EvilEngine/VIL: Difference between revisions

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Line 10: Line 10:
| 0x54 || int || null
| 0x54 || int || null
|-
|-
| 0x58 || [[AssetID]] || ?
| 0x58 || int || VIL Type ID
|-
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| 0x5C || [[AssetID]] || '''[[DYNA\game_object:NPCSettings|game_object:NPCSettings]]'''
| 0x5C || int || null
|-
|-
| 0x60 || [[AssetID]] || '''[[MVPT]]'''
| 0x60 || [[AssetID]] || '''[[MVPT]]'''

Revision as of 01:46, 12 September 2018

VIL

This asset defines an entry for an NPC, enemy, tiki and others. (I think VIL stands for villager, villain would be a more obvious choice though)

Format

VIL are placeable assets, so they start with their 0x54 byte header, then are followed by:

Offset Type Description
0x54 int null
0x58 int VIL Type ID
0x5C AssetID game_object:NPCSettings
0x60 AssetID MVPT
0x64 AssetID DYNA
0x68 AssetID DYNA
Events
0x6C Event[numberOfEvents] Events