EvilEngine/WIRE: Difference between revisions
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Battlepedia>Crazy Muzzarino (Created page with "{{AssetInfobox |subtitle=Wireframe Model |type=Binary |games=The Incredibles<br>Rise of the Underminer}} Each wireframe data is stored in mnui.hip whereas loaded during t...") |
Battlepedia>Crazy Muzzarino (Ensuring everything is in the pre table.) |
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Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14. |
Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14. |
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<pre> |
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struct WireframeData |
struct WireframeData |
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{ |
{ |
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float[VertexAmount] Verticies; |
float[VertexAmount] Verticies; |
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}; |
}; |
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</pre> |