EvilEngine/DYNA/Enemy:SB:BucketOTron

Revision as of 15:01, 15 September 2023 by MinecraftFreak73 (talk | contribs)

Enemy:SB:BucketOTron
Version4
Hash0xD2D6A1E5
Games usedThe SpongeBob SquarePants Movie

Format

struct zNMEAssetBucketOTron : zNMEAsset
{
	uint32 aid_spawnGroup;
	en_spawnmode spawnMode;
	float32 spawnDelay;
	int32 flg_buckass;
	int32 maxSpawn;
};
Offset Type Variable Description
0x50 AssetID aid_spawnGroup
0x54 int32 spawnMode
  • 0 = CONTINUOUS.
  • 1 = WAVES. Enemies won't respawn again until all the enemies are defeated.
  • 2 = AMBUSHWAVE. The bucketotron spawns all enemies at once and doesn't spawn anymore until all enemies are defeated.
  • 3 = AMBUSHCONT. All enemies spawn at once one time, it continues normally after that
0x58 float32 spawnDelay Delay before next spawn
0x5C int32 flg_buckass 0 = Resume, 1 = Paused
0x60 int32 maxSpawn Number of Enemies to spawn before becoming inactive