EvilEngine/WIRE: Difference between revisions

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Battlepedia>Crazy Muzzarino
(Created page with "{{AssetInfobox |subtitle=Wireframe Model |type=Binary |games=The Incredibles<br>Rise of the Underminer}} Each wireframe data is stored in mnui.hip whereas loaded during t...")
 
Battlepedia>Crazy Muzzarino
(Ensuring everything is in the pre table.)
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Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14.
Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14.


<pre>
struct WireframeData
struct WireframeData
{
{
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float[VertexAmount] Verticies;
float[VertexAmount] Verticies;
};
};
</pre>