|Games used||Night of 100 Frights|
Expired is automatically sent to a counter when its value reaches 0 or a timer when its current time reaches 0. This event puts the counter or timer in an expired "state", which means its value cannot be changed again until it is reset (i.e. send Reset to it).
You can also send Expired to a counter or timer manually to set its value to 0 and put it in expired state.