EvilEngine/SIMP
SIMP | |
---|---|
Simple Object | |
Type | Placeable |
Games used | The Incredibles |
This asset usually defines an entry for a simple, stationary object which may or may not be visible and collidable.
Format
SIMPs are placeable assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x54 | float | animSpeed | |
0x58 | int | initAnimState | |
0x5C | byte | collType | Solidity mode? |
0x5D | byte | flags | |
0x5E | short | unknown | padding? |
Events | |||
0x60 | Event[numberOfEvents] | Events |