EvilEngine/DYNA/Enemy:SB:BucketOTron: Difference between revisions
EvilEngine/DYNA/Enemy:SB:BucketOTron (view source)
Revision as of 15:01, 15 September 2023
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m (Seil moved page DYNA/Enemy:SB:BucketOTron to EvilEngine/DYNA/Enemy:SB:BucketOTron) |
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</onlyinclude>
{{AutoDynaInfobox}}
==Format==
<source lang=cpp>
struct zNMEAssetBucketOTron : zNMEAsset
{
uint32 aid_spawnGroup;
en_spawnmode spawnMode;
float32 spawnDelay;
int32 flg_buckass;
int32 maxSpawn;
};
</source>
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* 0 = CONTINUOUS.
*
*
* 3 = AMBUSHCONT. All enemies spawn at once one time, it continues normally after that
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