List of Events/Scooby: Difference between revisions
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<onlyinclude> |
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This is a list of [[Events]] for Scooby-Doo: Night Of 100 Frights. |
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{{#arraydefine:{{SUBPAGENAME}}|All, [[ALST]], [[ANIM]], [[ATBL]], [[BSP]], [[BUTN]], [[CAM]], [[CNTR]], [[COND]], [[CSN]], [[CSNM]], [[CTOC]], [[DPAT]], [[DSTR]], [[EGEN]], [[ENV]], [[FOG]], [[GRUP]], [[GUST]], [[HANG]], [[LITE]], [[LOBM]], [[MAPR]], [[MINF]], [[MODL]], [[MPHT]], [[MRKR]], [[MVPT]], [[NPC]], [[PARE]], [[PARS]], [[PEND]], [[PICK]], [[PKUP]], [[PLAT]], [[PLYR]], [[PORT]], [[PRJT]], [[RWTX]], [[SCRPT]], [[SFX]], [[SIMP]], [[SND]], [[SNDI]], [[SNDS]], [[SURF]], [[TEXT]], [[TIMR]], [[TRIG]], [[UI]], [[UIFT]], [[VOLU]], [[EvilEngine/ALST]], [[EvilEngine/ANIM]], [[EvilEngine/ATBL]], [[EvilEngine/BSP]], [[EvilEngine/BUTN]], [[EvilEngine/CAM]], [[EvilEngine/CNTR]], [[EvilEngine/COND]], [[EvilEngine/CSN]], [[EvilEngine/CSNM]], [[EvilEngine/CTOC]], [[EvilEngine/DPAT]], [[EvilEngine/DSTR]], [[EvilEngine/EGEN]], [[EvilEngine/ENV]], [[EvilEngine/FOG]], [[EvilEngine/GRUP]], [[EvilEngine/GUST]], [[EvilEngine/HANG]], [[EvilEngine/LITE]], [[EvilEngine/LOBM]], [[EvilEngine/MAPR]], [[EvilEngine/MINF]], [[EvilEngine/MODL]], [[EvilEngine/MPHT]], [[EvilEngine/MRKR]], [[EvilEngine/MVPT]], [[EvilEngine/NPC]], [[EvilEngine/PARE]], [[EvilEngine/PARS]], [[EvilEngine/PEND]], [[EvilEngine/PICK]], [[EvilEngine/PKUP]], [[EvilEngine/PLAT]], [[EvilEngine/PLYR]], [[EvilEngine/PORT]], [[EvilEngine/PRJT]], [[EvilEngine/RWTX]], [[EvilEngine/SCRPT]], [[EvilEngine/SFX]], [[EvilEngine/SIMP]], [[EvilEngine/SND]], [[EvilEngine/SNDI]], [[EvilEngine/SNDS]], [[EvilEngine/SURF]], [[EvilEngine/TEXT]], [[EvilEngine/TIMR]], [[EvilEngine/TRIG]], [[EvilEngine/UI]], [[EvilEngine/UIFT]], [[EvilEngine/VOLU]]|,}}<nowiki/> |
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</onlyinclude> |
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This is a list of [[EvilEngine/Events|Events]] for [[Scooby-Doo! Night of 100 Frights]]. |
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== List == |
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{| class="wikitable" |
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==List== |
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{| class="wikitable sortable" |
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! ID !! Name !! Destination Asset Types !! ParamWidget Asset Types !! Parameters !! Description |
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{{AutoEventTableRow|EvilEngine/Events/Unknown}} |
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{{AutoEventTableRow|EvilEngine/Events/Enable}} |
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{{AutoEventTableRow|EvilEngine/Events/Disable}} |
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{{AutoEventTableRow|EvilEngine/Events/Visible}} |
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{{AutoEventTableRow|EvilEngine/Events/Invisible}} |
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{{AutoEventTableRow|EvilEngine/Events/EnterPlayer}} |
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{{AutoEventTableRow|EvilEngine/Events/ExitPlayer}} |
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{{AutoEventTableRow|EvilEngine/Events/TouchPlayer}} |
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{{AutoEventTableRow|EvilEngine/Events/ControlOff}} |
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{{AutoEventTableRow|EvilEngine/Events/ControlOn}} |
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{{AutoEventTableRow|EvilEngine/Events/Reset}} |
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{{AutoEventTableRow|EvilEngine/Events/Increment}} |
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{{AutoEventTableRow|EvilEngine/Events/Decrement}} |
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{{AutoEventTableRow|EvilEngine/Events/Open}} |
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{{AutoEventTableRow|EvilEngine/Events/Close}} |
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{{AutoEventTableRow|EvilEngine/Events/Toggle}} |
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{{AutoEventTableRow|EvilEngine/Events/Teleport Player}} |
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{{AutoEventTableRow|EvilEngine/Events/OutOfBounds}} |
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{{AutoEventTableRow|EvilEngine/Events/Run}} |
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{{AutoEventTableRow|EvilEngine/Events/Stop}} |
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{{AutoEventTableRow|EvilEngine/Events/Expired}} |
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{{AutoEventTableRow|EvilEngine/Events/Move}} |
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{{AutoEventTableRow|EvilEngine/Events/Destroy}} |
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{{AutoEventTableRow|EvilEngine/Events/Pause}} |
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{{AutoEventTableRow|EvilEngine/Events/Play}} |
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{{AutoEventTableRow|EvilEngine/Events/PlayOne}} |
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{{AutoEventTableRow|EvilEngine/Events/PlayMaybe}} |
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{{AutoEventTableRow|EvilEngine/Events/RoomStart}} |
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{{AutoEventTableRow|EvilEngine/Events/Invalidate}} |
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{{AutoEventTableRow|EvilEngine/Events/Tilt}} |
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{{AutoEventTableRow|EvilEngine/Events/Untilt}} |
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{{AutoEventTableRow|EvilEngine/Events/Arrive}} |
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{{AutoEventTableRow|EvilEngine/Events/Mount}} |
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{{AutoEventTableRow|EvilEngine/Events/Dismount}} |
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{{AutoEventTableRow|EvilEngine/Events/Break}} |
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{{AutoEventTableRow|EvilEngine/Events/Pickup}} |
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{{AutoEventTableRow|EvilEngine/Events/Death}} |
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{{AutoEventTableRow|EvilEngine/Events/Kill}} |
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{{AutoEventTableRow|EvilEngine/Events/On}} |
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{{AutoEventTableRow|EvilEngine/Events/Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Patrol On}} |
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{{AutoEventTableRow|EvilEngine/Events/Patrol Off}} |
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{{AutoEventTableRow|EvilEngine/Events/On Guard}} |
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{{AutoEventTableRow|EvilEngine/Events/Guard Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Detect Player On}} |
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{{AutoEventTableRow|EvilEngine/Events/Detect Player Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Chase Player On}} |
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{{AutoEventTableRow|EvilEngine/Events/Chase Player Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Go To Sleep}} |
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{{AutoEventTableRow|EvilEngine/Events/Wake Up Villain}} |
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{{AutoEventTableRow|EvilEngine/Events/Respawn}} |
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{{AutoEventTableRow|EvilEngine/Events/PlayerDeath}} |
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{{AutoEventTableRow|EvilEngine/Events/GiveChance}} |
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{{AutoEventTableRow|EvilEngine/Events/GiveScoobySnack|Gives 1 Scooby Snack to the player. No custom amount possible. }} |
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{{AutoEventTableRow|EvilEngine/Events/GiveHealth}} |
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{{AutoEventTableRow|EvilEngine/Events/ButtonPress}} |
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{{AutoEventTableRow|EvilEngine/Events/ButtonUnpress}} |
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{{AutoEventTableRow|EvilEngine/Events/ArriveHalfway}} |
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{{AutoEventTableRow|EvilEngine/Events/Hit}} |
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{{AutoEventTableRow|EvilEngine/Events/ButtonPressAction}} |
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{{AutoEventTableRow|EvilEngine/Events/Evaluate}} |
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{{AutoEventTableRow|EvilEngine/Events/True}} |
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{{AutoEventTableRow|EvilEngine/Events/False}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressX}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressSquare}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressO}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressTriangle}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressL1}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressL2}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressR1}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressR2}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressStart}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressSelect}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressUp}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressDown}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressRight}} |
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{{AutoEventTableRow|EvilEngine/Events/PadPressLeft}} |
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{{AutoEventTableRow|EvilEngine/Events/FontBackdropOn}} |
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{{AutoEventTableRow|EvilEngine/Events/FontBackdropOff}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Select}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Unselect}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Focus On}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Focus Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Collision On}} |
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{{AutoEventTableRow|EvilEngine/Events/Collision Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Collision+Visible On}} |
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{{AutoEventTableRow|EvilEngine/Events/Collision+Visible Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Scene Prepare}} |
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{{AutoEventTableRow|EvilEngine/Events/Scene Finish}} |
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{{AutoEventTableRow|EvilEngine/Events/Room Prepare}} |
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{{AutoEventTableRow|EvilEngine/Events/Room Finish}} |
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{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot}} |
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{{AutoEventTableRow|EvilEngine/Events/LobMaster Reset}} |
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{{AutoEventTableRow|EvilEngine/Events/FallToDeath}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Focus On+Select}} |
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{{AutoEventTableRow|EvilEngine/Events/UI Focus Off+Unselect}} |
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{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset A}} |
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{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset B}} |
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{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset C}} |
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{{AutoEventTableRow|EvilEngine/Events/Set Pad Config to Preset D}} |
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{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate On}} |
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{{AutoEventTableRow|EvilEngine/Events/Pad Vibrate Off}} |
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{{AutoEventTableRow|EvilEngine/Events/Mono Sound}} |
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{{AutoEventTableRow|EvilEngine/Events/Stereo Sound}} |
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{{AutoEventTableRow|EvilEngine/Events/Increase Master Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/Decrease Master Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/Increase Music Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/Decrease Music Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/Increase SFX Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/Decrease SFX Volume}} |
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{{AutoEventTableRow|EvilEngine/Events/IntroState_Sony}} |
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{{AutoEventTableRow|EvilEngine/Events/IntroState_Publisher}} |
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{{AutoEventTableRow|EvilEngine/Events/IntroState_Developer}} |
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{{AutoEventTableRow|EvilEngine/Events/IntroState_License}} |
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{{AutoEventTableRow|EvilEngine/Events/IntroState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/TitleState_Start}} |
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{{AutoEventTableRow|EvilEngine/Events/TitleState_Attract}} |
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{{AutoEventTableRow|EvilEngine/Events/TitleState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectMemCard}} |
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{{AutoEventTableRow|EvilEngine/Events/LoadState_SelectSlot}} |
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{{AutoEventTableRow|EvilEngine/Events/LoadState_Loading}} |
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{{AutoEventTableRow|EvilEngine/Events/LoadState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/OptionsState_Options}} |
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{{AutoEventTableRow|EvilEngine/Events/OptionsState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectMemCard}} |
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{{AutoEventTableRow|EvilEngine/Events/SaveState_SelectSlot}} |
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{{AutoEventTableRow|EvilEngine/Events/SaveState_Saving}} |
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{{AutoEventTableRow|EvilEngine/Events/SaveState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/PauseState_Pause}} |
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{{AutoEventTableRow|EvilEngine/Events/PauseState_Options}} |
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{{AutoEventTableRow|EvilEngine/Events/PauseState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_FirstTime}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_Play}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_LoseChance}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_GameOver}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_SceneSwitch}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_Dead}} |
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{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Sony}} |
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{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Publisher}} |
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{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Developer}} |
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{{AutoEventTableRow|EvilEngine/Events/SetIntroState_License}} |
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{{AutoEventTableRow|EvilEngine/Events/SetIntroState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Start}} |
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{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Attract}} |
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{{AutoEventTableRow|EvilEngine/Events/SetTitleState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectMemCard}} |
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{{AutoEventTableRow|EvilEngine/Events/SetLoadState_SelectSlot}} |
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{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Loading}} |
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{{AutoEventTableRow|EvilEngine/Events/SetLoadState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Options}} |
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{{AutoEventTableRow|EvilEngine/Events/SetOptionsState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectMemCard}} |
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{{AutoEventTableRow|EvilEngine/Events/SetSaveState_SelectSlot}} |
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{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Saving}} |
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{{AutoEventTableRow|EvilEngine/Events/SetSaveState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Pause}} |
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{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Options}} |
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{{AutoEventTableRow|EvilEngine/Events/SetPauseState_Count}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_FirstTime}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_Play}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_LoseChance}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_GameOver}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_SceneSwitch}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_Dead}} |
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{{AutoEventTableRow|EvilEngine/Events/Digup}} |
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{{AutoEventTableRow|EvilEngine/Events/GameState_Exit}} |
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{{AutoEventTableRow|EvilEngine/Events/SetGameState_Exit}} |
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{{AutoEventTableRow|EvilEngine/Events/LobMaster Shoot From Widget}} |
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{{AutoEventTableRow|EvilEngine/Events/Back}} |
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{{AutoEventTableRow|EvilEngine/Events/Cancel}} |
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{{AutoEventTableRow|EvilEngine/Events/Retry}} |
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{{AutoEventTableRow|EvilEngine/Events/Select Card}} |
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{{AutoEventTableRow|EvilEngine/Events/Select Slot}} |
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{{AutoEventTableRow|EvilEngine/Events/OK}} |
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{{AutoEventTableRow|EvilEngine/Events/VilHurtBoss}} |
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{{AutoEventTableRow|EvilEngine/Events/Attack}} |
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{{AutoEventTableRow|EvilEngine/Events/AttackOn}} |
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{{AutoEventTableRow|EvilEngine/Events/AttackOff}} |
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{{AutoEventTableRow|EvilEngine/Events/Drop pickup}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingIdle}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingSleep}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingGuard}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingPatrol}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingDazed}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingLook}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingListen}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingInvestigate}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingChase}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingAttack}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_StartingRetreat}} |
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{{AutoEventTableRow|EvilEngine/Events/Preload}} |
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{{AutoEventTableRow|EvilEngine/Events/Done}} |
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{{AutoEventTableRow|EvilEngine/Events/Arcto}} |
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{{AutoEventTableRow|EvilEngine/Events/Digup Reaction}} |
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{{AutoEventTableRow|EvilEngine/Events/Set Check Point}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimPlay}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimPlayLoop}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimStop}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimPause}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimResume}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimTogglePause}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimPlayRandom}} |
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{{AutoEventTableRow|EvilEngine/Events/AnimPlayMaybe}} |
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{{AutoEventTableRow|EvilEngine/Events/SetSpeed}} |
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{{AutoEventTableRow|EvilEngine/Events/Accelerate}} |
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{{AutoEventTableRow|EvilEngine/Events/MoveToTarget}} |
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{{AutoEventTableRow|EvilEngine/Events/SwingerFollow}} |
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{{AutoEventTableRow|EvilEngine/Events/ShaggyMount}} |
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{{AutoEventTableRow|EvilEngine/Events/ShaggyWitchDrop}} |
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{{AutoEventTableRow|EvilEngine/Events/ShaggySwap}} |
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{{AutoEventTableRow|EvilEngine/Events/ShaggyState}} |
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{{AutoEventTableRow|EvilEngine/Events/ShaggyAction}} |
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{{AutoEventTableRow|EvilEngine/Events/EnterEntity}} |
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{{AutoEventTableRow|EvilEngine/Events/ExitEntity}} |
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{{AutoEventTableRow|EvilEngine/Events/ENTER FLAGGED - DO NOT USE}} |
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{{AutoEventTableRow|EvilEngine/Events/EXIT FLAGGED - DO NOT USE}} |
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{{AutoEventTableRow|EvilEngine/Events/Drivenby}} |
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{{AutoEventTableRow|EvilEngine/Events/FollowTarget}} |
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{{AutoEventTableRow|EvilEngine/Events/FaceTarget}} |
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{{AutoEventTableRow|EvilEngine/Events/WatchTarget}} |
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{{AutoEventTableRow|EvilEngine/Events/ShaggyCollideOnly}} |
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{{AutoEventTableRow|EvilEngine/Events/Shaggy1_ThrowTarget}} |
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{{AutoEventTableRow|EvilEngine/Events/Shaggy8_CallEnable}} |
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{{AutoEventTableRow|EvilEngine/Events/Shaggy8_CallDisable}} |
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{{AutoEventTableRow|EvilEngine/Events/Shaggy8_SetMagnet}} |
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{{AutoEventTableRow|EvilEngine/Events/Shaggy8_ClearMagnet}} |
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{{AutoEventTableRow|EvilEngine/Events/StartMoving}} |
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{{AutoEventTableRow|EvilEngine/Events/StopMoving}} |
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{{AutoEventTableRow|EvilEngine/Events/Swoosh}} |
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{{AutoEventTableRow|EvilEngine/Events/ShaggySetDown}} |
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{{AutoEventTableRow|EvilEngine/Events/ShaggyGrabEnable}} |
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{{AutoEventTableRow|EvilEngine/Events/ShaggyGrabDisable}} |
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{{AutoEventTableRow|EvilEngine/Events/ShaggyGrabbed}} |
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{{AutoEventTableRow|EvilEngine/Events/ShaggyThrown}} |
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{{AutoEventTableRow|EvilEngine/Events/VilDoAction}} |
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{{AutoEventTableRow|EvilEngine/Events/GangDoBossAction}} |
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{{AutoEventTableRow|EvilEngine/Events/VilFakeChaseOn}} |
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{{AutoEventTableRow|EvilEngine/Events/VilFakeChaseOff}} |
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{{AutoEventTableRow|EvilEngine/Events/BossMMPushButton}} |
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{{AutoEventTableRow|EvilEngine/Events/VilReport_DecayComplete}} |
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{{AutoEventTableRow|EvilEngine/Events/VilGuardWidget}} |
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{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOn}} |
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{{AutoEventTableRow|EvilEngine/Events/TextureAnimateOff}} |
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{{AutoEventTableRow|EvilEngine/Events/TextureAnimateToggle}} |
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{{AutoEventTableRow|EvilEngine/Events/ColorEffectOn}} |
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{{AutoEventTableRow|EvilEngine/Events/ColorEffectOff}} |
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{{AutoEventTableRow|EvilEngine/Events/ColorEffectToggle}} |
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{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimGroup}} |
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{{AutoEventTableRow|EvilEngine/Events/SetTextureAnimSpeed}} |
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{{AutoEventTableRow|EvilEngine/Events/TextureAnimateStep}} |
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{{AutoEventTableRow|EvilEngine/Events/Emit}} |
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{{AutoEventTableRow|EvilEngine/Events/Emitted}} |
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{{AutoEventTableRow|EvilEngine/Events/TranslucentOn}} |
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{{AutoEventTableRow|EvilEngine/Events/TranslucentOff}} |
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{{AutoEventTableRow|EvilEngine/Events/TranslucentToggle}} |
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{{AutoEventTableRow|EvilEngine/Events/VilGangTalkOn}} |
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{{AutoEventTableRow|EvilEngine/Events/VilGangTalkOff}} |
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{{AutoEventTableRow|EvilEngine/Events/Give Map}} |
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{{AutoEventTableRow|EvilEngine/Events/Unlock R001}} |
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{{AutoEventTableRow|EvilEngine/Events/Unlock S001}} |
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{{AutoEventTableRow|EvilEngine/Events/Unlock E001}} |
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{{AutoEventTableRow|EvilEngine/Events/Unlock F001}} |
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{{AutoEventTableRow|EvilEngine/Events/Disable Group Contents}} |
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{{AutoEventTableRow|EvilEngine/Events/ShaggyPhysHack}} |
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{{AutoEventTableRow|EvilEngine/Events/OccludeOn}} |
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{{AutoEventTableRow|EvilEngine/Events/OccludeOff}} |
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{{AutoEventTableRow|EvilEngine/Events/WaveSetLinear}} |
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{{AutoEventTableRow|EvilEngine/Events/WaveSetRipple}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationLaugh}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationBossBattleGreenGhost}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationBossBattleRedBeard}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationBossBattleMasterMind}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationBossBattleBlacknight}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationPlayerScare}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSafe}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationPlayerDanger}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationPlayerChaseBegin}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationPlayerChaseEnd}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeShaggy}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeFood}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeToken}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeScoobySnack}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeePowerup}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSeeMonster}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationPlayerSuccess}} |
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{{AutoEventTableRow|EvilEngine/Events/SituationPlayerFailure}} |
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{{AutoEventTableRow|EvilEngine/Events/Show Hud}} |
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{{AutoEventTableRow|EvilEngine/Events/Hide Hud}} |
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{{AutoEventTableRow|EvilEngine/Events/FADE OUT}} |
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{{AutoEventTableRow|EvilEngine/Events/SetRain|Makes it rain when sent to an ENV asset with an argument of 1.}} |
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{{AutoEventTableRow|EvilEngine/Events/SetSnow|Makes it snow when sent to an ENV asset with an argument of 1.}} |
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{{AutoEventTableRow|EvilEngine/Events/ShaggyMowerStopMode}} |
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{{AutoEventTableRow|EvilEngine/Events/ScriptReset}} |
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{{AutoEventTableRow|EvilEngine/Events/WaitForInput}} |
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{{AutoEventTableRow|EvilEngine/Events/Play Movie}} |
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{{AutoEventTableRow|EvilEngine/Events/Mastermind is defeated}} |
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|- |
|- |
||
| 0x128 || - (Unused) || - || - || 0, 0, 0, 0 || There is no event defined for this ID. |
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! Event ID |
|||
{{AutoEventTableRow|EvilEngine/Events/PlayMusic|Plays music with a [[Essentials Series/Sound_and_Music#Scooby-Doo:_Night_Of_100_Frights|specified argument]].}} |
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! Name |
|||
{{AutoEventTableRow|EvilEngine/Events/Forward}} |
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! Object Asset Types |
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{{AutoEventTableRow|EvilEngine/Events/Reverse}} |
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! Description |
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{{AutoEventTableRow|EvilEngine/Events/PlayerRumbleTest}} |
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|- |
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{{AutoEventTableRow|EvilEngine/Events/PlayerRumbleLight|Vibrates the controller.}} |
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| 0x0000 |
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{{AutoEventTableRow|EvilEngine/Events/PlayerRumbleMedium|Vibrates the controller.}} |
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| Unknown |
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{{AutoEventTableRow|EvilEngine/Events/PlayerRumbleHeavy|Vibrates the controller.}} |
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| |
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| |
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|- |
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| 0x0001 |
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| Enable |
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| |
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| |
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|- |
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| 0x0002 |
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| Disable |
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| |
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| |
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|- |
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| 0x0003 |
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| Visible |
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| |
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| |
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|- |
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| 0x0004 |
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| Invisible |
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| |
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| |
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|- |
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| 0x0005 |
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| EnterPlayer |
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| [[TRIG]] |
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| |
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|- |
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| 0x0006 |
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| ExitPlayer |
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| [[TRIG]] |
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| |
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|- |
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| 0x0007 |
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| TouchPlayer |
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| |
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| |
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|- |
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| 0x0008 |
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| ControlOff |
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| |
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| |
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|- |
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| 0x0009 |
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| ControlOn |
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| |
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| |
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|- |
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| 0x000A |
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| Reset |
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| |
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| |
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|- |
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| 0x000B |
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| Increment |
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| |
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| |
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|- |
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| 0x000C |
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| Decrement |
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| |
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| |
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|- |
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| 0x000D |
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| Open |
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| |
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| |
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|- |
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| 0x000E |
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| Close |
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| |
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| |
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|- |
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| 0x000F |
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| Toggle |
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| |
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| |
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|- |
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| 0x0010 |
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| Teleport Player |
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| |
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| |
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|- |
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| 0x0011 |
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| OutOfBounds |
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| [[PLYR]] |
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| |
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|- |
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| 0x0012 |
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| Run |
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| [[PLAT]], [[TIMR]], [[GRUP]], [[PEND]] |
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| |
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|- |
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| 0x0013 |
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| Stop |
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| |
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| |
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|- |
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| 0x0014 |
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| Expired |
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| [[CNTR]], [[TIMR]] |
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| |
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|- |
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| 0x0015 |
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| Move |
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| |
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| |
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|- |
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| 0x0016 |
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| Destroy |
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| |
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| |
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|- |
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| 0x0017 |
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| Pause |
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| |
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| |
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|- |
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| 0x0018 |
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| Play |
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| [[GRUP]], [[SFX]] |
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| |
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|- |
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| 0x0019 |
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| PlayOne |
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| |
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| |
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|- |
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| 0x001A |
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| PlayMaybe |
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| |
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| |
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|- |
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| 0x001B |
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| RoomStart |
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| |
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| |
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|- |
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| 0x001C |
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| Invalidate |
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| |
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| |
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|- |
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| 0x001D |
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| Tilt |
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| |
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| |
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|- |
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| 0x001E |
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| Untilt |
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| |
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| |
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|- |
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| 0x001F |
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| Arrive |
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| |
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| |
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|- |
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| 0x0020 |
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| Mount |
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| |
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| |
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|- |
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| 0x0021 |
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| Dismount |
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| |
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| |
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|- |
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| 0x0022 |
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| Break |
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| |
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| |
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|- |
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| 0x0023 |
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| Pickup |
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| |
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| |
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|- |
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| 0x0024 |
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| Death |
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| |
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| |
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|- |
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| 0x0025 |
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| Kill |
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| |
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| |
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|- |
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| 0x0026 |
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| On |
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| |
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| |
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|- |
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| 0x0027 |
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| Off |
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| |
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| |
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|- |
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| 0x0028 |
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| Patrol On |
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| |
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| |
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|- |
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| 0x0029 |
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| Patrol Off |
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| |
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| |
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|- |
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| 0x002A |
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| On Guard |
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| |
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| |
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|- |
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| 0x002B |
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| Guard Off |
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| |
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| |
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|- |
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| 0x002C |
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| Detect Player On |
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| |
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| |
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|- |
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| 0x002D |
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| Detect Player Off |
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| |
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| |
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|- |
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| 0x002E |
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| Chase Player On |
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| |
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| |
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|- |
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| 0x002F |
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| Chase Player Off |
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| |
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| |
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|- |
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| 0x0030 |
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| Go To Sleep |
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| |
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| |
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|- |
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| 0x0031 |
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| Wake Up Villain |
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| |
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| |
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|- |
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| 0x0032 |
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| Respawn |
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| |
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| |
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|- |
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| 0x0033 |
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| PlayerDeath |
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| |
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| |
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|- |
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| 0x0034 |
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| GiveChance |
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| [[PLYR]] |
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| |
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|- |
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| 0x0035 |
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| GiveScoobySnack |
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| [[PLYR]] |
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| ''(GiveScoobySnack = GiveShinyObjects in Industrial Park)'' Gives 1 Scooby Snack to the player. No custom amount possible. |
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|- |
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| 0x0036 |
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| GiveHealth |
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| [[PLYR]] |
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| |
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|- |
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| 0x0037 |
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| ButtonPress |
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| |
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| |
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|- |
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| 0x0038 |
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| ButtonUnpress |
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| |
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| |
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|- |
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| 0x0039 |
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| ArriveHalfway |
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| |
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| |
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|- |
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| 0x003A |
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| Hit |
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| |
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| |
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|- |
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| 0x003B |
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| ButtonPressAction |
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| |
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| |
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|- |
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| 0x003C |
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| Evaluate |
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| |
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| |
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|- |
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| 0x003D |
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| True |
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| |
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| |
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|- |
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| 0x003E |
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| False |
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| |
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| |
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|- |
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| 0x003F |
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| PadPressX |
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| |
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| |
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|- |
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| 0x0040 |
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| PadPressSquare |
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| |
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| |
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|- |
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| 0x0041 |
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| PadPressO |
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| |
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| |
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|- |
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| 0x0042 |
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| PadPressTriangle |
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| |
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| |
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|- |
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| 0x0043 |
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| PadPressL1 |
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| |
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| |
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|- |
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| 0x0044 |
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| PadPressL2 |
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| |
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| |
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|- |
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| 0x0045 |
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| PadPressR1 |
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| |
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| |
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|- |
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| 0x0046 |
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| PadPressR2 |
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| |
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| |
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|- |
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| 0x0047 |
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| PadPressStart |
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| |
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| |
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|- |
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| 0x0048 |
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| PadPressSelect |
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| |
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| |
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|- |
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| 0x0049 |
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| PadPressUp |
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| |
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| |
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|- |
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| 0x004A |
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| PadPressDown |
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| |
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| |
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|- |
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| 0x004B |
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| PadPressRight |
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| |
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| |
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|- |
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| 0x004C |
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| PadPressLeft |
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| |
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| |
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|- |
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| 0x004D |
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| FontBackdropOn |
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| |
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| |
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|- |
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| 0x004E |
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| FontBackdropOff |
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| |
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| |
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|- |
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| 0x004F |
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| UI Select |
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| |
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| |
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|- |
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| 0x0050 |
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| UI Unselect |
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| |
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| |
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|- |
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| 0x0051 |
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| UI Focus On |
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| |
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| |
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|- |
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| 0x0052 |
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| UI Focus Off |
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| |
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| |
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|- |
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| 0x0053 |
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| Collision On |
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| |
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| |
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|- |
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| 0x0054 |
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| Collision Off |
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| |
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| |
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|- |
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| 0x0055 |
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| Collision+Visible On |
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| |
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| |
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|- |
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| 0x0056 |
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| Collision+Visible Off |
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| |
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| |
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|- |
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| 0x0057 |
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| Scene Prepare |
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| |
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| |
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|- |
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| 0x0058 |
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| Scene Finish |
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| |
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| |
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|- |
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| 0x0059 |
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| Room Prepare |
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| |
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| |
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|- |
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| 0x005A |
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| Room Finish |
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| |
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| |
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|- |
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| 0x005B |
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| LobMaster Shoot |
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| |
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| |
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|- |
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| 0x005C |
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| LobMaster Reset |
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| |
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| |
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|- |
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| 0x005D |
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| FallToDeath |
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| [[PLYR]] |
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| |
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|- |
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| 0x005E |
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| UI Focus On+Select |
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| |
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| |
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|- |
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| 0x005F |
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| UI Focus Off+Unselect |
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| |
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| |
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|- |
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| 0x0060 |
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| Set Pad Config to Preset A |
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| |
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| |
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|- |
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| 0x0061 |
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| Set Pad Config to Preset B |
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| |
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| |
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|- |
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| 0x0062 |
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| Set Pad Config to Preset C |
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| |
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| |
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|- |
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| 0x0063 |
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| Set Pad Config to Preset D |
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| |
|||
| |
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|- |
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| 0x0064 |
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| Pad Vibrate On |
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| |
|||
| |
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|- |
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| 0x0065 |
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| Pad Vibrate Off |
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| |
|||
| |
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|- |
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| 0x0066 |
|||
| Mono Sound |
|||
| [[DPAT]] |
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| |
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|- |
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| 0x0067 |
|||
| Stereo Sound |
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| [[DPAT]] |
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| |
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|- |
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| 0x0068 |
|||
| Increase Master Volume |
|||
| |
|||
| |
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|- |
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| 0x0069 |
|||
| Decrease Master Volume |
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| |
|||
| |
|||
|- |
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| 0x006A |
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| Increase Music Volume |
|||
| [[DPAT]] |
|||
| |
|||
|- |
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| 0x006B |
|||
| Decrease Music Volume |
|||
| [[DPAT]] |
|||
| |
|||
|- |
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| 0x006C |
|||
| Increase SFX Volume |
|||
| [[DPAT]] |
|||
| |
|||
|- |
|||
| 0x006D |
|||
| Decrease SFX Volume |
|||
| [[DPAT]] |
|||
| |
|||
|- |
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| 0x006E |
|||
| IntroState_Sony |
|||
| |
|||
| |
|||
|- |
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| 0x006F |
|||
| IntroState_Publisher |
|||
| |
|||
| |
|||
|- |
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| 0x0070 |
|||
| IntroState_Developer |
|||
| |
|||
| |
|||
|- |
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| 0x0071 |
|||
| IntroState_License |
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| |
|||
| |
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|- |
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| 0x0072 |
|||
| IntroState_Count |
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| |
|||
| |
|||
|- |
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| 0x0073 |
|||
| TitleState_Start |
|||
| |
|||
| |
|||
|- |
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| 0x0074 |
|||
| TitleState_Attract |
|||
| |
|||
| |
|||
|- |
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| 0x0075 |
|||
| TitleState_Count |
|||
| |
|||
| |
|||
|- |
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| 0x0076 |
|||
| LoadState_SelectMemCard |
|||
| |
|||
| |
|||
|- |
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| 0x0077 |
|||
| LoadState_SelectSlot |
|||
| |
|||
| |
|||
|- |
|||
| 0x0078 |
|||
| LoadState_Loading |
|||
| |
|||
| |
|||
|- |
|||
| 0x0079 |
|||
| LoadState_Count |
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| |
|||
| |
|||
|- |
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| 0x007A |
|||
| OptionsState_Options |
|||
| |
|||
| |
|||
|- |
|||
| 0x007B |
|||
| OptionsState_Count |
|||
| |
|||
| |
|||
|- |
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| 0x007C |
|||
| SaveState_SelectMemCard |
|||
| |
|||
| |
|||
|- |
|||
| 0x007D |
|||
| SaveState_SelectSlot |
|||
| |
|||
| |
|||
|- |
|||
| 0x007E |
|||
| SaveState_Saving |
|||
| |
|||
| |
|||
|- |
|||
| 0x007F |
|||
| SaveState_Count |
|||
| |
|||
| |
|||
|- |
|||
| 0x0080 |
|||
| PauseState_Pause |
|||
| |
|||
| |
|||
|- |
|||
| 0x0081 |
|||
| PauseState_Options |
|||
| |
|||
| |
|||
|- |
|||
| 0x0082 |
|||
| PauseState_Count |
|||
| |
|||
| |
|||
|- |
|||
| 0x0083 |
|||
| GameState_FirstTime |
|||
| |
|||
| |
|||
|- |
|||
| 0x0084 |
|||
| GameState_Play |
|||
| |
|||
| |
|||
|- |
|||
| 0x0085 |
|||
| GameState_LoseChance |
|||
| |
|||
| |
|||
|- |
|||
| 0x0086 |
|||
| GameState_GameOver |
|||
| |
|||
| |
|||
|- |
|||
| 0x0087 |
|||
| GameState_SceneSwitch |
|||
| |
|||
| |
|||
|- |
|||
| 0x0088 |
|||
| GameState_Dead |
|||
| |
|||
| |
|||
|- |
|||
| 0x0089 |
|||
| SetIntroState_Sony |
|||
| |
|||
| |
|||
|- |
|||
| 0x008A |
|||
| SetIntroState_Publisher |
|||
| |
|||
| |
|||
|- |
|||
| 0x008B |
|||
| SetIntroState_Developer |
|||
| |
|||
| |
|||
|- |
|||
| 0x008C |
|||
| SetIntroState_License |
|||
| |
|||
| |
|||
|- |
|||
| 0x008D |
|||
| SetIntroState_Count |
|||
| |
|||
| |
|||
|- |
|||
| 0x008E |
|||
| SetTitleState_Start |
|||
| |
|||
| |
|||
|- |
|||
| 0x008F |
|||
| SetTitleState_Attract |
|||
| |
|||
| |
|||
|- |
|||
| 0x0090 |
|||
| SetTitleState_Count |
|||
| |
|||
| |
|||
|- |
|||
| 0x0091 |
|||
| SetLoadState_SelectMemCard |
|||
| |
|||
| |
|||
|- |
|||
| 0x0092 |
|||
| SetLoadState_SelectSlot |
|||
| |
|||
| |
|||
|- |
|||
| 0x0093 |
|||
| SetLoadState_Loading |
|||
| |
|||
| |
|||
|- |
|||
| 0x0094 |
|||
| SetLoadState_Count |
|||
| |
|||
| |
|||
|- |
|||
| 0x0095 |
|||
| SetOptionsState_Options |
|||
| |
|||
| |
|||
|- |
|||
| 0x0096 |
|||
| SetOptionsState_Count |
|||
| |
|||
| |
|||
|- |
|||
| 0x0097 |
|||
| SetSaveState_SelectMemCard |
|||
| |
|||
| |
|||
|- |
|||
| 0x0098 |
|||
| SetSaveState_SelectSlot |
|||
| |
|||
| |
|||
|- |
|||
| 0x0099 |
|||
| SetSaveState_Saving |
|||
| |
|||
| |
|||
|- |
|||
| 0x009A |
|||
| SetSaveState_Count |
|||
| |
|||
| |
|||
|- |
|||
| 0x009B |
|||
| SetPauseState_Pause |
|||
| |
|||
| |
|||
|- |
|||
| 0x009C |
|||
| SetPauseState_Options |
|||
| |
|||
| |
|||
|- |
|||
| 0x009D |
|||
| SetPauseState_Count |
|||
| |
|||
| |
|||
|- |
|||
| 0x009E |
|||
| SetGameState_FirstTime |
|||
| |
|||
| |
|||
|- |
|||
| 0x009F |
|||
| SetGameState_Play |
|||
| |
|||
| |
|||
|- |
|||
| 0x00A0 |
|||
| SetGameState_LoseChance |
|||
| |
|||
| |
|||
|- |
|||
| 0x00A1 |
|||
| SetGameState_GameOver |
|||
| |
|||
| |
|||
|- |
|||
| 0x00A2 |
|||
| SetGameState_SceneSwitch |
|||
| |
|||
| |
|||
|- |
|||
| 0x00A3 |
|||
| SetGameState_Dead |
|||
| |
|||
| |
|||
|- |
|||
| 0x00A4 |
|||
| Digup |
|||
| |
|||
| |
|||
|- |
|||
| 0x00A5 |
|||
| GameState_Exit |
|||
| |
|||
| |
|||
|- |
|||
| 0x00A6 |
|||
| SetGameState_Exit |
|||
| |
|||
| |
|||
|- |
|||
| 0x00A7 |
|||
| LobMaster Shoot From Widget |
|||
| |
|||
| |
|||
|- |
|||
| 0x00A8 |
|||
| Back |
|||
| |
|||
| |
|||
|- |
|||
| 0x00A9 |
|||
| Cancel |
|||
| |
|||
| |
|||
|- |
|||
| 0x00AA |
|||
| Retry |
|||
| |
|||
| |
|||
|- |
|||
| 0x00AB |
|||
| Select Card |
|||
| |
|||
| |
|||
|- |
|||
| 0x00AC |
|||
| Select Slot |
|||
| |
|||
| |
|||
|- |
|||
| 0x00AD |
|||
| OK |
|||
| |
|||
| |
|||
|- |
|||
| 0x00AE |
|||
| VilHurtBoss |
|||
| |
|||
| |
|||
|- |
|||
| 0x00AF |
|||
| Attack |
|||
| |
|||
| |
|||
|- |
|||
| 0x00B0 |
|||
| AttackOn |
|||
| |
|||
| |
|||
|- |
|||
| 0x00B1 |
|||
| AttackOff |
|||
| |
|||
| |
|||
|- |
|||
| 0x00B2 |
|||
| Drop pickup |
|||
| |
|||
| |
|||
|- |
|||
| 0x00B3 |
|||
| VilReport_StartingIdle |
|||
| |
|||
| |
|||
|- |
|||
| 0x00B4 |
|||
| VilReport_StartingSleep |
|||
| |
|||
| |
|||
|- |
|||
| 0x00B5 |
|||
| VilReport_StartingGuard |
|||
| |
|||
| |
|||
|- |
|||
| 0x00B6 |
|||
| VilReport_StartingPatrol |
|||
| |
|||
| |
|||
|- |
|||
| 0x00B7 |
|||
| VilReport_StartingDazed |
|||
| |
|||
| |
|||
|- |
|||
| 0x00B8 |
|||
| VilReport_StartingLook |
|||
| |
|||
| |
|||
|- |
|||
| 0x00B9 |
|||
| VilReport_StartingListen |
|||
| |
|||
| |
|||
|- |
|||
| 0x00BA |
|||
| VilReport_StartingInvestigate |
|||
| |
|||
| |
|||
|- |
|||
| 0x00BB |
|||
| VilReport_StartingChase |
|||
| |
|||
| |
|||
|- |
|||
| 0x00BC |
|||
| VilReport_StartingAttack |
|||
| |
|||
| |
|||
|- |
|||
| 0x00BD |
|||
| VilReport_StartingRetreat |
|||
| |
|||
| |
|||
|- |
|||
| 0x00BE |
|||
| Preload |
|||
| |
|||
| |
|||
|- |
|||
| 0x00BF |
|||
| Done |
|||
| |
|||
| |
|||
|- |
|||
| 0x00C0 |
|||
| Arcto |
|||
| |
|||
| |
|||
|- |
|||
| 0x00C1 |
|||
| Digup Reaction |
|||
| |
|||
| |
|||
|- |
|||
| 0x00C2 |
|||
| Set Check Point |
|||
| |
|||
| |
|||
|- |
|||
| 0x00C3 |
|||
| AnimPlay |
|||
| |
|||
| |
|||
|- |
|||
| 0x00C4 |
|||
| AnimPlayLoop |
|||
| |
|||
| |
|||
|- |
|||
| 0x00C5 |
|||
| AnimStop |
|||
| |
|||
| |
|||
|- |
|||
| 0x00C6 |
|||
| AnimPause |
|||
| |
|||
| |
|||
|- |
|||
| 0x00C7 |
|||
| AnimResume |
|||
| |
|||
| |
|||
|- |
|||
| 0x00C8 |
|||
| AnimTogglePause |
|||
| |
|||
| |
|||
|- |
|||
| 0x00C9 |
|||
| AnimPlayRandom |
|||
| |
|||
| |
|||
|- |
|||
| 0x00CA |
|||
| AnimPlayMaybe |
|||
| |
|||
| |
|||
|- |
|||
| 0x00CB |
|||
| SetSpeed |
|||
| |
|||
| |
|||
|- |
|||
| 0x00CC |
|||
| Accelerate |
|||
| |
|||
| |
|||
|- |
|||
| 0x00CD |
|||
| MoveToTarget |
|||
| |
|||
| |
|||
|- |
|||
| 0x00CE |
|||
| SwingerFollow |
|||
| |
|||
| |
|||
|- |
|||
| 0x00CF |
|||
| ShaggyMount |
|||
| |
|||
| |
|||
|- |
|||
| 0x00D0 |
|||
| ShaggyWitchDrop |
|||
| |
|||
| |
|||
|- |
|||
| 0x00D1 |
|||
| ShaggySwap |
|||
| |
|||
| |
|||
|- |
|||
| 0x00D2 |
|||
| ShaggyState |
|||
| |
|||
| |
|||
|- |
|||
| 0x00D3 |
|||
| ShaggyAction |
|||
| |
|||
| |
|||
|- |
|||
| 0x00D4 |
|||
| EnterEntity |
|||
| |
|||
| |
|||
|- |
|||
| 0x00D5 |
|||
| ExitEntity |
|||
| |
|||
| |
|||
|- |
|||
| 0x00D6 |
|||
| ENTER FLAGGED - DO NOT USE |
|||
| |
|||
| |
|||
|- |
|||
| 0x00D7 |
|||
| EXIT FLAGGED - DO NOT USE |
|||
| |
|||
| |
|||
|- |
|||
| 0x00D8 |
|||
| Drivenby |
|||
| |
|||
| |
|||
|- |
|||
| 0x00D9 |
|||
| FollowTarget |
|||
| |
|||
| |
|||
|- |
|||
| 0x00DA |
|||
| FaceTarget |
|||
| |
|||
| |
|||
|- |
|||
| 0x00DB |
|||
| WatchTarget |
|||
| |
|||
| |
|||
|- |
|||
| 0x00DC |
|||
| ShaggyCollideOnly |
|||
| |
|||
| |
|||
|- |
|||
| 0x00DD |
|||
| Shaggy1_ThrowTarget |
|||
| |
|||
| |
|||
|- |
|||
| 0x00DE |
|||
| Shaggy8_CallEnable |
|||
| |
|||
| |
|||
|- |
|||
| 0x00DF |
|||
| Shaggy8_CallDisable |
|||
| |
|||
| |
|||
|- |
|||
| 0x00E0 |
|||
| Shaggy8_SetMagnet |
|||
| |
|||
| |
|||
|- |
|||
| 0x00E1 |
|||
| Shaggy8_ClearMagnet |
|||
| |
|||
| |
|||
|- |
|||
| 0x00E2 |
|||
| StartMoving |
|||
| |
|||
| |
|||
|- |
|||
| 0x00E3 |
|||
| StopMoving |
|||
| |
|||
| |
|||
|- |
|||
| 0x00E4 |
|||
| Swoosh |
|||
| [[PEND]] |
|||
| |
|||
|- |
|||
| 0x00E5 |
|||
| ShaggySetDown |
|||
| |
|||
| |
|||
|- |
|||
| 0x00E6 |
|||
| ShaggyGrabEnable |
|||
| |
|||
| |
|||
|- |
|||
| 0x00E7 |
|||
| ShaggyGrabDisable |
|||
| |
|||
| |
|||
|- |
|||
| 0x00E8 |
|||
| ShaggyGrabbed |
|||
| |
|||
| |
|||
|- |
|||
| 0x00E9 |
|||
| ShaggyThrown |
|||
| |
|||
| |
|||
|- |
|||
| 0x00EA |
|||
| VilDoAction |
|||
| |
|||
| |
|||
|- |
|||
| 0x00EB |
|||
| GangDoBossAction |
|||
| |
|||
| |
|||
|- |
|||
| 0x00EC |
|||
| VilFakeChaseOn |
|||
| |
|||
| |
|||
|- |
|||
| 0x00ED |
|||
| VilFakeChaseOff |
|||
| |
|||
| |
|||
|- |
|||
| 0x00EE |
|||
| BossMMPushButton |
|||
| |
|||
| |
|||
|- |
|||
| 0x00EF |
|||
| VilReport_DecayComplete |
|||
| |
|||
| |
|||
|- |
|||
| 0x00F0 |
|||
| VilGuardWidget |
|||
| |
|||
| |
|||
|- |
|||
| 0x00F1 |
|||
| TextureAnimateOn |
|||
| |
|||
| |
|||
|- |
|||
| 0x00F2 |
|||
| TextureAnimateOff |
|||
| |
|||
| |
|||
|- |
|||
| 0x00F3 |
|||
| TextureAnimateToggle |
|||
| |
|||
| |
|||
|- |
|||
| 0x00F4 |
|||
| ColorEffectOn |
|||
| |
|||
| |
|||
|- |
|||
| 0x00F5 |
|||
| ColorEffectOff |
|||
| |
|||
| |
|||
|- |
|||
| 0x00F6 |
|||
| ColorEffectToggle |
|||
| |
|||
| |
|||
|- |
|||
| 0x00F7 |
|||
| SetTextureAnimGroup |
|||
| |
|||
| |
|||
|- |
|||
| 0x00F8 |
|||
| SetTextureAnimSpeed |
|||
| |
|||
| |
|||
|- |
|||
| 0x00F9 |
|||
| TextureAnimateStep |
|||
| |
|||
| |
|||
|- |
|||
| 0x00FA |
|||
| Emit |
|||
| |
|||
| |
|||
|- |
|||
| 0x00FB |
|||
| Emitted |
|||
| |
|||
| |
|||
|- |
|||
| 0x00FC |
|||
| TranslucentOn |
|||
| |
|||
| |
|||
|- |
|||
| 0x00FD |
|||
| TranslucentOff |
|||
| |
|||
| |
|||
|- |
|||
| 0x00FE |
|||
| TranslucentToggle |
|||
| |
|||
| |
|||
|- |
|||
| 0x00FF |
|||
| VilGangTalkOn |
|||
| |
|||
| |
|||
|- |
|||
| 0x0100 |
|||
| VilGangTalkOff |
|||
| |
|||
| |
|||
|- |
|||
| 0x0101 |
|||
| Give Map |
|||
| [[DPAT]] |
|||
| ''(Give Map = Give PowerUp in Industrial Park)'' Unlocks the map. |
|||
|- |
|||
| 0x0102 |
|||
| Unlock R001 |
|||
| [[DPAT]] |
|||
| |
|||
|- |
|||
| 0x0103 |
|||
| Unlock S001 |
|||
| [[DPAT]] |
|||
| |
|||
|- |
|||
| 0x0104 |
|||
| Unlock E001 |
|||
| [[DPAT]] |
|||
| |
|||
|- |
|||
| 0x0105 |
|||
| Unlock F001 |
|||
| [[DPAT]] |
|||
| |
|||
|- |
|||
| 0x0106 |
|||
| Disable Group Contents |
|||
| |
|||
| |
|||
|- |
|||
| 0x0107 |
|||
| ShaggyPhysHack |
|||
| |
|||
| |
|||
|- |
|||
| 0x0108 |
|||
| OccludeOn |
|||
| |
|||
| |
|||
|- |
|||
| 0x0109 |
|||
| OccludeOff |
|||
| |
|||
| |
|||
|- |
|||
| 0x010A |
|||
| WaveSetLinear |
|||
| |
|||
| |
|||
|- |
|||
| 0x010B |
|||
| WaveSetRipple |
|||
| |
|||
| |
|||
|- |
|||
| 0x010C |
|||
| SituationLaugh |
|||
| |
|||
| |
|||
|- |
|||
| 0x010D |
|||
| SituationBossBattleGreenGhost |
|||
| |
|||
| |
|||
|- |
|||
| 0x010E |
|||
| SituationBossBattleRedBeard |
|||
| |
|||
| |
|||
|- |
|||
| 0x010F |
|||
| SituationBossBattleMasterMind |
|||
| |
|||
| |
|||
|- |
|||
| 0x0110 |
|||
| SituationBossBattleBlacknight |
|||
| |
|||
| |
|||
|- |
|||
| 0x0111 |
|||
| SituationPlayerScare |
|||
| |
|||
| |
|||
|- |
|||
| 0x0112 |
|||
| SituationPlayerSafe |
|||
| |
|||
| |
|||
|- |
|||
| 0x0113 |
|||
| SituationPlayerDanger |
|||
| |
|||
| |
|||
|- |
|||
| 0x0114 |
|||
| SituationPlayerChaseBegin |
|||
| |
|||
| |
|||
|- |
|||
| 0x0115 |
|||
| SituationPlayerChaseEnd |
|||
| |
|||
| |
|||
|- |
|||
| 0x0116 |
|||
| SituationPlayerSeeShaggy |
|||
| |
|||
| |
|||
|- |
|||
| 0x0117 |
|||
| SituationPlayerSeeFood |
|||
| |
|||
| |
|||
|- |
|||
| 0x0118 |
|||
| SituationPlayerSeeToken |
|||
| |
|||
| |
|||
|- |
|||
| 0x0119 |
|||
| SituationPlayerSeeScoobySnack |
|||
| |
|||
| |
|||
|- |
|||
| 0x011A |
|||
| SituationPlayerSeePowerup |
|||
| |
|||
| |
|||
|- |
|||
| 0x011B |
|||
| SituationPlayerSeeMonster |
|||
| |
|||
| |
|||
|- |
|||
| 0x011C |
|||
| SituationPlayerSuccess |
|||
| |
|||
| |
|||
|- |
|||
| 0x011D |
|||
| SituationPlayerFailure |
|||
| |
|||
| |
|||
|- |
|||
| 0x011E |
|||
| Show Hud |
|||
| |
|||
| |
|||
|- |
|||
| 0x011F |
|||
| Hide Hud |
|||
| |
|||
| |
|||
|- |
|||
| 0x0120 |
|||
| FADE OUT |
|||
| |
|||
| |
|||
|- |
|||
| 0x0121 |
|||
| SetRain |
|||
| [[ENV]] |
|||
| Makes it rain when sent to an ENV asset with an argument of 1. |
|||
|- |
|||
| 0x0122 |
|||
| SetSnow |
|||
| [[ENV]] |
|||
| Makes it snow when sent to an ENV asset with an argument of 1. |
|||
|- |
|||
| 0x0123 |
|||
| ShaggyMowerStopMode |
|||
| |
|||
| |
|||
|- |
|||
| 0x0124 |
|||
| ScriptReset |
|||
| |
|||
| |
|||
|- |
|||
| 0x0125 |
|||
| WaitForInput |
|||
| |
|||
| |
|||
|- |
|||
| 0x0126 |
|||
| Play Movie |
|||
| [[DPAT]] |
|||
| |
|||
|- |
|||
| 0x0127 |
|||
| Mastermind is defeated |
|||
| |
|||
| |
|||
|- |
|||
| 0x0128 |
|||
| - (Unused) |
|||
| |
|||
| There is no event defined for this ID. |
|||
|- |
|||
| 0x0129 |
|||
| PlayMusic |
|||
| [[DPAT]] |
|||
| Plays music with a [[Essentials Series/Sound_and_Music#Scooby-Doo:_Night_Of_100_Frights|specified argument]]. |
|||
|- |
|||
| 0x012A |
|||
| Forward |
|||
| |
|||
| |
|||
|- |
|||
| 0x012B |
|||
| Reverse |
|||
| |
|||
| |
|||
|- |
|||
| 0x012C |
|||
| PlayerRumbleTest |
|||
| |
|||
| |
|||
|- |
|||
| 0x012D |
|||
| PlayerRumbleLight |
|||
| [[PLYR]] |
|||
| Vibrates the controller. |
|||
|- |
|||
| 0x012E |
|||
| PlayerRumbleMedium |
|||
| [[PLYR]] |
|||
| Vibrates the controller. |
|||
|- |
|||
| 0x012F |
|||
| PlayerRumbleHeavy |
|||
| [[PLYR]] |
|||
| Vibrates the controller. |
|||
|} |
|} |
||
[[Category:Scooby-Doo! Night of 100 Frights]] [[Category:EvilEngine]] [[Category:EvilEngine Events]] [[Category:Events]] |
Latest revision as of 03:15, 3 October 2022
This is a list of Events for Scooby-Doo! Night of 100 Frights.
List
ID | Name | Destination Asset Types | ParamWidget Asset Types | Parameters | Description |
---|---|---|---|---|---|
0x0 |
Unknown | - | - | 0, 0, 0, 0 | |
0x1 |
Enable | All | - | 0, 0, 0, 0 | |
0x2 |
Disable | - | - | 0, 0, 0, 0 | |
0x3 |
Visible | All | - | float, 0, 0, 0 | |
0x4 |
Invisible | All | - | float, 0, 0, 0 | |
0x5 |
EnterPlayer | - | - | 0, 0, 0, 0 | |
0x6 |
ExitPlayer | - | - | 0, 0, 0, 0 | |
0x7 |
TouchPlayer | - | - | 0, 0, 0, 0 | |
0x8 |
ControlOff | - | - | 0, 0, 0, 0 | |
0x9 |
ControlOn | - | - | 0, 0, 0, 0 | |
0xA |
Reset | - | - | 0, 0, 0, 0 | |
0xB |
Increment | - | - | 0, 0, 0, 0 | |
0xC |
Decrement | - | - | 0, 0, 0, 0 | |
0xD |
Open | - | - | 0, 0, 0, 0 | |
0xE |
Close | - | - | 0, 0, 0, 0 | |
0xF |
Toggle | - | - | 0, 0, 0, 0 | |
0x10 |
Teleport Player | - | - | 0, 0, 0, 0 | |
0x11 |
OutOfBounds | - | - | 0, 0, 0, 0 | |
0x12 |
Run | - | - | 0, 0, 0, 0 | |
0x13 |
Stop | - | - | 0, 0, 0, 0 | |
0x14 |
Expired | - | - | 0, 0, 0, 0 | |
0x15 |
Move | - | - | 0, 0, 0, 0 | |
0x16 |
Destroy | - | - | 0, 0, 0, 0 | |
0x17 |
Pause | - | - | 0, 0, 0, 0 | |
0x18 |
Play | - | - | 0, 0, 0, 0 | |
0x19 |
PlayOne | - | - | 0, 0, 0, 0 | |
0x1A |
PlayMaybe | - | - | float, 0, 0, 0 | |
0x1B |
RoomStart | - | - | 0, 0, 0, 0 | |
0x1C |
Invalidate | - | - | 0, 0, 0, 0 | |
0x1D |
Tilt | - | - | 0, 0, 0, 0 | |
0x1E |
Untilt | - | - | 0, 0, 0, 0 | |
0x1F |
Arrive | - | - | 0, 0, 0, 0 | |
0x20 |
Mount | - | - | 0, 0, 0, 0 | |
0x21 |
Dismount | - | - | 0, 0, 0, 0 | |
0x22 |
Break | - | - | 0, 0, 0, 0 | |
0x23 |
Pickup | - | - | 0, 0, 0, 0 | |
0x24 |
Death | - | - | 0, 0, 0, 0 | |
0x25 |
Kill | - | - | 0, 0, 0, 0 | |
0x26 |
On | - | - | 0, 0, 0, 0 | |
0x27 |
Off | - | - | 0, 0, 0, 0 | |
0x28 |
Patrol On | - | - | 0, 0, 0, 0 | |
0x29 |
Patrol Off | - | - | 0, 0, 0, 0 | |
0x2A |
On Guard | - | - | 0, 0, 0, 0 | |
0x2B |
Guard Off | - | - | 0, 0, 0, 0 | |
0x2C |
Detect Player On | - | - | 0, 0, 0, 0 | |
0x2D |
Detect Player Off | - | - | 0, 0, 0, 0 | |
0x2E |
Chase Player On | - | - | 0, 0, 0, 0 | |
0x2F |
Chase Player Off | - | - | 0, 0, 0, 0 | |
0x30 |
Go To Sleep | - | - | 0, 0, 0, 0 | |
0x31 |
Wake Up Villain | - | - | 0, 0, 0, 0 | |
0x32 |
Respawn | - | - | 0, 0, 0, 0 | |
0x33 |
PlayerDeath | - | - | 0, 0, 0, 0 | |
0x34 |
GiveChance | - | - | 0, 0, 0, 0 | |
0x35 |
GiveScoobySnack | - | - | 0, 0, 0, 0 | Gives 1 Scooby Snack to the player. No custom amount possible. |
0x36 |
GiveHealth | - | - | 0, 0, 0, 0 | |
0x37 |
ButtonPress | - | - | 0, 0, 0, 0 | |
0x38 |
ButtonUnpress | - | - | 0, 0, 0, 0 | |
0x39 |
ArriveHalfway | - | - | 0, 0, 0, 0 | |
0x3A |
Hit | - | - | 0, 0, 0, 0 | |
0x3B |
ButtonPressAction | - | - | 0, 0, 0, 0 | |
0x3C |
Evaluate | - | - | 0, 0, 0, 0 | |
0x3D |
True | - | - | 0, 0, 0, 0 | |
0x3E |
False | - | - | 0, 0, 0, 0 | |
0x3F |
PadPressX | - | - | 0, 0, 0, 0 | |
0x40 |
PadPressSquare | - | - | 0, 0, 0, 0 | |
0x41 |
PadPressO | - | - | 0, 0, 0, 0 | |
0x42 |
PadPressTriangle | - | - | 0, 0, 0, 0 | |
0x43 |
PadPressL1 | - | - | 0, 0, 0, 0 | |
0x44 |
PadPressL2 | - | - | 0, 0, 0, 0 | |
0x45 |
PadPressR1 | - | - | 0, 0, 0, 0 | |
0x46 |
PadPressR2 | - | - | 0, 0, 0, 0 | |
0x47 |
PadPressStart | - | - | 0, 0, 0, 0 | |
0x48 |
PadPressSelect | - | - | 0, 0, 0, 0 | |
0x49 |
PadPressUp | - | - | 0, 0, 0, 0 | |
0x4A |
PadPressDown | - | - | 0, 0, 0, 0 | |
0x4B |
PadPressRight | - | - | 0, 0, 0, 0 | |
0x4C |
PadPressLeft | - | - | 0, 0, 0, 0 | |
0x4D |
FontBackdropOn | - | - | 0, 0, 0, 0 | |
0x4E |
FontBackdropOff | - | - | 0, 0, 0, 0 | |
0x4F |
UI Select | - | - | 0, 0, 0, 0 | |
0x50 |
UI Unselect | - | - | 0, 0, 0, 0 | |
0x51 |
UI Focus On | - | - | 0, 0, 0, 0 | |
0x52 |
UI Focus Off | - | - | 0, 0, 0, 0 | |
0x53 |
Collision On | - | - | 0, 0, 0, 0 | |
0x54 |
Collision Off | - | - | 0, 0, 0, 0 | |
0x55 |
Collision+Visible On | - | - | 0, 0, 0, 0 | |
0x56 |
Collision+Visible Off | - | - | 0, 0, 0, 0 | |
0x57 |
Scene Prepare | - | - | 0, 0, 0, 0 | |
0x58 |
Scene Finish | - | - | 0, 0, 0, 0 | |
0x59 |
Room Prepare | - | - | 0, 0, 0, 0 | |
0x5A |
Room Finish | - | - | 0, 0, 0, 0 | |
0x5B |
LobMaster Shoot | - | - | 0, 0, 0, 0 | |
0x5C |
LobMaster Reset | - | - | 0, 0, 0, 0 | |
0x5D |
FallToDeath | - | - | 0, 0, 0, 0 | |
0x5E |
UI Focus On+Select | - | - | 0, 0, 0, 0 | |
0x5F |
UI Focus Off+Unselect | - | - | 0, 0, 0, 0 | |
0x60 |
Set Pad Config to Preset A | - | - | 0, 0, 0, 0 | |
0x61 |
Set Pad Config to Preset B | - | - | 0, 0, 0, 0 | |
0x62 |
Set Pad Config to Preset C | - | - | 0, 0, 0, 0 | |
0x63 |
Set Pad Config to Preset D | - | - | 0, 0, 0, 0 | |
0x64 |
Pad Vibrate On | - | - | 0, 0, 0, 0 | |
0x65 |
Pad Vibrate Off | - | - | 0, 0, 0, 0 | |
0x66 |
Mono Sound | - | - | 0, 0, 0, 0 | |
0x67 |
Stereo Sound | - | - | 0, 0, 0, 0 | |
0x68 |
Increase Master Volume | - | - | 0, 0, 0, 0 | |
0x69 |
Decrease Master Volume | - | - | 0, 0, 0, 0 | |
0x6A |
Increase Music Volume | - | - | 0, 0, 0, 0 | |
0x6B |
Decrease Music Volume | - | - | 0, 0, 0, 0 | |
0x6C |
Increase SFX Volume | - | - | 0, 0, 0, 0 | |
0x6D |
Decrease SFX Volume | - | - | 0, 0, 0, 0 | |
0x6E |
IntroState_Sony | - | - | 0, 0, 0, 0 | |
0x6F |
IntroState_Publisher | - | - | 0, 0, 0, 0 | |
0x70 |
IntroState_Developer | - | - | 0, 0, 0, 0 | |
0x71 |
IntroState_License | - | - | 0, 0, 0, 0 | |
0x72 |
IntroState_Count | - | - | 0, 0, 0, 0 | |
0x73 |
TitleState_Start | - | - | 0, 0, 0, 0 | |
0x74 |
TitleState_Attract | - | - | 0, 0, 0, 0 | |
0x75 |
TitleState_Count | - | - | 0, 0, 0, 0 | |
0x76 |
LoadState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x77 |
LoadState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x78 |
LoadState_Loading | - | - | 0, 0, 0, 0 | |
0x79 |
LoadState_Count | - | - | 0, 0, 0, 0 | |
0x7A |
OptionsState_Options | - | - | 0, 0, 0, 0 | |
0x7B |
OptionsState_Count | - | - | 0, 0, 0, 0 | |
0x7C |
SaveState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x7D |
SaveState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x7E |
SaveState_Saving | - | - | 0, 0, 0, 0 | |
0x7F |
SaveState_Count | - | - | 0, 0, 0, 0 | |
0x80 |
PauseState_Pause | - | - | 0, 0, 0, 0 | |
0x81 |
PauseState_Options | - | - | 0, 0, 0, 0 | |
0x82 |
PauseState_Count | - | - | 0, 0, 0, 0 | |
0x83 |
GameState_FirstTime | - | - | 0, 0, 0, 0 | |
0x84 |
GameState_Play | - | - | 0, 0, 0, 0 | |
0x85 |
GameState_LoseChance | - | - | 0, 0, 0, 0 | |
0x86 |
GameState_GameOver | - | - | 0, 0, 0, 0 | |
0x87 |
GameState_SceneSwitch | - | - | 0, 0, 0, 0 | |
0x88 |
GameState_Dead | - | - | 0, 0, 0, 0 | |
0x89 |
SetIntroState_Sony | - | - | 0, 0, 0, 0 | |
0x8A |
SetIntroState_Publisher | - | - | 0, 0, 0, 0 | |
0x8B |
SetIntroState_Developer | - | - | 0, 0, 0, 0 | |
0x8C |
SetIntroState_License | - | - | 0, 0, 0, 0 | |
0x8D |
SetIntroState_Count | - | - | 0, 0, 0, 0 | |
0x8E |
SetTitleState_Start | - | - | 0, 0, 0, 0 | |
0x8F |
SetTitleState_Attract | - | - | 0, 0, 0, 0 | |
0x90 |
SetTitleState_Count | - | - | 0, 0, 0, 0 | |
0x91 |
SetLoadState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x92 |
SetLoadState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x93 |
SetLoadState_Loading | - | - | 0, 0, 0, 0 | |
0x94 |
SetLoadState_Count | - | - | 0, 0, 0, 0 | |
0x95 |
SetOptionsState_Options | - | - | 0, 0, 0, 0 | |
0x96 |
SetOptionsState_Count | - | - | 0, 0, 0, 0 | |
0x97 |
SetSaveState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x98 |
SetSaveState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x99 |
SetSaveState_Saving | - | - | 0, 0, 0, 0 | |
0x9A |
SetSaveState_Count | - | - | 0, 0, 0, 0 | |
0x9B |
SetPauseState_Pause | - | - | 0, 0, 0, 0 | |
0x9C |
SetPauseState_Options | - | - | 0, 0, 0, 0 | |
0x9D |
SetPauseState_Count | - | - | 0, 0, 0, 0 | |
0x9E |
SetGameState_FirstTime | - | - | 0, 0, 0, 0 | |
0x9F |
SetGameState_Play | - | - | 0, 0, 0, 0 | |
0xA0 |
SetGameState_LoseChance | - | - | 0, 0, 0, 0 | |
0xA1 |
SetGameState_GameOver | - | - | 0, 0, 0, 0 | |
0xA2 |
SetGameState_SceneSwitch | - | - | 0, 0, 0, 0 | |
0xA3 |
SetGameState_Dead | - | - | 0, 0, 0, 0 | |
0xA4 |
Digup | - | - | 0, 0, 0, 0 | |
0xA5 |
GameState_Exit | - | - | 0, 0, 0, 0 | |
0xA6 |
SetGameState_Exit | - | - | 0, 0, 0, 0 | |
0xA7 |
LobMaster Shoot From Widget | - | - | 0, 0, 0, 0 | |
0xA8 |
Back | - | - | 0, 0, 0, 0 | |
0xA9 |
Cancel | - | - | 0, 0, 0, 0 | |
0xAA |
Retry | - | - | 0, 0, 0, 0 | |
0xAB |
Select Card | - | - | 0, 0, 0, 0 | |
0xAC |
Select Slot | - | - | 0, 0, 0, 0 | |
0xAD |
OK | - | - | 0, 0, 0, 0 | |
0xAE |
VilHurtBoss | - | - | 0, 0, 0, 0 | |
0xAF |
Attack | - | - | 0, 0, 0, 0 | |
0xB0 |
AttackOn | - | - | 0, 0, 0, 0 | |
0xB1 |
AttackOff | - | - | 0, 0, 0, 0 | |
0xB2 |
Drop pickup | - | - | 0, 0, 0, 0 | |
0xB3 |
VilReport_StartingIdle | - | - | 0, 0, 0, 0 | |
0xB4 |
VilReport_StartingSleep | - | - | 0, 0, 0, 0 | |
0xB5 |
VilReport_StartingGuard | - | - | 0, 0, 0, 0 | |
0xB6 |
VilReport_StartingPatrol | - | - | 0, 0, 0, 0 | |
0xB7 |
VilReport_StartingDazed | - | - | 0, 0, 0, 0 | |
0xB8 |
VilReport_StartingLook | - | - | 0, 0, 0, 0 | |
0xB9 |
VilReport_StartingListen | - | - | 0, 0, 0, 0 | |
0xBA |
VilReport_StartingInvestigate | - | - | 0, 0, 0, 0 | |
0xBB |
VilReport_StartingChase | - | - | 0, 0, 0, 0 | |
0xBC |
VilReport_StartingAttack | - | - | 0, 0, 0, 0 | |
0xBD |
VilReport_StartingRetreat | - | - | 0, 0, 0, 0 | |
0xBE |
Preload | - | - | 0, 0, 0, 0 | |
0xBF |
Done | - | - | 0, 0, 0, 0 | |
0xC0 |
Arcto | - | - | 0, 0, 0, 0 | |
0xC1 |
Digup Reaction | - | - | 0, 0, 0, 0 | |
0xC2 |
Set Check Point | - | - | 0, 0, 0, 0 | |
0xC3 |
AnimPlay | - | - | 0, 0, 0, 0 | |
0xC4 |
AnimPlayLoop | - | - | 0, 0, 0, 0 | |
0xC5 |
AnimStop | - | - | 0, 0, 0, 0 | |
0xC6 |
AnimPause | - | - | 0, 0, 0, 0 | |
0xC7 |
AnimResume | - | - | 0, 0, 0, 0 | |
0xC8 |
AnimTogglePause | - | - | 0, 0, 0, 0 | |
0xC9 |
AnimPlayRandom | - | - | 0, 0, 0, 0 | |
0xCA |
AnimPlayMaybe | - | - | 0, 0, 0, 0 | |
0xCB |
SetSpeed | - | - | 0, 0, 0, 0 | |
0xCC |
Accelerate | - | - | 0, 0, 0, 0 | |
0xCD |
MoveToTarget | - | - | 0, 0, 0, 0 | |
0xCE |
SwingerFollow | - | - | 0, 0, 0, 0 | |
0xCF |
ShaggyMount | - | - | 0, 0, 0, 0 | |
0xD0 |
ShaggyWitchDrop | - | - | 0, 0, 0, 0 | |
0xD1 |
ShaggySwap | - | - | 0, 0, 0, 0 | |
0xD2 |
ShaggyState | - | - | 0, 0, 0, 0 | |
0xD3 |
ShaggyAction | - | - | 0, 0, 0, 0 | |
0xD4 |
EnterEntity | - | - | 0, 0, 0, 0 | |
0xD5 |
ExitEntity | - | - | 0, 0, 0, 0 | |
0xD6 |
ENTER FLAGGED - DO NOT USE | - | - | 0, 0, 0, 0 | |
0xD7 |
EXIT FLAGGED - DO NOT USE | - | - | 0, 0, 0, 0 | |
0xD8 |
Drivenby | - | - | 0, 0, 0, 0 | |
0xD9 |
FollowTarget | - | - | 0, 0, 0, 0 | |
0xDA |
FaceTarget | - | - | 0, 0, 0, 0 | |
0xDB |
WatchTarget | - | - | 0, 0, 0, 0 | |
0xDC |
ShaggyCollideOnly | - | - | 0, 0, 0, 0 | |
0xDD |
Shaggy1_ThrowTarget | - | - | 0, 0, 0, 0 | |
0xDE |
Shaggy8_CallEnable | - | - | 0, 0, 0, 0 | |
0xDF |
Shaggy8_CallDisable | - | - | 0, 0, 0, 0 | |
0xE0 |
Shaggy8_SetMagnet | - | - | 0, 0, 0, 0 | |
0xE1 |
Shaggy8_ClearMagnet | - | - | 0, 0, 0, 0 | |
0xE2 |
StartMoving | - | - | 0, 0, 0, 0 | |
0xE3 |
StopMoving | - | - | 0, 0, 0, 0 | |
0xE4 |
Swoosh | - | - | 0, 0, 0, 0 | |
0xE5 |
ShaggySetDown | - | - | 0, 0, 0, 0 | |
0xE6 |
ShaggyGrabEnable | - | - | 0, 0, 0, 0 | |
0xE7 |
ShaggyGrabDisable | - | - | 0, 0, 0, 0 | |
0xE8 |
ShaggyGrabbed | - | - | 0, 0, 0, 0 | |
0xE9 |
ShaggyThrown | - | - | 0, 0, 0, 0 | |
0xEA |
VilDoAction | - | - | 0, 0, 0, 0 | |
0xEB |
GangDoBossAction | - | - | 0, 0, 0, 0 | |
0xEC |
VilFakeChaseOn | - | - | 0, 0, 0, 0 | |
0xED |
VilFakeChaseOff | - | - | 0, 0, 0, 0 | |
0xEE |
BossMMPushButton | - | - | 0, 0, 0, 0 | |
0xEF |
VilReport_DecayComplete | - | - | 0, 0, 0, 0 | |
0xF0 |
VilGuardWidget | - | - | 0, 0, 0, 0 | |
0xF1 |
TextureAnimateOn | - | - | 0, 0, 0, 0 | |
0xF2 |
TextureAnimateOff | - | - | 0, 0, 0, 0 | |
0xF3 |
TextureAnimateToggle | - | - | 0, 0, 0, 0 | |
0xF4 |
ColorEffectOn | - | - | 0, 0, 0, 0 | |
0xF5 |
ColorEffectOff | - | - | 0, 0, 0, 0 | |
0xF6 |
ColorEffectToggle | - | - | 0, 0, 0, 0 | |
0xF7 |
SetTextureAnimGroup | - | - | 0, 0, 0, 0 | |
0xF8 |
SetTextureAnimSpeed | - | - | 0, 0, 0, 0 | |
0xF9 |
TextureAnimateStep | - | - | 0, 0, 0, 0 | |
0xFA |
Emit | - | - | 0, 0, 0, 0 | |
0xFB |
Emitted | - | - | 0, 0, 0, 0 | |
0xFC |
TranslucentOn | - | - | 0, 0, 0, 0 | |
0xFD |
TranslucentOff | - | - | 0, 0, 0, 0 | |
0xFE |
TranslucentToggle | - | - | 0, 0, 0, 0 | |
0xFF |
VilGangTalkOn | - | - | 0, 0, 0, 0 | |
0x100 |
VilGangTalkOff | - | - | 0, 0, 0, 0 | |
0x101 |
Give Map | - | - | 0, 0, 0, 0 | |
0x102 |
Unlock R001 | - | - | 0, 0, 0, 0 | |
0x103 |
Unlock S001 | - | - | 0, 0, 0, 0 | |
0x104 |
Unlock E001 | - | - | 0, 0, 0, 0 | |
0x105 |
Unlock F001 | - | - | 0, 0, 0, 0 | |
0x106 |
Disable Group Contents | - | - | 0, 0, 0, 0 | |
0x107 |
ShaggyPhysHack | - | - | 0, 0, 0, 0 | |
0x108 |
OccludeOn | - | - | 0, 0, 0, 0 | |
0x109 |
OccludeOff | - | - | 0, 0, 0, 0 | |
0x10A |
WaveSetLinear | - | - | 0, 0, 0, 0 | |
0x10B |
WaveSetRipple | - | - | 0, 0, 0, 0 | |
0x10C |
SituationLaugh | - | - | 0, 0, 0, 0 | |
0x10D |
SituationBossBattleGreenGhost | - | - | 0, 0, 0, 0 | |
0x10E |
SituationBossBattleRedBeard | - | - | 0, 0, 0, 0 | |
0x10F |
SituationBossBattleMasterMind | - | - | 0, 0, 0, 0 | |
0x110 |
SituationBossBattleBlacknight | - | - | 0, 0, 0, 0 | |
0x111 |
SituationPlayerScare | - | - | 0, 0, 0, 0 | |
0x112 |
SituationPlayerSafe | - | - | 0, 0, 0, 0 | |
0x113 |
SituationPlayerDanger | - | - | 0, 0, 0, 0 | |
0x114 |
SituationPlayerChaseBegin | - | - | 0, 0, 0, 0 | |
0x115 |
SituationPlayerChaseEnd | - | - | 0, 0, 0, 0 | |
0x116 |
SituationPlayerSeeShaggy | - | - | 0, 0, 0, 0 | |
0x117 |
SituationPlayerSeeFood | - | - | 0, 0, 0, 0 | |
0x118 |
SituationPlayerSeeToken | - | - | 0, 0, 0, 0 | |
0x119 |
SituationPlayerSeeScoobySnack | - | - | 0, 0, 0, 0 | |
0x11A |
SituationPlayerSeePowerup | - | - | 0, 0, 0, 0 | |
0x11B |
SituationPlayerSeeMonster | - | - | 0, 0, 0, 0 | |
0x11C |
SituationPlayerSuccess | - | - | 0, 0, 0, 0 | |
0x11D |
SituationPlayerFailure | - | - | 0, 0, 0, 0 | |
0x11E |
Show Hud | - | - | 0, 0, 0, 0 | |
0x11F |
Hide Hud | - | - | 0, 0, 0, 0 | |
0x120 |
FADE OUT | - | - | 0, 0, 0, 0 | |
0x121 |
SetRain | - | - | 0, 0, 0, 0 | Makes it rain when sent to an ENV asset with an argument of 1. |
0x122 |
SetSnow | - | - | 0, 0, 0, 0 | Makes it snow when sent to an ENV asset with an argument of 1. |
0x123 |
ShaggyMowerStopMode | - | - | 0, 0, 0, 0 | |
0x124 |
ScriptReset | - | - | 0, 0, 0, 0 | |
0x125 |
WaitForInput | - | - | 0, 0, 0, 0 | |
0x126 |
Play Movie | - | - | 0, 0, 0, 0 | |
0x127 |
Mastermind is defeated | - | - | 0, 0, 0, 0 | |
0x128 | - (Unused) | - | - | 0, 0, 0, 0 | There is no event defined for this ID. |
0x129 |
PlayMusic | DPAT | - | float, 0, 0, 0 | Plays music with a specified argument. |
0x12A |
Forward | - | - | 0, 0, 0, 0 | |
0x12B |
Reverse | - | - | 0, 0, 0, 0 | |
0x12C |
PlayerRumbleTest | - | - | 0, 0, 0, 0 | |
0x12D |
PlayerRumbleLight | - | - | 0, 0, 0, 0 | Vibrates the controller. |
0x12E |
PlayerRumbleMedium | - | - | 0, 0, 0, 0 | Vibrates the controller. |
0x12F |
PlayerRumbleHeavy | - | - | 0, 0, 0, 0 | Vibrates the controller. |