List of Events/Scooby
This is a list of Events for Scooby-Doo: Night Of 100 Frights.
List
Event ID | Name | Description |
---|---|---|
0x0000 | Unknown | |
0x0001 | Enable | |
0x0002 | Disable | |
0x0003 | Visible | |
0x0004 | Invisible | |
0x0005 | EnterPlayer | |
0x0006 | ExitPlayer | |
0x0007 | TouchPlayer | |
0x0008 | ControlOff | |
0x0009 | ControlOn | |
0x000A | Reset | |
0x000B | Increment | |
0x000C | Decrement | |
0x000D | Open | |
0x000E | Close | |
0x000F | Toggle | |
0x0010 | Teleport Player | |
0x0011 | OutOfBounds | |
0x0012 | Run | |
0x0013 | Stop | |
0x0014 | Expired | |
0x0015 | Move | |
0x0016 | Destroy | |
0x0017 | Pause | |
0x0018 | Play | |
0x0019 | PlayOne | |
0x001A | PlayMaybe | |
0x001B | RoomStart | |
0x001C | Invalidate | |
0x001D | Tilt | |
0x001E | Untilt | |
0x001F | Arrive | |
0x0020 | Mount | |
0x0021 | Dismount | |
0x0022 | Break | |
0x0023 | Pickup | |
0x0024 | Death | |
0x0025 | Kill | |
0x0026 | On | |
0x0027 | Off | |
0x0028 | Patrol On | |
0x0029 | Patrol Off | |
0x002A | On Guard | |
0x002B | Guard Off | |
0x002C | Detect Player On | |
0x002D | Detect Player Off | |
0x002E | Chase Player On | |
0x002F | Chase Player Off | |
0x0030 | Go To Sleep | |
0x0031 | Wake Up Villain | |
0x0032 | Respawn | |
0x0033 | PlayerDeath | |
0x0034 | GiveChance | |
0x0035 | GiveScoobySnack | |
0x0036 | GiveHealth | |
0x0037 | ButtonPress | |
0x0038 | ButtonUnpress | |
0x0039 | ArriveHalfway | |
0x003A | Hit | |
0x003B | ButtonPressAction | |
0x003C | Evaluate | |
0x003D | True | |
0x003E | False | |
0x003F | PadPressX | |
0x0040 | PadPressSquare | |
0x0041 | PadPressO | |
0x0042 | PadPressTriangle | |
0x0043 | PadPressL1 | |
0x0044 | PadPressL2 | |
0x0045 | PadPressR1 | |
0x0046 | PadPressR2 | |
0x0047 | PadPressStart | |
0x0048 | PadPressSelect | |
0x0049 | PadPressUp | |
0x004A | PadPressDown | |
0x004B | PadPressRight | |
0x004C | PadPressLeft | |
0x004D | FontBackdropOn | |
0x004E | FontBackdropOff | |
0x004F | UI Select | |
0x0050 | UI Unselect | |
0x0051 | UI Focus On | |
0x0052 | UI Focus Off | |
0x0053 | Collision On | |
0x0054 | Collision Off | |
0x0055 | Collision+Visible On | |
0x0056 | Collision+Visible Off | |
0x0057 | Scene Prepare | |
0x0058 | Scene Finish | |
0x0059 | Room Prepare | |
0x005A | Room Finish | |
0x005B | LobMaster Shoot | |
0x005C | LobMaster Reset | |
0x005D | FallToDeath | |
0x005E | UI Focus On+Select | |
0x005F | UI Focus Off+Unselect | |
0x0060 | Set Pad Config to Preset A | |
0x0061 | Set Pad Config to Preset B | |
0x0062 | Set Pad Config to Preset C | |
0x0063 | Set Pad Config to Preset D | |
0x0064 | Pad Vibrate On | |
0x0065 | Pad Vibrate Off | |
0x0066 | Mono Sound | |
0x0067 | Stereo Sound | |
0x0068 | Increase Master Volume | |
0x0069 | Decrease Master Volume | |
0x006A | Increase Music Volume | |
0x006B | Decrease Music Volume | |
0x006C | Increase SFX Volume | |
0x006D | Decrease SFX Volume | |
0x006E | IntroState_Sony | |
0x006F | IntroState_Publisher | |
0x0070 | IntroState_Developer | |
0x0071 | IntroState_License | |
0x0072 | IntroState_Count | |
0x0073 | TitleState_Start | |
0x0074 | TitleState_Attract | |
0x0075 | TitleState_Count | |
0x0076 | LoadState_SelectMemCard | |
0x0077 | LoadState_SelectSlot | |
0x0078 | LoadState_Loading | |
0x0079 | LoadState_Count | |
0x007A | OptionsState_Options | |
0x007B | OptionsState_Count | |
0x007C | SaveState_SelectMemCard | |
0x007D | SaveState_SelectSlot | |
0x007E | SaveState_Saving | |
0x007F | SaveState_Count | |
0x0080 | PauseState_Pause | |
0x0081 | PauseState_Options | |
0x0082 | PauseState_Count | |
0x0083 | GameState_FirstTime | |
0x0084 | GameState_Play | |
0x0085 | GameState_LoseChance | |
0x0086 | GameState_GameOver | |
0x0087 | GameState_SceneSwitch | |
0x0088 | GameState_Dead | |
0x0089 | SetIntroState_Sony | |
0x008A | SetIntroState_Publisher | |
0x008B | SetIntroState_Developer | |
0x008C | SetIntroState_License | |
0x008D | SetIntroState_Count | |
0x008E | SetTitleState_Start | |
0x008F | SetTitleState_Attract | |
0x0090 | SetTitleState_Count | |
0x0091 | SetLoadState_SelectMemCard | |
0x0092 | SetLoadState_SelectSlot | |
0x0093 | SetLoadState_Loading | |
0x0094 | SetLoadState_Count | |
0x0095 | SetOptionsState_Options | |
0x0096 | SetOptionsState_Count | |
0x0097 | SetSaveState_SelectMemCard | |
0x0098 | SetSaveState_SelectSlot | |
0x0099 | SetSaveState_Saving | |
0x009A | SetSaveState_Count | |
0x009B | SetPauseState_Pause | |
0x009C | SetPauseState_Options | |
0x009D | SetPauseState_Count | |
0x009E | SetGameState_FirstTime | |
0x009F | SetGameState_Play | |
0x00A0 | SetGameState_LoseChance | |
0x00A1 | SetGameState_GameOver | |
0x00A2 | SetGameState_SceneSwitch | |
0x00A3 | SetGameState_Dead | |
0x00A4 | Digup | |
0x00A5 | GameState_Exit | |
0x00A6 | SetGameState_Exit | |
0x00A7 | LobMaster Shoot From Widget | |
0x00A8 | Back | |
0x00A9 | Cancel | |
0x00AA | Retry | |
0x00AB | Select Card | |
0x00AC | Select Slot | |
0x00AD | OK | |
0x00AE | VilHurtBoss | |
0x00AF | Attack | |
0x00B0 | AttackOn | |
0x00B1 | AttackOff | |
0x00B2 | Drop pickup | |
0x00B3 | VilReport_StartingIdle | |
0x00B4 | VilReport_StartingSleep | |
0x00B5 | VilReport_StartingGuard | |
0x00B6 | VilReport_StartingPatrol | |
0x00B7 | VilReport_StartingDazed | |
0x00B8 | VilReport_StartingLook | |
0x00B9 | VilReport_StartingListen | |
0x00BA | VilReport_StartingInvestigate | |
0x00BB | VilReport_StartingChase | |
0x00BC | VilReport_StartingAttack | |
0x00BD | VilReport_StartingRetreat | |
0x00BE | Preload | |
0x00BF | Done | |
0x00C0 | Arcto | |
0x00C1 | Digup Reaction | |
0x00C2 | Set Check Point | |
0x00C3 | AnimPlay | |
0x00C4 | AnimPlayLoop | |
0x00C5 | AnimStop | |
0x00C6 | AnimPause | |
0x00C7 | AnimResume | |
0x00C8 | AnimTogglePause | |
0x00C9 | AnimPlayRandom | |
0x00CA | AnimPlayMaybe | |
0x00CB | SetSpeed | |
0x00CC | Accelerate | |
0x00CD | MoveToTarget | |
0x00CE | SwingerFollow | |
0x00CF | ShaggyMount | |
0x00D0 | ShaggyWitchDrop | |
0x00D1 | ShaggySwap | |
0x00D2 | ShaggyState | |
0x00D3 | ShaggyAction | |
0x00D4 | EnterEntity | |
0x00D5 | ExitEntity | |
0x00D6 | ENTER FLAGGED - DO NOT USE | |
0x00D7 | EXIT FLAGGED - DO NOT USE | |
0x00D8 | Drivenby | |
0x00D9 | FollowTarget | |
0x00DA | FaceTarget | |
0x00DB | WatchTarget | |
0x00DC | ShaggyCollideOnly | |
0x00DD | Shaggy1_ThrowTarget | |
0x00DE | Shaggy8_CallEnable | |
0x00DF | Shaggy8_CallDisable | |
0x00E0 | Shaggy8_SetMagnet | |
0x00E1 | Shaggy8_ClearMagnet | |
0x00E2 | StartMoving | |
0x00E3 | StopMoving | |
0x00E4 | Swoosh | |
0x00E5 | ShaggySetDown | |
0x00E6 | ShaggyGrabEnable | |
0x00E7 | ShaggyGrabDisable | |
0x00E8 | ShaggyGrabbed | |
0x00E9 | ShaggyThrown | |
0x00EA | VilDoAction | |
0x00EB | GangDoBossAction | |
0x00EC | VilFakeChaseOn | |
0x00ED | VilFakeChaseOff | |
0x00EE | BossMMPushButton | |
0x00EF | VilReport_DecayComplete | |
0x00F0 | VilGuardWidget | |
0x00F1 | TextureAnimateOn | |
0x00F2 | TextureAnimateOff | |
0x00F3 | TextureAnimateToggle | |
0x00F4 | ColorEffectOn | |
0x00F5 | ColorEffectOff | |
0x00F6 | ColorEffectToggle | |
0x00F7 | SetTextureAnimGroup | |
0x00F8 | SetTextureAnimSpeed | |
0x00F9 | TextureAnimateStep | |
0x00FA | Emit | |
0x00FB | Emitted | |
0x00FC | TranslucentOn | |
0x00FD | TranslucentOff | |
0x00FE | TranslucentToggle | |
0x00FF | VilGangTalkOn | |
0x0100 | VilGangTalkOff | |
0x0101 | Give Map | |
0x0102 | Unlock R001 | |
0x0103 | Unlock S001 | |
0x0104 | Unlock E001 | |
0x0105 | Unlock F001 | |
0x0106 | Disable Group Contents | |
0x0107 | ShaggyPhysHack | |
0x0108 | OccludeOn | |
0x0109 | OccludeOff | |
0x010A | WaveSetLinear | |
0x010B | WaveSetRipple | |
0x010C | SituationLaugh | |
0x010D | SituationBossBattleGreenGhost | |
0x010E | SituationBossBattleRedBeard | |
0x010F | SituationBossBattleMasterMind | |
0x0110 | SituationBossBattleBlacknight | |
0x0111 | SituationPlayerScare | |
0x0112 | SituationPlayerSafe | |
0x0113 | SituationPlayerDanger | |
0x0114 | SituationPlayerChaseBegin | |
0x0115 | SituationPlayerChaseEnd | |
0x0116 | SituationPlayerSeeShaggy | |
0x0117 | SituationPlayerSeeFood | |
0x0118 | SituationPlayerSeeToken | |
0x0119 | SituationPlayerSeeScoobySnack | |
0x011A | SituationPlayerSeePowerup | |
0x011B | SituationPlayerSeeMonster | |
0x011C | SituationPlayerSuccess | |
0x011D | SituationPlayerFailure | |
0x011E | Show Hud | |
0x011F | Hide Hud | |
0x0120 | FADE OUT | |
0x0121 | SetRain | |
0x0122 | SetSnow | |
0x0123 | ShaggyMowerStopMode | |
0x0124 | ScriptReset | |
0x0125 | WaitForInput | |
0x0126 | Play Movie | |
0x0127 | Mastermind is defeated | |
0x0128 | - (Unused) | There is no event defined for this ID. |
0x0129 | PlayMusic | |
0x012A | Forward | |
0x012B | Reverse | |
0x012C | PlayerRumbleTest | |
0x012D | PlayerRumbleLight | |
0x012E | PlayerRumbleMedium | |
0x012F | PlayerRumbleHeavy |