List of Events/Scooby
This is a list of Events for Scooby-Doo: Night Of 100 Frights.
List
Event ID | Name | Object Asset Types | Description |
---|---|---|---|
0x0000 | Unknown | ||
0x0001 | Enable | ||
0x0002 | Disable | ||
0x0003 | Visible | ||
0x0004 | Invisible | ||
0x0005 | EnterPlayer | ||
0x0006 | ExitPlayer | ||
0x0007 | TouchPlayer | ||
0x0008 | ControlOff | ||
0x0009 | ControlOn | ||
0x000A | Reset | ||
0x000B | Increment | ||
0x000C | Decrement | ||
0x000D | Open | ||
0x000E | Close | ||
0x000F | Toggle | ||
0x0010 | Teleport Player | ||
0x0011 | OutOfBounds | ||
0x0012 | Run | ||
0x0013 | Stop | ||
0x0014 | Expired | ||
0x0015 | Move | ||
0x0016 | Destroy | ||
0x0017 | Pause | ||
0x0018 | Play | ||
0x0019 | PlayOne | ||
0x001A | PlayMaybe | ||
0x001B | RoomStart | ||
0x001C | Invalidate | ||
0x001D | Tilt | ||
0x001E | Untilt | ||
0x001F | Arrive | ||
0x0020 | Mount | ||
0x0021 | Dismount | ||
0x0022 | Break | ||
0x0023 | Pickup | ||
0x0024 | Death | ||
0x0025 | Kill | ||
0x0026 | On | ||
0x0027 | Off | ||
0x0028 | Patrol On | ||
0x0029 | Patrol Off | ||
0x002A | On Guard | ||
0x002B | Guard Off | ||
0x002C | Detect Player On | ||
0x002D | Detect Player Off | ||
0x002E | Chase Player On | ||
0x002F | Chase Player Off | ||
0x0030 | Go To Sleep | ||
0x0031 | Wake Up Villain | ||
0x0032 | Respawn | ||
0x0033 | PlayerDeath | ||
0x0034 | GiveChance | ||
0x0035 | GiveScoobySnack | PLYR | (GiveScoobySnack = GiveShinyObjects in Industrial Park) Gives 1 Scooby Snack to the player. No custom amount possible. |
0x0036 | GiveHealth | PLYR | |
0x0037 | ButtonPress | ||
0x0038 | ButtonUnpress | ||
0x0039 | ArriveHalfway | ||
0x003A | Hit | ||
0x003B | ButtonPressAction | ||
0x003C | Evaluate | ||
0x003D | True | ||
0x003E | False | ||
0x003F | PadPressX | ||
0x0040 | PadPressSquare | ||
0x0041 | PadPressO | ||
0x0042 | PadPressTriangle | ||
0x0043 | PadPressL1 | ||
0x0044 | PadPressL2 | ||
0x0045 | PadPressR1 | ||
0x0046 | PadPressR2 | ||
0x0047 | PadPressStart | ||
0x0048 | PadPressSelect | ||
0x0049 | PadPressUp | ||
0x004A | PadPressDown | ||
0x004B | PadPressRight | ||
0x004C | PadPressLeft | ||
0x004D | FontBackdropOn | ||
0x004E | FontBackdropOff | ||
0x004F | UI Select | ||
0x0050 | UI Unselect | ||
0x0051 | UI Focus On | ||
0x0052 | UI Focus Off | ||
0x0053 | Collision On | ||
0x0054 | Collision Off | ||
0x0055 | Collision+Visible On | ||
0x0056 | Collision+Visible Off | ||
0x0057 | Scene Prepare | ||
0x0058 | Scene Finish | ||
0x0059 | Room Prepare | ||
0x005A | Room Finish | ||
0x005B | LobMaster Shoot | ||
0x005C | LobMaster Reset | ||
0x005D | FallToDeath | ||
0x005E | UI Focus On+Select | ||
0x005F | UI Focus Off+Unselect | ||
0x0060 | Set Pad Config to Preset A | ||
0x0061 | Set Pad Config to Preset B | ||
0x0062 | Set Pad Config to Preset C | ||
0x0063 | Set Pad Config to Preset D | ||
0x0064 | Pad Vibrate On | ||
0x0065 | Pad Vibrate Off | ||
0x0066 | Mono Sound | ||
0x0067 | Stereo Sound | ||
0x0068 | Increase Master Volume | ||
0x0069 | Decrease Master Volume | ||
0x006A | Increase Music Volume | ||
0x006B | Decrease Music Volume | ||
0x006C | Increase SFX Volume | ||
0x006D | Decrease SFX Volume | ||
0x006E | IntroState_Sony | ||
0x006F | IntroState_Publisher | ||
0x0070 | IntroState_Developer | ||
0x0071 | IntroState_License | ||
0x0072 | IntroState_Count | ||
0x0073 | TitleState_Start | ||
0x0074 | TitleState_Attract | ||
0x0075 | TitleState_Count | ||
0x0076 | LoadState_SelectMemCard | ||
0x0077 | LoadState_SelectSlot | ||
0x0078 | LoadState_Loading | ||
0x0079 | LoadState_Count | ||
0x007A | OptionsState_Options | ||
0x007B | OptionsState_Count | ||
0x007C | SaveState_SelectMemCard | ||
0x007D | SaveState_SelectSlot | ||
0x007E | SaveState_Saving | ||
0x007F | SaveState_Count | ||
0x0080 | PauseState_Pause | ||
0x0081 | PauseState_Options | ||
0x0082 | PauseState_Count | ||
0x0083 | GameState_FirstTime | ||
0x0084 | GameState_Play | ||
0x0085 | GameState_LoseChance | ||
0x0086 | GameState_GameOver | ||
0x0087 | GameState_SceneSwitch | ||
0x0088 | GameState_Dead | ||
0x0089 | SetIntroState_Sony | ||
0x008A | SetIntroState_Publisher | ||
0x008B | SetIntroState_Developer | ||
0x008C | SetIntroState_License | ||
0x008D | SetIntroState_Count | ||
0x008E | SetTitleState_Start | ||
0x008F | SetTitleState_Attract | ||
0x0090 | SetTitleState_Count | ||
0x0091 | SetLoadState_SelectMemCard | ||
0x0092 | SetLoadState_SelectSlot | ||
0x0093 | SetLoadState_Loading | ||
0x0094 | SetLoadState_Count | ||
0x0095 | SetOptionsState_Options | ||
0x0096 | SetOptionsState_Count | ||
0x0097 | SetSaveState_SelectMemCard | ||
0x0098 | SetSaveState_SelectSlot | ||
0x0099 | SetSaveState_Saving | ||
0x009A | SetSaveState_Count | ||
0x009B | SetPauseState_Pause | ||
0x009C | SetPauseState_Options | ||
0x009D | SetPauseState_Count | ||
0x009E | SetGameState_FirstTime | ||
0x009F | SetGameState_Play | ||
0x00A0 | SetGameState_LoseChance | ||
0x00A1 | SetGameState_GameOver | ||
0x00A2 | SetGameState_SceneSwitch | ||
0x00A3 | SetGameState_Dead | ||
0x00A4 | Digup | ||
0x00A5 | GameState_Exit | ||
0x00A6 | SetGameState_Exit | ||
0x00A7 | LobMaster Shoot From Widget | ||
0x00A8 | Back | ||
0x00A9 | Cancel | ||
0x00AA | Retry | ||
0x00AB | Select Card | ||
0x00AC | Select Slot | ||
0x00AD | OK | ||
0x00AE | VilHurtBoss | ||
0x00AF | Attack | ||
0x00B0 | AttackOn | ||
0x00B1 | AttackOff | ||
0x00B2 | Drop pickup | ||
0x00B3 | VilReport_StartingIdle | ||
0x00B4 | VilReport_StartingSleep | ||
0x00B5 | VilReport_StartingGuard | ||
0x00B6 | VilReport_StartingPatrol | ||
0x00B7 | VilReport_StartingDazed | ||
0x00B8 | VilReport_StartingLook | ||
0x00B9 | VilReport_StartingListen | ||
0x00BA | VilReport_StartingInvestigate | ||
0x00BB | VilReport_StartingChase | ||
0x00BC | VilReport_StartingAttack | ||
0x00BD | VilReport_StartingRetreat | ||
0x00BE | Preload | ||
0x00BF | Done | ||
0x00C0 | Arcto | ||
0x00C1 | Digup Reaction | ||
0x00C2 | Set Check Point | ||
0x00C3 | AnimPlay | ||
0x00C4 | AnimPlayLoop | ||
0x00C5 | AnimStop | ||
0x00C6 | AnimPause | ||
0x00C7 | AnimResume | ||
0x00C8 | AnimTogglePause | ||
0x00C9 | AnimPlayRandom | ||
0x00CA | AnimPlayMaybe | ||
0x00CB | SetSpeed | ||
0x00CC | Accelerate | ||
0x00CD | MoveToTarget | ||
0x00CE | SwingerFollow | ||
0x00CF | ShaggyMount | ||
0x00D0 | ShaggyWitchDrop | ||
0x00D1 | ShaggySwap | ||
0x00D2 | ShaggyState | ||
0x00D3 | ShaggyAction | ||
0x00D4 | EnterEntity | ||
0x00D5 | ExitEntity | ||
0x00D6 | ENTER FLAGGED - DO NOT USE | ||
0x00D7 | EXIT FLAGGED - DO NOT USE | ||
0x00D8 | Drivenby | ||
0x00D9 | FollowTarget | ||
0x00DA | FaceTarget | ||
0x00DB | WatchTarget | ||
0x00DC | ShaggyCollideOnly | ||
0x00DD | Shaggy1_ThrowTarget | ||
0x00DE | Shaggy8_CallEnable | ||
0x00DF | Shaggy8_CallDisable | ||
0x00E0 | Shaggy8_SetMagnet | ||
0x00E1 | Shaggy8_ClearMagnet | ||
0x00E2 | StartMoving | ||
0x00E3 | StopMoving | ||
0x00E4 | Swoosh | ||
0x00E5 | ShaggySetDown | ||
0x00E6 | ShaggyGrabEnable | ||
0x00E7 | ShaggyGrabDisable | ||
0x00E8 | ShaggyGrabbed | ||
0x00E9 | ShaggyThrown | ||
0x00EA | VilDoAction | ||
0x00EB | GangDoBossAction | ||
0x00EC | VilFakeChaseOn | ||
0x00ED | VilFakeChaseOff | ||
0x00EE | BossMMPushButton | ||
0x00EF | VilReport_DecayComplete | ||
0x00F0 | VilGuardWidget | ||
0x00F1 | TextureAnimateOn | ||
0x00F2 | TextureAnimateOff | ||
0x00F3 | TextureAnimateToggle | ||
0x00F4 | ColorEffectOn | ||
0x00F5 | ColorEffectOff | ||
0x00F6 | ColorEffectToggle | ||
0x00F7 | SetTextureAnimGroup | ||
0x00F8 | SetTextureAnimSpeed | ||
0x00F9 | TextureAnimateStep | ||
0x00FA | Emit | ||
0x00FB | Emitted | ||
0x00FC | TranslucentOn | ||
0x00FD | TranslucentOff | ||
0x00FE | TranslucentToggle | ||
0x00FF | VilGangTalkOn | ||
0x0100 | VilGangTalkOff | ||
0x0101 | Give Map | DPAT | (Give Map = Give PowerUp in Industrial Park) Unlocks the map. |
0x0102 | Unlock R001 | ||
0x0103 | Unlock S001 | ||
0x0104 | Unlock E001 | ||
0x0105 | Unlock F001 | ||
0x0106 | Disable Group Contents | ||
0x0107 | ShaggyPhysHack | ||
0x0108 | OccludeOn | ||
0x0109 | OccludeOff | ||
0x010A | WaveSetLinear | ||
0x010B | WaveSetRipple | ||
0x010C | SituationLaugh | ||
0x010D | SituationBossBattleGreenGhost | ||
0x010E | SituationBossBattleRedBeard | ||
0x010F | SituationBossBattleMasterMind | ||
0x0110 | SituationBossBattleBlacknight | ||
0x0111 | SituationPlayerScare | ||
0x0112 | SituationPlayerSafe | ||
0x0113 | SituationPlayerDanger | ||
0x0114 | SituationPlayerChaseBegin | ||
0x0115 | SituationPlayerChaseEnd | ||
0x0116 | SituationPlayerSeeShaggy | ||
0x0117 | SituationPlayerSeeFood | ||
0x0118 | SituationPlayerSeeToken | ||
0x0119 | SituationPlayerSeeScoobySnack | ||
0x011A | SituationPlayerSeePowerup | ||
0x011B | SituationPlayerSeeMonster | ||
0x011C | SituationPlayerSuccess | ||
0x011D | SituationPlayerFailure | ||
0x011E | Show Hud | ||
0x011F | Hide Hud | ||
0x0120 | FADE OUT | ||
0x0121 | SetRain | ENV | Makes it rain when sent to an ENV asset with an argument of 1. |
0x0122 | SetSnow | ENV | Makes it snow when sent to an ENV asset with an argument of 1. |
0x0123 | ShaggyMowerStopMode | ||
0x0124 | ScriptReset | ||
0x0125 | WaitForInput | ||
0x0126 | Play Movie | ||
0x0127 | Mastermind is defeated | ||
0x0128 | - (Unused) | There is no event defined for this ID. | |
0x0129 | PlayMusic | DPAT | Plays music with a specified argument. |
0x012A | Forward | ||
0x012B | Reverse | ||
0x012C | PlayerRumbleTest | ||
0x012D | PlayerRumbleLight | PLYR | Vibrates the controller. |
0x012E | PlayerRumbleMedium | PLYR | Vibrates the controller. |
0x012F | PlayerRumbleHeavy | PLYR | Vibrates the controller. |