EvilEngine/VIL
VIL
This asset defines an entry for an NPC, enemy, tiki and others. (I think VIL stands for villager, villain would be a more obvious choice though)
Format
VIL are placeable assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Description |
---|---|---|
0x54 | int | null |
0x58 | AssetID | ? |
0x5C | int | null |
0x60 | AssetID | MVPT |
0x64 | AssetID | DYNA |
0x68 | AssetID | DYNA |
Events | ||
0x6C | Event[numberOfEvents] | Events |