EvilEngine/SIMP: Difference between revisions

From Heavy Iron Modding
Content added Content deleted
Battlepedia>Seil
No edit summary
Battlepedia>Seil
Line 11: Line 11:


{| class="wikitable"
{| class="wikitable"
! Offset !! Type !! Description
! Offset !! Type !! Variable !! Description
|-
|-
| 0x54 || float || '''Unknown'''
| 0x54 || float || '''animSpeed''' ||
|-
|-
| 0x58 || int || null
| 0x58 || int || '''initAnimState''' ||
|-
|-
| 0x5C || int || Solidity mode?
| 0x5C || byte || '''collType''' || Solidity mode?
|-
|-
| 0x5D || byte || '''flags''' ||
! colspan="3" | Events
|-
|-
| 0x5E || short || unknown || padding?
| 0x60 || Event[numberOfEvents] || '''[[Events]]'''
|-
! colspan="4" | Events
|-
| 0x60 || Event[numberOfEvents] || '''[[Events]]''' ||
|}
|}



Revision as of 10:32, 15 February 2019

SIMP
Simple Object
TypePlaceable
Games usedThe Incredibles

This asset usually defines an entry for a simple, stationary object which may or may not be visible and collidable.

Format

SIMPs are placeable assets, so they start with their 0x54 byte header, then are followed by:

Offset Type Variable Description
0x54 float animSpeed
0x58 int initAnimState
0x5C byte collType Solidity mode?
0x5D byte flags
0x5E short unknown padding?
Events
0x60 Event[numberOfEvents] Events

Events