talk_box (221) |
|||
|| |
|||
|- |
|- |
||
| 0x0158||On Signal 2||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:2}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x0158''' |
|||
|| On Signal 2 |
|||
|| game_object:talk_box (96) |
|||
|| |
|||
|- |
|- |
||
| 0x0159||On Signal 3||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:3}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x0159''' |
|||
|| On Signal 3 |
|||
|| game_object:talk_box (86) |
|||
|| |
|||
|- |
|- |
||
| 0x015A||On Signal 4||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:4}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x015A''' |
|||
|| On Signal 4 |
|||
|| game_object:talk_box (77) |
|||
|| |
|||
|- |
|- |
||
| 0x015B||On Signal 5||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:5}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x015B''' |
|||
|| On Signal 5 |
|||
|| game_object:talk_box (74) |
|||
|| |
|||
|- |
|- |
||
| 0x015C||On Signal 6||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:6}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x015C''' |
|||
|| On Signal 6 |
|||
|| game_object:talk_box (47) |
|||
|| |
|||
|- |
|- |
||
| 0x015D||On Signal 7||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:7}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x015D''' |
|||
|| On Signal 7 |
|||
|| game_object:talk_box (45) |
|||
|| |
|||
|- |
|- |
||
| 0x015E||On Signal 8||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:8}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x015E''' |
|||
|| On Signal 8 |
|||
|| game_object:talk_box (38) |
|||
|| |
|||
|- |
|- |
||
| 0x015F||On Signal 9||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:9}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x015F''' |
|||
|| On Signal 9 |
|||
|| game_object:talk_box (31) |
|||
|| |
|||
|- |
|- |
||
| 0x0160||Stop Wait||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?|| |
|||
| align=center | '''0x0160''' |
|||
|| Stop Wait |
|||
|| game_object:talk_box (57) |
|||
|| |
|||
|- |
|- |
||
| 0x0161||On Conversation Start||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?|| |
|||
| align=center | '''0x0161''' |
|||
|| On Conversation Start |
|||
|| game_object:talk_box (172) |
|||
|| |
|||
|- |
|- |
||
| 0x0162||On Conversation End||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?|| |
|||
| align=center | '''0x0162''' |
|||
|| On Conversation End |
|||
|| game_object:talk_box (276) |
|||
|| |
|||
|- |
|- |
||
| 0x0163||Hit Melee||[[PLAT]], [[SIMP]]||?||Sent when hit by [[PLYR]] melee. |
|||
| align=center | '''0x0163''' |
|||
|| Hit Melee |
|||
|| Platform (119), Mechanism (8), Simple Object (3) |
|||
|| |
|||
|- |
|- |
||
| 0x0164||Hit Bubble Bounce||||?||Sent when hit by SpongeBob's bounce. |
|||
| align=center | '''0x0164''' |
|||
|| Hit Bubble Bounce |
|||
|| |
|||
|- |
|- |
||
| 0x0165||Hit Bubble Bash||[[PLAT]]||?||Sent when hit by SpongeBob's bash. |
|||
| align=center | '''0x0165''' |
|||
|| Hit Bubble Bash |
|||
|| Platform (100), Mechanism (23) |
|||
|| |
|||
|- |
|- |
||
| 0x0166||Hit Bubble Bowl||[[PLAT]], [[SIMP]]||?||Sent when hit by SpongeBob's Bubble Bowl. |
|||
| align=center | '''0x0166''' |
|||
|| Hit Bubble Bowl |
|||
|| Mechanism (4), Simple Object (1) |
|||
|| |
|||
|- |
|- |
||
| 0x0167||Hit Patrick Slam||||?||Sent when hit by Patrick's slam |
|||
| align=center | '''0x0167''' |
|||
|| Hit Patrick Slam |
|||
|| |
|||
|- |
|- |
||
| 0x0168||Hit By Throwable||||?||Sent when hit by a throwable object. (enemy, fruit, tiki) |
|||
| align=center | '''0x0168''' |
|||
|| Hit By Throwable |
|||
|| |
|||
|- |
|- |
||
| 0x0169||Paddle Hit Left||[[PLAT]]||?||Sent to a Paddlewheel when hit from the left side to turn clockwise. |
|||
| align=center | '''0x0169''' |
|||
|| Paddle Hit Left |
|||
|| Paddle (12) |
|||
|| |
|||
|- |
|- |
||
| 0x016A||Paddle Hit Right||[[PLAT]]||?||Sent to a Paddlewheel when hit from the right side to turn counterclockwise. |
|||
| align=center | '''0x016A''' |
|||
|| Paddle Hit Right |
|||
|| Paddle (9) |
|||
|| |
|||
|- |
|- |
||
| 0x016B||Initiate Task||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]||?||Starts a Task for an NPC. |
|||
| align=center | '''0x016B''' |
|||
|| Initiate Task |
|||
|| game_object:task_box (23) |
|||
|| |
|||
|- |
|- |
||
| 0x016C||Set Success||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]||?||Sets a Task as successful which leads to the reward. |
|||
| align=center | '''0x016C''' |
|||
|| Set Success |
|||
|| game_object:task_box (98) |
|||
|| |
|||
|- |
|- |
||
| 0x016D||Set Failure||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]||?|| |
|||
| align=center | '''0x016D''' |
|||
|| Set Failure |
|||
|| game_object:task_box (15) |
|||
|| |
|||
|- |
|- |
||
| 0x016E||On Accept||||?|| |
|||
| align=center | '''0x016E''' |
|||
|| On Accept |
|||
|| |
|||
|- |
|- |
||
| 0x016F||On Decline||||?|| |
|||
| align=center | '''0x016F''' |
|||
|| On Decline |
|||
|| |
|||
|- |
|- |
||
| 0x0170||On Complete||||?|| |
|||
| align=center | '''0x0170''' |
|||
|| On Complete |
|||
|| |
|||
|- |
|- |
||
| 0x0171||Generate Boulder||[[game_object:BoulderGenerator]]||?|| |
|||
| align=center | '''0x0171''' |
|||
|| Generate Boulder |
|||
|| game_object:BoulderGenerator (12) |
|||
|| |
|||
|- |
|- |
||
| 0x0172||Launch Boulder At Widget||[[game_object:BoulderGenerator]]||?|| |
|||
| align=center | '''0x0172''' |
|||
|| Launch Boulder At Widget |
|||
|| game_object:BoulderGenerator (72) |
|||
|| |
|||
|- |
|- |
||
| 0x0173||Launch Boulder At Point||||?|| |
|||
| align=center | '''0x0173''' |
|||
|| Launch Boulder At Point |
|||
|| |
|||
|- |
|- |
||
| 0x0174||Launch Boulder At Player||[[game_object:BoulderGenerator]]||?|| |
|||
| align=center | '''0x0174''' |
|||
|| Launch Boulder At Player |
|||
|| game_object:BoulderGenerator (8) |
|||
|| |
|||
|- |
|- |
||
| 0x0175||Duplotron_SuperDuperDone||[[VIL]]||?||Send this event to a Duplicatotron to resume it. |
|||
| align=center | '''0x0175''' |
|||
|| Duplotron_SuperDuperDone |
|||
|| |
|||
|- |
|- |
||
| 0x0176||Duplotron_DuperIsDoner||[[VIL]]||?||Sent when all enemies specified in a Dupetron's events are killed. |
|||
| align=center | '''0x0176''' |
|||
|| Duplotron_DuperIsDoner |
|||
|| NPC (11) |
|||
|| |
|||
|- |
|- |
||
| 0x0177||Bus Switch Character||[[Game Object (Dynamic Type)#game_object:BusStop|game_object:BusStop]]||None||Sent when the player character is switched at a Bus Stop. |
|||
| align=center | '''0x0177''' |
|||
|| Bus Switch Character |
|||
|| game_object:BusStop (16) |
|||
|| |
|||
|- |
|- |
||
| 0x0178||Group Update Together||[[GRUP]]||?||All objects in the group will update together, so they will not desync their movement when not loaded. |
|||
| align=center | '''0x0178''' |
|||
|| Group Update Together |
|||
|| Group (40) |
|||
|| |
|||
|- |
|- |
||
| 0x0179||Set Update Distance||[[BOUL]], [[BUTN]], [[GRUP]], [[PKUP]], [[PLAT]], [[SIMP]], [[VIL]]||distance,?||Sets distance an object stays loaded in, specified with argument. |
|||
| align=center | '''0x0179''' |
|||
|| Set Update Distance |
|||
|| Mechanism (62), Platform (45), NPC (32), Simple Object (26), Group (18), Boulder (16), Button (5), Breakaway Platform (3), Conveyer Belt (1), Power Up/Item (1), Springboard Platform (1), Teeter-Totter (1) |
|||
|| |
|||
|- |
|- |
||
| 0x017A||Translate, Local X||[[PLAT]]||Distance, Time, AccelTime, DecelTime||Slides object along the X axis relative to its parent object's position (using Drivenby). |
|||
| align=center | '''0x017A''' |
|||
|| Translate, Local X |
|||
|| Platform (26) |
|||
|| |
|||
|- |
|- |
||
| 0x017B||Translate, Local Y||[[PLAT]]||Distance, Time, AccelTime, DecelTime||Slides object along the Y axis relative to its parent object's position (using Drivenby). |
|||
| align=center | '''0x017B''' |
|||
|| Translate, Local Y |
|||
|| Platform (20) |
|||
|| |
|||
|- |
|- |
||
| 0x017C||Translate, Local Z||[[PLAT]]||Distance, Time, AccelTime, DecelTime||Slides object along the Z axis relative to its parent object's position (using Drivenby). |
|||
| align=center | '''0x017C''' |
|||
|| Translate, Local Z |
|||
|| Platform (12) |
|||
|| |
|||
|- |
|- |
||
| 0x017D||Translate, World X||[[PLAT]]||Distance, Time, AccelTime, DecelTime||Slides object along the X axis relative to its own position. |
|||
| align=center | '''0x017D''' |
|||
|| Translate, World X |
|||
|| Platform (8) |
|||
|| |
|||
|- |
|- |
||
| 0x017E||Translate, World Y||[[GRUP]], [[PLAT]]||Distance, Time, AccelTime, DecelTime||Slides object along the Y axis relative to its own position. |
|||
| align=center | '''0x017E''' |
|||
|| Translate, World Y |
|||
|| Platform (112), Group (3) |
|||
|| |
|||
|- |
|- |
||
| 0x017F||Translate, World Z||[[PLAT]]||Distance, Time, AccelTime, DecelTime||Slides object along the Z axis relative to its own position. |
|||
| align=center | '''0x017F''' |
|||
|| Translate, World Z |
|||
|| Platform (1) |
|||
|| |
|||
|- |
|- |
||
| 0x0180||Rotate, Local X||[[PLAT]]||Distance (Degrees), Time, AccelTime, DecelTime||Rotates pitch of object relative to its parent object's position (using Drivenby). |
|||
| align=center | '''0x0180''' |
|||
|| Rotate, Local X |
|||
|| Platform (22) |
|||
|| |
|||
|- |
|- |
||
| 0x0181||Rotate, Local Y||[[PLAT]]||Distance (Degrees), Time, AccelTime, DecelTime||Rotates yaw of object relative to its parent object's position (using Drivenby). |
|||
| align=center | '''0x0181''' |
|||
|| Rotate, Local Y |
|||
|| Platform (55) |
|||
|| |
|||
|- |
|- |
||
| 0x0182||Rotate, Local Z||[[PLAT]]||Distance (Degrees), Time, AccelTime, DecelTime||Rotates roll of object relative to its parent object's position (using Drivenby). |
|||
| align=center | '''0x0182''' |
|||
|| Rotate, Local Z |
|||
|| Platform (123) |
|||
|| |
|||
|- |
|- |
||
| 0x0183||Rotate, World X||[[PLAT]]||Distance (Degrees), Time, AccelTime, DecelTime||Rotates pitch of object relative to its own position. |
|||
| align=center | '''0x0183''' |
|||
|| Rotate, World X |
|||
|| Platform (6) |
|||
|| |
|||
|- |
|- |
||
| 0x0184||Rotate, World Y||[[PLAT]]||Distance (Degrees), Time, AccelTime, DecelTime||Rotates yaw of object relative to its own position. |
|||
| align=center | '''0x0184''' |
|||
|| Rotate, World Y |
|||
|| Platform (52) |
|||
|| |
|||
|- |
|- |
||
| 0x0185||Rotate, World Z||[[PLAT]]||Distance (Degrees), Time, AccelTime, DecelTime||Rotates roll of object relative to its own position. |
|||
| align=center | '''0x0185''' |
|||
|| Rotate, World Z |
|||
|| Platform (37) |
|||
|| |
|||
|- |
|- |
||
| 0x0186||Translate, Local X Done||||?|| |
|||
| align=center | '''0x0186''' |
|||
|| Translate, Local X Done |
|||
|| |
|||
|- |
|- |
||
| 0x0187||Translate, Local Y Done||[[PLAT]]||?|| |
|||
| align=center | '''0x0187''' |
|||
|| Translate, Local Y Done |
|||
|| Platform (8) |
|||
|| |
|||
|- |
|- |
||
| 0x0188||Translate, Local Z Done||||?|| |
|||
| align=center | '''0x0188''' |
|||
|| Translate, Local Z Done |
|||
|| |
|||
|- |
|- |
||
| 0x0189||Translate, World X Done||[[PLAT]]||?|| |
|||
| align=center | '''0x0189''' |
|||
|| Translate, World X Done |
|||
|| Platform (1) |
|||
|| |
|||
|- |
|- |
||
| 0x018A||Translate, World Y Done||[[PLAT]]||?|| |
|||
| align=center | '''0x018A''' |
|||
|| Translate, World Y Done |
|||
|| Platform (85) |
|||
|| |
|||
|- |
|- |
||
| 0x018B||Translate, World Z Done||[[PLAT]]||?|| |
|||
| align=center | '''0x018B''' |
|||
|| Translate, World Z Done |
|||
|| Platform (2) |
|||
|| |
|||
|- |
|- |
||
| 0x018C||Rotate, Local X Done||||?|| |
|||
| align=center | '''0x018C''' |
|||
|| Rotate, Local X Done |
|||
|| |
|||
|- |
|- |
||
| 0x018D||Rotate, Local Y Done||[[PLAT]]||?|| |
|||
| align=center | '''0x018D''' |
|||
|| Rotate, Local Y Done |
|||
|| Platform (5) |
|||
|| |
|||
|- |
|- |
||
| 0x018E||Rotate, Local Z Done||||?|| |
|||
| align=center | '''0x018E''' |
|||
|| Rotate, Local Z Done |
|||
|| |
|||
|- |
|- |
||
| 0x018F||Rotate, World X Done||||?|| |
|||
| align=center | '''0x018F''' |
|||
|| Rotate, World X Done |
|||
|| |
|||
|- |
|- |
||
| 0x0190||Rotate, World Y Done||[[PLAT]]||?|| |
|||
| align=center | '''0x0190''' |
|||
|| Rotate, World Y Done |
|||
|| Platform (17) |
|||
|| |
|||
|- |
|- |
||
| 0x0191||Rotate, World Z Done||||?|| |
|||
| align=center | '''0x0191''' |
|||
|| Rotate, World Z Done |
|||
|| |
|||
|- |
|- |
||
| 0x0192||<span id="Count1">Count1</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 1. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 1. |
|||
| align=center | '''0x0192''' |
|||
|| Count1 |
|||
|| Counter (185) |
|||
|| |
|||
|- |
|- |
||
| 0x0193||<span id="Count2">Count2</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 2. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 2. |
|||
| align=center | '''0x0193''' |
|||
|| Count2 |
|||
|| Counter (134) |
|||
|| |
|||
|- |
|- |
||
| 0x0194||<span id="Count3">Count3</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 3. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 3. |
|||
| align=center | '''0x0194''' |
|||
|| Count3 |
|||
|| Counter (22) |
|||
|| |
|||
|- |
|- |
||
| 0x0195||<span id="Count4">Count4</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 4. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 4. |
|||
| align=center | '''0x0195''' |
|||
|| Count4 |
|||
|| Counter (20) |
|||
|| |
|||
|- |
|- |
||
| 0x0196||<span id="Count5">Count5</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 5. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 5. |
|||
| align=center | '''0x0196''' |
|||
|| Count5 |
|||
|| Counter (9) |
|||
|| |
|||
|- |
|- |
||
| 0x0197||<span id="Count6">Count6</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 6. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 6. |
|||
| align=center | '''0x0197''' |
|||
|| Count6 |
|||
|| Counter (12) |
|||
|| |
|||
|- |
|- |
||
| 0x0198||<span id="Count7">Count7</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 7. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 7. |
|||
| align=center | '''0x0198''' |
|||
|| Count7 |
|||
|| Counter (13) |
|||
|| |
|||
|- |
|- |
||
| 0x0199||<span id="Count8">Count8</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 8. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 8. |
|||
| align=center | '''0x0199''' |
|||
|| Count8 |
|||
|| Counter (7) |
|||
|| |
|||
|- |
|- |
||
| 0x019A||<span id="Count9">Count9</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 9. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 9. |
|||
| align=center | '''0x019A''' |
|||
|| Count9 |
|||
|| Counter (7) |
|||
|| |
|||
|- |
|- |
||
| 0x019B||<span id="Count10">Count10</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 10. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 10. |
|||
| align=center | '''0x019B''' |
|||
|| Count10 |
|||
|| Counter (6) |
|||
|| |
|||
|- |
|- |
||
| 0x019C||<span id="Count11">Count11</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 11. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 11. |
|||
| align=center | '''0x019C''' |
|||
|| Count11 |
|||
|| Counter (1) |
|||
|| |
|||
|- |
|- |
||
| 0x019D||<span id="Count12">Count12</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 12. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 12. |
|||
| align=center | '''0x019D''' |
|||
|| Count12 |
|||
|| Counter (1) |
|||
|| |
|||
|- |
|- |
||
| 0x019E||<span id="Count13">Count13</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 13. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 13. |
|||
| align=center | '''0x019E''' |
|||
|| Count13 |
|||
|| Counter (1) |
|||
|| |
|||
|- |
|- |
||
| 0x019F||<span id="Count14">Count14</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 14. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 14. |
|||
| align=center | '''0x019F''' |
|||
|| Count14 |
|||
|| Counter (4) |
|||
|| |
|||
|- |
|- |
||
| 0x01A0||<span id="Count15">Count15</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 15. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 15. |
|||
| align=center | '''0x01A0''' |
|||
|| Count15 |
|||
|| |
|||
|- |
|- |
||
| 0x01A1||<span id="Count16">Count16</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 16. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 16. |
|||
| align=center | '''0x01A1''' |
|||
|| Count16 |
|||
|| |
|||
|- |
|- |
||
| 0x01A2||<span id="Count17">Count17</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 17. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 17. |
|||
| align=center | '''0x01A2''' |
|||
|| Count17 |
|||
|| |
|||
|- |
|- |
||
| 0x01A3||<span id="Count18">Count18</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 18. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 18. |
|||
| align=center | '''0x01A3''' |
|||
|| Count18 |
|||
|| |
|||
|- |
|- |
||
| 0x01A4||<span id="Count19">Count19</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 19. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 19. |
|||
| align=center | '''0x01A4''' |
|||
|| Count19 |
|||
|| |
|||
|- |
|- |
||
| 0x01A5||<span id="Count20">Count20</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 20. Fired from [[#Increment|Increment]] or [[#Decrement|Decrement]] if the [[CNTR]]'s new value is 20. |
|||
| align=center | '''0x01A5''' |
|||
|| Count20 |
|||
|| |
|||
|- |
|- |
||
| 0x01A6||Set State||||?|| |
|||
| align=center | '''0x01A6''' |
|||
|| Set State |
|||
|| |
|||
|- |
|- |
||
| 0x01A7||<span id="Enter SpongeBob">Enter SpongeBob</span>||[[TRIG]]||?||Fired by the [[PLYR]] whenever it enters a [[TRIG]]'s volume and the current character is SpongeBob. |
|||
| align=center | '''0x01A7''' |
|||
|| Enter SpongeBob |
|||
|| Trigger (152) |
|||
|| |
|||
|- |
|- |
||
| 0x01A8||<span id="Enter Patrick">Enter Patrick</span>||[[TRIG]]||?||Fired by the [[PLYR]] whenever it enters a [[TRIG]]'s volume and the current character is Patrick. |
|||
| align=center | '''0x01A8''' |
|||
|| Enter Patrick |
|||
|| Trigger (61) |
|||
|| |
|||
|- |
|- |
||
| 0x01A9||<span id="Enter Sandy">Enter Sandy</span>||[[TRIG]]||?||Fired by the [[PLYR]] whenever it enters a [[TRIG]]'s volume and the current character is Sandy. |
|||
| align=center | '''0x01A9''' |
|||
|| Enter Sandy |
|||
|| Trigger (26) |
|||
|| |
|||
|- |
|- |
||
| 0x01AA||<span id="Exit SpongeBob">Exit SpongeBob</span>||[[TRIG]]||?||Fired by the [[PLYR]] whenever it enters a [[TRIG]]'s volume and the current character is SpongeBob. |
|||
| align=center | '''0x01AA''' |
|||
|| Exit SpongeBob |
|||
|| Trigger (9) |
|||
|| |
|||
|- |
|- |
||
| 0x01AB||<span id="Exit Patrick">Exit Patrick</span>||[[TRIG]]||?||Fired by the [[PLYR]] whenever it enters a [[TRIG]]'s volume and the current character is Patrick. |
|||
| align=center | '''0x01AB''' |
|||
|| Exit Patrick |
|||
|| Trigger (15) |
|||
|| |
|||
|- |
|- |
||
| 0x01AC||<span id="Exit Sandy">Exit Sandy</span>||[[TRIG]]||?||Fired by the [[PLYR]] whenever it enters a [[TRIG]]'s volume and the current character is Sandy. |
|||
| align=center | '''0x01AC''' |
|||
|| Exit Sandy |
|||
|| Trigger (8) |
|||
|| |
|||
|- |
|- |
||
| 0x01AD||NPCSpecial_PlatformSnap||[[VIL]]||?|| |
|||
| align=center | '''0x01AD''' |
|||
|| NPCSpecial_PlatformSnap |
|||
|| NPC (10) |
|||
|| |
|||
|- |
|- |
||
| 0x01AE||NPCSpecial_PlatformFall||[[VIL]]||?|| |
|||
| align=center | '''0x01AE''' |
|||
|| NPCSpecial_PlatformFall |
|||
|| NPC (10) |
|||
|| |
|||
|- |
|- |
||
| 0x01AF||Goo set warb coeffs||[[PLAT]], [[SIMP]]||X Wave Size, X Speed, Y Wave Size, Y Speed||When this is received by something that is SetAsGoo, it will not have waves. Can be modified with arguments. |
|||
| align=center | '''0x01AF''' |
|||
|| Goo set warb coeffs |
|||
|| Simple Object (31), Mechanism (14) |
|||
|| |
|||
|- |
|- |
||
| 0x01B0||Goo set freeze duration||[[PLAT]], [[SIMP]]||duration,?,?,?||When this is received by something that is SetAsGoo, it will change the duration of the time frozen with Freezy Fruit. |
|||
| align=center | '''0x01B0''' |
|||
|| Goo set freeze duration |
|||
|| Mechanism (1) |
|||
|| |
|||
|- |
|- |
||
| 0x01B1||Goo melt||[[PLAT]], [[SIMP]]||?||When this is received by something that is SetAsGoo AND frozen by Freezy Fruit, it will immediately melt the goo, causing the freeze timer to end and the goo returns to normal. |
|||
| align=center | '''0x01B1''' |
|||
|| Goo melt |
|||
|| |
|||
|- |
|- |
||
| 0x01B2||Set State Range||[[DSCO]]||?|| |
|||
| align=center | '''0x01B2''' |
|||
|| Set State Range |
|||
|| Disco Floor (5) |
|||
|| |
|||
|- |
|- |
||
| 0x01B3||Set State Delay||||?|| |
|||
| align=center | '''0x01B3''' |
|||
|| Set State Delay |
|||
|| |
|||
|- |
|- |
||
| 0x01B4||Set Transition Delay||||?|| |
|||
| align=center | '''0x01B4''' |
|||
|| Set Transition Delay |
|||
|| |
|||
|- |
|- |
||
| 0x01B5||NPC Fight On||[[VIL]]||?|| |
|||
| align=center | '''0x01B5''' |
|||
|| NPC Fight On |
|||
|| NPC (6) |
|||
|| |
|||
|- |
|- |
||
| 0x01B6||NPC Fight Off||||?|| |
|||
| align=center | '''0x01B6''' |
|||
|| NPC Fight Off |
|||
|| |
|||
|- |
|- |
||
| 0x01B7||NPC Patrol Spline On||||?|| |
|||
| align=center | '''0x01B7''' |
|||
|| NPC Patrol Spline On |
|||
|| |
|||
|- |
|- |
||
| 0x01B8||NPC Patrol Spline Off||||?|| |
|||
| align=center | '''0x01B8''' |
|||
|| NPC Patrol Spline Off |
|||
|| |
|||
|- |
|- |
||
| 0x01B9||NPC Kill Quietly||||?|| |
|||
| align=center | '''0x01B9''' |
|||
|| NPC Kill Quietly |
|||
|| |
|||
|- |
|- |
||
| 0x01BA||Hit (General)||||?|| |
|||
| align=center | '''0x01BA''' |
|||
|| Hit (General) |
|||
|| |
|||
|- |
|- |
||
| 0x01BB||Hit (Head)||||?|| |
|||
| align=center | '''0x01BB''' |
|||
|| Hit (Head) |
|||
|| |
|||
|- |
|- |
||
| 0x01BC||Hit (Left Arm)||||?|| |
|||
| align=center | '''0x01BC''' |
|||
|| Hit (Left Arm) |
|||
|| |
|||
|- |
|- |
||
| 0x01BD||Hit (Right Arm)||||?|| |
|||
| align=center | '''0x01BD''' |
|||
|| Hit (Right Arm) |
|||
|| |
|||
|- |
|- |
||
| 0x01BE||Hit (Left Leg)||||?|| |
|||
| align=center | '''0x01BE''' |
|||
|| Hit (Left Leg) |
|||
|| |
|||
|- |
|- |
||
| 0x01BF||Hit (Right Leg)||||?|| |
|||
| align=center | '''0x01BF''' |
|||
|| Hit (Right Leg) |
|||
|| |
|||
|- |
|- |
||
| 0x01C0||Hit (Lower Body)||||?|| |
|||
| align=center | '''0x01C0''' |
|||
|| Hit (Lower Body) |
|||
|| |
|||
|- |
|- |
||
| 0x01C1||GiveSocks (current level)||[[PLYR]]||amount,?||Gives the player socks for the current level specified by the argument. |
|||
| align=center | '''0x01C1''' |
|||
|| GiveSocks (current level) |
|||
|| Player (3) |
|||
|| |
|||
|- |
|- |
||
| 0x01C2||GiveCollectables (current level)||[[PLYR]]||amount,?||Gives the player collectables for the current level specified by the argument. |
|||
| align=center | '''0x01C2''' |
|||
|| GiveCollectables (current level) |
|||
|| Player (21) |
|||
|| |
|||
|- |
|- |
||
| 0x01C3||SetSocks (current level)||||amount,?||Sets the player's socks for the current level specified by the argument. |
|||
| align=center | '''0x01C3''' |
|||
|| SetSocks (current level) |
|||
|| |
|||
|- |
|- |
||
| 0x01C4||SetCollectables (current level)||||amount,?||Sets the player's collectables for the current level specified by the argument. |
|||
| align=center | '''0x01C4''' |
|||
|| SetCollectables (current level) |
|||
|| |
|||
|- |
|- |
||
| 0x01C5||On Answer Yes||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?|| |
|||
| align=center | '''0x01C5''' |
|||
|| On Answer Yes |
|||
|| game_object:talk_box (307) |
|||
|| |
|||
|- |
|- |
||
| 0x01C6||On Answer No||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?|| |
|||
| align=center | '''0x01C6''' |
|||
|| On Answer No |
|||
|| game_object:talk_box (65) |
|||
|| |
|||
|- |
|- |
||
| 0x01C7||Hit Cruise Bubble||[[PLAT]]||?||Sent when hit by SpongeBob's Cruise Bubble. |
|||
| align=center | '''0x01C7''' |
|||
|| Hit Cruise Bubble |
|||
|| Mechanism (4) |
|||
|| |
|||
|- |
|- |
||
| 0x01C8||Duplotron_KillKids||[[VIL]]||?||Kills all enemies spawned by a Duplicatotron. |
|||
| align=center | '''0x01C8''' |
|||
|| Duplotron_KillKids |
|||
|| NPC (4) |
|||
|| |
|||
|- |
|- |
||
| 0x01C9||On Signal10||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:10}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x01C9''' |
|||
|| On Signal10 |
|||
|| game_object:talk_box (17) |
|||
|| |
|||
|- |
|- |
||
| 0x01CA||On Signal11||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:11}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x01CA''' |
|||
|| On Signal11 |
|||
|| game_object:talk_box (13) |
|||
|| |
|||
|- |
|- |
||
| 0x01CB||On Signal12||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:12}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x01CB''' |
|||
|| On Signal12 |
|||
|| game_object:talk_box (11) |
|||
|| |
|||
|- |
|- |
||
| 0x01CC||On Signal13||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:13}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]'s [[TEXT]]. |
|||
| align=center | '''0x01CC''' |
|||
|| On Signal13 |
|||
|| game_object:talk_box (11) |
|||
|| |
|||
|- |
|- |
||
| 0x01CD||On Signal14||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:14}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x01CD''' |
|||
|| On Signal14 |
|||
|| game_object:talk_box (6) |
|||
|| |
|||
|- |
|- |
||
| 0x01CE||On Signal15||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:15}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x01CE''' |
|||
|| On Signal15 |
|||
|| game_object:talk_box (8) |
|||
|| |
|||
|- |
|- |
||
| 0x01CF||On Signal16||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:16}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x01CF''' |
|||
|| On Signal16 |
|||
|| game_object:talk_box (4) |
|||
|| |
|||
|- |
|- |
||
| 0x01D0||On Signal17||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:17}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x01D0''' |
|||
|| On Signal17 |
|||
|| game_object:talk_box (2) |
|||
|| |
|||
|- |
|- |
||
| 0x01D1||On Signal18||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:18}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x01D1''' |
|||
|| On Signal18 |
|||
|| game_object:talk_box (1) |
|||
|| |
|||
|- |
|- |
||
| 0x01D2||On Signal19||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:19}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]]. |
|||
| align=center | '''0x01D2''' |
|||
|| On Signal19 |
|||
|| game_object:talk_box (111) |
|||
|| |
|||
|- |
|- |
||
| 0x01D3||Spongeball On||[[PLYR]]||?||Forces the [[PLYR]] to transform into the SpongeBall. |
|||
| align=center | '''0x01D3''' |
|||
|| Spongeball On |
|||
|| Player (2) |
|||
|| |
|||
|- |
|- |
||
| 0x01D4||Spongeball Off||[[PLYR]]||?||Forces the [[PLYR]] to transform out of the SpongeBall. |
|||
| align=center | '''0x01D4''' |
|||
|| Spongeball Off |
|||
|| Player (1) |
|||
|| |
|||
|- |
|- |
||
| 0x01D5||Launch Shrapnel||[[BOUL]], [[GRUP]], [[PLAT]], [[SIMP]]||?||Generates a Shrapnel on the object. A SHRP asset must be specified for the Event's Argument asset. |
|||
| align=center | '''0x01D5''' |
|||
|| Launch Shrapnel |
|||
|| Boulder (60), Platform (21), Simple Object (16), Mechanism (9), Group (5) |
|||
|| |
|||
|- |
|- |
||
| 0x01D6||NPC HP Incremented||||?||Received when a [[VIL]] gains health. Mainly used for boss fights. |
|||
| align=center | '''0x01D6''' |
|||
|| NPC HP Incremented |
|||
|| |
|||
|- |
|- |
||
| 0x01D7||NPC HP Decremented||[[VIL]]||?||Received when a [[VIL]] loses health. Mainly used for boss fights. |
|||
| align=center | '''0x01D7''' |
|||
|| NPC HP Decremented |
|||
|| NPC (7) |
|||
|| |
|||
|- |
|- |
||
| 0x01D8||NPC Set Active On||[[GRUP, VIL]]||?||Causes the [[VIL]](s) to be activated. |
|||
| align=center | '''0x01D8''' |
|||
|| NPC Set Active On |
|||
|| NPC (24), Group (17) |
|||
|| |
|||
|- |
|- |
||
| 0x01D9||NPC Set Active Off||[[GRUP, VIL]]||?||Causes the [[VIL]](s) to be deactivated and deload. |
|||
| align=center | '''0x01D9''' |
|||
|| NPC Set Active Off |
|||
|| NPC (68), Group (26) |
|||
|| |
|||
|- |
|- |
||
| 0x01DA||Switch Player Character||[[PLYR]]||character (1 for Patrick, 2 for Sandy),?||Switches the [[PLYR]] to another character, set by the argument. |
|||
| align=center | '''0x01DA''' |
|||
|| Switch Player Character |
|||
|| Player (7) |
|||
|| |
|||
|- |
|- |
||
| 0x01DB||Level Begin||All||None||Sent to all objects right after Scene Enter, only if the scene is in a different "level" than the previous scene, e.g. Bikini Bottom to Jellyfish Fields. |
|||
| align=center | '''0x01DB''' |
|||
|| Level Begin |
|||
|| game_object:Flythrough (1) |
|||
|| |
|||
|- |
|- |
||
| 0x01DC||Scene Reset (death)||All||None||Sent to all objects right after Room Prepare, when the player respawns from a death. |
|||
| align=center | '''0x01DC''' |
|||
|| Scene Reset (death) |
|||
|| Dispatcher (2) |
|||
|| |
|||
|- |
|- |
||
| 0x01DD||Scene Enter||All||None||Sent to all objects right after Room Prepare. It runs only if the level is loaded using a Portal from another level or reloaded from the pause menu. |
|||
| align=center | '''0x01DD''' |
|||
|| Scene Enter |
|||
|| Cutscene Mgr (2), Button (1), Dispatcher (1) |
|||
|| |
|||
|- |
|- |
||
| 0x01DE||Destroyed Tiki||||?|| |
|||
| align=center | '''0x01DE''' |
|||
|| Destroyed Tiki |
|||
|| |
|||
|- |
|- |
||
| 0x01DF||Destroyed Robot||||?|| |
|||
| align=center | '''0x01DF''' |
|||
|| Destroyed Robot |
|||
|| |
|||
|- |
|- |
||
| 0x01E0||See Wood Tiki||||?|| |
|||
| align=center | '''0x01E0''' |
|||
|| See Wood Tiki |
|||
|| |
|||
|- |
|- |
||
| 0x01E1||See Lovey Tiki||||?|| |
|||
| align=center | '''0x01E1''' |
|||
|| See Lovey Tiki |
|||
|| |
|||
|- |
|- |
||
| 0x01E2||See Shhh Tiki||||?|| |
|||
| align=center | '''0x01E2''' |
|||
|| See Shhh Tiki |
|||
|| |
|||
|- |
|- |
||
| 0x01E3||See Thunder Tiki||||?|| |
|||
| align=center | '''0x01E3''' |
|||
|| See Thunder Tiki |
|||
|| |
|||
|- |
|- |
||
| 0x01E4||See Stone Tiki||||?|| |
|||
| align=center | '''0x01E4''' |
|||
|| See Stone Tiki |
|||
|| |
|||
|- |
|- |
||
| 0x01E5||See Fodder||||?|| |
|||
| align=center | '''0x01E5''' |
|||
|| See Fodder |
|||
|| |
|||
|- |
|- |
||
| 0x01E6||See Hammer||||?|| |
|||
| align=center | '''0x01E6''' |
|||
|| See Hammer |
|||
|| |
|||
|- |
|- |
||
| 0x01E7||See Tar-Tar||||?|| |
|||
| align=center | '''0x01E7''' |
|||
|| See Tar-Tar |
|||
|| |
|||
|- |
|- |
||
| 0x01E8||See G-Love||||?|| |
|||
| align=center | '''0x01E8''' |
|||
|| See G-Love |
|||
|| |
|||
|- |
|- |
||
| 0x01E9||See Monsoon||||?|| |
|||
| align=center | '''0x01E9''' |
|||
|| See Monsoon |
|||
|| |
|||
|- |
|- |
||
| 0x01EA||See Sleepy Time||||?|| |
|||
| align=center | '''0x01EA''' |
|||
|| See Sleepy Time |
|||
|| |
|||
|- |
|- |
||
| 0x01EB||See Arf||||?|| |
|||
| align=center | '''0x01EB''' |
|||
|| See Arf |
|||
|| |
|||
|- |
|- |
||
| 0x01EC||See Tubelets||||?|| |
|||
| align=center | '''0x01EC''' |
|||
|| See Tubelets |
|||
|| |
|||
|- |
|- |
||
| 0x01ED||See Slick||||?|| |
|||
| align=center | '''0x01ED''' |
|||
|| See Slick |
|||
|| |
|||
|- |
|- |
||
| 0x01EE||See King Jellyfish||||?|| |
|||
| align=center | '''0x01EE''' |
|||
|| See King Jellyfish |
|||
|| |
|||
|- |
|- |
||
| 0x01EF||See Prawn||||?|| |
|||
| align=center | '''0x01EF''' |
|||
|| See Prawn |
|||
|| |
|||
|- |
|- |
||
| 0x01F0||See Dutchman||||?|| |
|||
| align=center | '''0x01F0''' |
|||
|| See Dutchman |
|||
|| |
|||
|- |
|- |
||
| 0x01F1||See Sandy Boss||||?|| |
|||
| align=center | '''0x01F1''' |
|||
|| See Sandy Boss |
|||
|| |
|||
|- |
|- |
||
| 0x01F2||See Patrick Boss||||?|| |
|||
| align=center | '''0x01F2''' |
|||
|| See Patrick Boss |
|||
|| |
|||
|- |
|- |
||
| 0x01F3||See SpongeBob Boss||||?|| |
|||
| align=center | '''0x01F3''' |
|||
|| See SpongeBob Boss |
|||
|| |
|||
|- |
|- |
||
| 0x01F4||See Robot Plankton||||?|| |
|||
| align=center | '''0x01F4''' |
|||
|| See Robot Plankton |
|||
|| |
|||
|- |
|- |
||
| 0x01F5||Change Texture of UI||[[UI]], [[UIFT]]||[[AssetID]] textureID||Replaces background texture. If textureID is 0 or invalid, clears background texture. |
|||
| align=center | '''0x01F5''' |
|||
|| Change Texture of UI |
|||
|| |
|||
|- |
|- |
||
| 0x01F6||NPC Cheer For Me||[[VIL]]||?|| |
|||
| align=center | '''0x01F6''' |
|||
|| NPC Cheer For Me |
|||
|| NPC (7) |
|||
|| |
|||
|- |
|- |
||
| 0x01F7||Fast Visible||All?||?|| |
|||
| align=center | '''0x01F7''' |
|||
|| Fast Visible |
|||
|| |
|||
|- |
|- |
||
| 0x01F8||Fast Invisible||All?||?|| |
|||
| align=center | '''0x01F8''' |
|||
|| Fast Invisible |
|||
|| |
|||
|- |
|- |
||
| 0x01F9||ZipLine Mount||||?|| |
|||
| align=center | '''0x01F9''' |
|||
|| ZipLine Mount |
|||
|| |
|||
|- |
|- |
||
| 0x01FA||ZipLine Dismount||||?|| |
|||
| align=center | '''0x01FA''' |
|||
|| ZipLine Dismount |
|||
|| |
|||
|- |
|- |
||
| 0x01FB||Target||||?|| |
|||
| align=center | '''0x01FB''' |
|||
|| Target |
|||
|| |
|||
|- |
|- |
||
| |
| 0x01FC||Fire||||?|| |
||
|| Fire |
|||
|| |
|||
|- |
|- |
||
| 0x01FD||Camera FX Shake||||?|| |
|||
| align=center | '''0x01FD''' |
|||
|| Camera FX Shake |
|||
|| |
|||
|- |
|- |
||
| 0x01FE||Bullet Time||||?|| |
|||
| align=center | '''0x01FE''' |
|||
|| Bullet Time |
|||
|| |
|||
|- |
|- |
||
| 0x01FF||Thrown||||?|| |
|||
| align=center | '''0x01FF''' |
|||
|| Thrown |
|||
|| |
|||
|- |
|- |
||
| 0x0200||UpdateAnimMatrices||||?|| |
|||
| align=center | '''0x0200''' |
|||
|| UpdateAnimMatrices |
|||
|| |
|||
|- |
|- |
||
| 0x0201||EnterCruise||[[TRIG]]||?||Sent when the Cruise Bubble enters the [[TRIG]] volume. |
|||
| align=center | '''0x0201''' |
|||
|| EnterCruise |
|||
|| Trigger (4) |
|||
|| |
|||
|- |
|- |
||
| 0x0202||ExitCruise||[[TRIG]]||?||Sent when the Cruise Bubble exits the [[TRIG]] volume. |
|||
| align=center | '''0x0202''' |
|||
|| ExitCruise |
|||
|| Trigger (1) |
|||
|| |
|||
|- |
|- |
||
| 0x0203||CruiseFired||[[PLYR]]||?||Sent to the [[PLYR]] when the Cruise Bubble begins flight. |
|||
| align=center | '''0x0203''' |
|||
|| CruiseFired |
|||
|| |
|||
|- |
|- |
||
| 0x0204||CruiseDied||[[PLYR]]||?||Sent to the [[PLYR]] when the Cruise Bubble is popped. |
|||
| align=center | '''0x0204''' |
|||
|| CruiseDied |
|||
|| |
|||
|- |
|- |
||
| 0x0205||CruiseAddLife||||seconds,?||Adds additional time to the Cruise Bubble, specified by the arguments. |
|||
| align=center | '''0x0205''' |
|||
|| CruiseAddLife |
|||
|| |
|||
|- |
|- |
||
| 0x0206||CruiseSetLife||[[PLYR]]||seconds,?||Sets the time for the Cruise Bubble, specified by the argument. |
|||
| align=center | '''0x0206''' |
|||
|| CruiseSetLife |
|||
|| Player (3) |
|||
|| |
|||
|- |
|- |
||
| 0x0207||CruiseResetLife||||?||Resets the time for the Cruise Bubble as if it was just launched. |
|||
| align=center | '''0x0207''' |
|||
|| CruiseResetLife |
|||
|| |
|||
|- |
|- |
||
| 0x0208||Camera Collide Off||[[GRUP]]||?||Disables camera collision with models, allowing the camera to go through them. |
|||
| align=center | '''0x0208''' |
|||
|| Camera Collide Off |
|||
|| Group (1) |
|||
|| |
|||
|- |
|- |
||
| 0x0209||Camera Collide On||[[GRUP]], [[PLAT]]||?||Enables camera collision with models, in which the camera won't got through models. |
|||
| align=center | '''0x0209''' |
|||
|| Camera Collide On |
|||
|| Group (3), Mechanism (2), Platform (1) |
|||
|| |
|||
|- |
|- |
||
| 0x020A||Slide On||||?|| |
|||
| align=center | '''0x020A''' |
|||
|| Slide On |
|||
|| |
|||
|| |
|||
|- |
|- |
||
| 0x020B||Slide Off||||?|| |
|||
| align=center | '''0x020B''' |
|||
|| Slide Off |
|||
|| |
|||
|| |
|||
|- |
|- |
||
| 0x020C||Timer Set||[[TIMR]]||seconds||Will set a [[TIMR]]'s count to the specified number. |
|||
| align=center | '''0x020C''' |
|||
|| Timer Set |
|||
|| |
|||
|| |
|||
|- |
|- |
||
| 0x020D||Timer Add||[[TIMR]]||seconds||Will add the specified number to a [[TIMR]]'s count |
|||
| align=center | '''0x020D''' |
|||
|| Timer Add |
|||
|| |
|||
|| |
|||
|- |
|- |
||
| 0x020E||Force NPC Conversation||||?||Forces the [[PLYR]] to talk to a [[[[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]]]. |
|||
| align=center | '''0x020E''' |
|||
|| Force NPC Conversation |
|||
|| |
|||
|| |
|||
|- |
|- |
||
| 0x020F||{{SlashTrick|EvilEngine/Events/Make A Splash}}||[[MVPT]]||size, duration, unknown, type||Makes a splash effect on a [[MVPT]]. |
|||
| align=center | '''0x020F''' |
|||
|| Make A Splash |
|||
|| Move Point (8) |
|||
|| |
|||
|- |
|- |
||
| 0x0210||Credits start||[[DPAT]]||?|| |
|||
| align=center | '''0x0210''' |
|||
|| Credits start |
|||
|| Dispatcher (7) |
|||
|| |
|||
|- |
|- |
||
| 0x0211||Credits stop||[[DPAT]]||?|| |
|||
| align=center | '''0x0211''' |
|||
|| Credits stop |
|||
|| Dispatcher (2) |
|||
|| |
|||
|- |
|- |
||
| 0x0212||Credits ended||[[DPAT]]||None||Sent when a [[CRDT]] asset is done playing. |
|||
| align=center | '''0x0212''' |
|||
|| Credits ended |
|||
|| Dispatcher (19) |
|||
|| |
|||
|- |
|- |
||
| 0x0213||Bubble Wipe||||?|| |
|||
| align=center | '''0x0213''' |
|||
|| Bubble Wipe |
|||
|| |
|||
|| |
|||
|- |
|- |
||
| 0x0214||Set Lightkit||[[ENV]], [[PLYR]]||[[AssetID]]||Changes the lightkit used for the [[ENV]] or the [[PLYR]]. |
|||
| align=center | '''0x0214''' |
|||
|| Set Lightkit |
|||
|| |
|||
|| |
|||
|- |
|- |
||
| 0x0215||Set Opacity||||?|| |
|||
| align=center | '''0x0215''' |
|||
|| Set Opacity |
|||
|| |
|||
|| |
|||
|- |
|- |
||
| 0x0216||Take Socks||[[PLYR]]||amount||Takes socks from the [[PLYR]], specified by the argument. |
|||
| align=center | '''0x0216''' |
|||
|| Take Socks |
|||
|| Player (8) |
|||
|| |
|||
|- |
|- |
||
| 0x0217||Debug BREAK||||?|| |
|||
| align=center | '''0x0217''' |
|||
|| Debug BREAK |
|||
|| |
|||
|- |
|- |
||
| |
| 0x0218||Born||||?|| |
||
|| Born |
|||
|| |
|||
|| |
|||
|- |
|- |
||
| 0x0219||Platform Pause||[[PLAT]], [[SIMP]]||?|| |
|||
| align=center | '''0x0219''' |
|||
|| Platform Pause |
|||
|| Mechanism (7), Simple Object (7) |
|||
|| |
|||
|- |
|- |
||
| 0x021A||Platform Unpause||[[PLAT]], [[SIMP]]||?|| |
|||
| align=center | '''0x021A''' |
|||
|| Platform Unpause |
|||
|| Mechanism (7), Simple Object (7) |
|||
|| |
|||
|- |
|- |
||
| 0x021B||Store Options||[[DPAT]]||?|| |
|||
| align=center | '''0x021B''' |
|||
|| Store Options |
|||
|| Dispatcher (3) |
|||
|| |
|||
|- |
|- |
||
| 0x021C||Restore Options||[[DPAT]]||?|| |
|||
| align=center | '''0x021C''' |
|||
|| Restore Options |
|||
|| Dispatcher (12) |
|||
|} |
|} |
||
[[Category:SpongeBob SquarePants: Battle for Bikini Bottom]] |
|||
[[Category:Modding]] |
Latest revision as of 03:33, 20 March 2024
This is a list of Events for Spongebob Squarepants: Battle for Bikini Bottom.
List
Event ID | Name | Object Asset Types | Variables | Description |
---|---|---|---|---|
0x0000 | Unknown | |||
0x0001 | Enable | All | None | Turns on event handling for an object asset. |
0x0002 | Disable | All | None | Turns off event handling for an object asset. |
0x0003 | Visible | All |
UI:
|
Turns on rendering for an object asset. If Argument 1 is 77, plays a pop-in animation. |
0x0004 | Invisible | All |
UIFT:
|
Turns off rendering for an object asset. If Argument 1 is 77, plays a pop-out animation. |
0x0005 | EnterPlayer | TRIG | None | Fired by the PLYR whenever it enters a TRIG's volume. |
0x0006 | ExitPlayer | TRIG | None | Fired by the PLYR whenever it exits a TRIG's volume. |
0x0007 | TouchPlayer | Unused | ||
0x0008 | ControlOff | PLYR | None | Disables controller input except for the camera controls, and shows black bars on the top and bottom of the screen. |
0x0009 | ControlOn | PLYR | None | Enables controller input and removes the black bars from the screen. |
0x000A | Reset | All | None | Resets an object asset to its initial position/values. |
0x000B | Increment | CNTR | 0, 0, 0, 0, 0, 0 | Increases a CNTR's value by 1. If the new value is between 1 and 20, one of the events from Count1 to Count20 is fired. |
0x000C | Decrement | CNTR, GRUP | float Unknown, 0, 0, 0, 0, 0 | Decreases a CNTR's value by 1. If the new value is 0, Expired is fired. Otherwise, if the new value is between 1 and 20, one of the events from Count1 to Count20 is fired. |
0x000D | Open | Unused | ||
0x000E | Close | Unused | ||
0x000F | Toggle | BUTN | 0, 0, 0, 0, 0, 0 | Toggles a BUTN's pressed state. |
0x0010 | Teleport Player | PORT | 0, 0, 0, 0, 0, 0 | Teleports the player using a portal. If the portal's destination level is the same as the current level, the player teleports instantly. Otherwise, a loading screen appears for the destination level. Moves the player to the portal's marker and rotates both the player and the camera to the portal's rotation. |
0x0011 | OutOfBounds | PLYR | float Unknown, 0, 0, 0, 0, 0 | Causes the hand to immediately take the player off-screen and place him/her back into the level. |
0x0012 | Run | game_object:Camera_Tweak, game_object:Flythrough, GRUP, PLAT, TIMR | float Unknown, float Unknown, float Unknown, float Unknown, AssetID, AssetID | Starts a TIMR. |
0x0013 | Stop | game_object:Camera_Tweak, game_object:Flythrough, GRUP, PLAT, SFX, TIMR | 0, 0, 0, 0, 0, AssetID | Pauses a TIMR. |
0x0014 | Expired | CNTR, GRUP, TIMR | 0, 0, 0, 0, 0, 0 | Fired from Decrement if a CNTR's new value is 0.
Fired when a running TIMR reaches 0. |
0x0015 | Move | Unused | ||
0x0016 | Destroy | DSTR, GRUP | 0, 0, 0, 0, 0, AssetID | Sent to a DSTR if it is destroyed. |
0x0017 | Pause | Unused | ||
0x0018 | Play | CSNM, GRUP, SFX | 0, 0, 0, 0, AssetID, AssetID | |
0x0019 | PlayOne | Unused | ||
0x001A | PlayMaybe | SFX | Probability, 0, 0, 0, 0, 0 | Gives a SFX a specific probability for playing when the Event is sent. The lower the Argument, the more likely it is to play (EX: 0 = 100% Chance, 75 = 25% Chance). |
0x001B | RoomStart | Unused | ||
0x001C | Invalidate | Unused | ||
0x001D | Tilt | Unused | ||
0x001E | Untilt | Unused | ||
0x001F | Arrive | MVPT, PLAT | ? | When a PLAT reaches a MVPT or finishes moving, this is sent. |
0x0020 | Mount | game_object:bungee_hook, GRUP PKUP, PLAT | 0, 0, 0, 0, AssetID, 0 | When the player lands on the object, this is sent. This can also be used with PKUP to allow them to move along with PLATs movement (like drivenby). |
0x0021 | Dismount | game_object:bungee_hook, PLAT | ? | When the player is not on top of the object, this is sent. |
0x0022 | Break | PLAT | ? | Sent to a Breakaway PLAT, such as the sneaking platforms in Rock Bottom, if the platform breaks. |
0x0023 | Pickup | PKUP | 0, 0, 0, 0, 0, 0 | Collects a PKUP. Fired by the PLYR when it touches a PKUP. |
0x0024 | Death | VIL | 0, 0, 0, 0, 0, 0 | This is sent when the VIL is defeated. |
0x0025 | Kill | BOUL, GRUP, PLYR, VIL | 0, 0, 0, 0, 0, AssetID | Will bring the target to 0 health and kill them. |
0x0026 | On | EGEN, FOG, GRUP, MVPT, PARE, SURF | float Unknown, 0, 0, 0, 0, 0 | Activates the properties of the asset. |
0x0027 | Off | EGEN, GRUP, MVPT, PARE, PARS, SURF | 0, 0, 0, 0, 0, 0 | Deactivates the properties of the asset. |
0x0028 | Patrol On | VIL | 0, 0, 0, 0, 0, 0 | |
0x0029 | Patrol Off | VIL | 0, 0, 0, 0, 0, 0 | |
0x002A | Wander On | Unused | ||
0x002B | Wander Off | Unused | ||
0x002C | Detect Player On | GRUP, VIL | 0, 0, 0, 0, 0, 0 | When received, an enemy starts targeting the PLYR. |
0x002D | Detect Player Off | GRUP, VIL | 0, 0, 0, 0, 0, 0 | When received, an enemy stops targeting the PLYR. |
0x002E | Chase Player On | Unused | ||
0x002F | Chase Player Off | VIL | 0, 0, 0, 0, 0, 0 | |
0x0030 | Go To Sleep | Unused | ||
0x0031 | Wake Up Villain | Unused | ||
0x0032 | Respawn | GRUP, VIL | 0, 0, 0, 0, 0, 0 | |
0x0033 | PlayerDeath | All | None | Sent to all objects when the player dies while on a Bungee. |
0x0034 | GiveChance | Unused | ||
0x0035 | GiveShinyObjects | PLYR | float Amount, 0, 0, 0, 0, AssetID | Gives Amount Shiny Objects to the player. A negative number takes away Shiny Objects. |
0x0036 | GiveHealth | PLYR | float Amount, 0, 0, 0, 0, 0 | Gives Amount Underwear to the player. A negative number takes away Underwear. If Amount is -666, Underwear is not taken away if the player only has one Underwear left. |
0x0037 | ButtonPress | BUTN, GRUP | 0, 0, 0, 0, 0, 0 | Fired by BUTN upon being pressed. |
0x0038 | ButtonUnpress | BUTN | 0, 0, 0, 0, 0, AssetID | Fired by BUTN upon being unpressed. |
0x0039 | ArriveHalfway | PLAT | ? | When a PLAT is halfway to the next MVPT this is sent. |
0x003A | Hit | DSTR, PLAT, SIMP | ? | Sent to the object if hit with a PLYR melee. |
0x003B | ButtonPressAction | ? | ||
0x003C | Evaluate | COND, GRUP | ? | Evaluates a COND, causing it to fire either True or False. |
0x003D | True | COND | ? | Fired by a COND upon evaluation of condition to true. |
0x003E | False | COND | ? | Fired by a COND upon evaluation of condition to false. |
0x003F | PadPressX | UI, UIFT | ? | Sent when the button used to "Confirm/Continue" is pressed. (PS2=X, XB=A, GCN=A) |
0x0040 | PadPressSquare | game_object:talk_box | ? | Sent when the (PS2=Square, XB=Y, GCN=Y) button is pressed. |
0x0041 | PadPressO | game_object:talk_box, UI | ? | Sent when the button used to enter the Options Menu is pressed. (PS2=O, XB=X, GCN=X) |
0x0042 | PadPressTriangle | game_object:talk_box, UIFT | ? | Sent when the button used to "Quit/Return" is pressed. (PS2=Triangle, XB=B, GCN=B) |
0x0043 | PadPressL1 | ? | Sent when the (PS2=L1, XB=LT, GCN=L) button is pressed. | |
0x0044 | PadPressL2 | game_object:talk_box | ? | |
0x0045 | PadPressR1 | game_object:talk_box, UIFT | ? | Sent when the (PS2=R1, XB=RT, GCN=R) button is pressed. |
0x0046 | PadPressR2 | game_object:talk_box, UIFT | ? | |
0x0047 | PadPressStart | UIFT | ? | Sent when the Start button is pressed. |
0x0048 | PadPressSelect | ? | Sent when the (PS2=Select, XB=Back, GCN=Z) button is pressed. | |
0x0049 | PadPressUp | UI, UIFT | ? | Sent when D-Pad Up is pressed. |
0x004A | PadPressDown | UI, UIFT | ? | Sent when D-Pad Down is pressed. |
0x004B | PadPressRight | UI, UIFT | ? | Sent when D-Pad Right is pressed. |
0x004C | PadPressLeft | UI, UIFT | ? | Sent when D-Pad Left is pressed. |
0x004D | FontBackdropOn | UIFT | None | Shows the background. |
0x004E | FontBackdropOff | UIFT | None | Hides the background. |
0x004F | UI Select | UI, UIFT | None | Selects |
0x0050 | UI Unselect | UI, UIFT | None | Unselects |
0x0051 | UI Focus On | UI, UIFT | None | Unknown, sends Visible to self? |
0x0052 | UI Focus Off | UI, UIFT | None | Unknown, sends Invisible to self? |
0x0053 | Collision On | GRUP, PLAT, SIMP | ? | Enables the solidity flag on a placeable asset. |
0x0054 | Collision Off | DSTR, GRUP, PLAT, SIMP | ? | Disables the solidity flag on a placeable asset. |
0x0055 | Collision+Visible On | GRUP, PKUP, PLAT, SIMP | ? | Enables both the solidity and visibility flag on a placeable asset. |
0x0056 | Collision+Visible Off | BOUL, DSTR, GRUP, PKUP, PLAT, SIMP | ? | Disables both the solidity and visibility flag on a placeable asset. |
0x0057 | Scene Prepare | All | None | Sent to all objects when the scene is finished loading. |
0x0058 | Scene Finish | All | None | Sent to all objects right after Room Finish. |
0x0059 | Room Prepare | All | None | Sent to all objects right after Scene Prepare. It can be used to override Events that run on Scene Prepare. |
0x005A | Room Finish | All | None | Sent to all objects when the scene is exiting (when warping to a new scene) or resetting (when the player dies). |
0x005B | ? | Unused. Scooby Event. | ||
0x005C | ? | Unused. Scooby Event. | ||
0x005D | FallToDeath | PLYR | ? | Defeats the Player, similar to the Kill Event, but without any death sounds. |
0x005E | UI Focus On+Select | UI, UIFT | None | Sends UI Focus On then UI Select to self. |
0x005F | UI Focus Off+Unselect | UI, UIFT | None | Sends UI Focus Off then UI Unselect to self. |
0x0060 | Set Pad Config to Preset A | ? | ||
0x0061 | Set Pad Config to Preset B | ? | ||
0x0062 | Set Pad Config to Preset C | ? | ||
0x0063 | Set Pad Config to Preset D | ? | ||
0x0064 | Pad Vibrate On | DPAT | ? | Sets controller Vibration to On. |
0x0065 | Pad Vibrate Off | DPAT | ? | Sets controller Vibration to Off. |
0x0066 | Mono Sound | DPAT | ? | Sets the sound mode to mono. |
0x0067 | Stereo Sound | DPAT | ? | Sets the sound mode to stereo. |
0x0068 | Increase Master Volume | ? | ||
0x0069 | Decrease Master Volume | ? | ||
0x006A | Increase Music Volume | DPAT | ? | |
0x006B | Decrease Music Volume | DPAT | ? | |
0x006C | Increase SFX Volume | DPAT | ? | |
0x006D | Decrease SFX Volume | DPAT | ? | |
0x006E | IntroState_Sony | ? | ||
0x006F | IntroState_Publisher | ? | ||
0x0070 | IntroState_Developer | ? | ||
0x0071 | IntroState_License | ? | ||
0x0072 | IntroState_Count | ? | ||
0x0073 | TitleState_Start | ? | ||
0x0074 | TitleState_Attract | ? | ||
0x0075 | TitleState_Count | ? | ||
0x0076 | LoadState_SelectMemCard | ? | ||
0x0077 | LoadState_SelectSlot | ? | ||
0x0078 | LoadState_Loading | ? | ||
0x0079 | LoadState_Count | ? | ||
0x007A | OptionsState_Options | ? | ||
0x007B | OptionsState_Count | ? | ||
0x007C | SaveState_SelectMemCard | ? | ||
0x007D | SaveState_SelectSlot | ? | ||
0x007E | SaveState_Saving | ? | ||
0x007F | SaveState_Count | ? | ||
0x0080 | PauseState_Pause | DPAT | ? | Detects that the game is paused. |
0x0081 | PauseState_Options | ? | ||
0x0082 | PauseState_Count | ? | ||
0x0083 | GameState_FirstTime | ? | ||
0x0084 | GameState_Play | DPAT | ? | Detects that the game is unpaused and in gameplay. |
0x0085 | GameState_LoseChance | ? | ||
0x0086 | GameState_GameOver | ? | ||
0x0087 | GameState_SceneSwitch | ? | ||
0x0088 | GameState_Dead | ? | ||
0x0089 | SetIntroState_Sony | ? | ||
0x008A | SetIntroState_Publisher | ? | ||
0x008B | SetIntroState_Developer | ? | ||
0x008C | SetIntroState_License | ? | ||
0x008D | SetIntroState_Count | ? | ||
0x008E | SetTitleState_Start | ? | ||
0x008F | SetTitleState_Attract | ? | ||
0x0090 | SetTitleState_Count | ? | ||
0x0091 | SetLoadState_SelectMemCard | ? | ||
0x0092 | SetLoadState_SelectSlot | ? | ||
0x0093 | SetLoadState_Loading | DPAT | ? | Hardcoded to MNU3. Sets the Game State to load a saved game. |
0x0094 | SetLoadState_Count | ? | ||
0x0095 | SetOptionsState_Options | ? | ||
0x0096 | SetOptionsState_Count | ? | ||
0x0097 | SetSaveState_SelectMemCard | DPAT | ? | |
0x0098 | SetSaveState_SelectSlot | ? | ||
0x0099 | SetSaveState_Saving | DPAT | ? | |
0x009A | SetSaveState_Count | ? | ||
0x009B | SetPauseState_Pause | ? | Opens the pause menu. | |
0x009C | SetPauseState_Options | ? | ||
0x009D | SetPauseState_Count | ? | ||
0x009E | SetGameState_FirstTime | DPAT | ? | |
0x009F | SetGameState_Play | DPAT | ? | |
0x00A0 | SetGameState_LoseChance | ? | ||
0x00A1 | SetGameState_GameOver | ? | ||
0x00A2 | SetGameState_SceneSwitch | ? | ||
0x00A3 | SetGameState_Dead | ? | ||
0x00A4 | ? | Unused. Scooby Event. | ||
0x00A5 | GameState_Exit | ? | ||
0x00A6 | SetGameState_Exit | DPAT | ? | Quits player back to the main menu. |
0x00A7 | ? | Unused. Scooby Event. | ||
0x00A8 | Back | DPAT | ? | |
0x00A9 | Cancel | DPAT | ? | |
0x00AA | Retry | DPAT | ? | |
0x00AB | Select Card | DPAT | ? | |
0x00AC | Select Slot | DPAT | ? | |
0x00AD | OK | DPAT | ? | |
0x00AE | VilHurtBoss | ? | ||
0x00AF | Attack | ? | ||
0x00B0 | AttackOn | ? | ||
0x00B1 | AttackOff | ? | ||
0x00B2 | Drop pickup | PKUP | ? | |
0x00B3 | VilReport_StartingIdle | ? | ||
0x00B4 | VilReport_StartingSleep | ? | ||
0x00B5 | VilReport_StartingGuard | ? | ||
0x00B6 | VilReport_StartingPatrol | ? | ||
0x00B7 | VilReport_StartingDazed | ? | ||
0x00B8 | VilReport_StartingLook | ? | ||
0x00B9 | VilReport_StartingListen | ? | ||
0x00BA | VilReport_StartingInvestigate | ? | ||
0x00BB | VilReport_StartingChase | ? | ||
0x00BC | VilReport_StartingAttack | ? | ||
0x00BD | VilReport_StartingRetreat | ? | ||
0x00BE | Preload | CSNM | ? | Begins showing a cutscene. |
0x00BF | Done | CSNM, SFX | ? | Sent to a CSNM or SFX when it finishes playing. |
0x00C0 | Arcto | EGEN, MVPT, PLAT | ? | Used by an EGEN to connect its electric beam to an object. |
0x00C1 | ? | Unused. Scooby Event. | ||
0x00C2 | Set Check Point | DPAT | Rotation (Degrees),?,?,?,MRKR,? | When sent to the DPAT, it updates the player's respawn point to the MRKR specified. |
0x00C3 | AnimPlay | DSTR, GRUP, PLAT, SIMP | ? | Plays the animation for that asset, which is specified in Animation_AssetID in the asset. |
0x00C4 | AnimPlayLoop | GRUP, PLAT, SIMP | ? | Plays a looping animation for an asset. |
0x00C5 | AnimStop | PLAT, SIMP | ? | Stops the animation for an asset. |
0x00C6 | AnimPause | SIMP | ? | Pauses the animation for an asset. |
0x00C7 | AnimResume | ? | Resumes a paused animation for an asset. | |
0x00C8 | AnimTogglePause | ? | ||
0x00C9 | AnimPlayRandom | ? | ||
0x00CA | AnimPlayMaybe | ? | ||
0x00CB | SetSpeed | PLAT | ? | |
0x00CC | Accelerate | ? | ||
0x00CD | MoveToTarget | ? | ||
0x00CE | SwingerFollow | ? | ||
0x00CF | ? | Unused. Scooby Event. | ||
0x00D0 | ? | Unused. Scooby Event. | ||
0x00D1 | ? | Unused. Scooby Event. | ||
0x00D2 | ? | Unused. Scooby Event. | ||
0x00D3 | ? | Unused. Scooby Event. | ||
0x00D4 | EnterEntity | TRIG | 0, 0, 0, 0, 0, AssetID | Fired by the Asset that enters the TRIG's volume. |
0x00D5 | ExitEntity | TRIG | 0, 0, 0, 0, 0, AssetID | Fired by the Asset that exits the TRIG's volume. |
0x00D6 | ENTER FLAGGED - DO NOT USE | ? | ||
0x00D7 | EXIT FLAGGED - DO NOT USE | ? | ||
0x00D8 | Drivenby | PLAT | ? | Sets the target asset as a parent, so any movement performed by the asset will be followed. |
0x00D9 | FollowTarget | PKUP | float Offset Position X, Y, Z | Makes a PKUP asset follow a PLYR asset, mimicking movement and keeping offset. |
0x00DA | FaceTarget | ? | ||
0x00DB | WatchTarget | ? | ||
0x00DC | ? | Unused. Scooby Event. | ||
0x00DD | ? | Unused. Scooby Event. | ||
0x00DE | ? | Unused. Scooby Event. | ||
0x00DF | ? | Unused. Scooby Event. | ||
0x00E0 | ? | Unused. Scooby Event. | ||
0x00E1 | ? | Unused. Scooby Event. | ||
0x00E2 | StartMoving | PLAT | ? | Fired by a PLAT when it begins to move. |
0x00E3 | StopMoving | PLAT | ? | Fired by a PLAT when it no longer moves. |
0x00E4 | Swoosh | PEND | ? | |
0x00E5 | ? | Unused. Scooby Event. | ||
0x00E6 | ? | Unused. Scooby Event. | ||
0x00E7 | ? | Unused. Scooby Event. | ||
0x00E8 | ? | Unused. Scooby Event. | ||
0x00E9 | ? | Unused. Scooby Event. | ||
0x00EA | VilDoAction | ? | ||
0x00EB | GangDoBossAction | ? | ||
0x00EC | VilFakeChaseOn | ? | ||
0x00ED | VilFakeChaseOff | ? | ||
0x00EE | ? | Unused. Scooby Event. | ||
0x00EF | VilReport_DecayComplete | ? | ||
0x00F0 | VilGuardWidget | ? | ||
0x00F1 | TextureAnimateOn | ? | ||
0x00F2 | TextureAnimateOff | ? | ||
0x00F3 | TextureAnimateToggle | ? | ||
0x00F4 | ColorEffectOn | ? | ||
0x00F5 | ColorEffectOff | ? | ||
0x00F6 | ColorEffectToggle | ? | ||
0x00F7 | SetTextureAnimGroup | ? | ||
0x00F8 | SetTextureAnimSpeed | SURF | ? | |
0x00F9 | TextureAnimateStep | ? | ||
0x00FA | Emit | ? | ||
0x00FB | Emitted | ? | ||
0x00FC | TranslucentOn | ? | ||
0x00FD | TranslucentOff | ? | ||
0x00FE | TranslucentToggle | ? | ||
0x00FF | VilGangTalkOn | ? | ||
0x0100 | VilGangTalkOff | ? | ||
0x0101 | Give PowerUp | PLYR |
|
Enables one of the player's moves. (Only affects SpongeBob) |
0x0102 | Unused. Scooby Event. | |||
0x0103 | Unused. Scooby Event. | |||
0x0104 | Unused. Scooby Event. | |||
0x0105 | Unused. Scooby Event. | |||
0x0106 | Disable Group Contents | GRUP | ? | Turns off Event handling for items in a GRUP. |
0x0107 | ? | Unused. Scooby Event. | ||
0x0108 | OccludeOn | ? | ||
0x0109 | OccludeOff | ? | ||
0x010A | WaveSetLinear - OBSOLETE | ? | ||
0x010B | WaveSetRipple - OBSOLETE | ? | ||
0x010C | SituationLaugh | ? | ||
0x010D | ? | Unused. Scooby Event. | ||
0x010E | ? | Unused. Scooby Event. | ||
0x010F | ? | Unused. Scooby Event. | ||
0x0110 | ? | Unused. Scooby Event. | ||
0x0111 | SituationPlayerScare | ? | ||
0x0112 | SituationPlayerSafe | ? | ||
0x0113 | SituationPlayerDanger | ? | ||
0x0114 | SituationPlayerChaseBegin | ? | ||
0x0115 | SituationPlayerChaseEnd | ? | ||
0x0116 | ? | Unused. Scooby Event. | ||
0x0117 | ? | Unused. Scooby Event. | ||
0x0118 | ? | Unused. Scooby Event. | ||
0x0119 | ? | Unused. Scooby Event. | ||
0x011A | ? | Unused. Scooby Event. | ||
0x011B | ? | Unused. Scooby Event. | ||
0x011C | SituationPlayerSuccess | ? | ||
0x011D | SituationPlayerFailure | ? | ||
0x011E | Show Hud | DPAT, GRUP | ? | |
0x011F | Hide Hud | DPAT, GRUP | ? | |
0x0120 | FADE OUT | DPAT | ? | |
0x0121 | SetRain | ? | ||
0x0122 | SetSnow | ? | ||
0x0123 | ? | Unused. Scooby Event. | ||
0x0124 | ScriptReset | ? | ||
0x0125 | WaitForInput | ? | ||
0x0126 | Play Movie | DPAT | ? | Plays a movie (fmv) with a specified argument, 0 - FOP, 1 - TAK, 2 - JN, 3 - SB, 4 - HILogo, 5 - NickLogo, 6 - RWLogo, 7 - THQLogo, 8 - demo1. |
0x0127 | ? | Unused. Scooby Event. | ||
0x0128 | - | ? | There is no event defined for this ID for some reason. | |
0x0129 | PlayMusic | DPAT | ? | Plays music with a specified argument. |
0x012A | Forward | GRUP, PLAT | ? | Causes a PLAT to play its movement forward. |
0x012B | Reverse | GRUP, PLAT | ? | Causes a PLAT to play its movement in reverse. |
0x012C | PlayerRumbleTest | ? | ||
0x012D | PlayerRumbleLight | PLYR | ? | |
0x012E | PlayerRumbleMedium | PLYR | ? | |
0x012F | PlayerRumbleHeavy | PLYR | ? | |
0x0130 | Screen Adjustment ON | DPAT | ? | |
0x0131 | Screen Adjustment OFF | DPAT | ? | |
0x0132 | Set as Skydome | PLAT, SIMP | ? | Causes asset to behave like a skydome. |
0x0133 | Connect_IOwnYou | BOUL, GRUP, MVPT, VIL | ? | The Duplicatotron sends this to connect a GRUP of move points and VILs. |
0x0134 | Duplotron_WaveBegin | VIL | ? | Duplicatotron receives this event when it starts spawning a new wave of enemies. |
0x0135 | Duplotron_WaveComplete | VIL | ? | Fires when all enemies in a Duplo's wave are destroyed (when WaveMode Discreet), or all enemies + duplotron are destroyed otherwise |
0x0136 | Duplotron_NPCBorn | VIL | ? | Fired when an enemy of a Duplicatotron is created. |
0x0137 | Duplotron_NPCKilled | VIL | ? | Fired when an enemy of a Duplicatotron is killed. |
0x0138 | Duplotron_MaxNPCExpired | VIL | ? | Fired when the amount set in DuploSpawnLifeMax is reached. |
0x0139 | Duplotron_Pause | GRUP, VIL | ? | Pauses Duplotron spawning when received. |
0x013A | Duplotron_Resume | GRUP, VIL | ? | Resumes Duplotron spawning when received. |
0x013B | Set as Goo | GRUP, PLAT, SIMP | ? | Causes an object to gain the properties of goo, meaning landing on it will knock you back and can drown you, along with having waves. |
0x013C | NPCScript_ScriptBegin | ? | ||
0x013D | NPCScript_ScriptEnd | ? | ||
0x013E | NPCScript_ScriptReady | ? | ||
0x013F | NPCScript_Halt | ? | ||
0x0140 | NPCScript_SetPos | ? | ||
0x0141 | NPCScript_SetDir | ? | ||
0x0142 | NPCScript_LookNormal | ? | ||
0x0143 | NPCScript_LookAlert | ? | ||
0x0144 | NPCScript_FaceWidget | ? | ||
0x0145 | NPCScript_FaceWidgetDone | ? | ||
0x0146 | NPCScript_GotoWidget | ? | ||
0x0147 | NPCScript_GotoWidgetDone | ? | ||
0x0148 | NPCScript_AttackWidget | ? | ||
0x0149 | NPCScript_AttackWidgetDone | ? | ||
0x014A | NPCScript_FollowWidget | ? | ||
0x014B | NPCScript_PlayAnim | ? | ||
0x014C | NPCScript_PlayAnimDone | ? | ||
0x014D | NPCScript_LeadPlayer | ? | ||
0x014E | Set Text | UIFT | AssetID textAssetID | Replaces the text. |
0x014F | Start Conversation | CAM, game_object:talk_box, game_object:task_box | ? | Prepares the given asset to be sent other Events (Ex: Switch for CAM). |
0x0150 | End Conversation | CAM, game_object:talk_box, GRUP | ? | Stops interacting with the asset. Forces a CAM to switch back to the Player camera. |
0x0151 | Switch | CAM | float Transition time, ?, ?, ?, ?, ? | Shifts the Player view to the given camera asset. StartConversation must be sent first, however. |
0x0152 | Add Text | ? | ||
0x0153 | Clear Text | UIFT | None | Clears the text. |
0x0154 | Open Teleport Box | game_object:Teleport | ? | Opens a game_object:Teleport Box. |
0x0155 | Close Teleport Box | ? | Closes a game_object:Teleport Box. | |
0x0156 | On Signal 0 | game_object:talk_box | ? | Fired when {signal:0} is encountered in the game_object:talk_box's TEXT.
|
0x0157 | On Signal 1 | game_object:talk_box | ? | Fired when {signal:1} is encountered in the game_object:talk_box's TEXT.
|
0x0158 | On Signal 2 | game_object:talk_box | ? | Fired when {signal:2} is encountered in the game_object:talk_box's TEXT.
|
0x0159 | On Signal 3 | game_object:talk_box | ? | Fired when {signal:3} is encountered in the game_object:talk_box's TEXT.
|
0x015A | On Signal 4 | game_object:talk_box | ? | Fired when {signal:4} is encountered in the game_object:talk_box's TEXT.
|
0x015B | On Signal 5 | game_object:talk_box | ? | Fired when {signal:5} is encountered in the game_object:talk_box's TEXT.
|
0x015C | On Signal 6 | game_object:talk_box | ? | Fired when {signal:6} is encountered in the game_object:talk_box's TEXT.
|
0x015D | On Signal 7 | game_object:talk_box | ? | Fired when {signal:7} is encountered in the game_object:talk_box's TEXT.
|
0x015E | On Signal 8 | game_object:talk_box | ? | Fired when {signal:8} is encountered in the game_object:talk_box's TEXT.
|
0x015F | On Signal 9 | game_object:talk_box | ? | Fired when {signal:9} is encountered in the game_object:talk_box's TEXT.
|
0x0160 | Stop Wait | game_object:talk_box | ? | |
0x0161 | On Conversation Start | game_object:talk_box | ? | |
0x0162 | On Conversation End | game_object:talk_box | ? | |
0x0163 | Hit Melee | PLAT, SIMP | ? | Sent when hit by PLYR melee. |
0x0164 | Hit Bubble Bounce | ? | Sent when hit by SpongeBob's bounce. | |
0x0165 | Hit Bubble Bash | PLAT | ? | Sent when hit by SpongeBob's bash. |
0x0166 | Hit Bubble Bowl | PLAT, SIMP | ? | Sent when hit by SpongeBob's Bubble Bowl. |
0x0167 | Hit Patrick Slam | ? | Sent when hit by Patrick's slam | |
0x0168 | Hit By Throwable | ? | Sent when hit by a throwable object. (enemy, fruit, tiki) | |
0x0169 | Paddle Hit Left | PLAT | ? | Sent to a Paddlewheel when hit from the left side to turn clockwise. |
0x016A | Paddle Hit Right | PLAT | ? | Sent to a Paddlewheel when hit from the right side to turn counterclockwise. |
0x016B | Initiate Task | game_object:task_box | ? | Starts a Task for an NPC. |
0x016C | Set Success | game_object:task_box | ? | Sets a Task as successful which leads to the reward. |
0x016D | Set Failure | game_object:task_box | ? | |
0x016E | On Accept | ? | ||
0x016F | On Decline | ? | ||
0x0170 | On Complete | ? | ||
0x0171 | Generate Boulder | game_object:BoulderGenerator | ? | |
0x0172 | Launch Boulder At Widget | game_object:BoulderGenerator | ? | |
0x0173 | Launch Boulder At Point | ? | ||
0x0174 | Launch Boulder At Player | game_object:BoulderGenerator | ? | |
0x0175 | Duplotron_SuperDuperDone | VIL | ? | Send this event to a Duplicatotron to resume it. |
0x0176 | Duplotron_DuperIsDoner | VIL | ? | Sent when all enemies specified in a Dupetron's events are killed. |
0x0177 | Bus Switch Character | game_object:BusStop | None | Sent when the player character is switched at a Bus Stop. |
0x0178 | Group Update Together | GRUP | ? | All objects in the group will update together, so they will not desync their movement when not loaded. |
0x0179 | Set Update Distance | BOUL, BUTN, GRUP, PKUP, PLAT, SIMP, VIL | distance,? | Sets distance an object stays loaded in, specified with argument. |
0x017A | Translate, Local X | PLAT | Distance, Time, AccelTime, DecelTime | Slides object along the X axis relative to its parent object's position (using Drivenby). |
0x017B | Translate, Local Y | PLAT | Distance, Time, AccelTime, DecelTime | Slides object along the Y axis relative to its parent object's position (using Drivenby). |
0x017C | Translate, Local Z | PLAT | Distance, Time, AccelTime, DecelTime | Slides object along the Z axis relative to its parent object's position (using Drivenby). |
0x017D | Translate, World X | PLAT | Distance, Time, AccelTime, DecelTime | Slides object along the X axis relative to its own position. |
0x017E | Translate, World Y | GRUP, PLAT | Distance, Time, AccelTime, DecelTime | Slides object along the Y axis relative to its own position. |
0x017F | Translate, World Z | PLAT | Distance, Time, AccelTime, DecelTime | Slides object along the Z axis relative to its own position. |
0x0180 | Rotate, Local X | PLAT | Distance (Degrees), Time, AccelTime, DecelTime | Rotates pitch of object relative to its parent object's position (using Drivenby). |
0x0181 | Rotate, Local Y | PLAT | Distance (Degrees), Time, AccelTime, DecelTime | Rotates yaw of object relative to its parent object's position (using Drivenby). |
0x0182 | Rotate, Local Z | PLAT | Distance (Degrees), Time, AccelTime, DecelTime | Rotates roll of object relative to its parent object's position (using Drivenby). |
0x0183 | Rotate, World X | PLAT | Distance (Degrees), Time, AccelTime, DecelTime | Rotates pitch of object relative to its own position. |
0x0184 | Rotate, World Y | PLAT | Distance (Degrees), Time, AccelTime, DecelTime | Rotates yaw of object relative to its own position. |
0x0185 | Rotate, World Z | PLAT | Distance (Degrees), Time, AccelTime, DecelTime | Rotates roll of object relative to its own position. |
0x0186 | Translate, Local X Done | ? | ||
0x0187 | Translate, Local Y Done | PLAT | ? | |
0x0188 | Translate, Local Z Done | ? | ||
0x0189 | Translate, World X Done | PLAT | ? | |
0x018A | Translate, World Y Done | PLAT | ? | |
0x018B | Translate, World Z Done | PLAT | ? | |
0x018C | Rotate, Local X Done | ? | ||
0x018D | Rotate, Local Y Done | PLAT | ? | |
0x018E | Rotate, Local Z Done | ? | ||
0x018F | Rotate, World X Done | ? | ||
0x0190 | Rotate, World Y Done | PLAT | ? | |
0x0191 | Rotate, World Z Done | ? | ||
0x0192 | Count1 | CNTR | ? | Sets the value of a CNTR to 1. Fired from Increment or Decrement if the CNTR's new value is 1. |
0x0193 | Count2 | CNTR | ? | Sets the value of a CNTR to 2. Fired from Increment or Decrement if the CNTR's new value is 2. |
0x0194 | Count3 | CNTR | ? | Sets the value of a CNTR to 3. Fired from Increment or Decrement if the CNTR's new value is 3. |
0x0195 | Count4 | CNTR | ? | Sets the value of a CNTR to 4. Fired from Increment or Decrement if the CNTR's new value is 4. |
0x0196 | Count5 | CNTR | ? | Sets the value of a CNTR to 5. Fired from Increment or Decrement if the CNTR's new value is 5. |
0x0197 | Count6 | CNTR | ? | Sets the value of a CNTR to 6. Fired from Increment or Decrement if the CNTR's new value is 6. |
0x0198 | Count7 | CNTR | ? | Sets the value of a CNTR to 7. Fired from Increment or Decrement if the CNTR's new value is 7. |
0x0199 | Count8 | CNTR | ? | Sets the value of a CNTR to 8. Fired from Increment or Decrement if the CNTR's new value is 8. |
0x019A | Count9 | CNTR | ? | Sets the value of a CNTR to 9. Fired from Increment or Decrement if the CNTR's new value is 9. |
0x019B | Count10 | CNTR | ? | Sets the value of a CNTR to 10. Fired from Increment or Decrement if the CNTR's new value is 10. |
0x019C | Count11 | CNTR | ? | Sets the value of a CNTR to 11. Fired from Increment or Decrement if the CNTR's new value is 11. |
0x019D | Count12 | CNTR | ? | Sets the value of a CNTR to 12. Fired from Increment or Decrement if the CNTR's new value is 12. |
0x019E | Count13 | CNTR | ? | Sets the value of a CNTR to 13. Fired from Increment or Decrement if the CNTR's new value is 13. |
0x019F | Count14 | CNTR | ? | Sets the value of a CNTR to 14. Fired from Increment or Decrement if the CNTR's new value is 14. |
0x01A0 | Count15 | CNTR | ? | Sets the value of a CNTR to 15. Fired from Increment or Decrement if the CNTR's new value is 15. |
0x01A1 | Count16 | CNTR | ? | Sets the value of a CNTR to 16. Fired from Increment or Decrement if the CNTR's new value is 16. |
0x01A2 | Count17 | CNTR | ? | Sets the value of a CNTR to 17. Fired from Increment or Decrement if the CNTR's new value is 17. |
0x01A3 | Count18 | CNTR | ? | Sets the value of a CNTR to 18. Fired from Increment or Decrement if the CNTR's new value is 18. |
0x01A4 | Count19 | CNTR | ? | Sets the value of a CNTR to 19. Fired from Increment or Decrement if the CNTR's new value is 19. |
0x01A5 | Count20 | CNTR | ? | Sets the value of a CNTR to 20. Fired from Increment or Decrement if the CNTR's new value is 20. |
0x01A6 | Set State | ? | ||
0x01A7 | Enter SpongeBob | TRIG | ? | Fired by the PLYR whenever it enters a TRIG's volume and the current character is SpongeBob. |
0x01A8 | Enter Patrick | TRIG | ? | Fired by the PLYR whenever it enters a TRIG's volume and the current character is Patrick. |
0x01A9 | Enter Sandy | TRIG | ? | Fired by the PLYR whenever it enters a TRIG's volume and the current character is Sandy. |
0x01AA | Exit SpongeBob | TRIG | ? | Fired by the PLYR whenever it enters a TRIG's volume and the current character is SpongeBob. |
0x01AB | Exit Patrick | TRIG | ? | Fired by the PLYR whenever it enters a TRIG's volume and the current character is Patrick. |
0x01AC | Exit Sandy | TRIG | ? | Fired by the PLYR whenever it enters a TRIG's volume and the current character is Sandy. |
0x01AD | NPCSpecial_PlatformSnap | VIL | ? | |
0x01AE | NPCSpecial_PlatformFall | VIL | ? | |
0x01AF | Goo set warb coeffs | PLAT, SIMP | X Wave Size, X Speed, Y Wave Size, Y Speed | When this is received by something that is SetAsGoo, it will not have waves. Can be modified with arguments. |
0x01B0 | Goo set freeze duration | PLAT, SIMP | duration,?,?,? | When this is received by something that is SetAsGoo, it will change the duration of the time frozen with Freezy Fruit. |
0x01B1 | Goo melt | PLAT, SIMP | ? | When this is received by something that is SetAsGoo AND frozen by Freezy Fruit, it will immediately melt the goo, causing the freeze timer to end and the goo returns to normal. |
0x01B2 | Set State Range | DSCO | ? | |
0x01B3 | Set State Delay | ? | ||
0x01B4 | Set Transition Delay | ? | ||
0x01B5 | NPC Fight On | VIL | ? | |
0x01B6 | NPC Fight Off | ? | ||
0x01B7 | NPC Patrol Spline On | ? | ||
0x01B8 | NPC Patrol Spline Off | ? | ||
0x01B9 | NPC Kill Quietly | ? | ||
0x01BA | Hit (General) | ? | ||
0x01BB | Hit (Head) | ? | ||
0x01BC | Hit (Left Arm) | ? | ||
0x01BD | Hit (Right Arm) | ? | ||
0x01BE | Hit (Left Leg) | ? | ||
0x01BF | Hit (Right Leg) | ? | ||
0x01C0 | Hit (Lower Body) | ? | ||
0x01C1 | GiveSocks (current level) | PLYR | amount,? | Gives the player socks for the current level specified by the argument. |
0x01C2 | GiveCollectables (current level) | PLYR | amount,? | Gives the player collectables for the current level specified by the argument. |
0x01C3 | SetSocks (current level) | amount,? | Sets the player's socks for the current level specified by the argument. | |
0x01C4 | SetCollectables (current level) | amount,? | Sets the player's collectables for the current level specified by the argument. | |
0x01C5 | On Answer Yes | game_object:talk_box | ? | |
0x01C6 | On Answer No | game_object:talk_box | ? | |
0x01C7 | Hit Cruise Bubble | PLAT | ? | Sent when hit by SpongeBob's Cruise Bubble. |
0x01C8 | Duplotron_KillKids | VIL | ? | Kills all enemies spawned by a Duplicatotron. |
0x01C9 | On Signal10 | game_object:talk_box | ? | Fired when {signal:10} is encountered in the game_object:talk_box's TEXT.
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0x01CA | On Signal11 | game_object:talk_box | ? | Fired when {signal:11} is encountered in the game_object:talk_box's TEXT.
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0x01CB | On Signal12 | game_object:talk_box | ? | Fired when {signal:12} is encountered in the game_object:talk_box's TEXT.
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0x01CC | On Signal13 | game_object:talk_box | ? | Fired when {signal:13} is encountered in the game_object:task_box's TEXT.
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0x01CD | On Signal14 | game_object:talk_box | ? | Fired when {signal:14} is encountered in the game_object:talk_box's TEXT.
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0x01CE | On Signal15 | game_object:talk_box | ? | Fired when {signal:15} is encountered in the game_object:talk_box's TEXT.
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0x01CF | On Signal16 | game_object:talk_box | ? | Fired when {signal:16} is encountered in the game_object:talk_box's TEXT.
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0x01D0 | On Signal17 | game_object:talk_box | ? | Fired when {signal:17} is encountered in the game_object:talk_box's TEXT.
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0x01D1 | On Signal18 | game_object:talk_box | ? | Fired when {signal:18} is encountered in the game_object:talk_box's TEXT.
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0x01D2 | On Signal19 | game_object:talk_box | ? | Fired when {signal:19} is encountered in the game_object:talk_box's TEXT.
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0x01D3 | Spongeball On | PLYR | ? | Forces the PLYR to transform into the SpongeBall. |
0x01D4 | Spongeball Off | PLYR | ? | Forces the PLYR to transform out of the SpongeBall. |
0x01D5 | Launch Shrapnel | BOUL, GRUP, PLAT, SIMP | ? | Generates a Shrapnel on the object. A SHRP asset must be specified for the Event's Argument asset. |
0x01D6 | NPC HP Incremented | ? | Received when a VIL gains health. Mainly used for boss fights. | |
0x01D7 | NPC HP Decremented | VIL | ? | Received when a VIL loses health. Mainly used for boss fights. |
0x01D8 | NPC Set Active On | GRUP, VIL | ? | Causes the VIL(s) to be activated. |
0x01D9 | NPC Set Active Off | GRUP, VIL | ? | Causes the VIL(s) to be deactivated and deload. |
0x01DA | Switch Player Character | PLYR | character (1 for Patrick, 2 for Sandy),? | Switches the PLYR to another character, set by the argument. |
0x01DB | Level Begin | All | None | Sent to all objects right after Scene Enter, only if the scene is in a different "level" than the previous scene, e.g. Bikini Bottom to Jellyfish Fields. |
0x01DC | Scene Reset (death) | All | None | Sent to all objects right after Room Prepare, when the player respawns from a death. |
0x01DD | Scene Enter | All | None | Sent to all objects right after Room Prepare. It runs only if the level is loaded using a Portal from another level or reloaded from the pause menu. |
0x01DE | Destroyed Tiki | ? | ||
0x01DF | Destroyed Robot | ? | ||
0x01E0 | See Wood Tiki | ? | ||
0x01E1 | See Lovey Tiki | ? | ||
0x01E2 | See Shhh Tiki | ? | ||
0x01E3 | See Thunder Tiki | ? | ||
0x01E4 | See Stone Tiki | ? | ||
0x01E5 | See Fodder | ? | ||
0x01E6 | See Hammer | ? | ||
0x01E7 | See Tar-Tar | ? | ||
0x01E8 | See G-Love | ? | ||
0x01E9 | See Monsoon | ? | ||
0x01EA | See Sleepy Time | ? | ||
0x01EB | See Arf | ? | ||
0x01EC | See Tubelets | ? | ||
0x01ED | See Slick | ? | ||
0x01EE | See King Jellyfish | ? | ||
0x01EF | See Prawn | ? | ||
0x01F0 | See Dutchman | ? | ||
0x01F1 | See Sandy Boss | ? | ||
0x01F2 | See Patrick Boss | ? | ||
0x01F3 | See SpongeBob Boss | ? | ||
0x01F4 | See Robot Plankton | ? | ||
0x01F5 | Change Texture of UI | UI, UIFT | AssetID textureID | Replaces background texture. If textureID is 0 or invalid, clears background texture. |
0x01F6 | NPC Cheer For Me | VIL | ? | |
0x01F7 | Fast Visible | All? | ? | |
0x01F8 | Fast Invisible | All? | ? | |
0x01F9 | ZipLine Mount | ? | ||
0x01FA | ZipLine Dismount | ? | ||
0x01FB | Target | ? | ||
0x01FC | Fire | ? | ||
0x01FD | Camera FX Shake | ? | ||
0x01FE | Bullet Time | ? | ||
0x01FF | Thrown | ? | ||
0x0200 | UpdateAnimMatrices | ? | ||
0x0201 | EnterCruise | TRIG | ? | Sent when the Cruise Bubble enters the TRIG volume. |
0x0202 | ExitCruise | TRIG | ? | Sent when the Cruise Bubble exits the TRIG volume. |
0x0203 | CruiseFired | PLYR | ? | Sent to the PLYR when the Cruise Bubble begins flight. |
0x0204 | CruiseDied | PLYR | ? | Sent to the PLYR when the Cruise Bubble is popped. |
0x0205 | CruiseAddLife | seconds,? | Adds additional time to the Cruise Bubble, specified by the arguments. | |
0x0206 | CruiseSetLife | PLYR | seconds,? | Sets the time for the Cruise Bubble, specified by the argument. |
0x0207 | CruiseResetLife | ? | Resets the time for the Cruise Bubble as if it was just launched. | |
0x0208 | Camera Collide Off | GRUP | ? | Disables camera collision with models, allowing the camera to go through them. |
0x0209 | Camera Collide On | GRUP, PLAT | ? | Enables camera collision with models, in which the camera won't got through models. |
0x020A | Slide On | ? | ||
0x020B | Slide Off | ? | ||
0x020C | Timer Set | TIMR | seconds | Will set a TIMR's count to the specified number. |
0x020D | Timer Add | TIMR | seconds | Will add the specified number to a TIMR's count |
0x020E | Force NPC Conversation | ? | Forces the PLYR to talk to a [[game_object:task_box]]. | |
0x020F | Make A Splash | MVPT | size, duration, unknown, type | Makes a splash effect on a MVPT. |
0x0210 | Credits start | DPAT | ? | |
0x0211 | Credits stop | DPAT | ? | |
0x0212 | Credits ended | DPAT | None | Sent when a CRDT asset is done playing. |
0x0213 | Bubble Wipe | ? | ||
0x0214 | Set Lightkit | ENV, PLYR | AssetID | Changes the lightkit used for the ENV or the PLYR. |
0x0215 | Set Opacity | ? | ||
0x0216 | Take Socks | PLYR | amount | Takes socks from the PLYR, specified by the argument. |
0x0217 | Debug BREAK | ? | ||
0x0218 | Born | ? | ||
0x0219 | Platform Pause | PLAT, SIMP | ? | |
0x021A | Platform Unpause | PLAT, SIMP | ? | |
0x021B | Store Options | DPAT | ? | |
0x021C | Restore Options | DPAT | ? |