EvilEngine/VIL

Revision as of 01:46, 12 September 2018 by Battlepedia>Seil

VIL

This asset defines an entry for an NPC, enemy, tiki and others. (I think VIL stands for villager, villain would be a more obvious choice though)

Format

VIL are placeable assets, so they start with their 0x54 byte header, then are followed by:

Offset Type Description
0x54 int null
0x58 int VIL Type ID
0x5C AssetID game_object:NPCSettings
0x60 AssetID MVPT
0x64 AssetID DYNA
0x68 AssetID DYNA
Events
0x6C Event[numberOfEvents] Events