EvilEngine/SIMP

From Heavy Iron Modding
Revision as of 10:32, 15 February 2019 by Battlepedia>Seil (→‎Format)
SIMP
Simple Object
TypePlaceable
Games usedThe Incredibles

This asset usually defines an entry for a simple, stationary object which may or may not be visible and collidable.

Format

SIMPs are placeable assets, so they start with their 0x54 byte header, then are followed by:

Offset Type Variable Description
0x54 float animSpeed
0x58 int initAnimState
0x5C byte collType Solidity mode?
0x5D byte flags
0x5E short unknown padding?
Events
0x60 Event[numberOfEvents] Events

Events