EvilEngine/WIRE

Revision as of 10:48, 19 March 2020 by Battlepedia>Crazy Muzzarino (Ensuring everything is in the pre table.)

Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14.

WIRE
Wireframe Model
TypeBinary
Games usedThe Incredibles
struct WireframeData
{
    unsigned int FileSize;
    unsigned int ProbablyVertexAmount;
    unsigned int Unknown;
    unsigned int HashID;
    unsigned int HashID;
    float[VertexAmount] Verticies;
};