List of Events/BFBB: Difference between revisions

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Battlepedia>Seil
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| 0x0000||Unknown||||||
| 0x0000||Unknown||||||
|-
|-
| 0x0001||Enable||All||?||Turns on event handling for an object asset.
| 0x0001||Enable||All||N/A||Turns on event handling for an object asset.
|-
|-
| 0x0002||Disable||All||?||Turns off event handling for an object asset.
| 0x0002||Disable||All||N/A||Turns off event handling for an object asset.
|-
|-
| 0x0003||Visible||All||?||Turns on rendering for an object asset.
| 0x0003||Visible||All||
* float '''Unknown'''
||Turns on rendering for an object asset. If '''Unknown''' is 77, plays a [https://i.imgur.com/890fBdw.gifv pop-in animation].
|-
|-
| 0x0004||Invisible||All||?||Turns off rendering for an object asset.
| 0x0004||Invisible||All||
* float '''Unknown'''
||Turns off rendering for an object asset. If '''Unknown''' is 77, plays a [https://i.imgur.com/ht1Azp2.gifv pop-out animation].
|-
|-
| 0x0005||<span id="EnterPlayer">EnterPlayer</span>||[[TRIG]]||?||Fired by the [[PLYR]] whenever it enters a [[TRIG]]'s volume.
| 0x0005||<span id="EnterPlayer">EnterPlayer</span>||[[TRIG]]||N/A||Fired by the [[PLYR]] whenever it enters a [[TRIG]]'s volume.
|-
|-
| 0x0006||<span id="ExitPlayer">ExitPlayer</span>||[[TRIG]]||?||Fired by the [[PLYR]] whenever it exits a [[TRIG]]'s volume.
| 0x0006||<span id="ExitPlayer">ExitPlayer</span>||[[TRIG]]||N/A||Fired by the [[PLYR]] whenever it exits a [[TRIG]]'s volume.
|-
|-
| 0x0007||TouchPlayer||||?||
| 0x0007||TouchPlayer||||?||
|-
|-
| 0x0008||ControlOff||[[PLYR]]||?||Turns off gamepad/controller input.
| 0x0008||ControlOff||[[PLYR]]||N/A||Disables controller input except for the camera controls, and shows black bars on the top and bottom of the screen.
|-
|-
| 0x0009||ControlOn||[[PLYR]]||?||Turns on gamepad/controller input.
| 0x0009||ControlOn||[[PLYR]]||N/A||Enables controller input and removes the black bars from the screen.
|-
|-
| 0x000A||Reset||All||?||Resets an object asset to its initial position/values.
| 0x000A||Reset||All||N/A||Resets an object asset to its initial position/values.
|-
|-
| 0x000B||<span id="Increment">Increment</span>||[[CNTR]]||?||Increases a [[CNTR]]'s value by 1. If the new value is between 1 and 20, one of the events from [[#Count1|Count1]] to [[#Count20|Count20]] is fired.
| 0x000B||<span id="Increment">Increment</span>||[[CNTR]]||?||Increases a [[CNTR]]'s value by 1. If the new value is between 1 and 20, one of the events from [[#Count1|Count1]] to [[#Count20|Count20]] is fired.

Revision as of 05:26, 15 September 2018

This is a list of Events for Spongebob Squarepants: Battle for Bikini Bottom.

List

Event ID Name Object Asset Types Variables Description
0x0000 Unknown
0x0001 Enable All N/A Turns on event handling for an object asset.
0x0002 Disable All N/A Turns off event handling for an object asset.
0x0003 Visible All
  • float Unknown
Turns on rendering for an object asset. If Unknown is 77, plays a pop-in animation.
0x0004 Invisible All
  • float Unknown
Turns off rendering for an object asset. If Unknown is 77, plays a pop-out animation.
0x0005 EnterPlayer TRIG N/A Fired by the PLYR whenever it enters a TRIG's volume.
0x0006 ExitPlayer TRIG N/A Fired by the PLYR whenever it exits a TRIG's volume.
0x0007 TouchPlayer ?
0x0008 ControlOff PLYR N/A Disables controller input except for the camera controls, and shows black bars on the top and bottom of the screen.
0x0009 ControlOn PLYR N/A Enables controller input and removes the black bars from the screen.
0x000A Reset All N/A Resets an object asset to its initial position/values.
0x000B Increment CNTR ? Increases a CNTR's value by 1. If the new value is between 1 and 20, one of the events from Count1 to Count20 is fired.
0x000C Decrement CNTR, GRUP ? Decreases a CNTR's value by 1. If the new value is 0, Expired is fired. Otherwise, if the new value is between 1 and 20, one of the events from Count1 to Count20 is fired.
0x000D Open ?
0x000E Close ?
0x000F Toggle BUTN ? Toggles a BUTN's pressed state.
0x0010 Teleport Player PLYR Teleports the player using a Portal. If the Portal's destination level is the same as the current level, the player teleports instantly. Otherwise, a loading screen appears for the destination level. Moves the PLYR to the Portal's Marker and rotates both the PLYR and the camera to the Portal's Rotation.
0x0011 OutOfBounds PLYR ? Causes the hand to immediately take the player off-screen and place him/her back into the level.
0x0012 Run game_object:Camera_Tweak, game_object:Flythrough​, GRUP, PLAT, TIMR ? Starts a TIMR.
0x0013 Stop game_object:Camera_Tweak, game_object:Flythrough​, GRUP, PLAT, SFX, TIMR ? Pauses a TIMR?
0x0014 Expired CNTR, GRUP, TIMR ? Fired from Decrement if a CNTR's new value is 0.

Fired when a running TIMR reaches 0.

0x0015 Move ?
0x0016 Destroy DSTR, GRUP ?
0x0017 Pause ?
0x0018 Play CSNM, GRUP, SFX ?
0x0019 PlayOne ?
0x001A PlayMaybe SFX ?
0x001B RoomStart ?
0x001C Invalidate ?
0x001D Tilt ?
0x001E Untilt ?
0x001F Arrive MVPT, PLAT ?
0x0020 Mount game_object:bungee_hook​, GRUP PKUP, PLAT ?
0x0021 Dismount game_object:bungee_hook​, PLAT ?
0x0022 Break PLAT ?
0x0023 Pickup PKUP ? Collects a PKUP. Fired by the PLYR when it touches a PKUP.
0x0024 Death VIL ?
0x0025 Kill BOUL, GRUP, PLYR, VIL ?
0x0026 On EGEN, FOG, GRUP, MVPT, PARE, SURF ?
0x0027 Off EGEN, GRUP, MVPT, PARE, PARS, SURF ?
0x0028 Patrol On VIL ?
0x0029 Patrol Off VIL ?
0x002A Wander On ?
0x002B Wander Off ?
0x002C Detect Player On GRUP, VIL ?
0x002D Detect Player Off GRUP, VIL ?
0x002E Chase Player On ?
0x002F Chase Player Off VIL ?
0x0030 Go To Sleep ?
0x0031 Wake Up Villain ?
0x0032 Respawn GRUP, VIL ?
0x0033 PlayerDeath ?
0x0034 GiveChance ?
0x0035 GiveShinyObjects PLYR
  • float Amount - How many Shiny Objects to give. A negative number means to take away Shiny Objects.
Gives Amount Shiny Objects to the player.
0x0036 GiveHealth PLYR
  • float Amount - How many Underwear to give. A negative number means to take away Underwear. If set to -666, Underwear is only taken away if the player has at least one Underwear left.
Gives Amount Underwear to the player.
0x0037 ButtonPress BUTN, GRUP ? Fired by BUTN upon being pressed.
0x0038 ButtonUnpress BUTN ? Fired by BUTN upon being unpressed.
0x0039 ArriveHalfway PLAT ?
0x003A Hit DSTR, PLAT, SIMP ?
0x003B ButtonPressAction ?
0x003C Evaluate COND, GRUP ? Evaluates a COND, causing it to fire either True or False.
0x003D True COND ? Fired by a COND upon evaluation of condition to true.
0x003E False COND ? Fired by a COND upon evaluation of condition to false.
0x003F PadPressX UI, UIFT ?
0x0040 PadPressSquare game_object:talk_box ?
0x0041 PadPressO game_object:talk_box, UI ?
0x0042 PadPressTriangle game_object:talk_box, UIFT ?
0x0043 PadPressL1 ?
0x0044 PadPressL2 game_object:talk_box ?
0x0045 PadPressR1 game_object:talk_box, UIFT ?
0x0046 PadPressR2 game_object:talk_box, UIFT ?
0x0047 PadPressStart UIFT ?
0x0048 PadPressSelect ?
0x0049 PadPressUp UI, UIFT ?
0x004A PadPressDown UI, UIFT ?
0x004B PadPressRight UI, UIFT ?
0x004C PadPressLeft UI, UIFT ?
0x004D FontBackdropOn ?
0x004E FontBackdropOff ?
0x004F UI Select UI, UIFT ?
0x0050 UI Unselect UI, UIFT ?
0x0051 UI Focus On GRUP, UIFT ?
0x0052 UI Focus Off GRUP, UIFT ?
0x0053 Collision On GRUP, PLAT, SIMP ? Enables the solidity flag on a placeable asset.
0x0054 Collision Off DSTR, GRUP, PLAT, SIMP ? Disables the solidity flag on a placeable asset.
0x0055 Collision+Visible On GRUP, PKUP, PLAT, SIMP ? Enables both the solidity and visibility flag on a placeable asset.
0x0056 Collision+Visible Off BOUL, DSTR, GRUP, PKUP, PLAT, SIMP ? Disables both the solidity and visibility flag on a placeable asset.
0x0057 Scene Prepare All ? Sent to all assets which are enabled on level start.
0x0058 Scene Finish ?
0x0059 Room Prepare All ?
0x005A Room Finish ?
0x005B LobMaster Shoot ?
0x005C LobMaster Reset ?
0x005D FallToDeath PLYR ?
0x005E UI Focus On+Select UI, UIFT ?
0x005F UI Focus Off+Unselect GRUP, UI, UIFT ?
0x0060 Set Pad Config to Preset A ?
0x0061 Set Pad Config to Preset B ?
0x0062 Set Pad Config to Preset C ?
0x0063 Set Pad Config to Preset D ?
0x0064 Pad Vibrate On DPAT ?
0x0065 Pad Vibrate Off DPAT ?
0x0066 Mono Sound DPAT ? Sets the sound mode to mono.
0x0067 Stereo Sound DPAT ? Sets the sound mode to stereo.
0x0068 Increase Master Volume ?
0x0069 Decrease Master Volume ?
0x006A Increase Music Volume DPAT ?
0x006B Decrease Music Volume DPAT ?
0x006C Increase SFX Volume DPAT ?
0x006D Decrease SFX Volume DPAT ?
0x006E IntroState_Sony ?
0x006F IntroState_Publisher ?
0x0070 IntroState_Developer ?
0x0071 IntroState_License ?
0x0072 IntroState_Count ?
0x0073 TitleState_Start ?
0x0074 TitleState_Attract ?
0x0075 TitleState_Count ?
0x0076 LoadState_SelectMemCard ?
0x0077 LoadState_SelectSlot ?
0x0078 LoadState_Loading ?
0x0079 LoadState_Count ?
0x007A OptionsState_Options ?
0x007B OptionsState_Count ?
0x007C SaveState_SelectMemCard ?
0x007D SaveState_SelectSlot ?
0x007E SaveState_Saving ?
0x007F SaveState_Count ?
0x0080 PauseState_Pause DPAT ?
0x0081 PauseState_Options ?
0x0082 PauseState_Count ?
0x0083 GameState_FirstTime ?
0x0084 GameState_Play DPAT ?
0x0085 GameState_LoseChance ?
0x0086 GameState_GameOver ?
0x0087 GameState_SceneSwitch ?
0x0088 GameState_Dead ?
0x0089 SetIntroState_Sony ?
0x008A SetIntroState_Publisher ?
0x008B SetIntroState_Developer ?
0x008C SetIntroState_License ?
0x008D SetIntroState_Count ?
0x008E SetTitleState_Start ?
0x008F SetTitleState_Attract ?
0x0090 SetTitleState_Count ?
0x0091 SetLoadState_SelectMemCard ?
0x0092 SetLoadState_SelectSlot ?
0x0093 SetLoadState_Loading DPAT ?
0x0094 SetLoadState_Count ?
0x0095 SetOptionsState_Options ?
0x0096 SetOptionsState_Count ?
0x0097 SetSaveState_SelectMemCard DPAT ?
0x0098 SetSaveState_SelectSlot ?
0x0099 SetSaveState_Saving DPAT ?
0x009A SetSaveState_Count ?
0x009B SetPauseState_Pause ?
0x009C SetPauseState_Options ?
0x009D SetPauseState_Count ?
0x009E SetGameState_FirstTime DPAT ?
0x009F SetGameState_Play DPAT ?
0x00A0 SetGameState_LoseChance ?
0x00A1 SetGameState_GameOver ?
0x00A2 SetGameState_SceneSwitch ?
0x00A3 SetGameState_Dead ?
0x00A4 Digup ?
0x00A5 GameState_Exit ?
0x00A6 SetGameState_Exit DPAT ?
0x00A7 LobMaster Shoot From Widget ?
0x00A8 Back DPAT ?
0x00A9 Cancel DPAT ?
0x00AA Retry DPAT ?
0x00AB Select Card DPAT ?
0x00AC Select Slot DPAT ?
0x00AD OK DPAT ?
0x00AE VilHurtBoss ?
0x00AF Attack ?
0x00B0 AttackOn ?
0x00B1 AttackOff ?
0x00B2 Drop pickup PKUP ?
0x00B3 VilReport_StartingIdle ?
0x00B4 VilReport_StartingSleep ?
0x00B5 VilReport_StartingGuard ?
0x00B6 VilReport_StartingPatrol ?
0x00B7 VilReport_StartingDazed ?
0x00B8 VilReport_StartingLook ?
0x00B9 VilReport_StartingListen ?
0x00BA VilReport_StartingInvestigate ?
0x00BB VilReport_StartingChase ?
0x00BC VilReport_StartingAttack ?
0x00BD VilReport_StartingRetreat ?
0x00BE Preload CSNM ?
0x00BF Done CSNM, SFX ?
0x00C0 Arcto MVPT, PLAT ?
0x00C1 Digup Reaction ?
0x00C2 Set Check Point DPAT ?
0x00C3 AnimPlay DSTR, GRUP, PLAT, SIMP ?
0x00C4 AnimPlayLoop GRUP, PLAT, SIMP ?
0x00C5 AnimStop PLAT, SIMP ?
0x00C6 AnimPause SIMP ?
0x00C7 AnimResume ?
0x00C8 AnimTogglePause ?
0x00C9 AnimPlayRandom ?
0x00CA AnimPlayMaybe ?
0x00CB SetSpeed PLAT ?
0x00CC Accelerate ?
0x00CD MoveToTarget ?
0x00CE SwingerFollow ?
0x00CF ShaggyMount ?
0x00D0 ShaggyWitchDrop ?
0x00D1 ShaggySwap ?
0x00D2 ShaggyState ?
0x00D3 ShaggyAction ?
0x00D4 EnterEntity TRIG ?
0x00D5 ExitEntity TRIG ?
0x00D6 ENTER FLAGGED - DO NOT USE ?
0x00D7 EXIT FLAGGED - DO NOT USE ?
0x00D8 Drivenby PLAT ?
0x00D9 FollowTarget ?
0x00DA FaceTarget ?
0x00DB WatchTarget ?
0x00DC ShaggyCollideOnly ?
0x00DD Shaggy1_ThrowTarget ?
0x00DE Shaggy8_CallEnable ?
0x00DF Shaggy8_CallDisable ?
0x00E0 Shaggy8_SetMagnet ?
0x00E1 Shaggy8_ClearMagnet ?
0x00E2 StartMoving PLAT ?
0x00E3 StopMoving PLAT ?
0x00E4 Swoosh ?
0x00E5 ShaggySetDown ?
0x00E6 ShaggyGrabEnable ?
0x00E7 ShaggyGrabDisable ?
0x00E8 ShaggyGrabbed ?
0x00E9 ShaggyThrown ?
0x00EA VilDoAction ?
0x00EB GangDoBossAction ?
0x00EC VilFakeChaseOn ?
0x00ED VilFakeChaseOff ?
0x00EE BossMMPushButton ?
0x00EF VilReport_DecayComplete ?
0x00F0 VilGuardWidget ?
0x00F1 TextureAnimateOn ?
0x00F2 TextureAnimateOff ?
0x00F3 TextureAnimateToggle ?
0x00F4 ColorEffectOn ?
0x00F5 ColorEffectOff ?
0x00F6 ColorEffectToggle ?
0x00F7 SetTextureAnimGroup ?
0x00F8 SetTextureAnimSpeed SURF ?
0x00F9 TextureAnimateStep ?
0x00FA Emit ?
0x00FB Emitted ?
0x00FC TranslucentOn ?
0x00FD TranslucentOff ?
0x00FE TranslucentToggle ?
0x00FF VilGangTalkOn ?
0x0100 VilGangTalkOff ?
0x0101 Give PowerUp PLYR
  • float PowerUp - The powerup to enable.
    0 = Bubble Bowl, 1 = Cruise Bubble
Enables one of the player's moves. (Only affects SpongeBob)
0x0102 Unlock R001 ?
0x0103 Unlock S001 ?
0x0104 Unlock E001 ?
0x0105 Unlock F001 ?
0x0106 Disable Group Contents GRUP ?
0x0107 ShaggyPhysHack ?
0x0108 OccludeOn ?
0x0109 OccludeOff ?
0x010A WaveSetLinear - OBSOLETE ?
0x010B WaveSetRipple - OBSOLETE ?
0x010C SituationLaugh ?
0x010D SituationBossBattleGreenGhost ?
0x010E SituationBossBattleRedBeard ?
0x010F SituationBossBattleMasterMind ?
0x0110 SituationBossBattleBlacknight ?
0x0111 SituationPlayerScare ?
0x0112 SituationPlayerSafe ?
0x0113 SituationPlayerDanger ?
0x0114 SituationPlayerChaseBegin ?
0x0115 SituationPlayerChaseEnd ?
0x0116 SituationPlayerSeeShaggy ?
0x0117 SituationPlayerSeeFood ?
0x0118 SituationPlayerSeeToken ?
0x0119 SituationPlayerSeeScoobySnack ?
0x011A SituationPlayerSeePowerup ?
0x011B SituationPlayerSeeMonster ?
0x011C SituationPlayerSuccess ?
0x011D SituationPlayerFailure ?
0x011E Show Hud DPAT, GRUP ?
0x011F Hide Hud DPAT, GRUP ?
0x0120     FADE OUT DPAT ?
0x0121 SetRain ?
0x0122 SetSnow ?
0x0123 ShaggyMowerStopMode ?
0x0124 ScriptReset ?
0x0125 WaitForInput ?
0x0126 Play Movie DPAT ?
0x0127 Mastermind is defeated ?
0x0128 - ? There is no event defined for this ID for some reason.
0x0129 PlayMusic DPAT ?
0x012A Forward GRUP, PLAT ?
0x012B Reverse GRUP, PLAT ?
0x012C PlayerRumbleTest ?
0x012D PlayerRumbleLight PLYR ?
0x012E PlayerRumbleMedium ?
0x012F PlayerRumbleHeavy PLYR ?
0x0130 Screen Adjustment ON DPAT ?
0x0131 Screen Adjustment OFF DPAT ?
0x0132 Set as Skydome PLAT, SIMP ?
0x0133 Connect_IOwnYou BOUL, GRUP, MVPT, VIL ?
0x0134 Duplotron_WaveBegin ?
0x0135 Duplotron_WaveComplete VIL ?
0x0136 Duplotron_NPCBorn ?
0x0137 Duplotron_NPCKilled ?
0x0138 Duplotron_MaxNPCExpired ?
0x0139 Duplotron_Pause GRUP, VIL ?
0x013A Duplotron_Resume GRUP, VIL ?
0x013B Set as Goo GRUP, PLAT, SIMP ?
0x013C NPCScript_ScriptBegin ?
0x013D NPCScript_ScriptEnd ?
0x013E NPCScript_ScriptReady ?
0x013F NPCScript_Halt ?
0x0140 NPCScript_SetPos ?
0x0141 NPCScript_SetDir ?
0x0142 NPCScript_LookNormal ?
0x0143 NPCScript_LookAlert ?
0x0144 NPCScript_FaceWidget ?
0x0145 NPCScript_FaceWidgetDone ?
0x0146 NPCScript_GotoWidget ?
0x0147 NPCScript_GotoWidgetDone ?
0x0148 NPCScript_AttackWidget ?
0x0149 NPCScript_AttackWidgetDone ?
0x014A NPCScript_FollowWidget ?
0x014B NPCScript_PlayAnim ?
0x014C NPCScript_PlayAnimDone ?
0x014D NPCScript_LeadPlayer ?
0x014E Set Text ?
0x014F Start Conversation CAM, game_object:talk_box, game_object:task_box ?
0x0150 End Conversation CAM, game_object:talk_box, GRUP ?
0x0151 Switch CAM ?
0x0152 Add Text ?
0x0153 Clear Text ?
0x0154 Open Teleport Box game_object:Teleport ? Opens a Teleport Box.
0x0155 Close Teleport Box ? Closes a Teleport Box.
0x0156 On Signal 0 game_object:talk_box ? Fired when {signal:0} is encountered in the talk box's TEXT.
0x0157 On Signal 1 game_object:talk_box ? Fired when {signal:1} is encountered in the talk box's TEXT.
0x0158 On Signal 2 game_object:talk_box ? Fired when {signal:2} is encountered in the talk box's TEXT.
0x0159 On Signal 3 game_object:talk_box ? Fired when {signal:3} is encountered in the talk box's TEXT.
0x015A On Signal 4 game_object:talk_box ? Fired when {signal:4} is encountered in the talk box's TEXT.
0x015B On Signal 5 game_object:talk_box ? Fired when {signal:5} is encountered in the talk box's TEXT.
0x015C On Signal 6 game_object:talk_box ? Fired when {signal:6} is encountered in the talk box's TEXT.
0x015D On Signal 7 game_object:talk_box ? Fired when {signal:7} is encountered in the talk box's TEXT.
0x015E On Signal 8 game_object:talk_box ? Fired when {signal:8} is encountered in the talk box's TEXT.
0x015F On Signal 9 game_object:talk_box ? Fired when {signal:9} is encountered in the talk box's TEXT.
0x0160 Stop Wait game_object:talk_box ?
0x0161 On Conversation Start game_object:talk_box ?
0x0162 On Conversation End game_object:talk_box ?
0x0163 Hit Melee PLAT, SIMP ?
0x0164 Hit Bubble Bounce ?
0x0165 Hit Bubble Bash PLAT ?
0x0166 Hit Bubble Bowl PLAT, SIMP ?
0x0167 Hit Patrick Slam ?
0x0168 Hit By Throwable ?
0x0169 Paddle Hit Left PLAT ?
0x016A Paddle Hit Right PLAT ?
0x016B Initiate Task game_object:task_box ?
0x016C Set Success game_object:task_box ?
0x016D Set Failure game_object:task_box ?
0x016E On Accept ?
0x016F On Decline ?
0x0170 On Complete ?
0x0171 Generate Boulder game_object:BoulderGenerator ?
0x0172 Launch Boulder At Widget game_object:BoulderGenerator ?
0x0173 Launch Boulder At Point ?
0x0174 Launch Boulder At Player game_object:BoulderGenerator ?
0x0175 Duplotron_SuperDuperDone ?
0x0176 Duplotron_DuperIsDoner VIL ?
0x0177 Bus Switch Character game_object:BusStop ?
0x0178 Group Update Together GRUP ?
0x0179 Set Update Distance BOUL, BUTN, GRUP, PKUP, PLAT, SIMP, VIL ?
0x017A Translate, Local X PLAT ?
0x017B Translate, Local Y PLAT ?
0x017C Translate, Local Z PLAT ?
0x017D Translate, World X PLAT ?
0x017E Translate, World Y GRUP, PLAT ?
0x017F Translate, World Z PLAT ?
0x0180 Rotate, Local X PLAT ?
0x0181 Rotate, Local Y PLAT ?
0x0182 Rotate, Local Z PLAT ?
0x0183 Rotate, World X PLAT ?
0x0184 Rotate, World Y PLAT ?
0x0185 Rotate, World Z PLAT ?
0x0186 Translate, Local X Done ?
0x0187 Translate, Local Y Done PLAT ?
0x0188 Translate, Local Z Done ?
0x0189 Translate, World X Done PLAT ?
0x018A Translate, World Y Done PLAT ?
0x018B Translate, World Z Done PLAT ?
0x018C Rotate, Local X Done ?
0x018D Rotate, Local Y Done PLAT ?
0x018E Rotate, Local Z Done ?
0x018F Rotate, World X Done ?
0x0190 Rotate, World Y Done PLAT ?
0x0191 Rotate, World Z Done ?
0x0192 Count1 CNTR ? Sets the value of a CNTR to 1. Fired from Increment or Decrement if the CNTR's new value is 1.
0x0193 Count2 CNTR ? Sets the value of a CNTR to 2. Fired from Increment or Decrement if the CNTR's new value is 2.
0x0194 Count3 CNTR ? Sets the value of a CNTR to 3. Fired from Increment or Decrement if the CNTR's new value is 3.
0x0195 Count4 CNTR ? Sets the value of a CNTR to 4. Fired from Increment or Decrement if the CNTR's new value is 4.
0x0196 Count5 CNTR ? Sets the value of a CNTR to 5. Fired from Increment or Decrement if the CNTR's new value is 5.
0x0197 Count6 CNTR ? Sets the value of a CNTR to 6. Fired from Increment or Decrement if the CNTR's new value is 6.
0x0198 Count7 CNTR ? Sets the value of a CNTR to 7. Fired from Increment or Decrement if the CNTR's new value is 7.
0x0199 Count8 CNTR ? Sets the value of a CNTR to 8. Fired from Increment or Decrement if the CNTR's new value is 8.
0x019A Count9 CNTR ? Sets the value of a CNTR to 9. Fired from Increment or Decrement if the CNTR's new value is 9.
0x019B Count10 CNTR ? Sets the value of a CNTR to 10. Fired from Increment or Decrement if the CNTR's new value is 10.
0x019C Count11 CNTR ? Sets the value of a CNTR to 11. Fired from Increment or Decrement if the CNTR's new value is 11.
0x019D Count12 CNTR ? Sets the value of a CNTR to 12. Fired from Increment or Decrement if the CNTR's new value is 12.
0x019E Count13 CNTR ? Sets the value of a CNTR to 13. Fired from Increment or Decrement if the CNTR's new value is 13.
0x019F Count14 CNTR ? Sets the value of a CNTR to 14. Fired from Increment or Decrement if the CNTR's new value is 14.
0x01A0 Count15 CNTR ? Sets the value of a CNTR to 15. Fired from Increment or Decrement if the CNTR's new value is 15.
0x01A1 Count16 CNTR ? Sets the value of a CNTR to 16. Fired from Increment or Decrement if the CNTR's new value is 16.
0x01A2 Count17 CNTR ? Sets the value of a CNTR to 17. Fired from Increment or Decrement if the CNTR's new value is 17.
0x01A3 Count18 CNTR ? Sets the value of a CNTR to 18. Fired from Increment or Decrement if the CNTR's new value is 18.
0x01A4 Count19 CNTR ? Sets the value of a CNTR to 19. Fired from Increment or Decrement if the CNTR's new value is 19.
0x01A5 Count20 CNTR ? Sets the value of a CNTR to 20. Fired from Increment or Decrement if the CNTR's new value is 20.
0x01A6 Set State ?
0x01A7 Enter SpongeBob TRIG ? Fired by the PLYR whenever it enters a TRIG's volume and the current character is SpongeBob.
0x01A8 Enter Patrick TRIG ? Fired by the PLYR whenever it enters a TRIG's volume and the current character is Patrick.
0x01A9 Enter Sandy TRIG ? Fired by the PLYR whenever it enters a TRIG's volume and the current character is Sandy.
0x01AA Exit SpongeBob TRIG ? Fired by the PLYR whenever it enters a TRIG's volume and the current character is SpongeBob.
0x01AB Exit Patrick TRIG ? Fired by the PLYR whenever it enters a TRIG's volume and the current character is Patrick.
0x01AC Exit Sandy TRIG ? Fired by the PLYR whenever it enters a TRIG's volume and the current character is Sandy.
0x01AD NPCSpecial_PlatformSnap VIL ?
0x01AE NPCSpecial_PlatformFall VIL ?
0x01AF Goo set warb coeffs PLAT, SIMP ?
0x01B0 Goo set freeze duration PLAT ?
0x01B1 Goo melt ?
0x01B2 Set State Range DSCO ?
0x01B3 Set State Delay ?
0x01B4 Set Transition Delay ?
0x01B5 NPC Fight On VIL ?
0x01B6 NPC Fight Off ?
0x01B7 NPC Patrol Spline On ?
0x01B8 NPC Patrol Spline Off ?
0x01B9 NPC Kill Quietly ?
0x01BA Hit (General) ?
0x01BB Hit (Head) ?
0x01BC Hit (Left Arm) ?
0x01BD Hit (Right Arm) ?
0x01BE Hit (Left Leg) ?
0x01BF Hit (Right Leg) ?
0x01C0 Hit (Lower Body) ?
0x01C1 GiveSocks (current level) PLYR ?
0x01C2 GiveCollectables (current level) PLYR ?
0x01C3 SetSocks (current level) ?
0x01C4 SetCollectables (current level) ?
0x01C5 On Answer Yes game_object:talk_box ?
0x01C6 On Answer No game_object:talk_box ?
0x01C7 Hit Cruise Bubble PLAT ?
0x01C8 Duplotron_KillKids VIL ?
0x01C9 On Signal10 game_object:talk_box ? Fired when {signal:10} is encountered in the talk box's TEXT.
0x01CA On Signal11 game_object:talk_box ? Fired when {signal:11} is encountered in the talk box's TEXT.
0x01CB On Signal12 game_object:talk_box ? Fired when {signal:12} is encountered in the talk box's TEXT.
0x01CC On Signal13 game_object:talk_box ? Fired when {signal:13} is encountered in the talk box's TEXT.
0x01CD On Signal14 game_object:talk_box ? Fired when {signal:14} is encountered in the talk box's TEXT.
0x01CE On Signal15 game_object:talk_box ? Fired when {signal:15} is encountered in the talk box's TEXT.
0x01CF On Signal16 game_object:talk_box ? Fired when {signal:16} is encountered in the talk box's TEXT.
0x01D0 On Signal17 game_object:talk_box ? Fired when {signal:17} is encountered in the talk box's TEXT.
0x01D1 On Signal18 game_object:talk_box ? Fired when {signal:18} is encountered in the talk box's TEXT.
0x01D2 On Signal19 game_object:talk_box ? Fired when {signal:19} is encountered in the talk box's TEXT.
0x01D3 Spongeball On PLYR ?
0x01D4 Spongeball Off PLYR ?
0x01D5 Launch Shrapnel BOUL, GRUP, PLAT, SIMP ?
0x01D6 NPC HP Incremented ?
0x01D7 NPC HP Decremented VIL ?
0x01D8 NPC Set Active On GRUP, VIL ?
0x01D9 NPC Set Active Off GRUP, VIL ?
0x01DA Switch Player Character PLYR ?
0x01DB Level Begin game_object:Flythrough ?
0x01DC Scene Reset (death) DPAT ?
0x01DD Scene Enter BUTN, CSNM, DPAT ?
0x01DE Destroyed Tiki ?
0x01DF Destroyed Robot ?
0x01E0 See Wood Tiki ?
0x01E1 See Lovey Tiki ?
0x01E2 See Shhh Tiki ?
0x01E3 See Thunder Tiki ?
0x01E4 See Stone Tiki ?
0x01E5 See Fodder ?
0x01E6 See Hammer ?
0x01E7 See Tar-Tar ?
0x01E8 See G-Love ?
0x01E9 See Monsoon ?
0x01EA See Sleepy Time ?
0x01EB See Arf ?
0x01EC See Tubelets ?
0x01ED See Slick ?
0x01EE See King Jellyfish ?
0x01EF See Prawn ?
0x01F0 See Dutchman ?
0x01F1 See Sandy Boss ?
0x01F2 See Patrick Boss ?
0x01F3 See SpongeBob Boss ?
0x01F4 See Robot Plankton ?
0x01F5 Change Texture of UI ?
0x01F6 NPC Cheer For Me VIL ?
0x01F7 Fast Visible ?
0x01F8 Fast Invisible ?
0x01F9 ZipLine Mount ?
0x01FA ZipLine Dismount ?
0x01FB Target ?
0x01FC Fire ?
0x01FD Camera FX Shake ?
0x01FE Bullet Time ?
0x01FF Thrown ?
0x0200 UpdateAnimMatrices ?
0x0201 EnterCruise TRIG ?
0x0202 ExitCruise TRIG ?
0x0203 CruiseFired ?
0x0204 CruiseDied ?
0x0205 CruiseAddLife ?
0x0206 CruiseSetLife PLYR ?
0x0207 CruiseResetLife ?
0x0208 Camera Collide Off GRUP ?
0x0209 Camera Collide On GRUP, PLAT ?
0x020A Slide On ?
0x020B Slide Off ?
0x020C Timer Set ?
0x020D Timer Add ?
0x020E Force NPC Conversation ?
0x020F Make A Splash MVPT ?
0x0210 Credits start DPAT ?
0x0211 Credits stop DPAT ?
0x0212 Credits ended DPAT ?
0x0213 Bubble Wipe ?
0x0214 Set Lightkit ?
0x0215 Set Opacity ?
0x0216 Take Socks PLYR ?
0x0217 Debug BREAK ?
0x0218 Born ?
0x0219 Platform Pause PLAT, SIMP ?
0x021A Platform Unpause PLAT, SIMP ?
0x021B Store Options DPAT ?
0x021C Restore Options DPAT ?