EvilEngine/VIL: Difference between revisions
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| 0x54 || int || null |
| 0x54 || int || null |
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| 0x58 || |
| 0x58 || int || VIL Type ID |
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| 0x5C || [[AssetID]] || '''[[DYNA\game_object:NPCSettings|game_object:NPCSettings]]''' |
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| 0x5C || int || null |
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| 0x60 || [[AssetID]] || '''[[MVPT]]''' |
| 0x60 || [[AssetID]] || '''[[MVPT]]''' |
Revision as of 01:46, 12 September 2018
VIL
This asset defines an entry for an NPC, enemy, tiki and others. (I think VIL stands for villager, villain would be a more obvious choice though)
Format
VIL are placeable assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Description |
---|---|---|
0x54 | int | null |
0x58 | int | VIL Type ID |
0x5C | AssetID | game_object:NPCSettings |
0x60 | AssetID | MVPT |
0x64 | AssetID | DYNA |
0x68 | AssetID | DYNA |
Events | ||
0x6C | Event[numberOfEvents] | Events |