EvilEngine/WIRE: Difference between revisions
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|games=The Incredibles<br>Rise of the Underminer}}
'''WIRE''' defines a wireframe model. Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14.
==Format==
<pre>
struct WireframeData
{
unsigned int
unsigned int
unsigned int
unsigned int
unsigned int
Line[lineAmount] lines
};
</pre>
<pre>
struct Line
{
unsigned short vertex0;
unsigned short vertex1;
};
</pre>
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Revision as of 15:03, 19 March 2020
WIRE | |
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Wireframe Model | |
Type | Binary |
Games used | The Incredibles |
WIRE defines a wireframe model. Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14.
Format
struct WireframeData { unsigned int totalFileSize; unsigned int vertexAmount; unsigned int lineAmount; unsigned int hashID; unsigned int hashID2; Vector3[vertexAmount] vertices; Line[lineAmount] lines };
struct Line { unsigned short vertex0; unsigned short vertex1; };