EvilEngine/DYNA/Enemy:SB:BucketOTron

Enemy:SB:BucketOTron
Version4
Hash0xD2D6A1E5
Games usedThe SpongeBob SquarePants Movie
Offset Type Variable Description
0x50 AssetID aid_spawnGroup
0x54 int spawnMode
  • 1 = CONTINUOUS. Enemies won't respawn again until all the enemies are defeated.
  • 2 = WAVES. The bucketotron spawns all enemies at once and doesn't spawn anymore until all enemies are defeated.
  • 3 = AMBUSHWAVE. All enemies spawn at once one time, it continues normally after that
  • 4 = AMBUSHCONT
0x58 float spawnDelay Delay before next spawn
0x5C int flg_buckass 0 = Resume, 1 = Paused
0x60 int maxSpawn Number of Enemies to spawn before becoming inactive