EvilEngine/WIRE
WIRE | |
---|---|
Wireframe Model | |
Type | Binary |
Games used | The Incredibles |
Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14.
struct WireframeData {
unsigned int FileSize; unsigned int ProbablyVertexAmount; unsigned int Unknown; unsigned int HashID; unsigned int HashID; float[VertexAmount] Verticies;
};