List of Events/Scooby
This is a list of Events for Scooby-Doo! Night of 100 Frights.
List
ID | Name | Destination Asset Types | ParamWidget Asset Types | Parameters | Description |
---|---|---|---|---|---|
0x0 |
Unknown | - | - | 0, 0, 0, 0 | |
0x1 |
Enable | All | - | 0, 0, 0, 0 | |
0x2 |
Disable | - | - | 0, 0, 0, 0 | |
0x3 |
Visible | All | - | float, 0, 0, 0 | |
0x4 |
Invisible | All | - | float, 0, 0, 0 | |
0x5 |
EnterPlayer | - | - | 0, 0, 0, 0 | |
0x6 |
ExitPlayer | - | - | 0, 0, 0, 0 | |
0x7 |
TouchPlayer | - | - | 0, 0, 0, 0 | |
0x8 |
ControlOff | - | - | 0, 0, 0, 0 | |
0x9 |
ControlOn | - | - | 0, 0, 0, 0 | |
0xA |
Reset | - | - | 0, 0, 0, 0 | |
0xB |
Increment | - | - | 0, 0, 0, 0 | |
0xC |
Decrement | - | - | 0, 0, 0, 0 | |
0xD |
Open | - | - | 0, 0, 0, 0 | |
0xE |
Close | - | - | 0, 0, 0, 0 | |
0xF |
Toggle | - | - | 0, 0, 0, 0 | |
0x10 |
Teleport Player | - | - | 0, 0, 0, 0 | |
0x11 |
OutOfBounds | - | - | 0, 0, 0, 0 | |
0x12 |
Run | - | - | 0, 0, 0, 0 | |
0x13 |
Stop | - | - | 0, 0, 0, 0 | |
0x14 |
Expired | - | - | 0, 0, 0, 0 | |
0x15 |
Move | - | - | 0, 0, 0, 0 | |
0x16 |
Destroy | - | - | 0, 0, 0, 0 | |
0x17 |
Pause | - | - | 0, 0, 0, 0 | |
0x18 |
Play | - | - | 0, 0, 0, 0 | |
0x19 |
PlayOne | - | - | 0, 0, 0, 0 | |
0x1A |
PlayMaybe | - | - | float, 0, 0, 0 | |
0x1B |
RoomStart | - | - | 0, 0, 0, 0 | |
0x1C |
Invalidate | - | - | 0, 0, 0, 0 | |
0x1D |
Tilt | - | - | 0, 0, 0, 0 | |
0x1E |
Untilt | - | - | 0, 0, 0, 0 | |
0x1F |
Arrive | - | - | 0, 0, 0, 0 | |
0x20 |
Mount | - | - | 0, 0, 0, 0 | |
0x21 |
Dismount | - | - | 0, 0, 0, 0 | |
0x22 |
Break | - | - | 0, 0, 0, 0 | |
0x23 |
Pickup | - | - | 0, 0, 0, 0 | |
0x24 |
Death | - | - | 0, 0, 0, 0 | |
0x25 |
Kill | - | - | 0, 0, 0, 0 | |
0x26 |
On | - | - | 0, 0, 0, 0 | |
0x27 |
Off | - | - | 0, 0, 0, 0 | |
0x28 |
Patrol On | - | - | 0, 0, 0, 0 | |
0x29 |
Patrol Off | - | - | 0, 0, 0, 0 | |
0x2A |
On Guard | - | - | 0, 0, 0, 0 | |
0x2B |
Guard Off | - | - | 0, 0, 0, 0 | |
0x2C |
Detect Player On | - | - | 0, 0, 0, 0 | |
0x2D |
Detect Player Off | - | - | 0, 0, 0, 0 | |
0x2E |
Chase Player On | - | - | 0, 0, 0, 0 | |
0x2F |
Chase Player Off | - | - | 0, 0, 0, 0 | |
0x30 |
Go To Sleep | - | - | 0, 0, 0, 0 | |
0x31 |
Wake Up Villain | - | - | 0, 0, 0, 0 | |
0x32 |
Respawn | - | - | 0, 0, 0, 0 | |
0x33 |
PlayerDeath | - | - | 0, 0, 0, 0 | |
0x34 |
GiveChance | - | - | 0, 0, 0, 0 | |
0x35 |
GiveScoobySnack | - | - | 0, 0, 0, 0 | Gives 1 Scooby Snack to the player. No custom amount possible. |
0x36 |
GiveHealth | - | - | 0, 0, 0, 0 | |
0x37 |
ButtonPress | - | - | 0, 0, 0, 0 | |
0x38 |
ButtonUnpress | - | - | 0, 0, 0, 0 | |
0x39 |
ArriveHalfway | - | - | 0, 0, 0, 0 | |
0x3A |
Hit | - | - | 0, 0, 0, 0 | |
0x3B |
ButtonPressAction | - | - | 0, 0, 0, 0 | |
0x3C |
Evaluate | - | - | 0, 0, 0, 0 | |
0x3D |
True | - | - | 0, 0, 0, 0 | |
0x3E |
False | - | - | 0, 0, 0, 0 | |
0x3F |
PadPressX | - | - | 0, 0, 0, 0 | |
0x40 |
PadPressSquare | - | - | 0, 0, 0, 0 | |
0x41 |
PadPressO | - | - | 0, 0, 0, 0 | |
0x42 |
PadPressTriangle | - | - | 0, 0, 0, 0 | |
0x43 |
PadPressL1 | - | - | 0, 0, 0, 0 | |
0x44 |
PadPressL2 | - | - | 0, 0, 0, 0 | |
0x45 |
PadPressR1 | - | - | 0, 0, 0, 0 | |
0x46 |
PadPressR2 | - | - | 0, 0, 0, 0 | |
0x47 |
PadPressStart | - | - | 0, 0, 0, 0 | |
0x48 |
PadPressSelect | - | - | 0, 0, 0, 0 | |
0x49 |
PadPressUp | - | - | 0, 0, 0, 0 | |
0x4A |
PadPressDown | - | - | 0, 0, 0, 0 | |
0x4B |
PadPressRight | - | - | 0, 0, 0, 0 | |
0x4C |
PadPressLeft | - | - | 0, 0, 0, 0 | |
0x4D |
FontBackdropOn | - | - | 0, 0, 0, 0 | |
0x4E |
FontBackdropOff | - | - | 0, 0, 0, 0 | |
0x4F |
UI Select | - | - | 0, 0, 0, 0 | |
0x50 |
UI Unselect | - | - | 0, 0, 0, 0 | |
0x51 |
UI Focus On | - | - | 0, 0, 0, 0 | |
0x52 |
UI Focus Off | - | - | 0, 0, 0, 0 | |
0x53 |
Collision On | - | - | 0, 0, 0, 0 | |
0x54 |
Collision Off | - | - | 0, 0, 0, 0 | |
0x55 |
Collision+Visible On | - | - | 0, 0, 0, 0 | |
0x56 |
Collision+Visible Off | - | - | 0, 0, 0, 0 | |
0x57 |
Scene Prepare | - | - | 0, 0, 0, 0 | |
0x58 |
Scene Finish | - | - | 0, 0, 0, 0 | |
0x59 |
Room Prepare | - | - | 0, 0, 0, 0 | |
0x5A |
Room Finish | - | - | 0, 0, 0, 0 | |
0x5B |
LobMaster Shoot | - | - | 0, 0, 0, 0 | |
0x5C |
LobMaster Reset | - | - | 0, 0, 0, 0 | |
0x5D |
FallToDeath | - | - | 0, 0, 0, 0 | |
0x5E |
UI Focus On+Select | - | - | 0, 0, 0, 0 | |
0x5F |
UI Focus Off+Unselect | - | - | 0, 0, 0, 0 | |
0x60 |
Set Pad Config to Preset A | - | - | 0, 0, 0, 0 | |
0x61 |
Set Pad Config to Preset B | - | - | 0, 0, 0, 0 | |
0x62 |
Set Pad Config to Preset C | - | - | 0, 0, 0, 0 | |
0x63 |
Set Pad Config to Preset D | - | - | 0, 0, 0, 0 | |
0x64 |
Pad Vibrate On | - | - | 0, 0, 0, 0 | |
0x65 |
Pad Vibrate Off | - | - | 0, 0, 0, 0 | |
0x66 |
Mono Sound | - | - | 0, 0, 0, 0 | |
0x67 |
Stereo Sound | - | - | 0, 0, 0, 0 | |
0x68 |
Increase Master Volume | - | - | 0, 0, 0, 0 | |
0x69 |
Decrease Master Volume | - | - | 0, 0, 0, 0 | |
0x6A |
Increase Music Volume | - | - | 0, 0, 0, 0 | |
0x6B |
Decrease Music Volume | - | - | 0, 0, 0, 0 | |
0x6C |
Increase SFX Volume | - | - | 0, 0, 0, 0 | |
0x6D |
Decrease SFX Volume | - | - | 0, 0, 0, 0 | |
0x6E |
IntroState_Sony | - | - | 0, 0, 0, 0 | |
0x6F |
IntroState_Publisher | - | - | 0, 0, 0, 0 | |
0x70 |
IntroState_Developer | - | - | 0, 0, 0, 0 | |
0x71 |
IntroState_License | - | - | 0, 0, 0, 0 | |
0x72 |
IntroState_Count | - | - | 0, 0, 0, 0 | |
0x73 |
TitleState_Start | - | - | 0, 0, 0, 0 | |
0x74 |
TitleState_Attract | - | - | 0, 0, 0, 0 | |
0x75 |
TitleState_Count | - | - | 0, 0, 0, 0 | |
0x76 |
LoadState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x77 |
LoadState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x78 |
LoadState_Loading | - | - | 0, 0, 0, 0 | |
0x79 |
LoadState_Count | - | - | 0, 0, 0, 0 | |
0x7A |
OptionsState_Options | - | - | 0, 0, 0, 0 | |
0x7B |
OptionsState_Count | - | - | 0, 0, 0, 0 | |
0x7C |
SaveState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x7D |
SaveState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x7E |
SaveState_Saving | - | - | 0, 0, 0, 0 | |
0x7F |
SaveState_Count | - | - | 0, 0, 0, 0 | |
0x80 |
PauseState_Pause | - | - | 0, 0, 0, 0 | |
0x81 |
PauseState_Options | - | - | 0, 0, 0, 0 | |
0x82 |
PauseState_Count | - | - | 0, 0, 0, 0 | |
0x83 |
GameState_FirstTime | - | - | 0, 0, 0, 0 | |
0x84 |
GameState_Play | - | - | 0, 0, 0, 0 | |
0x85 |
GameState_LoseChance | - | - | 0, 0, 0, 0 | |
0x86 |
GameState_GameOver | - | - | 0, 0, 0, 0 | |
0x87 |
GameState_SceneSwitch | - | - | 0, 0, 0, 0 | |
0x88 |
GameState_Dead | - | - | 0, 0, 0, 0 | |
0x89 |
SetIntroState_Sony | - | - | 0, 0, 0, 0 | |
0x8A |
SetIntroState_Publisher | - | - | 0, 0, 0, 0 | |
0x8B |
SetIntroState_Developer | - | - | 0, 0, 0, 0 | |
0x8C |
SetIntroState_License | - | - | 0, 0, 0, 0 | |
0x8D |
SetIntroState_Count | - | - | 0, 0, 0, 0 | |
0x8E |
SetTitleState_Start | - | - | 0, 0, 0, 0 | |
0x8F |
SetTitleState_Attract | - | - | 0, 0, 0, 0 | |
0x90 |
SetTitleState_Count | - | - | 0, 0, 0, 0 | |
0x91 |
SetLoadState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x92 |
SetLoadState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x93 |
SetLoadState_Loading | - | - | 0, 0, 0, 0 | |
0x94 |
SetLoadState_Count | - | - | 0, 0, 0, 0 | |
0x95 |
SetOptionsState_Options | - | - | 0, 0, 0, 0 | |
0x96 |
SetOptionsState_Count | - | - | 0, 0, 0, 0 | |
0x97 |
SetSaveState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x98 |
SetSaveState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x99 |
SetSaveState_Saving | - | - | 0, 0, 0, 0 | |
0x9A |
SetSaveState_Count | - | - | 0, 0, 0, 0 | |
0x9B |
SetPauseState_Pause | - | - | 0, 0, 0, 0 | |
0x9C |
SetPauseState_Options | - | - | 0, 0, 0, 0 | |
0x9D |
SetPauseState_Count | - | - | 0, 0, 0, 0 | |
0x9E |
SetGameState_FirstTime | - | - | 0, 0, 0, 0 | |
0x9F |
SetGameState_Play | - | - | 0, 0, 0, 0 | |
0xA0 |
SetGameState_LoseChance | - | - | 0, 0, 0, 0 | |
0xA1 |
SetGameState_GameOver | - | - | 0, 0, 0, 0 | |
0xA2 |
SetGameState_SceneSwitch | - | - | 0, 0, 0, 0 | |
0xA3 |
SetGameState_Dead | - | - | 0, 0, 0, 0 | |
0xA4 |
Digup | - | - | 0, 0, 0, 0 | |
0xA5 |
GameState_Exit | - | - | 0, 0, 0, 0 | |
0xA6 |
SetGameState_Exit | - | - | 0, 0, 0, 0 | |
0xA7 |
LobMaster Shoot From Widget | - | - | 0, 0, 0, 0 | |
0xA8 |
Back | - | - | 0, 0, 0, 0 | |
0xA9 |
Cancel | - | - | 0, 0, 0, 0 | |
0xAA |
Retry | - | - | 0, 0, 0, 0 | |
0xAB |
Select Card | - | - | 0, 0, 0, 0 | |
0xAC |
Select Slot | - | - | 0, 0, 0, 0 | |
0xAD |
OK | - | - | 0, 0, 0, 0 | |
0xAE |
VilHurtBoss | - | - | 0, 0, 0, 0 | |
0xAF |
Attack | - | - | 0, 0, 0, 0 | |
0xB0 |
AttackOn | - | - | 0, 0, 0, 0 | |
0xB1 |
AttackOff | - | - | 0, 0, 0, 0 | |
0xB2 |
Drop pickup | - | - | 0, 0, 0, 0 | |
0xB3 |
VilReport_StartingIdle | - | - | 0, 0, 0, 0 | |
0xB4 |
VilReport_StartingSleep | - | - | 0, 0, 0, 0 | |
0xB5 |
VilReport_StartingGuard | - | - | 0, 0, 0, 0 | |
0xB6 |
VilReport_StartingPatrol | - | - | 0, 0, 0, 0 | |
0xB7 |
VilReport_StartingDazed | - | - | 0, 0, 0, 0 | |
0xB8 |
VilReport_StartingLook | - | - | 0, 0, 0, 0 | |
0xB9 |
VilReport_StartingListen | - | - | 0, 0, 0, 0 | |
0xBA |
VilReport_StartingInvestigate | - | - | 0, 0, 0, 0 | |
0xBB |
VilReport_StartingChase | - | - | 0, 0, 0, 0 | |
0xBC |
VilReport_StartingAttack | - | - | 0, 0, 0, 0 | |
0xBD |
VilReport_StartingRetreat | - | - | 0, 0, 0, 0 | |
0xBE |
Preload | - | - | 0, 0, 0, 0 | |
0xBF |
Done | - | - | 0, 0, 0, 0 | |
0xC0 |
Arcto | - | - | 0, 0, 0, 0 | |
0xC1 |
Digup Reaction | - | - | 0, 0, 0, 0 | |
0xC2 |
Set Check Point | - | - | 0, 0, 0, 0 | |
0xC3 |
AnimPlay | - | - | 0, 0, 0, 0 | |
0xC4 |
AnimPlayLoop | - | - | 0, 0, 0, 0 | |
0xC5 |
AnimStop | - | - | 0, 0, 0, 0 | |
0xC6 |
AnimPause | - | - | 0, 0, 0, 0 | |
0xC7 |
AnimResume | - | - | 0, 0, 0, 0 | |
0xC8 |
AnimTogglePause | - | - | 0, 0, 0, 0 | |
0xC9 |
AnimPlayRandom | - | - | 0, 0, 0, 0 | |
0xCA |
AnimPlayMaybe | - | - | 0, 0, 0, 0 | |
0xCB |
SetSpeed | - | - | 0, 0, 0, 0 | |
0xCC |
Accelerate | - | - | 0, 0, 0, 0 | |
0xCD |
MoveToTarget | - | - | 0, 0, 0, 0 | |
0xCE |
SwingerFollow | - | - | 0, 0, 0, 0 | |
0xCF |
ShaggyMount | - | - | 0, 0, 0, 0 | |
0xD0 |
ShaggyWitchDrop | - | - | 0, 0, 0, 0 | |
0xD1 |
ShaggySwap | - | - | 0, 0, 0, 0 | |
0xD2 |
ShaggyState | - | - | 0, 0, 0, 0 | |
0xD3 |
ShaggyAction | - | - | 0, 0, 0, 0 | |
0xD4 |
EnterEntity | - | - | 0, 0, 0, 0 | |
0xD5 |
ExitEntity | - | - | 0, 0, 0, 0 | |
0xD6 |
ENTER FLAGGED - DO NOT USE | - | - | 0, 0, 0, 0 | |
0xD7 |
EXIT FLAGGED - DO NOT USE | - | - | 0, 0, 0, 0 | |
0xD8 |
Drivenby | - | - | 0, 0, 0, 0 | |
0xD9 |
FollowTarget | - | - | 0, 0, 0, 0 | |
0xDA |
FaceTarget | - | - | 0, 0, 0, 0 | |
0xDB |
WatchTarget | - | - | 0, 0, 0, 0 | |
0xDC |
ShaggyCollideOnly | - | - | 0, 0, 0, 0 | |
0xDD |
Shaggy1_ThrowTarget | - | - | 0, 0, 0, 0 | |
0xDE |
Shaggy8_CallEnable | - | - | 0, 0, 0, 0 | |
0xDF |
Shaggy8_CallDisable | - | - | 0, 0, 0, 0 | |
0xE0 |
Shaggy8_SetMagnet | - | - | 0, 0, 0, 0 | |
0xE1 |
Shaggy8_ClearMagnet | - | - | 0, 0, 0, 0 | |
0xE2 |
StartMoving | - | - | 0, 0, 0, 0 | |
0xE3 |
StopMoving | - | - | 0, 0, 0, 0 | |
0xE4 |
Swoosh | - | - | 0, 0, 0, 0 | |
0xE5 |
ShaggySetDown | - | - | 0, 0, 0, 0 | |
0xE6 |
ShaggyGrabEnable | - | - | 0, 0, 0, 0 | |
0xE7 |
ShaggyGrabDisable | - | - | 0, 0, 0, 0 | |
0xE8 |
ShaggyGrabbed | - | - | 0, 0, 0, 0 | |
0xE9 |
ShaggyThrown | - | - | 0, 0, 0, 0 | |
0xEA |
VilDoAction | - | - | 0, 0, 0, 0 | |
0xEB |
GangDoBossAction | - | - | 0, 0, 0, 0 | |
0xEC |
VilFakeChaseOn | - | - | 0, 0, 0, 0 | |
0xED |
VilFakeChaseOff | - | - | 0, 0, 0, 0 | |
0xEE |
BossMMPushButton | - | - | 0, 0, 0, 0 | |
0xEF |
VilReport_DecayComplete | - | - | 0, 0, 0, 0 | |
0xF0 |
VilGuardWidget | - | - | 0, 0, 0, 0 | |
0xF1 |
TextureAnimateOn | - | - | 0, 0, 0, 0 | |
0xF2 |
TextureAnimateOff | - | - | 0, 0, 0, 0 | |
0xF3 |
TextureAnimateToggle | - | - | 0, 0, 0, 0 | |
0xF4 |
ColorEffectOn | - | - | 0, 0, 0, 0 | |
0xF5 |
ColorEffectOff | - | - | 0, 0, 0, 0 | |
0xF6 |
ColorEffectToggle | - | - | 0, 0, 0, 0 | |
0xF7 |
SetTextureAnimGroup | - | - | 0, 0, 0, 0 | |
0xF8 |
SetTextureAnimSpeed | - | - | 0, 0, 0, 0 | |
0xF9 |
TextureAnimateStep | - | - | 0, 0, 0, 0 | |
0xFA |
Emit | - | - | 0, 0, 0, 0 | |
0xFB |
Emitted | - | - | 0, 0, 0, 0 | |
0xFC |
TranslucentOn | - | - | 0, 0, 0, 0 | |
0xFD |
TranslucentOff | - | - | 0, 0, 0, 0 | |
0xFE |
TranslucentToggle | - | - | 0, 0, 0, 0 | |
0xFF |
VilGangTalkOn | - | - | 0, 0, 0, 0 | |
0x100 |
VilGangTalkOff | - | - | 0, 0, 0, 0 | |
0x101 |
Give Map | - | - | 0, 0, 0, 0 | |
0x102 |
Unlock R001 | - | - | 0, 0, 0, 0 | |
0x103 |
Unlock S001 | - | - | 0, 0, 0, 0 | |
0x104 |
Unlock E001 | - | - | 0, 0, 0, 0 | |
0x105 |
Unlock F001 | - | - | 0, 0, 0, 0 | |
0x106 |
Disable Group Contents | - | - | 0, 0, 0, 0 | |
0x107 |
ShaggyPhysHack | - | - | 0, 0, 0, 0 | |
0x108 |
OccludeOn | - | - | 0, 0, 0, 0 | |
0x109 |
OccludeOff | - | - | 0, 0, 0, 0 | |
0x10A |
WaveSetLinear | - | - | 0, 0, 0, 0 | |
0x10B |
WaveSetRipple | - | - | 0, 0, 0, 0 | |
0x10C |
SituationLaugh | - | - | 0, 0, 0, 0 | |
0x10D |
SituationBossBattleGreenGhost | - | - | 0, 0, 0, 0 | |
0x10E |
SituationBossBattleRedBeard | - | - | 0, 0, 0, 0 | |
0x10F |
SituationBossBattleMasterMind | - | - | 0, 0, 0, 0 | |
0x110 |
SituationBossBattleBlacknight | - | - | 0, 0, 0, 0 | |
0x111 |
SituationPlayerScare | - | - | 0, 0, 0, 0 | |
0x112 |
SituationPlayerSafe | - | - | 0, 0, 0, 0 | |
0x113 |
SituationPlayerDanger | - | - | 0, 0, 0, 0 | |
0x114 |
SituationPlayerChaseBegin | - | - | 0, 0, 0, 0 | |
0x115 |
SituationPlayerChaseEnd | - | - | 0, 0, 0, 0 | |
0x116 |
SituationPlayerSeeShaggy | - | - | 0, 0, 0, 0 | |
0x117 |
SituationPlayerSeeFood | - | - | 0, 0, 0, 0 | |
0x118 |
SituationPlayerSeeToken | - | - | 0, 0, 0, 0 | |
0x119 |
SituationPlayerSeeScoobySnack | - | - | 0, 0, 0, 0 | |
0x11A |
SituationPlayerSeePowerup | - | - | 0, 0, 0, 0 | |
0x11B |
SituationPlayerSeeMonster | - | - | 0, 0, 0, 0 | |
0x11C |
SituationPlayerSuccess | - | - | 0, 0, 0, 0 | |
0x11D |
SituationPlayerFailure | - | - | 0, 0, 0, 0 | |
0x11E |
Show Hud | - | - | 0, 0, 0, 0 | |
0x11F |
Hide Hud | - | - | 0, 0, 0, 0 | |
0x120 |
FADE OUT | - | - | 0, 0, 0, 0 | |
0x121 |
SetRain | - | - | 0, 0, 0, 0 | Makes it rain when sent to an ENV asset with an argument of 1. |
0x122 |
SetSnow | - | - | 0, 0, 0, 0 | Makes it snow when sent to an ENV asset with an argument of 1. |
0x123 |
ShaggyMowerStopMode | - | - | 0, 0, 0, 0 | |
0x124 |
ScriptReset | - | - | 0, 0, 0, 0 | |
0x125 |
WaitForInput | - | - | 0, 0, 0, 0 | |
0x126 |
Play Movie | - | - | 0, 0, 0, 0 | |
0x127 |
Mastermind is defeated | - | - | 0, 0, 0, 0 | |
0x128 | - (Unused) | - | - | 0, 0, 0, 0 | There is no event defined for this ID. |
0x129 |
PlayMusic | DPAT | - | float, 0, 0, 0 | Plays music with a specified argument. |
0x12A |
Forward | - | - | 0, 0, 0, 0 | |
0x12B |
Reverse | - | - | 0, 0, 0, 0 | |
0x12C |
PlayerRumbleTest | - | - | 0, 0, 0, 0 | |
0x12D |
PlayerRumbleLight | - | - | 0, 0, 0, 0 | Vibrates the controller. |
0x12E |
PlayerRumbleMedium | - | - | 0, 0, 0, 0 | Vibrates the controller. |
0x12F |
PlayerRumbleHeavy | - | - | 0, 0, 0, 0 | Vibrates the controller. |