List of Events/BFBB: Difference between revisions
Content added Content deleted
Battlepedia>Igorseabra4 mNo edit summary |
Battlepedia>Seil (→List) |
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Line 20:
| 0x0004||Invisible||All||?||Turns off rendering for an object asset.
|-
| 0x0005||<span id="EnterPlayer">EnterPlayer</span>||[[TRIG]]||?||
|-
| 0x0006||<span id="ExitPlayer">ExitPlayer</span>||[[TRIG]]||?||
|-
| 0x0007||TouchPlayer||||?||
|-
| 0x0008||ControlOff||[[PLYR]]||?||
|-
| 0x0009||ControlOn||[[PLYR]]||?||Turns on gamepad/controller input.
|-
| 0x000A||Reset||[[BOUL]], [[BUTN]], [[CNTR]], [[DYNA\game_object:task_box|game_object:task_box]], [[DYNA\game_object:BoulderGenerator|game_object:BoulderGenerator]], [[GRUP]], [[PLAT]], [[SIMP]], [[TIMR]]||?||Resets asset to original position/value.
|-
| 0x000B||<span id="Increment">Increment</span>||
|-
| 0x000C||<span id="Decrement">Decrement</span>||
|-
| 0x000D||Open||||?||
Line 40:
| 0x000E||Close||||?||
|-
| 0x000F||Toggle||[[BUTN]]||?||Toggles [[BUTN]] state.
|-
| 0x0010||Teleport Player||[[PLYR]]||
| 0x0010||Teleport Player||PLYR||AssetID PORT||Teleports the player using a Portal. If the Portal's destination level is the same as the current level, the player will teleport instantly. Otherwise, a loading screen will appear for the destination level.▼
* [[AssetID]] '''[[PORT|Portal]]'''
▲
|-
| 0x0011||OutOfBounds||[[PLYR]]||?||Causes the hand to immediately take the player off-screen and place him/her back into the level.
|-
| 0x0012||Run||[[DYNA\game_object:Camera_Tweak|game_object:Camera_Tweak]], [[DYNA\game_object:Flythrough|game_object:Flythrough]], [[GRUP]], [[PLAT]], [[TIMR]]||?||Starts a [[TIMR]].
|-
| 0x0013||Stop||[[DYNA\game_object:Camera_Tweak|game_object:Camera_Tweak]], [[DYNA\game_object:Flythrough|game_object:Flythrough]],
|-
| 0x0014||Expired||
|-
| 0x0015||Move||||?||
|-
| 0x0016||Destroy||
|-
| 0x0017||Pause||||?||
|-
| 0x0018||Play||
|-
| 0x0019||PlayOne||||?||
|-
| 0x001A||PlayMaybe||[[SFX
|-
| 0x001B||RoomStart||||?||
Line 72 ⟶ 74:
| 0x001E||Untilt||||?||
|-
| 0x001F||Arrive||
|-
| 0x0020||Mount||
|-
| 0x0021||Dismount||
|-
| 0x0022||Break||
|-
| 0x0023||Pickup||
|-
| 0x0024||Death||
|-
| 0x0025||Kill||
|-
| 0x0026||On||
|-
| 0x0027||Off||
|-
| 0x0028||Patrol On||
|-
| 0x0029||Patrol Off||
|-
| 0x002A||Wander On||||?||
Line 98 ⟶ 100:
| 0x002B||Wander Off||||?||
|-
| 0x002C||Detect Player On||
|-
| 0x002D||Detect Player Off||
|-
| 0x002E||Chase Player On||||?||
|-
| 0x002F||Chase Player Off||
|-
| 0x0030||Go To Sleep||||?||
Line 110 ⟶ 112:
| 0x0031||Wake Up Villain||||?||
|-
| 0x0032||Respawn||
|-
| 0x0033||PlayerDeath||||?||
Line 116 ⟶ 118:
| 0x0034||GiveChance||||?||
|-
| 0x0035||GiveShinyObjects||[[PLYR]]||
*float '''Amount'''
||Gives or takes away an '''Amount''' of Shiny Objects to or from the player.
|-
| 0x0036||GiveHealth||
|-
| 0x0037||ButtonPress||[[BUTN]], [[GRUP]]||?||Sent by [[BUTN]] upon being pressed.
|-
| 0x0038||ButtonUnpress||[[BUTN]]||?||Sent by [[BUTN]] upon being unpressed.
|-
| 0x0039||ArriveHalfway||
|-
| 0x003A||Hit||
|-
| 0x003B||ButtonPressAction||||?||
|-
| 0x003C||Evaluate||[[COND]], [[GRUP]]||?||Evaluates a [[COND]], causing it to fire either [[#True|True]] or [[#False|False]].
|-
| 0x003D||<span id="True">True</span>||[[COND]]||?||Sent by the [[COND]] upon evaluation of condition to true.
|-
| 0x003E||<span id="False">False</span>||[[COND]]||?||Sent by the [[COND]] upon evaluation of condition to false.
|-
| 0x003F||PadPressX||[[UI
|-
| 0x0040||PadPressSquare||[[DYNA\game_object:talk_box
|-
| 0x0041||PadPressO||
|-
| 0x0042||PadPressTriangle||
|-
| 0x0043||PadPressL1||||?||
|-
| 0x0044||PadPressL2||[[DYNA\game_object:talk_box
|-
| 0x0045||PadPressR1||[[DYNA\game_object:talk_box
|-
| 0x0046||PadPressR2||[[DYNA\game_object:talk_box
|-
| 0x0047||PadPressStart||
|-
| 0x0048||PadPressSelect||||?||
|-
| 0x0049||PadPressUp||[[UI
|-
| 0x004A||PadPressDown||[[UI
|-
| 0x004B||PadPressRight||[[UI
|-
| 0x004C||PadPressLeft||[[UI
|-
| 0x004D||FontBackdropOn||||?||
Line 168 ⟶ 172:
| 0x004E||FontBackdropOff||||?||
|-
| 0x004F||UI Select||[[UI
|-
| 0x0050||UI Unselect||[[UI
|-
| 0x0051||UI Focus On||
|-
| 0x0052||UI Focus Off||
|-
| 0x0053||Collision On||
|-
| 0x0054||Collision Off||
|-
| 0x0055||Collision+Visible On||
|-
| 0x0056||Collision+Visible Off||
|-
| 0x0057||Scene Prepare||All||?||Sent to all assets which are enabled on level start.
Line 188 ⟶ 192:
| 0x0058||Scene Finish||||?||
|-
| 0x0059||Room Prepare||All||?||
|-
| 0x005A||Room Finish||||?||
Line 196 ⟶ 200:
| 0x005C||LobMaster Reset||||?||
|-
| 0x005D||FallToDeath||
|-
| 0x005E||UI Focus On+Select||[[UI
|-
| 0x005F||UI Focus Off+Unselect||
|-
| 0x0060||Set Pad Config to Preset A||||?||
Line 210 ⟶ 214:
| 0x0063||Set Pad Config to Preset D||||?||
|-
| 0x0064||Pad Vibrate On||
|-
| 0x0065||Pad Vibrate Off||
|-
| 0x0066||Mono Sound||
|-
| 0x0067||Stereo Sound||
|-
| 0x0068||Increase Master Volume||||?||
Line 222 ⟶ 226:
| 0x0069||Decrease Master Volume||||?||
|-
| 0x006A||Increase Music Volume||
|-
| 0x006B||Decrease Music Volume||
|-
| 0x006C||Increase SFX Volume||
|-
| 0x006D||Decrease SFX Volume||
|-
| 0x006E||IntroState_Sony||||?||
Line 266 ⟶ 270:
| 0x007F||SaveState_Count||||?||
|-
| 0x0080||PauseState_Pause||
|-
| 0x0081||PauseState_Options||||?||
Line 274 ⟶ 278:
| 0x0083||GameState_FirstTime||||?||
|-
| 0x0084||GameState_Play||
|-
| 0x0085||GameState_LoseChance||||?||
Line 304 ⟶ 308:
| 0x0092||SetLoadState_SelectSlot||||?||
|-
| 0x0093||SetLoadState_Loading||
|-
| 0x0094||SetLoadState_Count||||?||
Line 312 ⟶ 316:
| 0x0096||SetOptionsState_Count||||?||
|-
| 0x0097||SetSaveState_SelectMemCard||
|-
| 0x0098||SetSaveState_SelectSlot||||?||
|-
| 0x0099||SetSaveState_Saving||
|-
| 0x009A||SetSaveState_Count||||?||
Line 326 ⟶ 330:
| 0x009D||SetPauseState_Count||||?||
|-
| 0x009E||SetGameState_FirstTime||
|-
| 0x009F||SetGameState_Play||
|-
| 0x00A0||SetGameState_LoseChance||||?||
Line 342 ⟶ 346:
| 0x00A5||GameState_Exit||||?||
|-
| 0x00A6||SetGameState_Exit||
|-
| 0x00A7||LobMaster Shoot From Widget||||?||
|-
| 0x00A8||Back||
|-
| 0x00A9||Cancel||
|-
| 0x00AA||Retry||
|-
| 0x00AB||Select Card||
|-
| 0x00AC||Select Slot||
|-
| 0x00AD||OK||
|-
| 0x00AE||VilHurtBoss||||?||
Line 366 ⟶ 370:
| 0x00B1||AttackOff||||?||
|-
| 0x00B2||Drop pickup||
|-
| 0x00B3||VilReport_StartingIdle||||?||
Line 390 ⟶ 394:
| 0x00BD||VilReport_StartingRetreat||||?||
|-
| 0x00BE||Preload||
|-
| 0x00BF||Done||
|-
| 0x00C0||Arcto||
|-
| 0x00C1||Digup Reaction||||?||
|-
| 0x00C2||Set Check Point||
|-
| 0x00C3||AnimPlay||
|-
| 0x00C4||AnimPlayLoop||
|-
| 0x00C5||AnimStop||
|-
| 0x00C6||AnimPause||
|-
| 0x00C7||AnimResume||||?||
Line 416 ⟶ 420:
| 0x00CA||AnimPlayMaybe||||?||
|-
| 0x00CB||SetSpeed||
|-
| 0x00CC||Accelerate||||?||
Line 434 ⟶ 438:
| 0x00D3||ShaggyAction||||?||
|-
| 0x00D4||EnterEntity||
|-
| 0x00D5||ExitEntity||
|-
| 0x00D6||ENTER FLAGGED - DO NOT USE||||?||
Line 442 ⟶ 446:
| 0x00D7||EXIT FLAGGED - DO NOT USE||||?||
|-
| 0x00D8||Drivenby||[[PLAT]]||?||
|-
| 0x00D9||FollowTarget||||?||
Line 462 ⟶ 466:
| 0x00E1||Shaggy8_ClearMagnet||||?||
|-
| 0x00E2||StartMoving||
|-
| 0x00E3||StopMoving||
|-
| 0x00E4||Swoosh||||?||
Line 506 ⟶ 510:
| 0x00F7||SetTextureAnimGroup||||?||
|-
| 0x00F8||SetTextureAnimSpeed||
|-
| 0x00F9||TextureAnimateStep||||?||
Line 524 ⟶ 528:
| 0x0100||VilGangTalkOff||||?||
|-
| 0x0101||Give PowerUp||
*float '''Powerup'''
||0 = Bubble Bowl, 1 = Cruise Bubble
|-
| 0x0102||Unlock R001||||?||
Line 534 ⟶ 540:
| 0x0105||Unlock F001||||?||
|-
| 0x0106||Disable Group Contents||
|-
| 0x0107||ShaggyPhysHack||||?||
Line 582 ⟶ 588:
| 0x011D||SituationPlayerFailure||||?||
|-
| 0x011E||Show Hud||
|-
| 0x011F||Hide Hud||
|-
| 0x0120|| FADE OUT||
|-
| 0x0121||SetRain||||?||
Line 598 ⟶ 604:
| 0x0125||WaitForInput||||?||
|-
| 0x0126||Play Movie||
|-
| 0x0127||Mastermind is defeated||||?||
Line 604 ⟶ 610:
| 0x0128||-||||?||There is no event defined for this ID for some reason.
|-
| 0x0129||PlayMusic||
|-
| 0x012A||Forward||
|-
| 0x012B||Reverse||
|-
| 0x012C||PlayerRumbleTest||||?||
|-
| 0x012D||PlayerRumbleLight||
|-
| 0x012E||PlayerRumbleMedium||||?||
|-
| 0x012F||PlayerRumbleHeavy||
|-
| 0x0130||Screen Adjustment ON||
|-
| 0x0131||Screen Adjustment OFF||
|-
| 0x0132||Set as Skydome||
|-
| 0x0133||Connect_IOwnYou||
|-
| 0x0134||Duplotron_WaveBegin||||?||
|-
| 0x0135||Duplotron_WaveComplete||
|-
| 0x0136||Duplotron_NPCBorn||||?||
Line 636 ⟶ 642:
| 0x0138||Duplotron_MaxNPCExpired||||?||
|-
| 0x0139||Duplotron_Pause||
|-
| 0x013A||Duplotron_Resume||
|-
| 0x013B||Set as Goo||
|-
| 0x013C||NPCScript_ScriptBegin||||?||
Line 680 ⟶ 686:
| 0x014E||Set Text||||?||
|-
| 0x014F||Start Conversation||[[CAM]], [[DYNA\game_object:talk_box
|-
| 0x0150||End Conversation||[[CAM]], [[DYNA\game_object:talk_box
|-
| 0x0151||Switch||
|-
| 0x0152||Add Text||||?||
Line 690 ⟶ 696:
| 0x0153||Clear Text||||?||
|-
| 0x0154||Open Teleport Box||[[DYNA\game_object:Teleport|game_object:Teleport]]||?||
|-
| 0x0155||Close Teleport Box||||?||
|-
| 0x0156||On Signal 0||[[DYNA\game_object:talk_box
|-
| 0x0157||On Signal 1||[[DYNA\game_object:talk_box
|-
| 0x0158||On Signal 2||[[DYNA\game_object:talk_box
|-
| 0x0159||On Signal 3||[[DYNA\game_object:talk_box
|-
| 0x015A||On Signal 4||[[DYNA\game_object:talk_box
|-
| 0x015B||On Signal 5||[[DYNA\game_object:talk_box
|-
| 0x015C||On Signal 6||[[DYNA\game_object:talk_box
|-
| 0x015D||On Signal 7||[[DYNA\game_object:talk_box
|-
| 0x015E||On Signal 8||[[DYNA\game_object:talk_box
|-
| 0x015F||On Signal 9||[[DYNA\game_object:talk_box
|-
| 0x0160||Stop Wait||[[DYNA\game_object:talk_box
|-
| 0x0161||On Conversation Start||[[DYNA\game_object:talk_box
|-
| 0x0162||On Conversation End||[[DYNA\game_object:talk_box
|-
| 0x0163||Hit Melee||
|-
| 0x0164||Hit Bubble Bounce||||?||
|-
| 0x0165||Hit Bubble Bash||
|-
| 0x0166||Hit Bubble Bowl||
|-
| 0x0167||Hit Patrick Slam||||?||
Line 732 ⟶ 738:
| 0x0168||Hit By Throwable||||?||
|-
| 0x0169||Paddle Hit Left||
|-
| 0x016A||Paddle Hit Right||
|-
| 0x016B||Initiate Task||[[DYNA\game_object:task_box
|-
| 0x016C||Set Success||[[DYNA\game_object:task_box
|-
| 0x016D||Set Failure||[[DYNA\game_object:task_box
|-
| 0x016E||On Accept||||?||
Line 748 ⟶ 754:
| 0x0170||On Complete||||?||
|-
| 0x0171||Generate Boulder||[[DYNA\game_object:BoulderGenerator
|-
| 0x0172||Launch Boulder At Widget||[[DYNA\game_object:BoulderGenerator
|-
| 0x0173||Launch Boulder At Point||||?||
|-
| 0x0174||Launch Boulder At Player||[[DYNA\game_object:BoulderGenerator
|-
| 0x0175||Duplotron_SuperDuperDone||||?||
|-
| 0x0176||Duplotron_DuperIsDoner||
|-
| 0x0177||Bus Switch Character||[[DYNA\game_object:BusStop
|-
| 0x0178||Group Update Together||
|-
| 0x0179||Set Update Distance||[[BOUL]], [[BUTN]], [[GRUP]], [[PKUP]], [[PLAT]], [[SIMP]], [[VIL]]||?||
|-
| 0x017A||Translate, Local X||
|-
| 0x017B||Translate, Local Y||
|-
| 0x017C||Translate, Local Z||
|-
| 0x017D||Translate, World X||
|-
| 0x017E||Translate, World Y||
|-
| 0x017F||Translate, World Z||
|-
| 0x0180||Rotate, Local X||
|-
| 0x0181||Rotate, Local Y||
|-
| 0x0182||Rotate, Local Z||
|-
| 0x0183||Rotate, World X||
|-
| 0x0184||Rotate, World Y||
|-
| 0x0185||Rotate, World Z||
|-
| 0x0186||Translate, Local X Done||||?||
|-
| 0x0187||Translate, Local Y Done||
|-
| 0x0188||Translate, Local Z Done||||?||
|-
| 0x0189||Translate, World X Done||
|-
| 0x018A||Translate, World Y Done||
|-
| 0x018B||Translate, World Z Done||
|-
| 0x018C||Rotate, Local X Done||||?||
|-
| 0x018D||Rotate, Local Y Done||
|-
| 0x018E||Rotate, Local Z Done||||?||
Line 810 ⟶ 816:
| 0x018F||Rotate, World X Done||||?||
|-
| 0x0190||Rotate, World Y Done||
|-
| 0x0191||Rotate, World Z Done||||?||
|-
| 0x0192||<span id="Count1">Count1</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 1. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 1.
|-
| 0x0193||<span id="Count2">Count2</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 2. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 2.
|-
| 0x0194||<span id="Count3">Count3</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 3. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 3.
|-
| 0x0195||<span id="Count4">Count4</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 4. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 4.
|-
| 0x0196||<span id="Count5">Count5</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 5. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 5.
|-
| 0x0197||<span id="Count6">Count6</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 6. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 6.
|-
| 0x0198||<span id="Count7">Count7</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 7. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 7.
|-
| 0x0199||<span id="Count8">Count8</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 8. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 8.
|-
| 0x019A||<span id="Count9">Count9</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 9. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 9.
|-
| 0x019B||<span id="Count10">Count10</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 10. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 10.
|-
| 0x019C||<span id="Count11">Count11</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 11. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 11.
|-
| 0x019D||<span id="Count12">Count12</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 12. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 12.
|-
| 0x019E||<span id="Count13">Count13</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 13. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 13.
|-
| 0x019F||<span id="Count14">Count14</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 14. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 14.
|-
| 0x01A0||<span id="Count15">Count15</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 15. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 15.
|-
| 0x01A1||<span id="Count16">Count16</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 16. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 16.
|-
| 0x01A2||<span id="Count17">Count17</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 17. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 17.
|-
| 0x01A3||<span id="Count18">Count18</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 18. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 18.
|-
| 0x01A4||<span id="Count19">Count19</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 19. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 19.
|-
| 0x01A5||<span id="Count20">Count20</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 20. Automatically sent from the [[#Increment|Increment]] or [[#Decrement|Decrement]] event if the resulting value is 20.
|-
| 0x01A6||Set State||||?||
|-
| 0x01A7||Enter SpongeBob||
|-
| 0x01A8||Enter Patrick||
|-
| 0x01A9||Enter Sandy||
|-
| 0x01AA||Exit SpongeBob||
|-
| 0x01AB||Exit Patrick||
|-
| 0x01AC||Exit Sandy||
|-
| 0x01AD||NPCSpecial_PlatformSnap||
|-
| 0x01AE||NPCSpecial_PlatformFall||
|-
| 0x01AF||Goo set warb coeffs||
|-
| 0x01B0||Goo set freeze duration||
|-
| 0x01B1||Goo melt||||?||
|-
| 0x01B2||Set State Range||
|-
| 0x01B3||Set State Delay||||?||
Line 884 ⟶ 890:
| 0x01B4||Set Transition Delay||||?||
|-
| 0x01B5||NPC Fight On||
|-
| 0x01B6||NPC Fight Off||||?||
Line 908 ⟶ 914:
| 0x01C0||Hit (Lower Body)||||?||
|-
| 0x01C1||GiveSocks (current level)||
|-
| 0x01C2||GiveCollectables (current level)||
|-
| 0x01C3||SetSocks (current level)||||?||
Line 916 ⟶ 922:
| 0x01C4||SetCollectables (current level)||||?||
|-
| 0x01C5||On Answer Yes||[[DYNA\game_object:talk_box
|-
| 0x01C6||On Answer No||[[DYNA\game_object:talk_box
|-
| 0x01C7||Hit Cruise Bubble||
|-
| 0x01C8||Duplotron_KillKids||
|-
| 0x01C9||On Signal10||[[DYNA\game_object:talk_box
|-
| 0x01CA||On Signal11||[[DYNA\game_object:talk_box
|-
| 0x01CB||On Signal12||[[DYNA\game_object:talk_box
|-
| 0x01CC||On Signal13||[[DYNA\game_object:talk_box
|-
| 0x01CD||On Signal14||[[DYNA\game_object:talk_box
|-
| 0x01CE||On Signal15||[[DYNA\game_object:talk_box
|-
| 0x01CF||On Signal16||[[DYNA\game_object:talk_box
|-
| 0x01D0||On Signal17||[[DYNA\game_object:talk_box
|-
| 0x01D1||On Signal18||[[DYNA\game_object:talk_box
|-
| 0x01D2||On Signal19||[[DYNA\game_object:talk_box
|-
| 0x01D3||Spongeball On||
|-
| 0x01D4||Spongeball Off||
|-
| 0x01D5||Launch Shrapnel||
|-
| 0x01D6||NPC HP Incremented||||?||
|-
| 0x01D7||NPC HP Decremented||
|-
| 0x01D8||NPC Set Active On||
|-
| 0x01D9||NPC Set Active Off||
|-
| 0x01DA||Switch Player Character||
|-
| 0x01DB||Level Begin||[[DYNA\game_object:Flythrough
|-
| 0x01DC||Scene Reset (death)||
|-
| 0x01DD||Scene Enter||
|-
| 0x01DE||Destroyed Tiki||||?||
Line 1,014 ⟶ 1,020:
| 0x01F5||Change Texture of UI||||?||
|-
| 0x01F6||NPC Cheer For Me||
|-
| 0x01F7||Fast Visible||||?||
Line 1,036 ⟶ 1,042:
| 0x0200||UpdateAnimMatrices||||?||
|-
| 0x0201||EnterCruise||
|-
| 0x0202||ExitCruise||
|-
| 0x0203||CruiseFired||||?||
Line 1,046 ⟶ 1,052:
| 0x0205||CruiseAddLife||||?||
|-
| 0x0206||CruiseSetLife||
|-
| 0x0207||CruiseResetLife||||?||
|-
| 0x0208||Camera Collide Off||
|-
| 0x0209||Camera Collide On||
|-
| 0x020A||Slide On||||?||
Line 1,064 ⟶ 1,070:
| 0x020E||Force NPC Conversation||||?||
|-
| 0x020F||Make A Splash||
|-
| 0x0210||Credits start||
|-
| 0x0211||Credits stop||
|-
| 0x0212||Credits ended||
|-
| 0x0213||Bubble Wipe||||?||
Line 1,078 ⟶ 1,084:
| 0x0215||Set Opacity||||?||
|-
| 0x0216||Take Socks||
|-
| 0x0217||Debug BREAK||||?||
Line 1,084 ⟶ 1,090:
| 0x0218||Born||||?||
|-
| 0x0219||Platform Pause||
|-
| 0x021A||Platform Unpause||
|-
| 0x021B||Store Options||
|-
| 0x021C||Restore Options||
|}
|
Revision as of 18:09, 13 September 2018
This is a list of Events for Spongebob Squarepants: Battle for Bikini Bottom.
List
Event ID | Name | Asset Types | Variables | Description |
---|---|---|---|---|
0x0000 | Unknown | |||
0x0001 | Enable | All | ? | Turns on event handling for an object asset. |
0x0002 | Disable | All | ? | Turns off event handling for an object asset. |
0x0003 | Visible | All | ? | Turns on rendering for an object asset. |
0x0004 | Invisible | All | ? | Turns off rendering for an object asset. |
0x0005 | EnterPlayer | TRIG | ? | Sent by a TRIG whenever the player enters its volume. |
0x0006 | ExitPlayer | TRIG | ? | Sent by a TRIG whenever the player enters its volume. |
0x0007 | TouchPlayer | ? | ||
0x0008 | ControlOff | PLYR | ? | Turns off gamepad/controller input. |
0x0009 | ControlOn | PLYR | ? | Turns on gamepad/controller input. |
0x000A | Reset | BOUL, BUTN, CNTR, game_object:task_box, game_object:BoulderGenerator, GRUP, PLAT, SIMP, TIMR | ? | Resets asset to original position/value. |
0x000B | Increment | CNTR | ? | Increases a CNTR’s value by 1. Automatically sends one of the events from Count1 to Count20, based on the resulting value of the increment. |
0x000C | Decrement | CNTR, GRUP | ? | Decreases a CNTR's value by 1. Automatically sends one of the events from Count1 to Count20, based on the resulting value of the decrement. |
0x000D | Open | ? | ||
0x000E | Close | ? | ||
0x000F | Toggle | BUTN | ? | Toggles BUTN state. |
0x0010 | Teleport Player | PLYR | Teleports the player using a Portal. If the Portal's destination level is the same as the current level, the player will teleport instantly. Otherwise, a loading screen will appear for the destination level. | |
0x0011 | OutOfBounds | PLYR | ? | Causes the hand to immediately take the player off-screen and place him/her back into the level. |
0x0012 | Run | game_object:Camera_Tweak, game_object:Flythrough, GRUP, PLAT, TIMR | ? | Starts a TIMR. |
0x0013 | Stop | game_object:Camera_Tweak, game_object:Flythrough, GRUP, PLAT, SFX, TIMR | ? | Pauses a TIMR? |
0x0014 | Expired | CNTR, GRUP, TIMR | ? | Sent when a CNTR/TIMR value reaches 0. |
0x0015 | Move | ? | ||
0x0016 | Destroy | DSTR, GRUP | ? | |
0x0017 | Pause | ? | ||
0x0018 | Play | CSNM, GRUP, SFX | ? | |
0x0019 | PlayOne | ? | ||
0x001A | PlayMaybe | SFX | ? | |
0x001B | RoomStart | ? | ||
0x001C | Invalidate | ? | ||
0x001D | Tilt | ? | ||
0x001E | Untilt | ? | ||
0x001F | Arrive | MVPT, PLAT | ? | |
0x0020 | Mount | game_object:bungee_hook, GRUP PKUP, PLAT | ? | |
0x0021 | Dismount | game_object:bungee_hook, PLAT | ? | |
0x0022 | Break | PLAT | ? | |
0x0023 | Pickup | PKUP | ? | |
0x0024 | Death | VIL | ? | |
0x0025 | Kill | BOUL, GRUP, PLYR, VIL | ? | |
0x0026 | On | EGEN, FOG, GRUP, MVPT, PARE, SURF | ? | |
0x0027 | Off | EGEN, GRUP, MVPT, PARE, PARS, SURF | ? | |
0x0028 | Patrol On | VIL | ? | |
0x0029 | Patrol Off | VIL | ? | |
0x002A | Wander On | ? | ||
0x002B | Wander Off | ? | ||
0x002C | Detect Player On | GRUP, VIL | ? | |
0x002D | Detect Player Off | GRUP, VIL | ? | |
0x002E | Chase Player On | ? | ||
0x002F | Chase Player Off | VIL | ? | |
0x0030 | Go To Sleep | ? | ||
0x0031 | Wake Up Villain | ? | ||
0x0032 | Respawn | GRUP, VIL | ? | |
0x0033 | PlayerDeath | ? | ||
0x0034 | GiveChance | ? | ||
0x0035 | GiveShinyObjects | PLYR |
|
Gives or takes away an Amount of Shiny Objects to or from the player. |
0x0036 | GiveHealth | PLYR | ? | Gives or takes away player health. |
0x0037 | ButtonPress | BUTN, GRUP | ? | Sent by BUTN upon being pressed. |
0x0038 | ButtonUnpress | BUTN | ? | Sent by BUTN upon being unpressed. |
0x0039 | ArriveHalfway | PLAT | ? | |
0x003A | Hit | DSTR, PLAT, SIMP | ? | |
0x003B | ButtonPressAction | ? | ||
0x003C | Evaluate | COND, GRUP | ? | Evaluates a COND, causing it to fire either True or False. |
0x003D | True | COND | ? | Sent by the COND upon evaluation of condition to true. |
0x003E | False | COND | ? | Sent by the COND upon evaluation of condition to false. |
0x003F | PadPressX | UI, UIFT | ? | |
0x0040 | PadPressSquare | game_object:talk_box | ? | |
0x0041 | PadPressO | game_object:talk_box, UI | ? | |
0x0042 | PadPressTriangle | game_object:talk_box, UIFT | ? | |
0x0043 | PadPressL1 | ? | ||
0x0044 | PadPressL2 | game_object:talk_box | ? | |
0x0045 | PadPressR1 | game_object:talk_box, UIFT | ? | |
0x0046 | PadPressR2 | game_object:talk_box, UIFT | ? | |
0x0047 | PadPressStart | UIFT | ? | |
0x0048 | PadPressSelect | ? | ||
0x0049 | PadPressUp | UI, UIFT | ? | |
0x004A | PadPressDown | UI, UIFT | ? | |
0x004B | PadPressRight | UI, UIFT | ? | |
0x004C | PadPressLeft | UI, UIFT | ? | |
0x004D | FontBackdropOn | ? | ||
0x004E | FontBackdropOff | ? | ||
0x004F | UI Select | UI, UIFT | ? | |
0x0050 | UI Unselect | UI, UIFT | ? | |
0x0051 | UI Focus On | GRUP, UIFT | ? | |
0x0052 | UI Focus Off | GRUP, UIFT | ? | |
0x0053 | Collision On | GRUP, PLAT, SIMP | ? | |
0x0054 | Collision Off | DSTR, GRUP, PLAT, SIMP | ? | |
0x0055 | Collision+Visible On | GRUP, PKUP, PLAT, SIMP | ? | |
0x0056 | Collision+Visible Off | BOUL, DSTR, GRUP, PKUP, PLAT, SIMP | ? | |
0x0057 | Scene Prepare | All | ? | Sent to all assets which are enabled on level start. |
0x0058 | Scene Finish | ? | ||
0x0059 | Room Prepare | All | ? | |
0x005A | Room Finish | ? | ||
0x005B | LobMaster Shoot | ? | ||
0x005C | LobMaster Reset | ? | ||
0x005D | FallToDeath | PLYR | ? | |
0x005E | UI Focus On+Select | UI, UIFT | ? | |
0x005F | UI Focus Off+Unselect | GRUP, UI, UIFT | ? | |
0x0060 | Set Pad Config to Preset A | ? | ||
0x0061 | Set Pad Config to Preset B | ? | ||
0x0062 | Set Pad Config to Preset C | ? | ||
0x0063 | Set Pad Config to Preset D | ? | ||
0x0064 | Pad Vibrate On | DPAT | ? | |
0x0065 | Pad Vibrate Off | DPAT | ? | |
0x0066 | Mono Sound | DPAT | ? | |
0x0067 | Stereo Sound | DPAT | ? | |
0x0068 | Increase Master Volume | ? | ||
0x0069 | Decrease Master Volume | ? | ||
0x006A | Increase Music Volume | DPAT | ? | |
0x006B | Decrease Music Volume | DPAT | ? | |
0x006C | Increase SFX Volume | DPAT | ? | |
0x006D | Decrease SFX Volume | DPAT | ? | |
0x006E | IntroState_Sony | ? | ||
0x006F | IntroState_Publisher | ? | ||
0x0070 | IntroState_Developer | ? | ||
0x0071 | IntroState_License | ? | ||
0x0072 | IntroState_Count | ? | ||
0x0073 | TitleState_Start | ? | ||
0x0074 | TitleState_Attract | ? | ||
0x0075 | TitleState_Count | ? | ||
0x0076 | LoadState_SelectMemCard | ? | ||
0x0077 | LoadState_SelectSlot | ? | ||
0x0078 | LoadState_Loading | ? | ||
0x0079 | LoadState_Count | ? | ||
0x007A | OptionsState_Options | ? | ||
0x007B | OptionsState_Count | ? | ||
0x007C | SaveState_SelectMemCard | ? | ||
0x007D | SaveState_SelectSlot | ? | ||
0x007E | SaveState_Saving | ? | ||
0x007F | SaveState_Count | ? | ||
0x0080 | PauseState_Pause | DPAT | ? | |
0x0081 | PauseState_Options | ? | ||
0x0082 | PauseState_Count | ? | ||
0x0083 | GameState_FirstTime | ? | ||
0x0084 | GameState_Play | DPAT | ? | |
0x0085 | GameState_LoseChance | ? | ||
0x0086 | GameState_GameOver | ? | ||
0x0087 | GameState_SceneSwitch | ? | ||
0x0088 | GameState_Dead | ? | ||
0x0089 | SetIntroState_Sony | ? | ||
0x008A | SetIntroState_Publisher | ? | ||
0x008B | SetIntroState_Developer | ? | ||
0x008C | SetIntroState_License | ? | ||
0x008D | SetIntroState_Count | ? | ||
0x008E | SetTitleState_Start | ? | ||
0x008F | SetTitleState_Attract | ? | ||
0x0090 | SetTitleState_Count | ? | ||
0x0091 | SetLoadState_SelectMemCard | ? | ||
0x0092 | SetLoadState_SelectSlot | ? | ||
0x0093 | SetLoadState_Loading | DPAT | ? | |
0x0094 | SetLoadState_Count | ? | ||
0x0095 | SetOptionsState_Options | ? | ||
0x0096 | SetOptionsState_Count | ? | ||
0x0097 | SetSaveState_SelectMemCard | DPAT | ? | |
0x0098 | SetSaveState_SelectSlot | ? | ||
0x0099 | SetSaveState_Saving | DPAT | ? | |
0x009A | SetSaveState_Count | ? | ||
0x009B | SetPauseState_Pause | ? | ||
0x009C | SetPauseState_Options | ? | ||
0x009D | SetPauseState_Count | ? | ||
0x009E | SetGameState_FirstTime | DPAT | ? | |
0x009F | SetGameState_Play | DPAT | ? | |
0x00A0 | SetGameState_LoseChance | ? | ||
0x00A1 | SetGameState_GameOver | ? | ||
0x00A2 | SetGameState_SceneSwitch | ? | ||
0x00A3 | SetGameState_Dead | ? | ||
0x00A4 | Digup | ? | ||
0x00A5 | GameState_Exit | ? | ||
0x00A6 | SetGameState_Exit | DPAT | ? | |
0x00A7 | LobMaster Shoot From Widget | ? | ||
0x00A8 | Back | DPAT | ? | |
0x00A9 | Cancel | DPAT | ? | |
0x00AA | Retry | DPAT | ? | |
0x00AB | Select Card | DPAT | ? | |
0x00AC | Select Slot | DPAT | ? | |
0x00AD | OK | DPAT | ? | |
0x00AE | VilHurtBoss | ? | ||
0x00AF | Attack | ? | ||
0x00B0 | AttackOn | ? | ||
0x00B1 | AttackOff | ? | ||
0x00B2 | Drop pickup | PKUP | ? | |
0x00B3 | VilReport_StartingIdle | ? | ||
0x00B4 | VilReport_StartingSleep | ? | ||
0x00B5 | VilReport_StartingGuard | ? | ||
0x00B6 | VilReport_StartingPatrol | ? | ||
0x00B7 | VilReport_StartingDazed | ? | ||
0x00B8 | VilReport_StartingLook | ? | ||
0x00B9 | VilReport_StartingListen | ? | ||
0x00BA | VilReport_StartingInvestigate | ? | ||
0x00BB | VilReport_StartingChase | ? | ||
0x00BC | VilReport_StartingAttack | ? | ||
0x00BD | VilReport_StartingRetreat | ? | ||
0x00BE | Preload | CSNM | ? | |
0x00BF | Done | CSNM, SFX | ? | |
0x00C0 | Arcto | MVPT, PLAT | ? | |
0x00C1 | Digup Reaction | ? | ||
0x00C2 | Set Check Point | DPAT | ? | |
0x00C3 | AnimPlay | DSTR, GRUP, PLAT, SIMP | ? | |
0x00C4 | AnimPlayLoop | GRUP, PLAT, SIMP | ? | |
0x00C5 | AnimStop | PLAT, SIMP | ? | |
0x00C6 | AnimPause | SIMP | ? | |
0x00C7 | AnimResume | ? | ||
0x00C8 | AnimTogglePause | ? | ||
0x00C9 | AnimPlayRandom | ? | ||
0x00CA | AnimPlayMaybe | ? | ||
0x00CB | SetSpeed | PLAT | ? | |
0x00CC | Accelerate | ? | ||
0x00CD | MoveToTarget | ? | ||
0x00CE | SwingerFollow | ? | ||
0x00CF | ShaggyMount | ? | ||
0x00D0 | ShaggyWitchDrop | ? | ||
0x00D1 | ShaggySwap | ? | ||
0x00D2 | ShaggyState | ? | ||
0x00D3 | ShaggyAction | ? | ||
0x00D4 | EnterEntity | TRIG | ? | |
0x00D5 | ExitEntity | TRIG | ? | |
0x00D6 | ENTER FLAGGED - DO NOT USE | ? | ||
0x00D7 | EXIT FLAGGED - DO NOT USE | ? | ||
0x00D8 | Drivenby | PLAT | ? | |
0x00D9 | FollowTarget | ? | ||
0x00DA | FaceTarget | ? | ||
0x00DB | WatchTarget | ? | ||
0x00DC | ShaggyCollideOnly | ? | ||
0x00DD | Shaggy1_ThrowTarget | ? | ||
0x00DE | Shaggy8_CallEnable | ? | ||
0x00DF | Shaggy8_CallDisable | ? | ||
0x00E0 | Shaggy8_SetMagnet | ? | ||
0x00E1 | Shaggy8_ClearMagnet | ? | ||
0x00E2 | StartMoving | PLAT | ? | |
0x00E3 | StopMoving | PLAT | ? | |
0x00E4 | Swoosh | ? | ||
0x00E5 | ShaggySetDown | ? | ||
0x00E6 | ShaggyGrabEnable | ? | ||
0x00E7 | ShaggyGrabDisable | ? | ||
0x00E8 | ShaggyGrabbed | ? | ||
0x00E9 | ShaggyThrown | ? | ||
0x00EA | VilDoAction | ? | ||
0x00EB | GangDoBossAction | ? | ||
0x00EC | VilFakeChaseOn | ? | ||
0x00ED | VilFakeChaseOff | ? | ||
0x00EE | BossMMPushButton | ? | ||
0x00EF | VilReport_DecayComplete | ? | ||
0x00F0 | VilGuardWidget | ? | ||
0x00F1 | TextureAnimateOn | ? | ||
0x00F2 | TextureAnimateOff | ? | ||
0x00F3 | TextureAnimateToggle | ? | ||
0x00F4 | ColorEffectOn | ? | ||
0x00F5 | ColorEffectOff | ? | ||
0x00F6 | ColorEffectToggle | ? | ||
0x00F7 | SetTextureAnimGroup | ? | ||
0x00F8 | SetTextureAnimSpeed | SURF | ? | |
0x00F9 | TextureAnimateStep | ? | ||
0x00FA | Emit | ? | ||
0x00FB | Emitted | ? | ||
0x00FC | TranslucentOn | ? | ||
0x00FD | TranslucentOff | ? | ||
0x00FE | TranslucentToggle | ? | ||
0x00FF | VilGangTalkOn | ? | ||
0x0100 | VilGangTalkOff | ? | ||
0x0101 | Give PowerUp | PLYR |
|
0 = Bubble Bowl, 1 = Cruise Bubble |
0x0102 | Unlock R001 | ? | ||
0x0103 | Unlock S001 | ? | ||
0x0104 | Unlock E001 | ? | ||
0x0105 | Unlock F001 | ? | ||
0x0106 | Disable Group Contents | GRUP | ? | |
0x0107 | ShaggyPhysHack | ? | ||
0x0108 | OccludeOn | ? | ||
0x0109 | OccludeOff | ? | ||
0x010A | WaveSetLinear - OBSOLETE | ? | ||
0x010B | WaveSetRipple - OBSOLETE | ? | ||
0x010C | SituationLaugh | ? | ||
0x010D | SituationBossBattleGreenGhost | ? | ||
0x010E | SituationBossBattleRedBeard | ? | ||
0x010F | SituationBossBattleMasterMind | ? | ||
0x0110 | SituationBossBattleBlacknight | ? | ||
0x0111 | SituationPlayerScare | ? | ||
0x0112 | SituationPlayerSafe | ? | ||
0x0113 | SituationPlayerDanger | ? | ||
0x0114 | SituationPlayerChaseBegin | ? | ||
0x0115 | SituationPlayerChaseEnd | ? | ||
0x0116 | SituationPlayerSeeShaggy | ? | ||
0x0117 | SituationPlayerSeeFood | ? | ||
0x0118 | SituationPlayerSeeToken | ? | ||
0x0119 | SituationPlayerSeeScoobySnack | ? | ||
0x011A | SituationPlayerSeePowerup | ? | ||
0x011B | SituationPlayerSeeMonster | ? | ||
0x011C | SituationPlayerSuccess | ? | ||
0x011D | SituationPlayerFailure | ? | ||
0x011E | Show Hud | DPAT, GRUP | ? | |
0x011F | Hide Hud | DPAT, GRUP | ? | |
0x0120 | FADE OUT | DPAT | ? | |
0x0121 | SetRain | ? | ||
0x0122 | SetSnow | ? | ||
0x0123 | ShaggyMowerStopMode | ? | ||
0x0124 | ScriptReset | ? | ||
0x0125 | WaitForInput | ? | ||
0x0126 | Play Movie | DPAT | ? | |
0x0127 | Mastermind is defeated | ? | ||
0x0128 | - | ? | There is no event defined for this ID for some reason. | |
0x0129 | PlayMusic | DPAT | ? | |
0x012A | Forward | GRUP, PLAT | ? | |
0x012B | Reverse | GRUP, PLAT | ? | |
0x012C | PlayerRumbleTest | ? | ||
0x012D | PlayerRumbleLight | PLYR | ? | |
0x012E | PlayerRumbleMedium | ? | ||
0x012F | PlayerRumbleHeavy | PLYR | ? | |
0x0130 | Screen Adjustment ON | DPAT | ? | |
0x0131 | Screen Adjustment OFF | DPAT | ? | |
0x0132 | Set as Skydome | PLAT, SIMP | ? | |
0x0133 | Connect_IOwnYou | BOUL, GRUP, MVPT, VIL | ? | |
0x0134 | Duplotron_WaveBegin | ? | ||
0x0135 | Duplotron_WaveComplete | VIL | ? | |
0x0136 | Duplotron_NPCBorn | ? | ||
0x0137 | Duplotron_NPCKilled | ? | ||
0x0138 | Duplotron_MaxNPCExpired | ? | ||
0x0139 | Duplotron_Pause | GRUP, VIL | ? | |
0x013A | Duplotron_Resume | GRUP, VIL | ? | |
0x013B | Set as Goo | GRUP, PLAT, SIMP | ? | |
0x013C | NPCScript_ScriptBegin | ? | ||
0x013D | NPCScript_ScriptEnd | ? | ||
0x013E | NPCScript_ScriptReady | ? | ||
0x013F | NPCScript_Halt | ? | ||
0x0140 | NPCScript_SetPos | ? | ||
0x0141 | NPCScript_SetDir | ? | ||
0x0142 | NPCScript_LookNormal | ? | ||
0x0143 | NPCScript_LookAlert | ? | ||
0x0144 | NPCScript_FaceWidget | ? | ||
0x0145 | NPCScript_FaceWidgetDone | ? | ||
0x0146 | NPCScript_GotoWidget | ? | ||
0x0147 | NPCScript_GotoWidgetDone | ? | ||
0x0148 | NPCScript_AttackWidget | ? | ||
0x0149 | NPCScript_AttackWidgetDone | ? | ||
0x014A | NPCScript_FollowWidget | ? | ||
0x014B | NPCScript_PlayAnim | ? | ||
0x014C | NPCScript_PlayAnimDone | ? | ||
0x014D | NPCScript_LeadPlayer | ? | ||
0x014E | Set Text | ? | ||
0x014F | Start Conversation | CAM, game_object:talk_box, game_object:task_box | ? | |
0x0150 | End Conversation | CAM, game_object:talk_box, GRUP | ? | |
0x0151 | Switch | CAM | ? | |
0x0152 | Add Text | ? | ||
0x0153 | Clear Text | ? | ||
0x0154 | Open Teleport Box | game_object:Teleport | ? | |
0x0155 | Close Teleport Box | ? | ||
0x0156 | On Signal 0 | game_object:talk_box | ? | |
0x0157 | On Signal 1 | game_object:talk_box | ? | |
0x0158 | On Signal 2 | game_object:talk_box | ? | |
0x0159 | On Signal 3 | game_object:talk_box | ? | |
0x015A | On Signal 4 | game_object:talk_box | ? | |
0x015B | On Signal 5 | game_object:talk_box | ? | |
0x015C | On Signal 6 | game_object:talk_box | ? | |
0x015D | On Signal 7 | game_object:talk_box | ? | |
0x015E | On Signal 8 | game_object:talk_box | ? | |
0x015F | On Signal 9 | game_object:talk_box | ? | |
0x0160 | Stop Wait | game_object:talk_box | ? | |
0x0161 | On Conversation Start | game_object:talk_box | ? | |
0x0162 | On Conversation End | game_object:talk_box | ? | |
0x0163 | Hit Melee | PLAT, SIMP | ? | |
0x0164 | Hit Bubble Bounce | ? | ||
0x0165 | Hit Bubble Bash | PLAT | ? | |
0x0166 | Hit Bubble Bowl | PLAT, SIMP | ? | |
0x0167 | Hit Patrick Slam | ? | ||
0x0168 | Hit By Throwable | ? | ||
0x0169 | Paddle Hit Left | PLAT | ? | |
0x016A | Paddle Hit Right | PLAT | ? | |
0x016B | Initiate Task | game_object:task_box | ? | |
0x016C | Set Success | game_object:task_box | ? | |
0x016D | Set Failure | game_object:task_box | ? | |
0x016E | On Accept | ? | ||
0x016F | On Decline | ? | ||
0x0170 | On Complete | ? | ||
0x0171 | Generate Boulder | game_object:BoulderGenerator | ? | |
0x0172 | Launch Boulder At Widget | game_object:BoulderGenerator | ? | |
0x0173 | Launch Boulder At Point | ? | ||
0x0174 | Launch Boulder At Player | game_object:BoulderGenerator | ? | |
0x0175 | Duplotron_SuperDuperDone | ? | ||
0x0176 | Duplotron_DuperIsDoner | VIL | ? | |
0x0177 | Bus Switch Character | game_object:BusStop | ? | |
0x0178 | Group Update Together | GRUP | ? | |
0x0179 | Set Update Distance | BOUL, BUTN, GRUP, PKUP, PLAT, SIMP, VIL | ? | |
0x017A | Translate, Local X | PLAT | ? | |
0x017B | Translate, Local Y | PLAT | ? | |
0x017C | Translate, Local Z | PLAT | ? | |
0x017D | Translate, World X | PLAT | ? | |
0x017E | Translate, World Y | GRUP, PLAT | ? | |
0x017F | Translate, World Z | PLAT | ? | |
0x0180 | Rotate, Local X | PLAT | ? | |
0x0181 | Rotate, Local Y | PLAT | ? | |
0x0182 | Rotate, Local Z | PLAT | ? | |
0x0183 | Rotate, World X | PLAT | ? | |
0x0184 | Rotate, World Y | PLAT | ? | |
0x0185 | Rotate, World Z | PLAT | ? | |
0x0186 | Translate, Local X Done | ? | ||
0x0187 | Translate, Local Y Done | PLAT | ? | |
0x0188 | Translate, Local Z Done | ? | ||
0x0189 | Translate, World X Done | PLAT | ? | |
0x018A | Translate, World Y Done | PLAT | ? | |
0x018B | Translate, World Z Done | PLAT | ? | |
0x018C | Rotate, Local X Done | ? | ||
0x018D | Rotate, Local Y Done | PLAT | ? | |
0x018E | Rotate, Local Z Done | ? | ||
0x018F | Rotate, World X Done | ? | ||
0x0190 | Rotate, World Y Done | PLAT | ? | |
0x0191 | Rotate, World Z Done | ? | ||
0x0192 | Count1 | CNTR | ? | Sets the value of a CNTR to 1. Automatically sent from the Increment or Decrement event if the resulting value is 1. |
0x0193 | Count2 | CNTR | ? | Sets the value of a CNTR to 2. Automatically sent from the Increment or Decrement event if the resulting value is 2. |
0x0194 | Count3 | CNTR | ? | Sets the value of a CNTR to 3. Automatically sent from the Increment or Decrement event if the resulting value is 3. |
0x0195 | Count4 | CNTR | ? | Sets the value of a CNTR to 4. Automatically sent from the Increment or Decrement event if the resulting value is 4. |
0x0196 | Count5 | CNTR | ? | Sets the value of a CNTR to 5. Automatically sent from the Increment or Decrement event if the resulting value is 5. |
0x0197 | Count6 | CNTR | ? | Sets the value of a CNTR to 6. Automatically sent from the Increment or Decrement event if the resulting value is 6. |
0x0198 | Count7 | CNTR | ? | Sets the value of a CNTR to 7. Automatically sent from the Increment or Decrement event if the resulting value is 7. |
0x0199 | Count8 | CNTR | ? | Sets the value of a CNTR to 8. Automatically sent from the Increment or Decrement event if the resulting value is 8. |
0x019A | Count9 | CNTR | ? | Sets the value of a CNTR to 9. Automatically sent from the Increment or Decrement event if the resulting value is 9. |
0x019B | Count10 | CNTR | ? | Sets the value of a CNTR to 10. Automatically sent from the Increment or Decrement event if the resulting value is 10. |
0x019C | Count11 | CNTR | ? | Sets the value of a CNTR to 11. Automatically sent from the Increment or Decrement event if the resulting value is 11. |
0x019D | Count12 | CNTR | ? | Sets the value of a CNTR to 12. Automatically sent from the Increment or Decrement event if the resulting value is 12. |
0x019E | Count13 | CNTR | ? | Sets the value of a CNTR to 13. Automatically sent from the Increment or Decrement event if the resulting value is 13. |
0x019F | Count14 | CNTR | ? | Sets the value of a CNTR to 14. Automatically sent from the Increment or Decrement event if the resulting value is 14. |
0x01A0 | Count15 | CNTR | ? | Sets the value of a CNTR to 15. Automatically sent from the Increment or Decrement event if the resulting value is 15. |
0x01A1 | Count16 | CNTR | ? | Sets the value of a CNTR to 16. Automatically sent from the Increment or Decrement event if the resulting value is 16. |
0x01A2 | Count17 | CNTR | ? | Sets the value of a CNTR to 17. Automatically sent from the Increment or Decrement event if the resulting value is 17. |
0x01A3 | Count18 | CNTR | ? | Sets the value of a CNTR to 18. Automatically sent from the Increment or Decrement event if the resulting value is 18. |
0x01A4 | Count19 | CNTR | ? | Sets the value of a CNTR to 19. Automatically sent from the Increment or Decrement event if the resulting value is 19. |
0x01A5 | Count20 | CNTR | ? | Sets the value of a CNTR to 20. Automatically sent from the Increment or Decrement event if the resulting value is 20. |
0x01A6 | Set State | ? | ||
0x01A7 | Enter SpongeBob | TRIG | ? | Sent by a TRIG whenever SpongeBob enters its volume. |
0x01A8 | Enter Patrick | TRIG | ? | Sent by a TRIG whenever Patrick enters its volume. |
0x01A9 | Enter Sandy | TRIG | ? | Sent by a TRIG whenever Sandy enters its volume. |
0x01AA | Exit SpongeBob | TRIG | ? | Sent by a TRIG whenever SpongeBob exits its volume. |
0x01AB | Exit Patrick | TRIG | ? | Sent by a TRIG whenever Patrick exits its volume. |
0x01AC | Exit Sandy | TRIG | ? | Sent by a TRIG whenever Sandy exits its volume. |
0x01AD | NPCSpecial_PlatformSnap | VIL | ? | |
0x01AE | NPCSpecial_PlatformFall | VIL | ? | |
0x01AF | Goo set warb coeffs | PLAT, SIMP | ? | |
0x01B0 | Goo set freeze duration | PLAT | ? | |
0x01B1 | Goo melt | ? | ||
0x01B2 | Set State Range | DSCO | ? | |
0x01B3 | Set State Delay | ? | ||
0x01B4 | Set Transition Delay | ? | ||
0x01B5 | NPC Fight On | VIL | ? | |
0x01B6 | NPC Fight Off | ? | ||
0x01B7 | NPC Patrol Spline On | ? | ||
0x01B8 | NPC Patrol Spline Off | ? | ||
0x01B9 | NPC Kill Quietly | ? | ||
0x01BA | Hit (General) | ? | ||
0x01BB | Hit (Head) | ? | ||
0x01BC | Hit (Left Arm) | ? | ||
0x01BD | Hit (Right Arm) | ? | ||
0x01BE | Hit (Left Leg) | ? | ||
0x01BF | Hit (Right Leg) | ? | ||
0x01C0 | Hit (Lower Body) | ? | ||
0x01C1 | GiveSocks (current level) | PLYR | ? | |
0x01C2 | GiveCollectables (current level) | PLYR | ? | |
0x01C3 | SetSocks (current level) | ? | ||
0x01C4 | SetCollectables (current level) | ? | ||
0x01C5 | On Answer Yes | game_object:talk_box | ? | |
0x01C6 | On Answer No | game_object:talk_box | ? | |
0x01C7 | Hit Cruise Bubble | PLAT | ? | |
0x01C8 | Duplotron_KillKids | VIL | ? | |
0x01C9 | On Signal10 | game_object:talk_box | ? | |
0x01CA | On Signal11 | game_object:talk_box | ? | |
0x01CB | On Signal12 | game_object:talk_box | ? | |
0x01CC | On Signal13 | game_object:talk_box | ? | |
0x01CD | On Signal14 | game_object:talk_box | ? | |
0x01CE | On Signal15 | game_object:talk_box | ? | |
0x01CF | On Signal16 | game_object:talk_box | ? | |
0x01D0 | On Signal17 | game_object:talk_box | ? | |
0x01D1 | On Signal18 | game_object:talk_box | ? | |
0x01D2 | On Signal19 | game_object:talk_box | ? | |
0x01D3 | Spongeball On | PLYR | ? | |
0x01D4 | Spongeball Off | PLYR | ? | |
0x01D5 | Launch Shrapnel | BOUL, GRUP, PLAT, SIMP | ? | |
0x01D6 | NPC HP Incremented | ? | ||
0x01D7 | NPC HP Decremented | VIL | ? | |
0x01D8 | NPC Set Active On | GRUP, VIL | ? | |
0x01D9 | NPC Set Active Off | GRUP, VIL | ? | |
0x01DA | Switch Player Character | PLYR | ? | |
0x01DB | Level Begin | game_object:Flythrough | ? | |
0x01DC | Scene Reset (death) | DPAT | ? | |
0x01DD | Scene Enter | BUTN, CSNM, DPAT | ? | |
0x01DE | Destroyed Tiki | ? | ||
0x01DF | Destroyed Robot | ? | ||
0x01E0 | See Wood Tiki | ? | ||
0x01E1 | See Lovey Tiki | ? | ||
0x01E2 | See Shhh Tiki | ? | ||
0x01E3 | See Thunder Tiki | ? | ||
0x01E4 | See Stone Tiki | ? | ||
0x01E5 | See Fodder | ? | ||
0x01E6 | See Hammer | ? | ||
0x01E7 | See Tar-Tar | ? | ||
0x01E8 | See G-Love | ? | ||
0x01E9 | See Monsoon | ? | ||
0x01EA | See Sleepy Time | ? | ||
0x01EB | See Arf | ? | ||
0x01EC | See Tubelets | ? | ||
0x01ED | See Slick | ? | ||
0x01EE | See King Jellyfish | ? | ||
0x01EF | See Prawn | ? | ||
0x01F0 | See Dutchman | ? | ||
0x01F1 | See Sandy Boss | ? | ||
0x01F2 | See Patrick Boss | ? | ||
0x01F3 | See SpongeBob Boss | ? | ||
0x01F4 | See Robot Plankton | ? | ||
0x01F5 | Change Texture of UI | ? | ||
0x01F6 | NPC Cheer For Me | VIL | ? | |
0x01F7 | Fast Visible | ? | ||
0x01F8 | Fast Invisible | ? | ||
0x01F9 | ZipLine Mount | ? | ||
0x01FA | ZipLine Dismount | ? | ||
0x01FB | Target | ? | ||
0x01FC | Fire | ? | ||
0x01FD | Camera FX Shake | ? | ||
0x01FE | Bullet Time | ? | ||
0x01FF | Thrown | ? | ||
0x0200 | UpdateAnimMatrices | ? | ||
0x0201 | EnterCruise | TRIG | ? | |
0x0202 | ExitCruise | TRIG | ? | |
0x0203 | CruiseFired | ? | ||
0x0204 | CruiseDied | ? | ||
0x0205 | CruiseAddLife | ? | ||
0x0206 | CruiseSetLife | PLYR | ? | |
0x0207 | CruiseResetLife | ? | ||
0x0208 | Camera Collide Off | GRUP | ? | |
0x0209 | Camera Collide On | GRUP, PLAT | ? | |
0x020A | Slide On | ? | ||
0x020B | Slide Off | ? | ||
0x020C | Timer Set | ? | ||
0x020D | Timer Add | ? | ||
0x020E | Force NPC Conversation | ? | ||
0x020F | Make A Splash | MVPT | ? | |
0x0210 | Credits start | DPAT | ? | |
0x0211 | Credits stop | DPAT | ? | |
0x0212 | Credits ended | DPAT | ? | |
0x0213 | Bubble Wipe | ? | ||
0x0214 | Set Lightkit | ? | ||
0x0215 | Set Opacity | ? | ||
0x0216 | Take Socks | PLYR | ? | |
0x0217 | Debug BREAK | ? | ||
0x0218 | Born | ? | ||
0x0219 | Platform Pause | PLAT, SIMP | ? | |
0x021A | Platform Unpause | PLAT, SIMP | ? | |
0x021B | Store Options | DPAT | ? | |
0x021C | Restore Options | DPAT | ? |