Jump to content

List of Events/BFBB: Difference between revisions

→‎List: I suppose this is a little more descriptive, at least for cameras.
(→‎List: These two conversation Events are self-explanatory, I think.)
(→‎List: I suppose this is a little more descriptive, at least for cameras.)
Line 696:
| 0x014E||Set Text||[[UIFT]]||[[AssetID]] textAssetID||Replaces the text.
|-
| 0x014F||Start Conversation||[[CAM]], [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]||?||Begins interacting withPrepares the given asset to be sent other Events (Ex: Switch for [[CAM]]).
|-
| 0x0150||End Conversation||[[CAM]], [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[GRUP]]||?||Stops interacting with the asset. Forces a [[CAM]] to switch back to the Player camera.
|-
| 0x0151||Switch||[[CAM]]||float '''Transition time''', ?, ?, ?, ?, ?||
398

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.