EvilEngine/SIMP

Revision as of 19:17, 30 November 2018 by Battlepedia>Seil

This asset usually defines an entry for a simple, stationary object which may or may not be visible and collidable.

SIMP
Simple Object
TypePlaceable
Games usedThe Incredibles

Format

SIMPs are placeable assets, so they start with their 0x54 byte header, then are followed by:

Offset Type Description
0x54 float Unknown
0x58 int null
0x5C int Solidity mode?
Events
0x60 Event[numberOfEvents] Events

Events