List of Events/Scooby: Difference between revisions

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(Created page with "This is a list of Events for Scooby-Doo: Night Of 100 Frights. == List == {| class="wikitable" |- ! Event ID ! Name ! Description |- | 0x0000 | Unknown | |- | 0x0001 | Enable | |- | 0x0002 | Disable | |- | 0x0003 | Visible | |- | 0x0004 | Invisible | |- | 0x0005 | EnterPlayer | |- | 0x0006 | ExitPlayer | |- | 0x0007 | TouchPlayer | |- | 0x0008 | ControlOff | |- | 0x0009 | ControlOn | |- | 0x000A | Reset | |- | 0x000B | Increment | |- | 0x000C | Decremen...")
 
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<onlyinclude>
This is a list of [[Events]] for Scooby-Doo: Night Of 100 Frights.
{{#arraydefine:{{SUBPAGENAME}}|All, [[ALST]], [[ANIM]], [[ATBL]], [[BSP]], [[BUTN]], [[CAM]], [[CNTR]], [[COND]], [[CSN]], [[CSNM]], [[CTOC]], [[DPAT]], [[DSTR]], [[EGEN]], [[ENV]], [[FOG]], [[GRUP]], [[GUST]], [[HANG]], [[LITE]], [[LOBM]], [[MAPR]], [[MINF]], [[MODL]], [[MPHT]], [[MRKR]], [[MVPT]], [[NPC]], [[PARE]], [[PARS]], [[PEND]], [[PICK]], [[PKUP]], [[PLAT]], [[PLYR]], [[PORT]], [[PRJT]], [[RWTX]], [[SCRPT]], [[SFX]], [[SIMP]], [[SND]], [[SNDI]], [[SNDS]], [[SURF]], [[TEXT]], [[TIMR]], [[TRIG]], [[UI]], [[UIFT]], [[VOLU]], [[EvilEngine/ALST]], [[EvilEngine/ANIM]], [[EvilEngine/ATBL]], [[EvilEngine/BSP]], [[EvilEngine/BUTN]], [[EvilEngine/CAM]], [[EvilEngine/CNTR]], [[EvilEngine/COND]], [[EvilEngine/CSN]], [[EvilEngine/CSNM]], [[EvilEngine/CTOC]], [[EvilEngine/DPAT]], [[EvilEngine/DSTR]], [[EvilEngine/EGEN]], [[EvilEngine/ENV]], [[EvilEngine/FOG]], [[EvilEngine/GRUP]], [[EvilEngine/GUST]], [[EvilEngine/HANG]], [[EvilEngine/LITE]], [[EvilEngine/LOBM]], [[EvilEngine/MAPR]], [[EvilEngine/MINF]], [[EvilEngine/MODL]], [[EvilEngine/MPHT]], [[EvilEngine/MRKR]], [[EvilEngine/MVPT]], [[EvilEngine/NPC]], [[EvilEngine/PARE]], [[EvilEngine/PARS]], [[EvilEngine/PEND]], [[EvilEngine/PICK]], [[EvilEngine/PKUP]], [[EvilEngine/PLAT]], [[EvilEngine/PLYR]], [[EvilEngine/PORT]], [[EvilEngine/PRJT]], [[EvilEngine/RWTX]], [[EvilEngine/SCRPT]], [[EvilEngine/SFX]], [[EvilEngine/SIMP]], [[EvilEngine/SND]], [[EvilEngine/SNDI]], [[EvilEngine/SNDS]], [[EvilEngine/SURF]], [[EvilEngine/TEXT]], [[EvilEngine/TIMR]], [[EvilEngine/TRIG]], [[EvilEngine/UI]], [[EvilEngine/UIFT]], [[EvilEngine/VOLU]]|,}}<nowiki/>
</onlyinclude>


This is a list of [[EvilEngine/Events|Events]] for [[Scooby-Doo! Night of 100 Frights]].
== List ==

{| class="wikitable"
==List==
{| class="wikitable sortable"
! ID !! Name !! Destination Asset Types !! ParamWidget Asset Types !! Parameters !! Description
{{AutoEventTableRow|EvilEngine/Events/Unknown}}
{{AutoEventTableRow|EvilEngine/Events/Enable}}
{{AutoEventTableRow|EvilEngine/Events/Disable}}
{{AutoEventTableRow|EvilEngine/Events/Visible}}
{{AutoEventTableRow|EvilEngine/Events/Invisible}}
{{AutoEventTableRow|EvilEngine/Events/EnterPlayer}}
{{AutoEventTableRow|EvilEngine/Events/ExitPlayer}}
{{AutoEventTableRow|EvilEngine/Events/TouchPlayer}}
{{AutoEventTableRow|EvilEngine/Events/ControlOff}}
{{AutoEventTableRow|EvilEngine/Events/ControlOn}}
{{AutoEventTableRow|EvilEngine/Events/Reset}}
{{AutoEventTableRow|EvilEngine/Events/Increment}}
{{AutoEventTableRow|EvilEngine/Events/Decrement}}
{{AutoEventTableRow|EvilEngine/Events/Open}}
{{AutoEventTableRow|EvilEngine/Events/Close}}
{{AutoEventTableRow|EvilEngine/Events/Toggle}}
{{AutoEventTableRow|EvilEngine/Events/Teleport Player}}
{{AutoEventTableRow|EvilEngine/Events/OutOfBounds}}
{{AutoEventTableRow|EvilEngine/Events/Run}}
{{AutoEventTableRow|EvilEngine/Events/Stop}}
{{AutoEventTableRow|EvilEngine/Events/Expired}}
{{AutoEventTableRow|EvilEngine/Events/Move}}
{{AutoEventTableRow|EvilEngine/Events/Destroy}}
{{AutoEventTableRow|EvilEngine/Events/Pause}}
{{AutoEventTableRow|EvilEngine/Events/Play}}
{{AutoEventTableRow|EvilEngine/Events/PlayOne}}
{{AutoEventTableRow|EvilEngine/Events/PlayMaybe}}
{{AutoEventTableRow|EvilEngine/Events/RoomStart}}
{{AutoEventTableRow|EvilEngine/Events/Invalidate}}
{{AutoEventTableRow|EvilEngine/Events/Tilt}}
{{AutoEventTableRow|EvilEngine/Events/Untilt}}
{{AutoEventTableRow|EvilEngine/Events/Arrive}}
{{AutoEventTableRow|EvilEngine/Events/Mount}}
{{AutoEventTableRow|EvilEngine/Events/Dismount}}
{{AutoEventTableRow|EvilEngine/Events/Break}}
{{AutoEventTableRow|EvilEngine/Events/Pickup}}
{{AutoEventTableRow|EvilEngine/Events/Death}}
{{AutoEventTableRow|EvilEngine/Events/Kill}}
{{AutoEventTableRow|EvilEngine/Events/On}}
{{AutoEventTableRow|EvilEngine/Events/Off}}
{{AutoEventTableRow|EvilEngine/Events/Patrol On}}
{{AutoEventTableRow|EvilEngine/Events/Patrol Off}}
{{AutoEventTableRow|EvilEngine/Events/On Guard}}
{{AutoEventTableRow|EvilEngine/Events/Guard Off}}
{{AutoEventTableRow|EvilEngine/Events/Detect Player On}}
{{AutoEventTableRow|EvilEngine/Events/Detect Player Off}}
{{AutoEventTableRow|EvilEngine/Events/Chase Player On}}
{{AutoEventTableRow|EvilEngine/Events/Chase Player Off}}
{{AutoEventTableRow|EvilEngine/Events/Go To Sleep}}
{{AutoEventTableRow|EvilEngine/Events/Wake Up Villain}}
{{AutoEventTableRow|EvilEngine/Events/Respawn}}
{{AutoEventTableRow|EvilEngine/Events/PlayerDeath}}
{{AutoEventTableRow|EvilEngine/Events/GiveChance}}
{{AutoEventTableRow|EvilEngine/Events/GiveScoobySnack|Gives 1 Scooby Snack to the player. No custom amount possible. }}
{{AutoEventTableRow|EvilEngine/Events/GiveHealth}}
{{AutoEventTableRow|EvilEngine/Events/ButtonPress}}
{{AutoEventTableRow|EvilEngine/Events/ButtonUnpress}}
{{AutoEventTableRow|EvilEngine/Events/ArriveHalfway}}
{{AutoEventTableRow|EvilEngine/Events/Hit}}
{{AutoEventTableRow|EvilEngine/Events/ButtonPressAction}}
{{AutoEventTableRow|EvilEngine/Events/Evaluate}}
{{AutoEventTableRow|EvilEngine/Events/True}}
{{AutoEventTableRow|EvilEngine/Events/False}}
{{AutoEventTableRow|EvilEngine/Events/PadPressX}}
{{AutoEventTableRow|EvilEngine/Events/PadPressSquare}}
{{AutoEventTableRow|EvilEngine/Events/PadPressO}}
{{AutoEventTableRow|EvilEngine/Events/PadPressTriangle}}
{{AutoEventTableRow|EvilEngine/Events/PadPressL1}}
{{AutoEventTableRow|EvilEngine/Events/PadPressL2}}
{{AutoEventTableRow|EvilEngine/Events/PadPressR1}}
{{AutoEventTableRow|EvilEngine/Events/PadPressR2}}
{{AutoEventTableRow|EvilEngine/Events/PadPressStart}}
{{AutoEventTableRow|EvilEngine/Events/PadPressSelect}}
{{AutoEventTableRow|EvilEngine/Events/PadPressUp}}
{{AutoEventTableRow|EvilEngine/Events/PadPressDown}}
{{AutoEventTableRow|EvilEngine/Events/PadPressRight}}
{{AutoEventTableRow|EvilEngine/Events/PadPressLeft}}
{{AutoEventTableRow|EvilEngine/Events/FontBackdropOn}}
{{AutoEventTableRow|EvilEngine/Events/FontBackdropOff}}
{{AutoEventTableRow|EvilEngine/Events/UI Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Unselect}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus On}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off}}
{{AutoEventTableRow|EvilEngine/Events/Collision On}}
{{AutoEventTableRow|EvilEngine/Events/Collision Off}}
{{AutoEventTableRow|EvilEngine/Events/Collision+Visible On}}
{{AutoEventTableRow|EvilEngine/Events/Collision+Visible Off}}
{{AutoEventTableRow|EvilEngine/Events/Scene Prepare}}
{{AutoEventTableRow|EvilEngine/Events/Scene Finish}}
{{AutoEventTableRow|EvilEngine/Events/Room Prepare}}
{{AutoEventTableRow|EvilEngine/Events/Room Finish}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Reset}}
{{AutoEventTableRow|EvilEngine/Events/FallToDeath}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus On+Select}}
{{AutoEventTableRow|EvilEngine/Events/UI Focus Off+Unselect}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset A}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset B}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset C}}
{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset D}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate On}}
{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate Off}}
{{AutoEventTableRow|EvilEngine/Events/Mono Sound}}
{{AutoEventTableRow|EvilEngine/Events/Stereo Sound}}
{{AutoEventTableRow|EvilEngine/Events/Increase Master Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease Master Volume}}
{{AutoEventTableRow|EvilEngine/Events/Increase Music Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease Music Volume}}
{{AutoEventTableRow|EvilEngine/Events/Increase SFX Volume}}
{{AutoEventTableRow|EvilEngine/Events/Decrease SFX Volume}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Sony}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Publisher}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Developer}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_License}}
{{AutoEventTableRow|EvilEngine/Events/IntroState_Count}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Start}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Attract}}
{{AutoEventTableRow|EvilEngine/Events/TitleState_Count}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_Loading}}
{{AutoEventTableRow|EvilEngine/Events/LoadState_Count}}
{{AutoEventTableRow|EvilEngine/Events/OptionsState_Options}}
{{AutoEventTableRow|EvilEngine/Events/OptionsState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_Saving}}
{{AutoEventTableRow|EvilEngine/Events/SaveState_Count}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Pause}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Options}}
{{AutoEventTableRow|EvilEngine/Events/PauseState_Count}}
{{AutoEventTableRow|EvilEngine/Events/GameState_FirstTime}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Play}}
{{AutoEventTableRow|EvilEngine/Events/GameState_LoseChance}}
{{AutoEventTableRow|EvilEngine/Events/GameState_GameOver}}
{{AutoEventTableRow|EvilEngine/Events/GameState_SceneSwitch}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Dead}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Sony}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Publisher}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Developer}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_License}}
{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Start}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Attract}}
{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Loading}}
{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Options}}
{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectMemCard}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectSlot}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Saving}}
{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Pause}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Options}}
{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Count}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_FirstTime}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Play}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_LoseChance}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_GameOver}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_SceneSwitch}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Dead}}
{{AutoEventTableRow|EvilEngine/Events/Digup}}
{{AutoEventTableRow|EvilEngine/Events/GameState_Exit}}
{{AutoEventTableRow|EvilEngine/Events/SetGameState_Exit}}
{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot From Widget}}
{{AutoEventTableRow|EvilEngine/Events/Back}}
{{AutoEventTableRow|EvilEngine/Events/Cancel}}
{{AutoEventTableRow|EvilEngine/Events/Retry}}
{{AutoEventTableRow|EvilEngine/Events/Select Card}}
{{AutoEventTableRow|EvilEngine/Events/Select Slot}}
{{AutoEventTableRow|EvilEngine/Events/OK}}
{{AutoEventTableRow|EvilEngine/Events/VilHurtBoss}}
{{AutoEventTableRow|EvilEngine/Events/Attack}}
{{AutoEventTableRow|EvilEngine/Events/AttackOn}}
{{AutoEventTableRow|EvilEngine/Events/AttackOff}}
{{AutoEventTableRow|EvilEngine/Events/Drop pickup}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingIdle}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingSleep}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingGuard}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingPatrol}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingDazed}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingLook}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingListen}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingInvestigate}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingChase}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingAttack}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingRetreat}}
{{AutoEventTableRow|EvilEngine/Events/Preload}}
{{AutoEventTableRow|EvilEngine/Events/Done}}
{{AutoEventTableRow|EvilEngine/Events/Arcto}}
{{AutoEventTableRow|EvilEngine/Events/Digup Reaction}}
{{AutoEventTableRow|EvilEngine/Events/Set Check Point}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlay}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayLoop}}
{{AutoEventTableRow|EvilEngine/Events/AnimStop}}
{{AutoEventTableRow|EvilEngine/Events/AnimPause}}
{{AutoEventTableRow|EvilEngine/Events/AnimResume}}
{{AutoEventTableRow|EvilEngine/Events/AnimTogglePause}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayRandom}}
{{AutoEventTableRow|EvilEngine/Events/AnimPlayMaybe}}
{{AutoEventTableRow|EvilEngine/Events/SetSpeed}}
{{AutoEventTableRow|EvilEngine/Events/Accelerate}}
{{AutoEventTableRow|EvilEngine/Events/MoveToTarget}}
{{AutoEventTableRow|EvilEngine/Events/SwingerFollow}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyMount}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyWitchDrop}}
{{AutoEventTableRow|EvilEngine/Events/ShaggySwap}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyState}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyAction}}
{{AutoEventTableRow|EvilEngine/Events/EnterEntity}}
{{AutoEventTableRow|EvilEngine/Events/ExitEntity}}
{{AutoEventTableRow|EvilEngine/Events/ENTER FLAGGED - DO NOT USE}}
{{AutoEventTableRow|EvilEngine/Events/EXIT FLAGGED - DO NOT USE}}
{{AutoEventTableRow|EvilEngine/Events/Drivenby}}
{{AutoEventTableRow|EvilEngine/Events/FollowTarget}}
{{AutoEventTableRow|EvilEngine/Events/FaceTarget}}
{{AutoEventTableRow|EvilEngine/Events/WatchTarget}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyCollideOnly}}
{{AutoEventTableRow|EvilEngine/Events/Shaggy1_ThrowTarget}}
{{AutoEventTableRow|EvilEngine/Events/Shaggy8_CallEnable}}
{{AutoEventTableRow|EvilEngine/Events/Shaggy8_CallDisable}}
{{AutoEventTableRow|EvilEngine/Events/Shaggy8_SetMagnet}}
{{AutoEventTableRow|EvilEngine/Events/Shaggy8_ClearMagnet}}
{{AutoEventTableRow|EvilEngine/Events/StartMoving}}
{{AutoEventTableRow|EvilEngine/Events/StopMoving}}
{{AutoEventTableRow|EvilEngine/Events/Swoosh}}
{{AutoEventTableRow|EvilEngine/Events/ShaggySetDown}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyGrabEnable}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyGrabDisable}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyGrabbed}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyThrown}}
{{AutoEventTableRow|EvilEngine/Events/VilDoAction}}
{{AutoEventTableRow|EvilEngine/Events/GangDoBossAction}}
{{AutoEventTableRow|EvilEngine/Events/VilFakeChaseOn}}
{{AutoEventTableRow|EvilEngine/Events/VilFakeChaseOff}}
{{AutoEventTableRow|EvilEngine/Events/BossMMPushButton}}
{{AutoEventTableRow|EvilEngine/Events/VilReport_DecayComplete}}
{{AutoEventTableRow|EvilEngine/Events/VilGuardWidget}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOn}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOff}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateToggle}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOn}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectOff}}
{{AutoEventTableRow|EvilEngine/Events/ColorEffectToggle}}
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimGroup}}
{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimSpeed}}
{{AutoEventTableRow|EvilEngine/Events/TextureAnimateStep}}
{{AutoEventTableRow|EvilEngine/Events/Emit}}
{{AutoEventTableRow|EvilEngine/Events/Emitted}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentOn}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentOff}}
{{AutoEventTableRow|EvilEngine/Events/TranslucentToggle}}
{{AutoEventTableRow|EvilEngine/Events/VilGangTalkOn}}
{{AutoEventTableRow|EvilEngine/Events/VilGangTalkOff}}
{{AutoEventTableRow|EvilEngine/Events/Give Map}}
{{AutoEventTableRow|EvilEngine/Events/Unlock R001}}
{{AutoEventTableRow|EvilEngine/Events/Unlock S001}}
{{AutoEventTableRow|EvilEngine/Events/Unlock E001}}
{{AutoEventTableRow|EvilEngine/Events/Unlock F001}}
{{AutoEventTableRow|EvilEngine/Events/Disable Group Contents}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyPhysHack}}
{{AutoEventTableRow|EvilEngine/Events/OccludeOn}}
{{AutoEventTableRow|EvilEngine/Events/OccludeOff}}
{{AutoEventTableRow|EvilEngine/Events/WaveSetLinear}}
{{AutoEventTableRow|EvilEngine/Events/WaveSetRipple}}
{{AutoEventTableRow|EvilEngine/Events/SituationLaugh}}
{{AutoEventTableRow|EvilEngine/Events/SituationBossBattleGreenGhost}}
{{AutoEventTableRow|EvilEngine/Events/SituationBossBattleRedBeard}}
{{AutoEventTableRow|EvilEngine/Events/SituationBossBattleMasterMind}}
{{AutoEventTableRow|EvilEngine/Events/SituationBossBattleBlacknight}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerScare}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSafe}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerDanger}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerChaseBegin}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerChaseEnd}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeShaggy}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeFood}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeToken}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeScoobySnack}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeePowerup}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeMonster}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSuccess}}
{{AutoEventTableRow|EvilEngine/Events/SituationPlayerFailure}}
{{AutoEventTableRow|EvilEngine/Events/Show Hud}}
{{AutoEventTableRow|EvilEngine/Events/Hide Hud}}
{{AutoEventTableRow|EvilEngine/Events/FADE OUT}}
{{AutoEventTableRow|EvilEngine/Events/SetRain|Makes it rain when sent to an ENV asset with an argument of 1.}}
{{AutoEventTableRow|EvilEngine/Events/SetSnow|Makes it snow when sent to an ENV asset with an argument of 1.}}
{{AutoEventTableRow|EvilEngine/Events/ShaggyMowerStopMode}}
{{AutoEventTableRow|EvilEngine/Events/ScriptReset}}
{{AutoEventTableRow|EvilEngine/Events/WaitForInput}}
{{AutoEventTableRow|EvilEngine/Events/Play Movie}}
{{AutoEventTableRow|EvilEngine/Events/Mastermind is defeated}}
|-
|-
| 0x128 || - (Unused) || - || - || 0, 0, 0, 0 || There is no event defined for this ID.
! Event ID
{{AutoEventTableRow|EvilEngine/Events/PlayMusic|Plays music with a [[Essentials Series/Sound_and_Music#Scooby-Doo:_Night_Of_100_Frights|specified argument]].}}
! Name
{{AutoEventTableRow|EvilEngine/Events/Forward}}
! Description
{{AutoEventTableRow|EvilEngine/Events/Reverse}}
|-
{{AutoEventTableRow|EvilEngine/Events/PlayerRumbleTest}}
| 0x0000
{{AutoEventTableRow|EvilEngine/Events/PlayerRumbleLight|Vibrates the controller.}}
| Unknown
{{AutoEventTableRow|EvilEngine/Events/PlayerRumbleMedium|Vibrates the controller.}}
|
{{AutoEventTableRow|EvilEngine/Events/PlayerRumbleHeavy|Vibrates the controller.}}
|-
| 0x0001
| Enable
|
|-
| 0x0002
| Disable
|
|-
| 0x0003
| Visible
|
|-
| 0x0004
| Invisible
|
|-
| 0x0005
| EnterPlayer
|
|-
| 0x0006
| ExitPlayer
|
|-
| 0x0007
| TouchPlayer
|
|-
| 0x0008
| ControlOff
|
|-
| 0x0009
| ControlOn
|
|-
| 0x000A
| Reset
|
|-
| 0x000B
| Increment
|
|-
| 0x000C
| Decrement
|
|-
| 0x000D
| Open
|
|-
| 0x000E
| Close
|
|-
| 0x000F
| Toggle
|
|-
| 0x0010
| Teleport Player
|
|-
| 0x0011
| OutOfBounds
|
|-
| 0x0012
| Run
|
|-
| 0x0013
| Stop
|
|-
| 0x0014
| Expired
|
|-
| 0x0015
| Move
|
|-
| 0x0016
| Destroy
|
|-
| 0x0017
| Pause
|
|-
| 0x0018
| Play
|
|-
| 0x0019
| PlayOne
|
|-
| 0x001A
| PlayMaybe
|
|-
| 0x001B
| RoomStart
|
|-
| 0x001C
| Invalidate
|
|-
| 0x001D
| Tilt
|
|-
| 0x001E
| Untilt
|
|-
| 0x001F
| Arrive
|
|-
| 0x0020
| Mount
|
|-
| 0x0021
| Dismount
|
|-
| 0x0022
| Break
|
|-
| 0x0023
| Pickup
|
|-
| 0x0024
| Death
|
|-
| 0x0025
| Kill
|
|-
| 0x0026
| On
|
|-
| 0x0027
| Off
|
|-
| 0x0028
| Patrol On
|
|-
| 0x0029
| Patrol Off
|
|-
| 0x002A
| On Guard
|
|-
| 0x002B
| Guard Off
|
|-
| 0x002C
| Detect Player On
|
|-
| 0x002D
| Detect Player Off
|
|-
| 0x002E
| Chase Player On
|
|-
| 0x002F
| Chase Player Off
|
|-
| 0x0030
| Go To Sleep
|
|-
| 0x0031
| Wake Up Villain
|
|-
| 0x0032
| Respawn
|
|-
| 0x0033
| PlayerDeath
|
|-
| 0x0034
| GiveChance
|
|-
| 0x0035
| GiveScoobySnack
|
|-
| 0x0036
| GiveHealth
|
|-
| 0x0037
| ButtonPress
|
|-
| 0x0038
| ButtonUnpress
|
|-
| 0x0039
| ArriveHalfway
|
|-
| 0x003A
| Hit
|
|-
| 0x003B
| ButtonPressAction
|
|-
| 0x003C
| Evaluate
|
|-
| 0x003D
| True
|
|-
| 0x003E
| False
|
|-
| 0x003F
| PadPressX
|
|-
| 0x0040
| PadPressSquare
|
|-
| 0x0041
| PadPressO
|
|-
| 0x0042
| PadPressTriangle
|
|-
| 0x0043
| PadPressL1
|
|-
| 0x0044
| PadPressL2
|
|-
| 0x0045
| PadPressR1
|
|-
| 0x0046
| PadPressR2
|
|-
| 0x0047
| PadPressStart
|
|-
| 0x0048
| PadPressSelect
|
|-
| 0x0049
| PadPressUp
|
|-
| 0x004A
| PadPressDown
|
|-
| 0x004B
| PadPressRight
|
|-
| 0x004C
| PadPressLeft
|
|-
| 0x004D
| FontBackdropOn
|
|-
| 0x004E
| FontBackdropOff
|
|-
| 0x004F
| UI Select
|
|-
| 0x0050
| UI Unselect
|
|-
| 0x0051
| UI Focus On
|
|-
| 0x0052
| UI Focus Off
|
|-
| 0x0053
| Collision On
|
|-
| 0x0054
| Collision Off
|
|-
| 0x0055
| Collision+Visible On
|
|-
| 0x0056
| Collision+Visible Off
|
|-
| 0x0057
| Scene Prepare
|
|-
| 0x0058
| Scene Finish
|
|-
| 0x0059
| Room Prepare
|
|-
| 0x005A
| Room Finish
|
|-
| 0x005B
| LobMaster Shoot
|
|-
| 0x005C
| LobMaster Reset
|
|-
| 0x005D
| FallToDeath
|
|-
| 0x005E
| UI Focus On+Select
|
|-
| 0x005F
| UI Focus Off+Unselect
|
|-
| 0x0060
| Set Pad Config to Preset A
|
|-
| 0x0061
| Set Pad Config to Preset B
|
|-
| 0x0062
| Set Pad Config to Preset C
|
|-
| 0x0063
| Set Pad Config to Preset D
|
|-
| 0x0064
| Pad Vibrate On
|
|-
| 0x0065
| Pad Vibrate Off
|
|-
| 0x0066
| Mono Sound
|
|-
| 0x0067
| Stereo Sound
|
|-
| 0x0068
| Increase Master Volume
|
|-
| 0x0069
| Decrease Master Volume
|
|-
| 0x006A
| Increase Music Volume
|
|-
| 0x006B
| Decrease Music Volume
|
|-
| 0x006C
| Increase SFX Volume
|
|-
| 0x006D
| Decrease SFX Volume
|
|-
| 0x006E
| IntroState_Sony
|
|-
| 0x006F
| IntroState_Publisher
|
|-
| 0x0070
| IntroState_Developer
|
|-
| 0x0071
| IntroState_License
|
|-
| 0x0072
| IntroState_Count
|
|-
| 0x0073
| TitleState_Start
|
|-
| 0x0074
| TitleState_Attract
|
|-
| 0x0075
| TitleState_Count
|
|-
| 0x0076
| LoadState_SelectMemCard
|
|-
| 0x0077
| LoadState_SelectSlot
|
|-
| 0x0078
| LoadState_Loading
|
|-
| 0x0079
| LoadState_Count
|
|-
| 0x007A
| OptionsState_Options
|
|-
| 0x007B
| OptionsState_Count
|
|-
| 0x007C
| SaveState_SelectMemCard
|
|-
| 0x007D
| SaveState_SelectSlot
|
|-
| 0x007E
| SaveState_Saving
|
|-
| 0x007F
| SaveState_Count
|
|-
| 0x0080
| PauseState_Pause
|
|-
| 0x0081
| PauseState_Options
|
|-
| 0x0082
| PauseState_Count
|
|-
| 0x0083
| GameState_FirstTime
|
|-
| 0x0084
| GameState_Play
|
|-
| 0x0085
| GameState_LoseChance
|
|-
| 0x0086
| GameState_GameOver
|
|-
| 0x0087
| GameState_SceneSwitch
|
|-
| 0x0088
| GameState_Dead
|
|-
| 0x0089
| SetIntroState_Sony
|
|-
| 0x008A
| SetIntroState_Publisher
|
|-
| 0x008B
| SetIntroState_Developer
|
|-
| 0x008C
| SetIntroState_License
|
|-
| 0x008D
| SetIntroState_Count
|
|-
| 0x008E
| SetTitleState_Start
|
|-
| 0x008F
| SetTitleState_Attract
|
|-
| 0x0090
| SetTitleState_Count
|
|-
| 0x0091
| SetLoadState_SelectMemCard
|
|-
| 0x0092
| SetLoadState_SelectSlot
|
|-
| 0x0093
| SetLoadState_Loading
|
|-
| 0x0094
| SetLoadState_Count
|
|-
| 0x0095
| SetOptionsState_Options
|
|-
| 0x0096
| SetOptionsState_Count
|
|-
| 0x0097
| SetSaveState_SelectMemCard
|
|-
| 0x0098
| SetSaveState_SelectSlot
|
|-
| 0x0099
| SetSaveState_Saving
|
|-
| 0x009A
| SetSaveState_Count
|
|-
| 0x009B
| SetPauseState_Pause
|
|-
| 0x009C
| SetPauseState_Options
|
|-
| 0x009D
| SetPauseState_Count
|
|-
| 0x009E
| SetGameState_FirstTime
|
|-
| 0x009F
| SetGameState_Play
|
|-
| 0x00A0
| SetGameState_LoseChance
|
|-
| 0x00A1
| SetGameState_GameOver
|
|-
| 0x00A2
| SetGameState_SceneSwitch
|
|-
| 0x00A3
| SetGameState_Dead
|
|-
| 0x00A4
| Digup
|
|-
| 0x00A5
| GameState_Exit
|
|-
| 0x00A6
| SetGameState_Exit
|
|-
| 0x00A7
| LobMaster Shoot From Widget
|
|-
| 0x00A8
| Back
|
|-
| 0x00A9
| Cancel
|
|-
| 0x00AA
| Retry
|
|-
| 0x00AB
| Select Card
|
|-
| 0x00AC
| Select Slot
|
|-
| 0x00AD
| OK
|
|-
| 0x00AE
| VilHurtBoss
|
|-
| 0x00AF
| Attack
|
|-
| 0x00B0
| AttackOn
|
|-
| 0x00B1
| AttackOff
|
|-
| 0x00B2
| Drop pickup
|
|-
| 0x00B3
| VilReport_StartingIdle
|
|-
| 0x00B4
| VilReport_StartingSleep
|
|-
| 0x00B5
| VilReport_StartingGuard
|
|-
| 0x00B6
| VilReport_StartingPatrol
|
|-
| 0x00B7
| VilReport_StartingDazed
|
|-
| 0x00B8
| VilReport_StartingLook
|
|-
| 0x00B9
| VilReport_StartingListen
|
|-
| 0x00BA
| VilReport_StartingInvestigate
|
|-
| 0x00BB
| VilReport_StartingChase
|
|-
| 0x00BC
| VilReport_StartingAttack
|
|-
| 0x00BD
| VilReport_StartingRetreat
|
|-
| 0x00BE
| Preload
|
|-
| 0x00BF
| Done
|
|-
| 0x00C0
| Arcto
|
|-
| 0x00C1
| Digup Reaction
|
|-
| 0x00C2
| Set Check Point
|
|-
| 0x00C3
| AnimPlay
|
|-
| 0x00C4
| AnimPlayLoop
|
|-
| 0x00C5
| AnimStop
|
|-
| 0x00C6
| AnimPause
|
|-
| 0x00C7
| AnimResume
|
|-
| 0x00C8
| AnimTogglePause
|
|-
| 0x00C9
| AnimPlayRandom
|
|-
| 0x00CA
| AnimPlayMaybe
|
|-
| 0x00CB
| SetSpeed
|
|-
| 0x00CC
| Accelerate
|
|-
| 0x00CD
| MoveToTarget
|
|-
| 0x00CE
| SwingerFollow
|
|-
| 0x00CF
| ShaggyMount
|
|-
| 0x00D0
| ShaggyWitchDrop
|
|-
| 0x00D1
| ShaggySwap
|
|-
| 0x00D2
| ShaggyState
|
|-
| 0x00D3
| ShaggyAction
|
|-
| 0x00D4
| EnterEntity
|
|-
| 0x00D5
| ExitEntity
|
|-
| 0x00D6
| ENTER FLAGGED - DO NOT USE
|
|-
| 0x00D7
| EXIT FLAGGED - DO NOT USE
|
|-
| 0x00D8
| Drivenby
|
|-
| 0x00D9
| FollowTarget
|
|-
| 0x00DA
| FaceTarget
|
|-
| 0x00DB
| WatchTarget
|
|-
| 0x00DC
| ShaggyCollideOnly
|
|-
| 0x00DD
| Shaggy1_ThrowTarget
|
|-
| 0x00DE
| Shaggy8_CallEnable
|
|-
| 0x00DF
| Shaggy8_CallDisable
|
|-
| 0x00E0
| Shaggy8_SetMagnet
|
|-
| 0x00E1
| Shaggy8_ClearMagnet
|
|-
| 0x00E2
| StartMoving
|
|-
| 0x00E3
| StopMoving
|
|-
| 0x00E4
| Swoosh
|
|-
| 0x00E5
| ShaggySetDown
|
|-
| 0x00E6
| ShaggyGrabEnable
|
|-
| 0x00E7
| ShaggyGrabDisable
|
|-
| 0x00E8
| ShaggyGrabbed
|
|-
| 0x00E9
| ShaggyThrown
|
|-
| 0x00EA
| VilDoAction
|
|-
| 0x00EB
| GangDoBossAction
|
|-
| 0x00EC
| VilFakeChaseOn
|
|-
| 0x00ED
| VilFakeChaseOff
|
|-
| 0x00EE
| BossMMPushButton
|
|-
| 0x00EF
| VilReport_DecayComplete
|
|-
| 0x00F0
| VilGuardWidget
|
|-
| 0x00F1
| TextureAnimateOn
|
|-
| 0x00F2
| TextureAnimateOff
|
|-
| 0x00F3
| TextureAnimateToggle
|
|-
| 0x00F4
| ColorEffectOn
|
|-
| 0x00F5
| ColorEffectOff
|
|-
| 0x00F6
| ColorEffectToggle
|
|-
| 0x00F7
| SetTextureAnimGroup
|
|-
| 0x00F8
| SetTextureAnimSpeed
|
|-
| 0x00F9
| TextureAnimateStep
|
|-
| 0x00FA
| Emit
|
|-
| 0x00FB
| Emitted
|
|-
| 0x00FC
| TranslucentOn
|
|-
| 0x00FD
| TranslucentOff
|
|-
| 0x00FE
| TranslucentToggle
|
|-
| 0x00FF
| VilGangTalkOn
|
|-
| 0x0100
| VilGangTalkOff
|
|-
| 0x0101
| Give Map
|
|-
| 0x0102
| Unlock R001
|
|-
| 0x0103
| Unlock S001
|
|-
| 0x0104
| Unlock E001
|
|-
| 0x0105
| Unlock F001
|
|-
| 0x0106
| Disable Group Contents
|
|-
| 0x0107
| ShaggyPhysHack
|
|-
| 0x0108
| OccludeOn
|
|-
| 0x0109
| OccludeOff
|
|-
| 0x010A
| WaveSetLinear
|
|-
| 0x010B
| WaveSetRipple
|
|-
| 0x010C
| SituationLaugh
|
|-
| 0x010D
| SituationBossBattleGreenGhost
|
|-
| 0x010E
| SituationBossBattleRedBeard
|
|-
| 0x010F
| SituationBossBattleMasterMind
|
|-
| 0x0110
| SituationBossBattleBlacknight
|
|-
| 0x0111
| SituationPlayerScare
|
|-
| 0x0112
| SituationPlayerSafe
|
|-
| 0x0113
| SituationPlayerDanger
|
|-
| 0x0114
| SituationPlayerChaseBegin
|
|-
| 0x0115
| SituationPlayerChaseEnd
|
|-
| 0x0116
| SituationPlayerSeeShaggy
|
|-
| 0x0117
| SituationPlayerSeeFood
|
|-
| 0x0118
| SituationPlayerSeeToken
|
|-
| 0x0119
| SituationPlayerSeeScoobySnack
|
|-
| 0x011A
| SituationPlayerSeePowerup
|
|-
| 0x011B
| SituationPlayerSeeMonster
|
|-
| 0x011C
| SituationPlayerSuccess
|
|-
| 0x011D
| SituationPlayerFailure
|
|-
| 0x011E
| Show Hud
|
|-
| 0x011F
| Hide Hud
|
|-
| 0x0120
| FADE OUT
|
|-
| 0x0121
| SetRain
|
|-
| 0x0122
| SetSnow
|
|-
| 0x0123
| ShaggyMowerStopMode
|
|-
| 0x0124
| ScriptReset
|
|-
| 0x0125
| WaitForInput
|
|-
| 0x0126
| Play Movie
|
|-
| 0x0127
| Mastermind is defeated
|
|-
| 0x0128
| - (Unused)
| There is no event defined for this ID.
|-
| 0x0129
| PlayMusic
|
|-
| 0x012A
| Forward
|
|-
| 0x012B
| Reverse
|
|-
| 0x012C
| PlayerRumbleTest
|
|-
| 0x012D
| PlayerRumbleLight
|
|-
| 0x012E
| PlayerRumbleMedium
|
|-
| 0x012F
| PlayerRumbleHeavy
|
|}
|}

[[Category:Scooby-Doo! Night of 100 Frights]] [[Category:EvilEngine]] [[Category:EvilEngine Events]] [[Category:Events]]

Latest revision as of 03:15, 3 October 2022


This is a list of Events for Scooby-Doo! Night of 100 Frights.

List

ID Name Destination Asset Types ParamWidget Asset Types Parameters Description

0x0

Unknown - - 0, 0, 0, 0

0x1

Enable All - 0, 0, 0, 0

0x2

Disable - - 0, 0, 0, 0

0x3

Visible All - float, 0, 0, 0

0x4

Invisible All - float, 0, 0, 0

0x5

EnterPlayer - - 0, 0, 0, 0

0x6

ExitPlayer - - 0, 0, 0, 0

0x7

TouchPlayer - - 0, 0, 0, 0

0x8

ControlOff - - 0, 0, 0, 0

0x9

ControlOn - - 0, 0, 0, 0

0xA

Reset - - 0, 0, 0, 0

0xB

Increment - - 0, 0, 0, 0

0xC

Decrement - - 0, 0, 0, 0

0xD

Open - - 0, 0, 0, 0

0xE

Close - - 0, 0, 0, 0

0xF

Toggle - - 0, 0, 0, 0

0x10

Teleport Player - - 0, 0, 0, 0

0x11

OutOfBounds - - 0, 0, 0, 0

0x12

Run - - 0, 0, 0, 0

0x13

Stop - - 0, 0, 0, 0

0x14

Expired - - 0, 0, 0, 0

0x15

Move - - 0, 0, 0, 0

0x16

Destroy - - 0, 0, 0, 0

0x17

Pause - - 0, 0, 0, 0

0x18

Play - - 0, 0, 0, 0

0x19

PlayOne - - 0, 0, 0, 0

0x1A

PlayMaybe - - float, 0, 0, 0

0x1B

RoomStart - - 0, 0, 0, 0

0x1C

Invalidate - - 0, 0, 0, 0

0x1D

Tilt - - 0, 0, 0, 0

0x1E

Untilt - - 0, 0, 0, 0

0x1F

Arrive - - 0, 0, 0, 0

0x20

Mount - - 0, 0, 0, 0

0x21

Dismount - - 0, 0, 0, 0

0x22

Break - - 0, 0, 0, 0

0x23

Pickup - - 0, 0, 0, 0

0x24

Death - - 0, 0, 0, 0

0x25

Kill - - 0, 0, 0, 0

0x26

On - - 0, 0, 0, 0

0x27

Off - - 0, 0, 0, 0

0x28

Patrol On - - 0, 0, 0, 0

0x29

Patrol Off - - 0, 0, 0, 0

0x2A

On Guard - - 0, 0, 0, 0

0x2B

Guard Off - - 0, 0, 0, 0

0x2C

Detect Player On - - 0, 0, 0, 0

0x2D

Detect Player Off - - 0, 0, 0, 0

0x2E

Chase Player On - - 0, 0, 0, 0

0x2F

Chase Player Off - - 0, 0, 0, 0

0x30

Go To Sleep - - 0, 0, 0, 0

0x31

Wake Up Villain - - 0, 0, 0, 0

0x32

Respawn - - 0, 0, 0, 0

0x33

PlayerDeath - - 0, 0, 0, 0

0x34

GiveChance - - 0, 0, 0, 0

0x35

GiveScoobySnack - - 0, 0, 0, 0 Gives 1 Scooby Snack to the player. No custom amount possible.

0x36

GiveHealth - - 0, 0, 0, 0

0x37

ButtonPress - - 0, 0, 0, 0

0x38

ButtonUnpress - - 0, 0, 0, 0

0x39

ArriveHalfway - - 0, 0, 0, 0

0x3A

Hit - - 0, 0, 0, 0

0x3B

ButtonPressAction - - 0, 0, 0, 0

0x3C

Evaluate - - 0, 0, 0, 0

0x3D

True - - 0, 0, 0, 0

0x3E

False - - 0, 0, 0, 0

0x3F

PadPressX - - 0, 0, 0, 0

0x40

PadPressSquare - - 0, 0, 0, 0

0x41

PadPressO - - 0, 0, 0, 0

0x42

PadPressTriangle - - 0, 0, 0, 0

0x43

PadPressL1 - - 0, 0, 0, 0

0x44

PadPressL2 - - 0, 0, 0, 0

0x45

PadPressR1 - - 0, 0, 0, 0

0x46

PadPressR2 - - 0, 0, 0, 0

0x47

PadPressStart - - 0, 0, 0, 0

0x48

PadPressSelect - - 0, 0, 0, 0

0x49

PadPressUp - - 0, 0, 0, 0

0x4A

PadPressDown - - 0, 0, 0, 0

0x4B

PadPressRight - - 0, 0, 0, 0

0x4C

PadPressLeft - - 0, 0, 0, 0

0x4D

FontBackdropOn - - 0, 0, 0, 0

0x4E

FontBackdropOff - - 0, 0, 0, 0

0x4F

UI Select - - 0, 0, 0, 0

0x50

UI Unselect - - 0, 0, 0, 0

0x51

UI Focus On - - 0, 0, 0, 0

0x52

UI Focus Off - - 0, 0, 0, 0

0x53

Collision On - - 0, 0, 0, 0

0x54

Collision Off - - 0, 0, 0, 0

0x55

Collision+Visible On - - 0, 0, 0, 0

0x56

Collision+Visible Off - - 0, 0, 0, 0

0x57

Scene Prepare - - 0, 0, 0, 0

0x58

Scene Finish - - 0, 0, 0, 0

0x59

Room Prepare - - 0, 0, 0, 0

0x5A

Room Finish - - 0, 0, 0, 0

0x5B

LobMaster Shoot - - 0, 0, 0, 0

0x5C

LobMaster Reset - - 0, 0, 0, 0

0x5D

FallToDeath - - 0, 0, 0, 0

0x5E

UI Focus On+Select - - 0, 0, 0, 0

0x5F

UI Focus Off+Unselect - - 0, 0, 0, 0

0x60

Set Pad Config to Preset A - - 0, 0, 0, 0

0x61

Set Pad Config to Preset B - - 0, 0, 0, 0

0x62

Set Pad Config to Preset C - - 0, 0, 0, 0

0x63

Set Pad Config to Preset D - - 0, 0, 0, 0

0x64

Pad Vibrate On - - 0, 0, 0, 0

0x65

Pad Vibrate Off - - 0, 0, 0, 0

0x66

Mono Sound - - 0, 0, 0, 0

0x67

Stereo Sound - - 0, 0, 0, 0

0x68

Increase Master Volume - - 0, 0, 0, 0

0x69

Decrease Master Volume - - 0, 0, 0, 0

0x6A

Increase Music Volume - - 0, 0, 0, 0

0x6B

Decrease Music Volume - - 0, 0, 0, 0

0x6C

Increase SFX Volume - - 0, 0, 0, 0

0x6D

Decrease SFX Volume - - 0, 0, 0, 0

0x6E

IntroState_Sony - - 0, 0, 0, 0

0x6F

IntroState_Publisher - - 0, 0, 0, 0

0x70

IntroState_Developer - - 0, 0, 0, 0

0x71

IntroState_License - - 0, 0, 0, 0

0x72

IntroState_Count - - 0, 0, 0, 0

0x73

TitleState_Start - - 0, 0, 0, 0

0x74

TitleState_Attract - - 0, 0, 0, 0

0x75

TitleState_Count - - 0, 0, 0, 0

0x76

LoadState_SelectMemCard - - 0, 0, 0, 0

0x77

LoadState_SelectSlot - - 0, 0, 0, 0

0x78

LoadState_Loading - - 0, 0, 0, 0

0x79

LoadState_Count - - 0, 0, 0, 0

0x7A

OptionsState_Options - - 0, 0, 0, 0

0x7B

OptionsState_Count - - 0, 0, 0, 0

0x7C

SaveState_SelectMemCard - - 0, 0, 0, 0

0x7D

SaveState_SelectSlot - - 0, 0, 0, 0

0x7E

SaveState_Saving - - 0, 0, 0, 0

0x7F

SaveState_Count - - 0, 0, 0, 0

0x80

PauseState_Pause - - 0, 0, 0, 0

0x81

PauseState_Options - - 0, 0, 0, 0

0x82

PauseState_Count - - 0, 0, 0, 0

0x83

GameState_FirstTime - - 0, 0, 0, 0

0x84

GameState_Play - - 0, 0, 0, 0

0x85

GameState_LoseChance - - 0, 0, 0, 0

0x86

GameState_GameOver - - 0, 0, 0, 0

0x87

GameState_SceneSwitch - - 0, 0, 0, 0

0x88

GameState_Dead - - 0, 0, 0, 0

0x89

SetIntroState_Sony - - 0, 0, 0, 0

0x8A

SetIntroState_Publisher - - 0, 0, 0, 0

0x8B

SetIntroState_Developer - - 0, 0, 0, 0

0x8C

SetIntroState_License - - 0, 0, 0, 0

0x8D

SetIntroState_Count - - 0, 0, 0, 0

0x8E

SetTitleState_Start - - 0, 0, 0, 0

0x8F

SetTitleState_Attract - - 0, 0, 0, 0

0x90

SetTitleState_Count - - 0, 0, 0, 0

0x91

SetLoadState_SelectMemCard - - 0, 0, 0, 0

0x92

SetLoadState_SelectSlot - - 0, 0, 0, 0

0x93

SetLoadState_Loading - - 0, 0, 0, 0

0x94

SetLoadState_Count - - 0, 0, 0, 0

0x95

SetOptionsState_Options - - 0, 0, 0, 0

0x96

SetOptionsState_Count - - 0, 0, 0, 0

0x97

SetSaveState_SelectMemCard - - 0, 0, 0, 0

0x98

SetSaveState_SelectSlot - - 0, 0, 0, 0

0x99

SetSaveState_Saving - - 0, 0, 0, 0

0x9A

SetSaveState_Count - - 0, 0, 0, 0

0x9B

SetPauseState_Pause - - 0, 0, 0, 0

0x9C

SetPauseState_Options - - 0, 0, 0, 0

0x9D

SetPauseState_Count - - 0, 0, 0, 0

0x9E

SetGameState_FirstTime - - 0, 0, 0, 0

0x9F

SetGameState_Play - - 0, 0, 0, 0

0xA0

SetGameState_LoseChance - - 0, 0, 0, 0

0xA1

SetGameState_GameOver - - 0, 0, 0, 0

0xA2

SetGameState_SceneSwitch - - 0, 0, 0, 0

0xA3

SetGameState_Dead - - 0, 0, 0, 0

0xA4

Digup - - 0, 0, 0, 0

0xA5

GameState_Exit - - 0, 0, 0, 0

0xA6

SetGameState_Exit - - 0, 0, 0, 0

0xA7

LobMaster Shoot From Widget - - 0, 0, 0, 0

0xA8

Back - - 0, 0, 0, 0

0xA9

Cancel - - 0, 0, 0, 0

0xAA

Retry - - 0, 0, 0, 0

0xAB

Select Card - - 0, 0, 0, 0

0xAC

Select Slot - - 0, 0, 0, 0

0xAD

OK - - 0, 0, 0, 0

0xAE

VilHurtBoss - - 0, 0, 0, 0

0xAF

Attack - - 0, 0, 0, 0

0xB0

AttackOn - - 0, 0, 0, 0

0xB1

AttackOff - - 0, 0, 0, 0

0xB2

Drop pickup - - 0, 0, 0, 0

0xB3

VilReport_StartingIdle - - 0, 0, 0, 0

0xB4

VilReport_StartingSleep - - 0, 0, 0, 0

0xB5

VilReport_StartingGuard - - 0, 0, 0, 0

0xB6

VilReport_StartingPatrol - - 0, 0, 0, 0

0xB7

VilReport_StartingDazed - - 0, 0, 0, 0

0xB8

VilReport_StartingLook - - 0, 0, 0, 0

0xB9

VilReport_StartingListen - - 0, 0, 0, 0

0xBA

VilReport_StartingInvestigate - - 0, 0, 0, 0

0xBB

VilReport_StartingChase - - 0, 0, 0, 0

0xBC

VilReport_StartingAttack - - 0, 0, 0, 0

0xBD

VilReport_StartingRetreat - - 0, 0, 0, 0

0xBE

Preload - - 0, 0, 0, 0

0xBF

Done - - 0, 0, 0, 0

0xC0

Arcto - - 0, 0, 0, 0

0xC1

Digup Reaction - - 0, 0, 0, 0

0xC2

Set Check Point - - 0, 0, 0, 0

0xC3

AnimPlay - - 0, 0, 0, 0

0xC4

AnimPlayLoop - - 0, 0, 0, 0

0xC5

AnimStop - - 0, 0, 0, 0

0xC6

AnimPause - - 0, 0, 0, 0

0xC7

AnimResume - - 0, 0, 0, 0

0xC8

AnimTogglePause - - 0, 0, 0, 0

0xC9

AnimPlayRandom - - 0, 0, 0, 0

0xCA

AnimPlayMaybe - - 0, 0, 0, 0

0xCB

SetSpeed - - 0, 0, 0, 0

0xCC

Accelerate - - 0, 0, 0, 0

0xCD

MoveToTarget - - 0, 0, 0, 0

0xCE

SwingerFollow - - 0, 0, 0, 0

0xCF

ShaggyMount - - 0, 0, 0, 0

0xD0

ShaggyWitchDrop - - 0, 0, 0, 0

0xD1

ShaggySwap - - 0, 0, 0, 0

0xD2

ShaggyState - - 0, 0, 0, 0

0xD3

ShaggyAction - - 0, 0, 0, 0

0xD4

EnterEntity - - 0, 0, 0, 0

0xD5

ExitEntity - - 0, 0, 0, 0

0xD6

ENTER FLAGGED - DO NOT USE - - 0, 0, 0, 0

0xD7

EXIT FLAGGED - DO NOT USE - - 0, 0, 0, 0

0xD8

Drivenby - - 0, 0, 0, 0

0xD9

FollowTarget - - 0, 0, 0, 0

0xDA

FaceTarget - - 0, 0, 0, 0

0xDB

WatchTarget - - 0, 0, 0, 0

0xDC

ShaggyCollideOnly - - 0, 0, 0, 0

0xDD

Shaggy1_ThrowTarget - - 0, 0, 0, 0

0xDE

Shaggy8_CallEnable - - 0, 0, 0, 0

0xDF

Shaggy8_CallDisable - - 0, 0, 0, 0

0xE0

Shaggy8_SetMagnet - - 0, 0, 0, 0

0xE1

Shaggy8_ClearMagnet - - 0, 0, 0, 0

0xE2

StartMoving - - 0, 0, 0, 0

0xE3

StopMoving - - 0, 0, 0, 0

0xE4

Swoosh - - 0, 0, 0, 0

0xE5

ShaggySetDown - - 0, 0, 0, 0

0xE6

ShaggyGrabEnable - - 0, 0, 0, 0

0xE7

ShaggyGrabDisable - - 0, 0, 0, 0

0xE8

ShaggyGrabbed - - 0, 0, 0, 0

0xE9

ShaggyThrown - - 0, 0, 0, 0

0xEA

VilDoAction - - 0, 0, 0, 0

0xEB

GangDoBossAction - - 0, 0, 0, 0

0xEC

VilFakeChaseOn - - 0, 0, 0, 0

0xED

VilFakeChaseOff - - 0, 0, 0, 0

0xEE

BossMMPushButton - - 0, 0, 0, 0

0xEF

VilReport_DecayComplete - - 0, 0, 0, 0

0xF0

VilGuardWidget - - 0, 0, 0, 0

0xF1

TextureAnimateOn - - 0, 0, 0, 0

0xF2

TextureAnimateOff - - 0, 0, 0, 0

0xF3

TextureAnimateToggle - - 0, 0, 0, 0

0xF4

ColorEffectOn - - 0, 0, 0, 0

0xF5

ColorEffectOff - - 0, 0, 0, 0

0xF6

ColorEffectToggle - - 0, 0, 0, 0

0xF7

SetTextureAnimGroup - - 0, 0, 0, 0

0xF8

SetTextureAnimSpeed - - 0, 0, 0, 0

0xF9

TextureAnimateStep - - 0, 0, 0, 0

0xFA

Emit - - 0, 0, 0, 0

0xFB

Emitted - - 0, 0, 0, 0

0xFC

TranslucentOn - - 0, 0, 0, 0

0xFD

TranslucentOff - - 0, 0, 0, 0

0xFE

TranslucentToggle - - 0, 0, 0, 0

0xFF

VilGangTalkOn - - 0, 0, 0, 0

0x100

VilGangTalkOff - - 0, 0, 0, 0

0x101

Give Map - - 0, 0, 0, 0

0x102

Unlock R001 - - 0, 0, 0, 0

0x103

Unlock S001 - - 0, 0, 0, 0

0x104

Unlock E001 - - 0, 0, 0, 0

0x105

Unlock F001 - - 0, 0, 0, 0

0x106

Disable Group Contents - - 0, 0, 0, 0

0x107

ShaggyPhysHack - - 0, 0, 0, 0

0x108

OccludeOn - - 0, 0, 0, 0

0x109

OccludeOff - - 0, 0, 0, 0

0x10A

WaveSetLinear - - 0, 0, 0, 0

0x10B

WaveSetRipple - - 0, 0, 0, 0

0x10C

SituationLaugh - - 0, 0, 0, 0

0x10D

SituationBossBattleGreenGhost - - 0, 0, 0, 0

0x10E

SituationBossBattleRedBeard - - 0, 0, 0, 0

0x10F

SituationBossBattleMasterMind - - 0, 0, 0, 0

0x110

SituationBossBattleBlacknight - - 0, 0, 0, 0

0x111

SituationPlayerScare - - 0, 0, 0, 0

0x112

SituationPlayerSafe - - 0, 0, 0, 0

0x113

SituationPlayerDanger - - 0, 0, 0, 0

0x114

SituationPlayerChaseBegin - - 0, 0, 0, 0

0x115

SituationPlayerChaseEnd - - 0, 0, 0, 0

0x116

SituationPlayerSeeShaggy - - 0, 0, 0, 0

0x117

SituationPlayerSeeFood - - 0, 0, 0, 0

0x118

SituationPlayerSeeToken - - 0, 0, 0, 0

0x119

SituationPlayerSeeScoobySnack - - 0, 0, 0, 0

0x11A

SituationPlayerSeePowerup - - 0, 0, 0, 0

0x11B

SituationPlayerSeeMonster - - 0, 0, 0, 0

0x11C

SituationPlayerSuccess - - 0, 0, 0, 0

0x11D

SituationPlayerFailure - - 0, 0, 0, 0

0x11E

Show Hud - - 0, 0, 0, 0

0x11F

Hide Hud - - 0, 0, 0, 0

0x120

FADE OUT - - 0, 0, 0, 0

0x121

SetRain - - 0, 0, 0, 0 Makes it rain when sent to an ENV asset with an argument of 1.

0x122

SetSnow - - 0, 0, 0, 0 Makes it snow when sent to an ENV asset with an argument of 1.

0x123

ShaggyMowerStopMode - - 0, 0, 0, 0

0x124

ScriptReset - - 0, 0, 0, 0

0x125

WaitForInput - - 0, 0, 0, 0

0x126

Play Movie - - 0, 0, 0, 0

0x127

Mastermind is defeated - - 0, 0, 0, 0
0x128 - (Unused) - - 0, 0, 0, 0 There is no event defined for this ID.

0x129

PlayMusic DPAT - float, 0, 0, 0 Plays music with a specified argument.

0x12A

Forward - - 0, 0, 0, 0

0x12B

Reverse - - 0, 0, 0, 0

0x12C

PlayerRumbleTest - - 0, 0, 0, 0

0x12D

PlayerRumbleLight - - 0, 0, 0, 0 Vibrates the controller.

0x12E

PlayerRumbleMedium - - 0, 0, 0, 0 Vibrates the controller.

0x12F

PlayerRumbleHeavy - - 0, 0, 0, 0 Vibrates the controller.